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Horizon Forbidden West - Grapple + Glider = Aloy 2.0


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I am in song town. The game is a tiny bit uneven I think but when I get into a groove I have long sessions of having an absolute blast. I have disliked random arena boss-fights and extremely long multi tier side quest with random resources or coils as rewards. 

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Level 50, 60+ hours in and still have ways to go. What a boring bland experience, it should have ended 20 hours ago. My biggest annoyance/gripe is the combat. Every opportunity to make it surpass the original is wasted. No grapple, no mounting, no counter (you have a broken shield for goodness sake use it to at least mitigate some damage). All you have is a boatload of weapons, an unreliable dodge and - of course - elements. So it's the same as the original yet feels worse.

 

Also, can ledges that break and boxes you have to drag around fuck off.

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On 25/02/2022 at 16:26, teddymeow said:

My biggest issue with this is that I can't play it for long in the evenings.

 

Something about the lighting and the grass waving in the breeze throughout the world causes me to relax to the point where I close my eyes for, what I believe to be, a split second, only to discover that it's been 30 minutes and I should take myself off to bed.

 

I adjusted some brightness / shadow / highlight settings last night after watching the HDTV Test video about the HDR and managed to play 3 hours last night without nodding off.

 

Progress.

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I am now almost 15 hours into this and have only just done the second main mission in the open world - I really can’t get over how massive the scope of this thing is compared to the first one. Not just size of the world, but huge main missions, huge side missions, massively more complex combat systems. Each machine has loads of different attacks.

 

I’m not in a position to quibble with the review scores yet, but I am baffled by the notion that this is just more of the same. That’s a very shallow surface reading because this feels like a very different beast to the first one and it is possible that some of the changes are not altogether welcome - one of Zero

Dawn’s strengths was its brevity next to other games of this type and Forbidden West definitely does not have that. 

 

 

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For goodness sake, am 60+ hours in and it just introduced a new weapon. Am on the verge of shelving this, what a big disappointment. They had no idea what to do with/for a sequel so they just added more or everything. More story nonsense, more forks in the road, more enemies, more weapons, more factions, more quests. On top of all that, it's as bland as an open world can be. They outdid Ubi at their own game.

 

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3 hours ago, df0 said:

Level 50, 60+ hours in and still have ways to go. What a boring bland experience, it should have ended 20 hours ago. My biggest annoyance/gripe is the combat. Every opportunity to make it surpass the original is wasted. No grapple, no mounting, no counter (you have a broken shield for goodness sake use it to at least mitigate some damage). All you have is a boatload of weapons, an unreliable dodge and - of course - elements. So it's the same as the original yet feels worse.

 

Also, can ledges that break and boxes you have to drag around fuck off.

And this is why I can understand the likes of Edge rating it a 7. I loved the game, but I played on easy to just enjoy the really great sci-fi story. Fuck playing it on harder difficulties where fights with thunderjaws are drawn out battles of attrition. That said...

 

28 minutes ago, df0 said:

For goodness sake, am 60+ hours in and it just introduced a new weapon. Am on the verge of shelving this, what a big disappointment. They had no idea what to do with/for a sequel so they just added more or everything. More story nonsense, more forks in the road, more enemies, more weapons, more factions, more quests. On top of all that, it's as bland as an open world can be. They outdid Ubi at their own game.

That's bollocks unless you never care about the story in games. I reckon you should stop and play something else, like Elden Ring. 

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I’m 30 hours in and loving it. Gorgeous graphics, fun different ways to approach machine takedowns. Shoot from a distance and farm detachables, stealthy take them down unseen, full on plough right into the lot of them swinging and dodging, lay down traps and lure them over. 
 

Enjoying the story as well it follows on well from the first game. Can see me putting a good 80+ hours into then I might take a peak at Elden Ring. 

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2 hours ago, df0 said:

For goodness sake, am 60+ hours in and it just introduced a new weapon. Am on the verge of shelving this, what a big disappointment. They had no idea what to do with/for a sequel so they just added more or everything. More story nonsense, more forks in the road, more enemies, more weapons, more factions, more quests. On top of all that, it's as bland as an open world can be. They outdid Ubi at their own game.

 


I don’t understand how you can possibly keep on playing the game for 60 hours? Surely life’s too short to do this! Shelve it and play something else!

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I’ve been playing on hard and finding the combat great. But I just got to something called fa. I got tore a new asshole. Must have failed 20-30 minutes straight. I don’t mind that normally as long as it feels fair and that I am learning. This just felt random. Even the time I finally did manage to defeat the encounter, it mostly felt like I got lucky more than anything else. The issue is the boss gets more aggressive when weak. Which resulted in many random failures stuck on the environment when the thing had a sliver of health left. 

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Just now, Oz said:

I’ve been playing on hard and finding the combat great. But I just got to something called fa. I got tore a new asshole. Must have failed 20-30 minutes straight. I don’t mind that normally as long as it feels fair and that I am learning. This just felt random. Even the time I finally did manage to defeat the encounter, it mostly felt like I got lucky more than anything else. The issue is the boss gets more aggressive when weak. Which resulted in many random failures stuck on the environment when the thing had a sliver of health left. 

In the end I left the heavy ammo for when the health was low. And after a couple of shots the thing randomly fell down. So it just got decimated by heavy ammo in the end while I just stood there shooting. I wish I had the video just just turned off the ps5 in frustration afterwards. 

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12 minutes ago, JoeK said:


I don’t understand how you can possibly keep on playing the game for 60 hours? Surely life’s too short to do this! Shelve it and play something else!

There’s nothing else to play! It’s either this or house chores. 😀

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5 hours ago, jon_cybernet said:

You know you’ve been playing too much Horizon Forbidden West when you see a building IRL and mentally push R3. 
 

 

I took my daughter to the science museum today and on the exhibit with all the airplane engines I thought: ohh I better pick all these parts up. 

C5F7AC82-AF6D-4347-8535-430284DA0A70.jpeg

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5 hours ago, Flanders said:

I am now almost 15 hours into this and have only just done the second main mission in the open world - I really can’t get over how massive the scope of this thing is compared to the first one. Not just size of the world, but huge main missions, huge side missions, massively more complex combat systems. Each machine has loads of different attacks.

 

I’m not in a position to quibble with the review scores yet, but I am baffled by the notion that this is just more of the same. That’s a very shallow surface reading because this feels like a very different beast to the first one and it is possible that some of the changes are not altogether welcome - one of Zero

Dawn’s strengths was its brevity next to other games of this type and Forbidden West definitely does not have that. 

 

 


the edge review basically nails it, if that helps. It’s not so much that it’s more of the same, as that it doesn’t - at any point - surprise you.

 

there’s no wonder, outside of the graphical fidelity (which brings its own problems). It’s the best horizon zero dawn, but it hasn’t actually taken on board any of the improvements in the genre: you’d imagine that BoTW, TLOU2, even assassins creed odyssey and days gone, didn’t exist in that universe.

 

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3 hours ago, Thor said:

And this is why I can understand the likes of Edge rating it a 7. I loved the game, but I played on easy to just enjoy the really great sci-fi story. Fuck playing it on harder difficulties where fights with thunderjaws are drawn out battles of attrition. That said...

The combat system is exceptionally poor on anything beyond Hard. There's so many off-screen attacks you can not dodge because the indicator is useless. Playing it on Easy makes no difference. Sure it makers it easier but it does not make the combat system less of a dumpster fire.

 

Also, Arena.

 

Spoiler

Now do the Cobra with a preset load out. Good luck with all these weapons you're stuck with, we hope you know how to use em.

 

 

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31 minutes ago, df0 said:

The combat system is exceptionally poor on anything beyond Hard. There's so many off-screen attacks you can not dodge because the indicator is useless. Playing it on Easy makes no difference. Sure it makers it easier but it does not make the combat system less of a dumpster fire.

 

 

I agree about off screen attacks. this is what was ruining the boss encounter for me. they throw a couple of random other robots into the arena encounter. these are supposed to be 'handled' by the NPCs. but they kept killing me in one shoot as I was about to finish the boss. spawning minions on these arena encounters is a really terrible idea. the way the IA seems to behave they actually make a point of surrounding you. kangaroos can also jump over traps. all boss fights so far have been a masterclass on how not to design an encounter. I sort of had this problem with the original but the higher variety of robots here makes it a lot worse. 

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14 hours ago, footle said:


It’s over detailed to the point that you can’t see stuff you need to without spamming focus.

 

Set it so the icons for items is always on. You can also do the same for climbable surfaces. I haven't pressed R3 at all since I changed those settings.

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Tried it with climbing holds shown last night - it is good. I worried that it'd break the immersion a bit, but the lines only appear when you are close and so isn't off-putting in the least.

 

I went into the desert last night - after the second of the three things you need to get -  and...

 

Spoiler

Wow, that whole Las Vegas storyline was really cool. The backstory of Chen and the delvers own reasons for being there, then the lights. The swimming puzzles were minimal and allowed me to enjoy swanning about under the water. And now I have a breathing mask :) About time too.  Avoiding the machines while underwater was a tense affair too, been a while since I've had to hide and sneak past a bloody burrower.

 

Final boss battle was fun, rather than frustrating*, in a very zelda-esq way. And then the casino lighting up had me gawping. Amazing stuff.

 

*compared to the arena battle against the fucking viper where I spent all my shards getting beat.

 

I'm many hours in and still have at least a third of the map in total fog and then large chunks of the existing map are grey unknowns. Loving the story and almost entirely loving the combat. When it goes well, it is amazingly satisfying (jump over there, fire an elemental arrow at a cannister, roll sideways to avoid the blast and come in swinging while the machine's defence is down), but when it is bad it is rotten (jump over there, miss my shot, land in a tree, get hit by an elemental attack, panic roll, stuck in the scenery, smashing "eat berry" but still get killed ugh).

 

Very little to grumble about otherwise, I'm enjoying the story and the world expansion from the first game, the combat is fluid, travelling around is interesting with plenty to see and do and find. First game for a long time where I'm actually considering trying to get the platinum - we'll see just how punishing that is once the story is finished though.

 

 

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2 hours ago, Danster said:

First game for a long time where I'm actually considering trying to get the platinum


lol I haven’t unlocked a single trophy yet, after about 13hrs.

 

*** which is no surprise as I’m in the wrong thread and don’t have the game 😂, re Elden Ring)

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