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Star Wars Squadrons - PC/PS4/XB1/VR!


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That number is not a level - it’s experience, but that goes up rapidly just for participating. If you finish a ranked fleet battle after choosing a random team, you will gain something like 8-10,000 xp points, even if you lose badly. The gap between levels maxes out at 25,000 once you get above level 40 I think, so you shoot up really fast. I’ve now played against people level 100+ who finish near the bottom of the ranks, whereas I’ve seen level 10-20 players wiping the floor with the opposition.

 

Matchmaking is a bit messed up, but that number you see is not an indication of it.

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12 minutes ago, Darwock said:

That number is not a level - it’s experience, but that goes up rapidly just for participating. If you finish a ranked fleet battle after choosing a random team, you will gain something like 8-10,000 xp points, even if you lose badly. The gap between levels maxes out at 25,000 once you get above level 40 I think, so you shoot up really fast. I’ve now played against people level 100+ who finish near the bottom of the ranks, whereas I’ve seen level 10-20 players wiping the floor with the opposition.

 

Matchmaking is a bit messed up, but that number you see is not an indication of it.

Ah, thank you for explaining.

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Anyone playing this on PSVR on PS5? It looks great but it seems to have developed like a juddering problem, where the screen kinda tears and almost gives you a double image when you move your head sometimes. Was hoping the latest patch would fix it, but still no joy.

 

Hope they can fix it soon- it’s almost unplayable with it as it makes it nauseating. It doesn’t even happen all the time which is weirder. But if they get it fixed, this will be amazing!!

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Went for PSVR. The first time I launched my ship I realised I had made the correct choice. Exhilarating. I am absolutely abysmal at it though. I have zero flying game experience so it'll take me a while I think. Genuinely did not realise I was upside down at one point. Five stars.

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Having been bingeing on everything Star Wars all day today (but mostly on Rebels) if anyone want to join my squadron for some multiplayer fun tomorrow I'd be well up for it.

 

Remember, it's cross play so PC and console players can join up on Origin.

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I’m still focusing on the story missions atm but I took a break from those to try and get a round in on the new map (didn’t).

 

What I did get to do is try out the rotary cannon with added nerf... oh bollocks. I don’t have much of a problem with them trying to reduce it’s effectiveness, but *how* they have done it has just made it really unpleasant to use. Every time you squeeze the trigger it’s like a magnet turns on and your ship gets locked on rails; if you are tracking a target then obviously you let go and your ship jumps, until you shoot again and then it’s magnet time again. So it’s jerky stop-start stuff the whole time. This is all made worse by the few seconds of warm-up time on the cannon as the magnet effect kicks in after that, which means it doesn’t even feel directly tied to your inputs either. It’s like that comedy cliche of someone who doesn’t know how to drive lurching the car back and forth.

 

I think they’ve wrecked my favourite ships :(


(that said, the combo of strong armour and seeker mines is still good, even if not very noble - so maybe I just have to make do with standard cannons)

 

On another note I really love the addition of ion rockets. I have an X-wing kitted out with both and I did the most capital ship damage in my team with it last night. Another losing round of course. These ranked matches are always down to nailbiting finishes that could be a coin toss, yet my side always loses. At least it’s sort of teaching me not to care about stats.

 

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This is such an amazing game, been playing it loads recently. I seem to have reached a base level of competence that doesn't drain away if I have a bit of time off. I've internalised all the controls and find myself flicking switches and shunting power around to account for any situation like a proper Star Wars pilot. I'm a master at hardly ever dying - don't over-commit on attack runs, don't blindly chase fleeing fighters into the danger zone, always be prepared to bug out to the safety of your capital ships under full throttle when someone gets behind you. Love it.

 

My preferred method of attack is to take an X-Wing or TIE Fighter loaded up with the long-range ion missile for shields, and then let rip with the closer-range dumb-fire barrage rockets and lasers to strafe the hull when in close. I get loads of cap ship damage that way. I've not played with the bomber class much - I assume they are a magnet for incoming fire. I prefer the high-speed hit-and-run tactic to suiciding. I also find that angle of attack is crucial - getting diagonal on the broadside makes for a bigger and more strafeable target rather than approaching head-on. For the mothership this also means you're less likely to be wasting your fire on destroyed areas of the hull.

 

Was looking for you online last night @Benny but didn't see you on.

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I’m all about the suicides.

 

KDR in dogfights: 1.56

KDR in ranked fleet: 0.48

 

(I do try and stay alive, but bombers mostly shouldn’t be flying away from the targets, right?)

 

I’m trying to get used to taking a dogfight approach to the fleet battles, so may be leaving the bombers behind myself. I just can’t get used to the changed rotary cannon.

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1 hour ago, Pob said:

This is such an amazing game, been playing it loads recently. I seem to have reached a base level of competence that doesn't drain away if I have a bit of time off. I've internalised all the controls and find myself flicking switches and shunting power around to account for any situation like a proper Star Wars pilot. I'm a master at hardly ever dying - don't over-commit on attack runs, don't blindly chase fleeing fighters into the danger zone, always be prepared to bug out to the safety of your capital ships under full throttle when someone gets behind you. Love it.

 

My preferred method of attack is to take an X-Wing or TIE Fighter loaded up with the long-range ion missile for shields, and then let rip with the closer-range dumb-fire barrage rockets and lasers to strafe the hull when in close. I get loads of cap ship damage that way. I've not played with the bomber class much - I assume they are a magnet for incoming fire. I prefer the high-speed hit-and-run tactic to suiciding. I also find that angle of attack is crucial - getting diagonal on the broadside makes for a bigger and more strafeable target rather than approaching head-on. For the mothership this also means you're less likely to be wasting your fire on destroyed areas of the hull.

 

Was looking for you online last night @Benny but didn't see you on.

 

I got too distracted watching Rebels for my Star Wars fix :lol:

 

How about tonight?

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5 minutes ago, Pob said:

I tend to be on around 10-12pm, I'll look out for you.

 

As I'm an old man, that time is usually when I end up falling asleep on the sofa before dragging myself to bed, unless I hit the coffee... So might do that to prepare!

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Decided to grab a digital copy of this before the sale timed out as it’ll make it easier to duck into a dogfight as a break from Demon Souls. As such my disc will be up for grabs very shortly.

 

Annoyingly though my T-flight seems to have just started suffering from some right stick drift :(

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3 hours ago, FiveFootNinja said:

 

Annoyingly though my T-flight seems to have just started suffering from some right stick drift :(


They all will sooner or later. How many hours have you put on it?

 

I’ve probably bored everyone to death talking about it already but electronic cleaning spray (the WD40 people make one) on the back of the POTs and an air duster will stop the drift for a while. The only tricky part is getting to the potentiometers without snapping any wires.

 

 

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5 hours ago, Darwock said:

They all will sooner or later. How many hours have you put on it?

Not many, 10-12 max I would say. I noticed it on the PS5 menu initially but I was in a mission last night and it was doing a lot in the craft too. It's only slight so going to have a look at the deadline settings.

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