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Your compulsive pursuits in gaming


Qazimod
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7 hours ago, Made of Ghosts said:

I did a "no disguises" run of Hitman Blood Money. It's a lot of fun up until the White House level which I'm sure is impossible.


Not true, it’s just so hard that it’s practically impossible. There’s a video on YouTube. 

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I wanted to get all the side quests completed on Deadly Premonition as well as getting all the weapons, investigating all the side stories and getting all the trading cards. It became an obsession, mainly because some of the quests are so awkward (give Emily three specific items but the items are only sold in one location, at specific times, you can only give her one item per day and she's only at home in the evenings when it rains for crying out loud), but I did it and... Well, as per the OP it turns out the devs probably didn't intend you to get 100% on it. They didn't program an achievement at least.  Upon checking the achievement list i found that I had one more to get, complete the game on hard.  The only way to do this is to wipe the save file with all that hard work on it and start over, and I just can't face losing my save when all I *need* to do for the achievement is complete the story but I'll end up getting hooked again and getting back into all the side quests just to have the evidence that I did it.

 

 

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For me, I had an obsession with taking a Warthog where it was clearly not meant to go in Halo. I'd spend HOURS doing million point turns Austin Powers style in corridors never designed for one, or using grenades to get them past points the designers clearly had placed to force you back on foot. I'd take them everywhere and then use the rear turrets to chew through enemies or just drift around running them over. I'd be sad enough to commit virtual suicide if one fell down a bottomless pit or wound up irretrievable so I could back to the last checkpoint and be re-united with my chunky wheeled friend. Unless I could swap one for Scorpion to equally break the game with. 

 

That obsession is partly why the vehicles in Crackdown 3 could transform and had a wide range of skills. Traverse the island at high velocity in speed form, switch to off-road to jump onto and then drive up a building then switch to a tank to take out enemies and bosses. It's possible to level up your Driving to Level 5 and then take out the final boss with the tank form without progressing any of the other skills...

 

Thankfully there are now entire games based on driving across an entire map and finding you own routes, for example Snowrunner is currently scratching that itch. 

 

But I genuinely miss taking my Warthog places it wasn't meant to go! It got lost in the later Halo's as they turned into corridors to funnel you down, it's not been the same since. 

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I wouldn’t do it personally but I know a few people who are doing the professor oak challenge in Pokemon games where you need to fill as much of your Pokédex as humanly possible before each gym.

 

So in the original games and their remakes this means having a Venusaur and Pidgeot before fighting Brock.

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I have a Persona 4 Golden save somewhere in which I took one of the crappiest demons in the game - Slime - and improved him to level 99. Basically, the games have you earning demons after certain battles, and if you use those demons in battle then they gain experience, level up and earn new skills. Demons generally have a base level because of when you find them in the game, and Slime's is level 2. I think what I found was that as long as I ended the battle with Slime "equipped" he'd get the experience gains, so I'd go into a battle, use my better demons to do most of the work, and then tag in Slime just before the battle was over. Obviously I'd be playing through the game as normal because we'd reach new areas with stronger enemies who awarded us with more experience, but I ended up in the penultimate dungeon by the time he got to 99. And his battle skills were still pretty crap.

 

X8GDgsI.jpg

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  • 2 months later...

I had a new one recently!

 

In FFVII Remake they did a great job of reimagining the classic tunes, whether they’re part of mandatory sequences or hidden in jukebox tunes. One neat thing you can do in the game is find music discs in the world - return to 7th Heaven, and these discs will be added to a playlist on the bar’s jukebox.

 

However, it hooks you in a similar way that P5R’s stamp hunt did, because each disc is numbered, and you can view the full list of obtained discs in your inventory, and so any gaps in the numbered list inevitably drive you (me) nuts. There’s no harm in checking online for certain locations, but even then a few of them are locked behind lengthy gameplay sequences... (At least completing the collection towards the end of the game helps, as everyone is levelled up and you have fast-travel options. :) )

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  • 1 year later...

This isn’t quite the same as a collecting pursuit, but playing Dark Souls 2 and finding that eventually the bonfire will stop repopulating enemies… Yeah. That happened. Entire zones were deliberately turned into wastelands where the only inhabitants are the player and the boss. Because if enemies are still appearing then I’m obviously not at the optimal level, right? :wacko: 

 

Similarly, there’s something in classic Persona (and maybe other SMT stuff) where you can learn the skill Estoma: this removes all random battles with low-level enemies. In practice, this led to me grinding in battles until Estoma removed practically all random battles from a dungeon. :blush: 
 

E: also more recently, I collected all of the music in NTWEWY. But that game has much worse collecting goals so I don’t think I’m that insane.

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I spent a completely unnecessary amount of time getting rid of every single guard on hokkaido on hitman 2 without getting spotted but I did eventually have to throw people off the cliffs because I ran out of storage space. 

 

I then did it all again on Isle of sgail (sp?) and all of the guns lying on the floor or something caused the engine to completely freak out and there was light spots breaking through bits of scenery and stuff. 

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Generally speaking, in open world games (HZD, Watch Dogs etc) I find enemy outposts/camps and the like irresistible for some reason. I'll often go through the game clearing all the outposts first before I bother with story missions - often to my detriment as abilities etc are unlocked upon completing missions. Bizarre.

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I'm currently playing Stardew Valley on yet another system. Having played it loads on Switch, PS4, PC and iOS I'm currently at it on the Xbox. This time I decided I'd try and go for all the achievements and it turns out it'll take a lot more effort that I imagined. The worst part is that it's impossible to get all achievements on one save as there are separate ones for whichever direction you choose

Spoiler

regarding the Community Center vs the JoJa Mart route

so once I've rinsed all the achievements possible on my current farm I'll need to start a new one and play another 20-30 hours to lap up the last one(s). 

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15 hours ago, RaoulSilva said:

I spent a crazy amount of of time in the casino slot machines in Dragon Quest 11.

 

I'd worked out that you will always win as long as you have a lot of money to begin with and just kept going.

This applies in real life too 

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Reading every piece of text in a game. This means that before I quit Skyrim I'd played about 50 hours and completed about 0.1% of it because I had to buy and read every book I could find.

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6 minutes ago, Scribblor said:

Reading every piece of text in a game. This means that before I quit Skyrim I'd played about 50 hours and completed about 0.1% of it because I had to buy and read every book I could find.

 

Lusty Argonian Maid is a classic

 

I personally am compelled to complete every available bit of side missiony shit before I progress the main quest. When the quest unlocks more side stuff, I do all that before continuing.

 

Obviously this is not possible in games like Skyrim, where the main quest doesn't really gatekeep much side content at all. With those kind of games I crunch sidequests until I'm on the verge of tears if boredom and then relent and do the main quest for a little bit.

 

Made the final assault in Cyberpunk extremely entertaining as I was so overpowered - making large groups of enemies kill themselves and detonate their grenades and attack each other, and then when I came up against Mr Terrible Scary Badman it was a case of haha SMG go brrr and he went down like a sack of sloppy turds.

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actually i remembered my most compulsive habit and its one a lot of us have. in a semi-linear game, when produced with more than one path to go down, i creep along one until I can see that it's the "correct" one to advance the narrative and then i backtrack and check out all the other ones to make sure i didnt miss any goodies. I have always done this, and it makes playing games really painstaking and boring sometimes tbh

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12 minutes ago, Floshenbarnical said:

actually i remembered my most compulsive habit and its one a lot of us have. in a semi-linear game, when produced with more than one path to go down, i creep along one until I can see that it's the "correct" one to advance the narrative and then i backtrack and check out all the other ones to make sure i didnt miss any goodies. I have always done this, and it makes playing games really painstaking and boring sometimes tbh

 

I actually appreciate signposting in these situations. There's always a fear of moving towards hard progress without knowing, but if you have something like a waypoint to follow, you can ignore it as you head towards optional content. :) 

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