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Star Wars Squadrons - PC/PS4/XB1/VR!


ravnaz
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If anyone wants a challenge, go for the ‘Trigger Happy’ trophy. 50,000 damage against starfighters (hull only, not shields) using only lasers.

 

I’ve been trying for several days - it’s mostly difficult because the more you kill, the better your team does and therefore the match ends before you can get anywhere near the target. There’s lots of chat about it out there, and everyone said that you can do it on the solo Fleet mode, Easy setting, at Nadiri dockyards. The reasoning being that your own team AI would get stuck in the middle during the attack phase and give you huge amounts of time to hunt starfighters down, without the enemy cruisers being destroyed.

 

Turns out they patched that exploit out on November 4th - at the same time they made easy mode even easier, so the match ends even faster. So I had to do it on normal, and just go hell for leather (plus kill myself to shift morale if my team was doing too well).

 

I would describe the hours of pain I’ve gone through with failure after failure (mostly getting 35-45,000 at best) over the last few days but nobody wants to read that. Let’s just say that when it finally popped I nearly threw my headset off and did a screaming victory lap around the house. I got it with 50,865 damage a mere matter of seconds before the match ended (in defeat)... and that was after another brink of failure moment when the star destroyer was about to go down and I had to frantically boost myself into a rock over and over.

 

That’s got to be the hardest trophy, so I’m going for the platinum.

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After using a flight stick I have no desire whatsoever to play it with a pad - which is unfortunate as the Thrustmaster HOTAS is the only supported stick on consoles, and it’s a piece of absolute dogshit.

 

I’ve been battling with the failing sensors on the stick motions since the week after I got it (roughly twice a week I have to take the base off, unscrew the stick mount, pop out the potentiometers without snapping the poorly soldered wiring, spray it with electronic cleaner and an air duster). I’ve been able to get it going like this but now it always has a constant left drift whenever in the hangar - surprisingly this doesn’t show itself during flight, but in the mission briefing my guy is always spinning around and I have to switch to a menu to avoid feeling sick.

 

Then last night the rudder switch on the throttle lever started to do the same thing, so that potentiometer is on the blink as well. This is much more of an issue as my ship regularly pulls to the right in flight now, causing me to miss shots and crash - worse than that, right rudder is the input that cancels matchmaking, so it auto-quits me out 90% of the time when I’m trying to find a game ><

 

I took the throttle lever apart and with great difficulty removed the rudder switch, gave it a clean too which for now has worked - but this was a much trickier disassembly and I don’t want to have to do it regularly.

 

It’s so annoying as I have the beautifully constructed, high quality Hori stick sitting right here that has taken two years of abuse in AC7 and never had an issue, but they didn’t include support for it so it registers as a DS4 controller in Squadrons. You can use it, but the throttle doesn’t work as intended, the controller button mappings are much more restricted than flight stick options so you have to compromise on your inputs somewhere, and also the input curve for flight sticks is different than for controllers, so it’s more tricky to use than the Thrustmaster.


TLDR; when my flight stick finally goes in the bin, I’ll probably just quit the game. What a sad state of affairs. I’ll never buy a Thrustmaster product again though.

 

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6 hours ago, Darwock said:

After using a flight stick I have no desire whatsoever to play it with a pad - which is unfortunate as the Thrustmaster HOTAS is the only supported stick on consoles, and it’s a piece of absolute dogshit.


TLDR; when my flight stick finally goes in the bin, I’ll probably just quit the game. What a sad state of affairs. I’ll never buy a Thrustmaster product again though.

 

What a shame, my Thrustmaster HOTAS X stick (The PS3 one) is brilliant and has never given me any issues in hours of Elite Dangerous and MS Flight Sim.  I assume yours is a newer model?  I've also been using Thrustmaster steering wheels for years for sim racing with no issues, their hardware is usually really high quality.

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Yeah, the HOTAS 4 (which is the same as the HOTAS One, and the new X - I think). They all have the same issues. I guess at some point their quality control just went to shit, or they started cost-cutting with cheap components. Lots of accounts out there of people getting replacements that ultimately fail in exactly the same way. The solution many people recommend is a 2-month revolving replacement scheme where you just keep swapping it out under warranty or shop guarantee or whatever. Unfortunately I can’t do this as Thrustmaster don’t appear to sell locally in Japan; I had to import it.

 

The company is well aware of the problem, but don’t do anything about it.

 

It’s interesting how they appear to favour using hot glue instead of solder on the circuit boards. Lots of gunked up glue over the wires, but very hard to spot any solder points.

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I find it odd that a newish Star Wars game like this has already dropped in price, perhaps lost in the noise of the new console launches?

 

Maybe would have served them better to launch after the consoles, with the appropriate next gen upgrades attached.

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@ScouserInExile - I'm playing with a Series X controller and it's fine for me. I did find it a little difficult at first and couldn't go more than five minutes without trying a different setup, but eventually I just stuck with the default control system (I might have gone southpaw actually - roll and throttle is on the right stick) and it started to click and I began to really really enjoy the game.

 

The only thing I'm finding a little difficult is switching shields forward and back, and rebalancing power just isn't as ergonomic as I'd like considering how often you need to keep switching it.

 

No doubt a proper HOTAS and having roll, pitch and yaw on the one handle would be better.  The controller probably puts a cap on my skill as a pilot. 

 

But I'm only really in it for the single player campaign, so that's not really a problem.  A HOTAS is too big an investment for probably this one game. Maybe if Flight Sim was out too for xbox I'd see more appeal but I am also playing on a sofa and a controller is just more relaxing for my gaming so on balance a HOTAS would not be 'better' for me.

 

I'm getting all the exciting Star Wars dogfighting feels, it's exciting enough and I still feel in control so I'd say stick with it.

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13 minutes ago, Ry said:

Really wish they would give a date for the next gen update. 

 

EA gave a press release with a ton of info on numerous titles but didn't mention dates. Typical EA. 


I held off from getting this so I could appreciate the PS5 upgrades. Hopefully not too long. 

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11 minutes ago, Vespa Alex said:


I held off from getting this so I could appreciate the PS5 upgrades. Hopefully not too long. 

 

PS5 isn't getting an upgrade. It's just the Pro version. 

 

XSX is getting native 4k 60fps with better lighting effects and a 120fps mode also. 

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37 minutes ago, Ry said:

PS5 isn't getting an upgrade. It's just the Pro version. 

Sort of. The PS5 is getting the improved lighting effects upgrade the same as the XSX, but it stays at the Pro's graphics settings which is locked 60fps dynamic resolution with HDR. It doesn't specify what the dynamic resolution is so it may well be that with the extra horsepower of the PS5 it ends up sitting at 4K for the most part which would make it almost identical.

 

There isn't any mention of the 120fps though (not that I can run that anyway). I've read before that PSVR games have certain constraints that a game has to meet for parity across both its VR and no VR options (otherwise Sony won't sign it off) which could be a reason why it's not there. I don't think Motive/EA would want there to be a significant performance gap (even given the recent EA/MS love in) as they have pushed the cross-platform 'play anywhere' nature of this since the beginning.

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What do you think a TIE defender should look like? That’s the one I know (as a LEGO Star Wars fan only - wasn’t aware of the ship except in LEGO)

 

The B-wing is my favourite Star Wars ship but I’m actually a bit concerned about how the rotating cockpit is going to translate to gameplay. I’m an old school Ace Combat player - can’t imagine how to fly with no visible roll motion?

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Really need to actually play this. Got all the gear but been distracted by recent console launches... and the fact that I eventually unexpectedly ended up with a new console!

 

Even got a HOTAS for this too. Just trying to get used to all those buttons with a VR headset on... :D 

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