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Star Wars Squadrons - PC/PS4/XB1/VR!


ravnaz

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Can’t wait for this now :-) cross play in vr with Hotas from day one :-) 

 

was good to hear the teams love of the original xwing series gives hope that’s the direction they want to head in with this  - and from the game play video Im getting a little rouge squadron vibe as well - which is a great thing as well.  Not to fussed by having bobble heads in the cockpit but guess will just not have one.

 

hopefully they do add more ships esp as they have different classes (as peeps have said add Jedi star fighter, b-wing etc...  just please no naboo star fighter ) my only regret is one of my fav ships won’t be in this as it’s ground based and that’s the snow speeder 

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42 minutes ago, Hoodedclaw said:

Sales of PSvr about to take a sharp rise :)

I don’t actually own a current console, and my PC is probably at the low end of the hardware requirements. Was holding off for PS5 or Series X. But maybe they’ll be doing a PS4 Pro/VR/Squadrons bundle to try and shift them before PS5 is out.


Xbox not appearing to have VR support is potentially a blow for Microsoft with this coming out just ahead of the Series X launch, considering the hardcore nature of most early adopters.

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Exactly @Pob I've been flirting with the idea of VR since seeing the initial Eve Valkyrie reveal thinking it would give me X-Wing VR, it never really happened like that, but this could well push me into a purchase finally.

 

Just weighing up options/costs this morning as it happens.

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On ‎05‎/‎11‎/‎2019 at 14:03, beenabadbunny said:

Late to the party I know, but I finally got around to playing the Battlefront Rogue One VR mission last night, and now I'm incredibly sad because all I want in the whole world is a full VR remake of the original X-Wing and TIE Fighter games and I know it'll never, ever happen.

 

Well this post aged well...

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1 hour ago, papalazarou said:

One thing would just make the experience even more in vr would be if they put the radio / com filter over squad chat when talking in game to give it that more realistic feeling 

 

And allow you to send that to the Rift's speakers while having the main sound coming through another source (surround sound amp in my case).  This is what I do with crew chief while driving on sims and it's a wonderful thing.

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I wonder how they will handle keeping players within a boundary without being too restrictive?  I always remember (or maybe misremembering) the Starfox games automatically turning the ship in a stylish loop and flip manoeuvre when you reach the boundaries.

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1 hour ago, Pob said:

It's also the main reason for VR as a concept to exist, in my opinion. I mean, if you're going to invent VR, why is there not a Star Wars space combat game available immediately available? Why else would you make a VR headset?

Yes indeed. Star Wars = killer app for VR :)

 

Online it will be like being and making your own Star Wars movie all in one! :)

 

C'mon 2nd October already. Something to look forward to over the tedium over the last 3 + months. Happy to have lockdown with this. :D Perfect timing really as the cold dark winter nights set in....

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As someone who became very obsessed with Tie Fighter I'm trying to contain myself.

 

One thing overlooked about Tie Fighter was the way missions objectives worked and how brilliant it was. You had primary objectives, which when completed allowed you to progress to the next level, but also secondary and even secret objectives which would arise on the fly and could be failed by not responding in time.

Completing these extra objectives allowed you to access extra story strands and further objectives in the later levels. But the key was that you chose when to end the level. Beginners could do the basics and move on. Experienced players could keep searching for new challenges. It was the perfect organic difficulty option and gave the whole game so much depth and re-playability.

 

Really hope there is something like that here. But very happy it is happening at all.

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1 minute ago, simms said:

I wonder how they will handle keeping players within a boundary without being too restrictive?  I always remember (or maybe misremembering) the Starfox games automatically turning the ship in a stylish loop and flip manoeuvre when you reach the boundaries.

 

Is there any need for that in space? The X-Wing games just let you fly forever. Obviously planet-based games like Rogue Squadron had to put a limit on it but this looks to be exclusively planet and upper-atmosphere based. Didn't see any ground stuff at all.

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Okay, I didn't bother posting originally because I didn't believe this would be up to much.

 

BUT - just look at it.  Please, please be good.  Any Clone Wars/Rebels/New Canon novel characters introduced into this would be a very welcome bonus.

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This looks soooo good, but I can't help but feel it will be as slight a package as Battlefront was. I obviously hope I'm utterly wrong and stupid but I need to temper my expectations as I was all aboard the hype sail-barge for Battlefront then its limitations were so, so disappointing.

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Tbh from the same team as BF, I wasnt sure what to expect. Polished presentation is a given, but I was unsure about gameplay. Turns out, however, they seem to have done a pretty good job of it! I still dont think any modern day space dogfighter is quite up there with the oldies in terms of mission design, but this is as good a shout as I've seen for a while. Also, they're really caught the sense of speed and scale I sometimes find lacking. These things can whip around at dizzying levels, just as it should be.

 

I do find it a bit odd that they're pushing 'diverse' teams given that, y'know, the Empire are traditionally the side of posh old white dudes, but perhaps they're having to make a conscious effort to not allow anywhere for alt right wrong uns to take over. Sad if that's the case but understandable.

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I wonder if VR players will have an advantage over flat screen players.  In a VR cockpit* it's easier to visually track targets.  Dogfighting is great in VR.

 

*dependant on the cockpit.  Tie fighter windows seem small and restrictive, unless there are more windows that I'm not seeing.

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