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Star Wars Squadrons - PC/PS4/XB1/VR!


ravnaz

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Opening post has been copied from @FiveFootNinja post later in the thread & title changed. @ravnaz you are still the thread owner.

 

TL;DR: Videos now posted at the bottom of this post  

 

Just watched the live stream... they showed gameplay... I'm pretty excited...

 

Main points were:

  • Started with an interview with the Creative Director of Motive and he said the dev team see it as a spiritual successor to the 90's flight games
  • Gameplay looks like a full 'space cube' experience rather than any rails, and the ships looked as if they will feel really fast and the shinies look impressive
  • Mechanics wise you have the power/shield management stuff in there from the originals, targeting and also some zero-g drift manoeuvres (like fly forwards then flip and fire/turn)
  • Single player has mission structures jumping between both sides with cutscenes, not sure but thought I saw a hub like area which could be Alliance ish maybe? New and existing characters in it.
  • Multiplayer is basically team deathmatch dogfights, or a fleet mode where you start in a dogfight and then push enemies back to capital ships and battles can swing backwards and forwards (similar to the Battlefront mode)
  • Only looks like the 8 already revealed ships are available initially
  • Squadrons can configure ship choice and a range of mods/tech to create a load out you want to use (e.g. target jamming and stealth, heavy bombardment, tractor beams to hold enemies while your mates shoot them, etc...)
  • Everything is apparently in-game unlockable
  • The whole game is available in VR from launch
  • Cross-play support (both platform and VR/non-VR) from launch

 

Also Gamespot have released an interview video too (also below) with a more detailed chat about the way the game is supposed to play. A few additional points from that:

  • The team had a gap after the Battlefront II mode development, were fans of the 90's games so they built a prototype of a modern X-Wing successor in a week and pitched it to get the green light 
  • More sim/skill based at it's core but with easier entry points for less hardcore people
  • Squad briefing room area pre-battle is a social hub to build squad setup and decide tactics
  • Mentions VR and HOTAS
  • Built in the Frostbite engine on the foundations of the VR work done in it by Criterion Games (for the X-Wing VR experience).
  • Zero-G drift manoeuvres are designed to create more dynamic flight patterns and avoid "death loop" style dogfights and more agile flight paths around capital ships, etc...
  • Game uses a 'glory' currency for cosmetics which is earned in game, also has components for ships (these are equipment rather than levelled things) to change lasers out, etc...

 

I want to see some more but (especially in VR) I think it has the potential to be incredible.

 

I've probably missed loads, but you can see for yourselves in the videos below...

 

 

Gameplay Trailer

 

 

Full Presentation (inc interview and trailer)

 

 

Additional interview with Gamespot with some more details too

 

 

 

Thanks to Ravnaz for agreeing to use Five Foot Ninja's post as the opening post for this thread, original opening post below

Spoiler

 

First I've heard of this.

 

https://www.eurogamer.net/articles/2020-06-12-star-wars-squadrons-leaks-on-microsoft-store

 

Would be well up for a bit of X-Wing!

 

 

Edited by gospvg
Opening post change.
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It’s by EA Motive, the bunch who did the single player campaign in Battlefront II.

 

According to some blurb I found the focus is on multi-player dogfighting, but there is a campaign.

 

Man, I hope it’s a proper modern X-Wing vs Tie Fighter. Anyone else think the ‘Maverick’ codename they’ve been calling it up to now is a Top Gun reference ?

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2 hours ago, Benny said:

Those two pictures of people leaning forward excitedly followed by the one with them leaning back looking nonplussed. That.

What?

 

This could be amazing if it's a decent spiritual follow up to either the X-Wing or the Rogue Squadron series.  I mean, X-Wing with modern production values.  How could you not be excited by the potential of that?

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18 minutes ago, Nathan Wind said:

What?

 

This could be amazing if it's a decent spiritual follow up to either the X-Wing or the Rogue Squadron series.  I mean, X-Wing with modern production values.  How could you not be excited by the potential of that?

 

It won't be X-Wing.

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56 minutes ago, Nathan Wind said:

What?

 

This could be amazing if it's a decent spiritual follow up to either the X-Wing or the Rogue Squadron series.  I mean, X-Wing with modern production values.  How could you not be excited by the potential of that?

This being EA, and the emphasis apparently being on multiplayer with some kind of campaign begrudgingly added to the package, suggests to me a multiplayer experience in the style we've come to expect from EA with a procession of battles against bots with some token talky bits in-between forming said campaign. I hope I'm wrong of course, but for now I have zero expectations for this.

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37 minutes ago, Mr. Gerbik said:

This being EA, and the emphasis apparently being on multiplayer with some kind of campaign begrudgingly added to the package, suggests to me a multiplayer experience in the style we've come to expect from EA with a procession of battles against bots with some token talky bits in-between forming said campaign. I hope I'm wrong of course, but for now I have zero expectations for this.

 

Yeah I know, I just wanted to have a go at Benny.  An X-Wing type flight sim wouldn't sell these days - not to a boardroom of execs, let alone players.  It'll be bombastic and  full of emotion, explosions and whooshing noises.

 

I'd happily settle for something along Rogue Squadron's lines though.  Nor would I object to some fleshed out Battlefront style space missions because they're absolutely breathtaking.

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IGN released some info early which has since been pulled. 

 

Quote

It appears that the first official details about Star Wars Squadrons have been leaked online. According to the leaked press release, Star Wars Squadrons will release on October 2nd. Not only that, but the game will come out on all three major digital stores (Steam, Origin and Epic Games Store).

Star Wars Squadrons will be a first-person space dogfighting game set after the events of Return of the Jedi. The game is developed by Motive Studios and will include both single-player and multi-player campaigns. Furthermore, the game will support cross-play between PC, Xbox One and PS4.

Electronic Arts has also confirmed that the PC version will support VR from the get-go.

The publisher will release a brand new trailer for this new Star Wars game later today. Moreover, EA will release a proper gameplay trailer/video at EA Play 2020, on June 18th.

We’ll be sure to update this story once the official announcement trailer is available!

 

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3 minutes ago, beenabadbunny said:

 

Why oh why is this not a PSVR game :(

 

They have confirmed that the full game will be playable on the PSVR on the PS4.

 

Taken directly from the EA site for the game 

https://www.ea.com/games/starwars/squadrons/overview?isLocalized=true

 

Quote

Compete in intense 5v5 dogfights, unite with your squadron to tip the scales in monumental fleet battles, and take off in a thrilling Star Wars™ single-player story. Immerse yourself in the pilot’s seat completely with the option to play the entirety of Star Wars™: Squadrons in virtual reality (VR) on PlayStation®4 and PC with cross-play support.

 

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Full psvr support . Oh man . Just make it full speed and not the rogue one mission , which whilst being atmospherically spot on, did not control well what with being set in space treacle . 

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