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Resident Evil 8 (village?)


robdood

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55 minutes ago, womblingfree said:

All these people saying this is absurdly easy, you’re on the wrong difficulty!

 

On hardcore this is hard as fuck, and rewards keeping at it.

I found the standard difficulty the right level of challenge for the first play through and have started on Hardcore now and it's challenging even with souped up weapons.

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You just have to get past the opening siege. Once that’s done, it’s really well balanced without any significant spikes. If you’re used to playing survival horror games (ammo conservation, occasionally avoiding foes altogether) then hardcore is the way to go.

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1 hour ago, CarloOos said:

You just have to get past the opening siege. Once that’s done, it’s really well balanced without any significant spikes. If you’re used to playing survival horror games (ammo conservation, occasionally avoiding foes altogether) then hardcore is the way to go.

 

Definitely this! I started on Hardcore and after 20 attempts on the first siege, thought screw this, I don't have time to be frustrated over and over again - and went back to standard. I then got all the way through to the castle without so much as a scratch and thought it's just gone too far the other way and now it's too easy?

 

So - one more go at hardcore form the beginning, and blimey if that first siege isn't ridiculously difficult. You really have to know a few little tricks to get past it. Once you do though - while the rest of the game keeps you more on edge, there are definitely no more spikes like that first one.

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Started last night on Hardcore (PS5 version). Thanks for the warnings. The initial house attack I thought was what you were referring to, that took me a number of goes. Little did I know what pain I was in for afterwards! Still, I probably beat the siege after about 5 or 6 goes so it wasn't too bad. What was painful was each attempt having to go through picking up items and crafting health each time. Plus the fact that the checkpoint had saved when I was still heavily damaged from the house fight - so Ethan was screwed and I had to wait to heal up/craft items etc before even getting started with the siege.

 

Anyway I'm about 4 hours in now, just made it to the wine basement. It's been enjoyable so far, I love the style and the visuals. The opening shot of the village was awesome, and the atmosphere and setting is on point. Overall its been a real rollercoaster ride with a Resi 4 mix of silliness, action and tension. I haven't really been scared at all though yet (unlike Resi 7 which was really unnerving at times in its first 3-4 hours).

 

I do miss the classic Resident Evil level design, Village has been way too linear for my liking so far but looks like it will open up a bit later based on the amount of key-locked doors and wells I've come across. The combat is annoyingly clunky on controller, Resident Evil 7 actually felt better in that regard. It's not much fun when the enemies move around so much and are too hard to hit, maybe they are more agile on Hardcore? The movement feels pretty bad too. I know you need a certain amount of restrictions to create tension but feel they haven't learnt much since 7. Resident Evil 2 Remake felt much better to move and aim and still managed to keep the challenge and the tension you want from Resident Evil. Even Resi 4 felt better than this. But its a relitavely minor complaint, as so far its been more about exploring the glorious environments and watching (suprisingly brutal) cutscenes.

 

Have to give a shout out to the lighting in particular, its stunning - especially once you get in the castle. Lovely stuff, the environments almost feel wasted on a game like this where you can barely interact with anything. 

 

Love the characters, especially the shopkeeper and the castle ladies.

 

One complaint I do have is that its not clear enough when you should just run from enemies, when you are just expected to survive, or when you just need to kill to progress. That's really annoying in a game where ammo and health is limited, and excaserpated in Hardcore. A number of times I've had to go back and reload saves after wasting all my health and ammo on a section where I found out I just had to run.

 

For anyone else who has played hardcore:

Spoiler

When you went through the dungeon with the body bags and the sword wielding zombies in the dark, did you actually bother to fight them or collect items? After 2 of them showed up and I fought them a bit, I cut my losses and just ran through the whole area after I realised there were even more. Then I couldn't go back to see what I might have missed. Did you do the same or did you put a load of ammo into taking them down? Did I miss anything good and can I return there later - is it even worth it if I can - they seemed very hard to kill.

 

PS Why did they make Mia look so different in this game? Weird art direction. If you watch the recap at the start you can see how different they are. The one thing they still haven't nailed is facial animation, it looks good at times (Lady Dim, some of the villagers), and others pretty terrible (Mia, your creepy kid etc).

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19 minutes ago, Mr. Gerbik said:

I love how I'm unlocking all kinds of fun bonus content instead of it being paid DLC, like we gaming like it's 1999 yo. Haven't had this much fun with Resi since 4 tbh

 

 

 

Resi unlockables have always been the best, love it.

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3 hours ago, Hamus said:

Is this basically a new RE4 style game that's more a fun journey and no scares?

As much as I love 7, I can't replay it because it's just too much for me. This is more along the lines of 4, atmospheric but not really scary and just a very fun romp. A tad more exploration than 4 in the more open main areas and plays fantastically well imo. Fun shooty on standard difficulty, more scope to play around with traps and mines on hard to even the odds. Mercenary seems good fun to, but I only tried it once

 

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Just finished this on the Shadow difficulty on the PS5

 

Anyone else have any glitched trophies?

 

Looking at my trophy list, I haven't gotten any for killing the bosses other than Lady Demetriscu

 

Guess another playthrough is needed

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Just finished this (on standard) and really enjoyed it. It carries on nicely from Resi 7 and has some wonderful characters/settings.

 

I did think it was a little too easy on standard but I was happy to play on that level as I think Hard-core would be too much. I doubt I'll do another play through cause my back log is ridiculous.

 

Really liked the switch in tone and genres throughout, House Beneviento shit me right up. 

 

It's funny how this game was marketing pretty much solely around Lady Dimitrescu through but there was so much more to it. It was really cool to see all the stuff we'd not even seen in promo stuff, they kept a lot hidden.

 

Really excited to see where they go next with this.

 

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Finished this last night as well. What a rollercoaster! Really enjoyed it until the last few levels, where sadly like so many Resi games the atmosphere, originality and level design went out the window. But the middle part of Village was awesome where the game opens up. That's when the level design is pure Resi, exploring, backtracking, finding secrets. And the unique bosses, biomes and unexpected true horror in that part were great fun. 

 

Combat was fun but a bit annoying on console, the fast movement and dodging of some enemies don't really suit a controller. I was playing on Hardcore too which might mean they are more aggressive. But the number of enemy types was great, especially compared to Resi 7 and its dull 'regular' zombies.

 

They lifted all the right elements from Resi 4 here, the compelling shop and upgrade system, the setting, the variety. And like Resi 7 the antagonists (and of course the Duke!) are memorable and entertaining.  

 

It looks great as well, definitely the best looking Resi game so far. Some of the vistas are gorgeous and I love that like the Souls games you can see where you will be heading from the start.

 

My only criticisms would be the linearity of the first 'chapter' of the game, the industrial section in general, and a lack of player feedback about 'am I doing this right?'. In quite a few instances in the game, you aren't sure whether your goal is to survive for a set time, escape, or kill a specific or set number of enemies. Its easy to waste health and ammo on lost causes and can be frustrating when you don't know how to progress. Likewise some enemies and bosses don't give enough feedback whether you are actually damaging them or not, or if the point you are shooting is really a weak spot.

 

Those aside I had a really good time with this. It had some really memorable sections, a ton of variety and one of the best settings in a Resi game yet. Definitely recommend.

 

 

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Finished this earlier. I honestly can’t recall the last time I enjoyed a video game this much. Probably ALTTP or BOTW, both of which I completed back in 2017. Pitch perfect gaming for an oldie like me, not difficult and just a brilliant continuation of a series I fell in love with 20 odd years ago.

 

I found it rather scary in places, particularly in the first half.  

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I just bought this for £39.99 through Boss Deals’ eBay outlet, using the 20% off code. I thought replaying 7 would date my appetite for 8, but if anything it’s just give me a taste for it. 

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I’ve played up to just beyond the second demo. This is simply fantastic. Shades of Resident Evil, RE4, VII, Remake 2. It’s like a ‘best of’ - all killer, no filler (so far).

 

And it looks delicious. RE engine continues to astonish in the age of PS5/Series X. 

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  • 2 weeks later...

And done! Standard difficulty, 12 hours on the clock. Bloomin’ brilliant!

 

There’s lots to like about this game. The faster movement, bigger environments and increased enemy numbers moves the game out of the realm of claustrophobic horror inhabited by its predecessor (although Castle Dmitrescu is brilliantly gothic), and places it firmly alongside Resident Evil 4 - pride of place, you might say, as Capcom were clearly trying to evoke the spirit of the latter title. There’s next to no puzzles, but lots of guns guns guns, and all the buying and upgrading that goes along with it. It’s more linear, too, although it does loop satisfyingly around the village itself. 
 

Lots of lovable Resi tropes covered off here - bizarre, Cronenbergian body-horror bosses, exploding heads and key collection. Hidden treasure in the environment makes a return too - and inventory management is kept to a minimum, with upgrades coming frequently and many items bypassing the inventory screen completely. 
 

Great stuff overall, and now Mercenaries is unlocked too!

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  • 3 weeks later...
  • 2 weeks later...

Started last night and I'm sure I would have had a ball if not for the super irritating stuttering issues (on PC).

I was googling wildly (read about the crack fixing it but don't want to go that route). I got the worrying impression Capcom have already dropped a patch to address this a few days ago and I am maybe stuck with it as is now.

I am desperate to carry on playing but it's one of those experiences now where I feel bitter the whole time as it continuously performs well under the level it should.

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Finally started this tonight. Have gone in pretty much blind. Can't believe how much like resi 4 this opening is! Excite! 

 

Love playing a new Resi, nothing quite like it! 

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On 24/07/2021 at 10:38, Ran said:

Started last night and I'm sure I would have had a ball if not for the super irritating stuttering issues (on PC).

I was googling wildly (read about the crack fixing it but don't want to go that route). I got the worrying impression Capcom have already dropped a patch to address this a few days ago and I am maybe stuck with it as is now.

I am desperate to carry on playing but it's one of those experiences now where I feel bitter the whole time as it continuously performs well under the level it should.

There's no shame in going the cracked version in your situation.  PM if you want some assistance :)

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12 hours ago, robdood said:

There's no shame in going the cracked version in your situation.  PM if you want some assistance :)

Cheers, I think I'm about half way through now and have adjusted to it (it is relatively minor to the point where I wonder if I'd have noticed if not for all the coverage about stuttering/performance before playing).

Initially thought this was merely ok but I am massively into it now. Doesn't have the (initial) sombre terror of RE7 and just leans into wild, crazy horror which is just fine with me.

Spoiler

I was skipping my way through the dolls house bit all "Oooo creepy dolls, whatever..  Nice mellow puzzle section thanks!" and then the horrifying gore baby had me running and yelping around on the verge of tears! :lol:

 

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6 hours ago, Ran said:

Cheers, I think I'm about half way through now and have adjusted to it (it is relatively minor to the point where I wonder if I'd have noticed if not for all the coverage about stuttering/performance before playing).

Initially thought this was merely ok but I am massively into it now. Doesn't have the (initial) sombre terror of RE7 and just leans into wild, crazy horror which is just fine with me.

  Reveal hidden contents

I was skipping my way through the dolls house bit all "Oooo creepy dolls, whatever..  Nice mellow puzzle section thanks!" and then the horrifying gore baby had me running and yelping around on the verge of tears! :lol:

 

 

Same. 

Spoiler

I was going through that section like "pfff, whatever, dolls are not scary," but then I was seriously creeped out by the bit where you go down the stairs in complete darkness, then the well appears, which you realise after a moment you're going to have to climb down too...

 

If this was in VR I may have noped out and quit the game at that point. :lol:

 

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