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Phantasy Star Online 2 - New Genesis out on the 9th June!


Siri
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On 17/03/2020 at 17:41, Siri said:


However, the basics are:

- Make a character. The only thing that is permanent is name, race and sex of your character, and none of those determine how well you'll do - very insignificant stat changes, that's about it. Just make a character that you'll like to look at in general!


- Pick any class you want during the character select off to do the beginning mission. Play the mission.

 

- Once you're in the lobby, you can keep following Arks Missions (Start Button for Menu, X button for quick navigation while in the menu). OR

 

- Go to the mission counter, and go through all the training missions. It shows you how all the classes actually play when you have all the pieces together - Each class plays VERY differently from one another, and you might find what you don't think you'll like is something you'll actually like. You can then change your class at the counter. Don't worry about having the weapons for it.

 

- After either of those, you'll eventually be asked to go do an Expedition. Play an Expedition from the mission counter or running into the main gate - the gunblade you got at the start is universal to all classes, and will let you kill things that will drop weapons and skills that are related to your class. If you're unlucky, you can use the meseta in the shopping area (via the lifts) to buy weapons, armour,  and items.

 

- Go through each expedition as they unlock. When Hard unlocks, play on Hard (it's not actually hard). When a lady radios in asks you to see her (Cofy), go see her. If you have a few thousand Meseta, use the pink terminal to search the player shops for weapons your character can use. Keep checking your Arks Missions as new topics pop up - they'll award you with EXP and Meseta.

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  • 2 weeks later...

That's probably the game at its best! :lol:

 

Joking aside, it's likely to be virtual full screen being a shitter - it doesn't play nice with DPI scaling, and I'm pretty sure it's been the cause of my FPS issues recently, even with using the tweaker to handle my Steam install. Try switching to exclusive fullscreen.

 

I believe there's also a UI scaling option in the options menu somewhere, but if I recall correctly the official launcher can be temperamental when set as the 'default' on 1080p screens. I had to use the tweaker to keep to the right UI scale instead of being stuck at 4k on a 1080p, making text the size of a gnat's arsehole.

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15 hours ago, Siri said:

That's probably the game at its best! :lol:

 

Joking aside, it's likely to be virtual full screen being a shitter - it doesn't play nice with DPI scaling, and I'm pretty sure it's been the cause of my FPS issues recently, even with using the tweaker to handle my Steam install. Try switching to exclusive fullscreen.

 

I believe there's also a UI scaling option in the options menu somewhere, but if I recall correctly the official launcher can be temperamental when set as the 'default' on 1080p screens. I had to use the tweaker to keep to the right UI scale instead of being stuck at 4k on a 1080p, making text the size of a gnat's arsehole.

Yeah its certainly something along these lines - I will have a play around and see what happens.  What does the tweaker do?

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Tweaker was originally used to play the Japanese version with a translation patch, but it does a whole bunch of shit that may/may not be affected by the Steam version existing:

 

- Downloads and patches all regions of the game more efficiently than the Default launcher (used on JP) or Windows Store

- Patches the JP version with the Arks-Layer translation

- With an additional process, basically handled playing the Microsoft Store version of the game by fixing file permissions. It also let you use those files for the Steam version, basically consolidating both versions when the Steam version launched and evaded another 70gb download

- handles playing different regions/versions of the game under one launcher, by using a drop-down menu

- has a couple of extra nuances in the options compared to the standard launcher (primary monitor, UI scaling actually saving)

 

Again, most of it doesn't apply for the Steam version, but I played a fair few hours on the JP version so it's nice to click a button and the game will auto-update and switch region.

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  • 4 weeks later...
  • 8 months later...

So, uh, a few months have passed.

I'm mostly dredging this thread up because New Genesis is out on the 9th June. This is on all platforms (Steam, Windows Store, Epic, X-Box), so you'll just get it as an update to the original PSO2 game as it runs in parallel.

I played the beta last month, and it was... fine. Very strange running around open fields with 31 other dudes just finding and twatting very large aliens in the face. The changes to weapon grinding and affixing felt very welcome (they basically adopted the shoehorned Capsule system from PSO2 as the standard), and the classes all have the same finesse as Luster does, so playing anything should feel good at launch. It'll just be a case of how much content there is. If anybody remembers playing on JP, they'd be very willing to let you know that you'll be playing the same content for months on end because updates are few and far between. At least you get the option to switch games and go to the original PSO2 Casino this time around.

Speaking of content - in case you're not up to speed, the Global team kept their promise of catching up to the JP server within the year since about March. PSO2's story mode is done, Luster (the gunblade class that makes every other class redundant) is out, the final bosses and weapons are out, and the economy is a train wreck because certain Urgent Quests have been updated (spoilers: PSE Bursts in Drawn to Darkness/Cradle of Darkness > countless 13* units > about 500 excubes an hour > 8 mil Meseta an hour from converting them to grinders and selling them at the NPC). If you're looking for cosmetics on the player shop now, godspeed to you.

Season Pass has also shut up shop after this month - likely because of pushing New Genesis as the thing to spend your AC on. Fresh Finds on PSO2's Global Server is also being killed off, being replaced by the Treasure Shop NPC (who is a staple on the JP Server) who will offer a more random selection of AC stuff every day.

I'll likely update the first page. My actual playtime is few and far between at the moment due to a hot streak on Path of Exile. I'm not sure where the current RLLMUK alliance will land when it comes to New Genesis (namely because I don't know how player data interacts between servers) - It's likely dead at this point due to inactivity. We'll see what happens a day or so after the update.
 

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  • Siri changed the title to Phantasy Star Online 2 - New Genesis out on the 9th June!
  • 2 weeks later...

Downloaded this yesterday, hopefully gona give it a try today. Remember wanting to play this on Dreamcast but getting hold of the modem for DC proved impossible. 😐

 

Any tips for someone that never played it before?

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Honestly, with New Genesis, it's very different to the rest of the Phantasy Star games - even when compared with the legacy PSO2. And everyone is effectively at ground zero because it's a brand new campaign and everyone's figuring it out. I would recommend just going through the tutorial and side quests around the city, as it'll teach you most of the need to know stuff and it's fairly extensive.

from what little I played of New Genesis so far:

- Pick any class that you like the sound of - all the basic classes from PSO2 featured in this game have all been reworked to have tricks from elsewhere after eight years, and you can switch any time (although you will have to get levels for it).

 

- There's no race/sex bonuses, so go nuts with character creation. You'll get a fairly large grace period to restyle your character when you start the game, and a couple of Salon passes in case you go beyond that. Otherwise, you'll have to wait for login bonuses to change things like face/body/height/hair colour. Generally, Clothes/Hairstyle/Cast Parts/Accessories are free to swap around.

- Make finding and completing Training cocoons a priority - They give you points to unlock skills on your class (and every class to boot, so you don't have to worry about that if you're levelling a new class). Towers give two points each, but you'll only be ready for them by level 15.

- There's three specific red boxes on the map that gives you rare armour for later. There's probably a guide on YouTube, but honestly, you should smash as many red chests as you can find for money and star gems anyway.

- Listen to what the Digging specialist character has to say about materials. Each area has two material types, so you'll have to remember where to go if you need to do a specific upgrade (you will).

- It's laggy as shit. Because of course it is, every fucker's playing it.

That should be most of the things I know so far.

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33 minutes ago, CheekyLee said:

You could have just used the built-in modem until you found one?


I guess it depended where you lived, and if you were on ISDN or a service that wasn't dial-up at the time. A lot of people was on dial-up in the UK, so the Broadband Adapter was pretty much chocolate teapot status until people figured out how to use it to rip disks.

I remember the original PSO being fairly playable on 56k. Probably better than the congested servers of New Genesis yesterday where you had to wait 30 seconds for hits to register :lol:

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2 hours ago, CheekyLee said:

You could have just used the built-in modem until you found one?

 

You are right, the broadband adapter not modem. At the time of Dreamcast I was on a massive 512kb ADSL connection. 🙂

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3 hours ago, Siri said:

I guess it depended where you lived, and if you were on ISDN or a service that wasn't dial-up at the time.

 

1 hour ago, koefoed said:

You are right, the broadband adapter not modem.

 

This is on me, guys, sorry. I completely forgot about the broadband adapter, which was basically non-existent in the UK at the time! 

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How are people finding PSO NG? I never really played the original but I'm loving this. Currently rocking a ranger/hunter. There's a bit of a grind because of the story gating but I'm spending my time in one of the combat zones with other randoms just triggering events and getting ph4t lewt.

 

 

Feels good to play and airborne traversal is lovely. There's also significant lag at times. It was ok this morning but the further I go into this evening the worse it's getting.

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Honestly? I'm not the biggest fan of it. At least, for the time being.

The actual combat and just mobbing feels good - definitely the best part of it. I also agree with the set movelist for all the classes - Whether OG players want to admit or not, a lot of the standard classes ended up boiling down to about 3 or 4 core skills used all the time per class, so moving towards how they handled the Successor Classes is just natural.

Unlike a lot of people playing from the old version, I also like how simple the skill trees are. You either spec into the skills if you want to play the class, or spec into the passive bonuses if you just want it as a subclass. There's very little fluff to spend your 20 points on, very similar to Luster (the last class release before NGS).

Likewise, gear score in this game is a great idea - even when I stuffed myself getting past a certain threshold early on. The western version of OG PSO2 had a real problem with people having a bunch of high-end gear, but not engaging with any of the mechanics of a class to actually be effective during urgent quests. At least in NGS, a player HAS to engage in all the things you have to do to be useful outside of bumrushing to a level requisite (adding points to your skill tree via learning how to fight enemies, upgrading your weapon and armour, augmenting it and unlocking the weapon potential). When you're running urgent quests, you know you're playing with people that have engaged all parts of the game.

But the actual loop is so fucking dull at endgame (so after story, level 15 to 20) - Turn up to area with seven others, run to a point on the map, clear enemies, move to next point. That's it - for several hours - while either going completely spare or while watching shit like E3 on a second screen because you really don't need to concentrate on the game at that point. It doesn't help that from that point, your choices boil down to three areas on the map.

I think the cocoon's will end up being the play to get more cultivated challenges into the game (as seen in some of the challenges like Wild Rush), but obviously with the initial selection it's there to get you used to the movement and combat.

I mean, I'm not exactly worried about it - the original PSO2 also was utterly barren at launch, and NGS has a lot more of its shit sorted out. But we are nearly a decade on from the original PSO2, and I do think releasing this without a very large caveat that it's effectively an early access styled game is going to spoil people's impressions of it, even without the lag issues plaguing it at the moment.

In a couple of years? yeah, this game will be excellent. But it's not there yet.

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Traversal and combat are nice but there's nowhere near enough content at the moment and it feels like an early access title through and through. Placing two whacking great progression gates that require a massive grind within the first ten hours of the game tells you all you need to know.

 

I did quite enjoy my brief time with it but the core loop to break through those aforementioned gates was already getting pretty stale and I didn't see it holding my interest for much longer, so I deleted it and will maybe check it out again in a year or so when there's hopefully more to do. I don't really think a super grindy game where you basically just fight mobs in the field over and over and over again is really for me these days though, so maybe my opinion isn't worth much.

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The issues with meseta loss has mostly just made me more diligent in how I handle selling stuff, because the initial reports mentioned that it had something to do with selling stuff via the menu while you're outside of town - so I would teleport into town when I get a warning about my inventory, sell all my shit, dump the meseta into storage, teleport back to the combat area.

There's also some genuine problems when it comes to the refresh timer on resources - it seems like some nodes don't refresh even beyond 24 hours, and some resources have limited numbers on the map (like North Aelio seafood, which has something like 10 nodes to it). 

While this doesn't sound like a problem, the daily tasks (which is a big chunk of EXP even after the story) require some gathering activity - usually ten of something. So basically, if you spent any time just picking up random stuff from the floor or from trees, you'll unintentionally poleaxe yourself of your big daily XP boost if it comes in - even after a daily reset, because the nodes are just not respawning fast enough. It's super fucked, and the only way around it is to *just not play the game* so you save your resources, which is wack for an open world game.

Super nitpick time: I also personally really don't like how they creeped up the requirements for Weekly rewards - It used to be 15 Daily Tasks for the big money reward, now it's 20, so three days spent logging into the game becomes four. And that's without accounting for your daily tasks getting fucked over by short-sighted issues like the above. Frankly, the current amount of things to do in the game just isn't worth logging in during most of my week doing, compared to OG PSO2 where all you really needed to do was turn up for the weekend and smash everything out.

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I think it's shite!

 

I popped 172 hours into PSO2 with one character alone, and only really stopped playing recently as I couldn't make it through a Story boss and the side mission and alerts were as boring as hell.

 

This game is just boring, buggy as hell and does nothing to reel you in.

 

If this was an AAA title, it would be pulled to pieces over the internet over how bad it is and how poor it has been put together. The fact that PSO has its own unique fanbase that seem to be very forgiving of any issues that occur that this isn't being made more of a deal of. 

 

I'm sitting at around CP 984ish if I remember rightly but was getting so fucked off with the connection errors while I'm trying to power up my knuckles I just turned the game off.

 

The glitches are just plain frustrating and embarrassing, during the mission where you had to make the PSE burst happen enemies just stopped spawning for me. Sure, they would show up on the map and I would run back and forth, but the little yellow dots were just lies and nothing was there. 

 

So a mission that should have taken around I don't around 20mins, ended up taking a couple of hours logging in and off trying to get the game to work again. 

 

Yeah, I'm not impressed, and I didn't even bother logging in yesterday with frustration and with the upgrading this morning I don't know if I will bother loading it up again today. 

 

It's a shame I want to like it and I really want to get back in partying up with the Alliance but the game needs more work. 

 

Going back to the red boxes I found this after having a quick google search a moment ago. 

 

https://www.rpgsite.net/feature/11283-phantasy-star-online-2-new-genesis-all-red-item-container-locations-aelio-region

 

It'll be a scavenger hunt, next time i'm online i believe. 

 

 

 

 

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I finished what little plot there is today. My problem now is a massive shortage of cash and n-grinders. Both absoutely essential to increasing battle power (So I can grind the rank 2 zones).

 

It's certainly the grindiest game I've played in a while (And I play Black Desert). At least in Black Desert there's lots of activities I can take part in to make money. PSO2NGS is so bare bones your only option is to grind one of three zones (Depending on your level and battle power) and one of two zones once your battle power reaches 1184. I don't mean huge full size zones either. I mean small subsections where you follow a zerg.

 

I'd be having a lot more fun if it didn't take so long to earn money.

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Tangible amounts of money really does come from a grand total of three things in NGS after you've smashed all the red boxes:

- Completing all your daily/weekly tasks
- Chaining events in one area (which, well, isn't that great as that's like 30k for an hour of running around in a circle), or
- Setting up a player shop and selling your shit

And the only way to do the third option (at the moment) in a post NGS world is to spend real money on premium. Which, honestly, feels awful when the previous version of the game had a method to spend in-game currency for a fairly slim chance of getting a 3-day shop pass. Of course, you can't even go back into the old game and spend those points as they've discontinued the scheme, which is kind of blatant to push people into premium.

Problem is, that's the only thing premium has got going for it, as all the other benefits are null and void due to NGS' inception - There's too few tasks in the game that you couldn't stack 40 of them even if you tried, Boosters are useless because there's so little content in the game, the mission pass doesn't exist until they reintroduce it in fall, and a majority of the nice things you got from PSO2 day simply applies to the old game only.

There's talk that the upcoming scratch cards will feature the shop pass again - but it will cost SG, Which we already know is going to be starved in the game unless you either get into promotional/event shit or pay real money.

But anyway, I'm not really feeling the urge to upgrade my gear - All I mostly did was pump a single 3* weapon to +20, unlock potential and slap on augments to that and my armour to carry me to Tier 2. After that, I just kept it on my pallet while farming 4* weapons and just left it at that because I'm not really jumping into the game for more than half an hour at a time now. No point going harder when there's 7 other people deleting packs of enemies before the lag recognises your damage!

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I don't think I've ever seen a MMO launch with so little content. I assume there's going to be a massive dropoff of players by the end of the month. I don't mind a bit of grind to get what I want but in this case the grind is too long and the rewards too low. Especially given the amount of resources needed to do significant upgrades. (Turning a 3* weapon into a multiweapon costs 150k). Each piece of 3* gear you feed into another piece costs thousands for very minimal gains

 

It feels like they had a lot more content planned but didn't have time (Or inclination) to rebalance what they had available. I can't see me sticking with this for very long at all.

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To be honest, feeding most weapons into other weapons is bunk anyway - Silver and Gold Primm swords exist for that (they have a perk that means they vendor out more enhancement exp when used). but for the money you need to spend to upgrade, you'll end up exclusively using gold swords because it's a waste of money otherwise.

But then any weapon sells for a measly 40-60 meseta, so the grind feels bad regardless.

At this point, I'm amazed no other company has figured out a formula to replicate the "third-person action RPG looty thing" that PSO has. Anyway, it's time to dip and play some other shit until NGS has some content. Maybe Dark Alliance will fill the void that's in my schedule now!

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20 minutes ago, Siri said:

To be honest, feeding most weapons into other weapons is bunk anyway - Silver and Gold Primm swords exist for that (they have a perk that means they vendor out more enhancement exp when used). but for the money you need to spend to upgrade, you'll end up exclusively using gold swords because it's a waste of money otherwise.

But then any weapon sells for a measly 40-60 meseta, so the grind feels bad regardless.

At this point, I'm amazed no other company has figured out a formula to replicate the "third-person action RPG looty thing" that PSO has. Anyway, it's time to dip and play some other shit until NGS has some content. Maybe Dark Alliance will fill the void that's in my schedule now!

 

The thing that concerns me is this first zone being the model for future zones. Do some story, grind in the same way to a specific BP, do a bit more story, run out of resources.

 

I like the combat but the grind needs to be more rewarding. I enjoy running around in a pack smashing stuff and triggering PSEs but the rewards are so trivial. Even just upping the sale price for stuff would help a little.

 

 

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For fucks sake, how do you get things so wrong!

 

It's not like this is some rookie team making their first IP is it. 

 

I think my plan of logging in getting the prize and leaving the game straight after maybe the best plan of action for the foreseeable future. 

 

 

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There was a big patch today. Lag seems to be sorted (touch wood), daily gathering quests only need half the amounts and gathering spawns are apparently fixed now.

 

I got ranger to 1184BP today and did the urgent quest. That was a fun fight. I'm going to gear up all the classes to at least 1184 and see if I can hold out long enough to get them all to level 20. Not sure if I can hold out that long though.

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There's also the SG scratch to get cosmetics seen in the story mode - looks like what they're trying is to give you a free scratch card every day with reset, so that's nice if you're lucky with it. Heck, even if you're not you should be able to turn in what you got for a token that you can spend on other stuff eventually like in the original PSO2.

 

still no Shop Pass, though, which is still shitty.

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I gave this another go now with New Genesis after being brutally disappointed by the initial European release.

 

The on-boarding is so much better, and the fluidity and movement speed is much more of what I wanted from a modern PSO game. Everything is a bit long-winded right now, but I’ve already been able to just bugger off and explore to get away from MENUS - THE GAME which, again, is another huge improvement.

 

I’m hopeful for the game’s future. It must avoid the pitfalls of layering on more and more stuff, instead focusing on bosses and combat rituals.

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