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Hitman III - January 2021 - Xbox One, Series X|S, PS4/5, & PC


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Death Awaits

Agent 47 returns as a ruthless professional in HITMAN 3 for the most important contracts of his entire career. Embark on an intimate journey of darkness and hope in the dramatic conclusion to the World of Assassination trilogy. Death awaits.

 

Play Your Way

Experience a globetrotting adventure and visit exotic locations that are meticulously detailed and packed full of creative opportunities. IOI’s award-winning Glacier technology powers HITMAN 3’s tactile and immersive game world to offer unparalleled player choice and replayability.

 

A World of Assassination

HITMAN 3 is the best place to play every game in the World of Assassination trilogy. All locations from HITMAN 1 and HITMAN 2 can be imported and played within HITMAN 3 at no additional cost for existing owners – plus progression from HITMAN 2 is directly carried over into HITMAN 3 at launch.

 

 

 

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1 hour ago, Hitcher said:

Personally I'd like a 'complete story' version at launch but with episodic content being released each month of each of its locations as time goes on.

 

 

That's pretty much what we got for Hitman 2 - all the levels at launch but then new Elusive Targets, escalations and DLC over the course of a year or so.

 

I'd be happy with either this or a more episodic approach, I've had so much fun out of Hitman 2 I am pretty much on board with whatever this team wants to do. It is quite notable still though that Paris, the very first level from Hitman 1, is probably still the most polished and ambitious of all the levels from either game so far, so maybe the episodic approach does allow for a bit more iteration on the individual levels. I don't know.

 

One thing I would like though is for H1/H2 progress to be carried across this time, the thought of having to unlock everything all over again is very daunting.

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Think the core game doesn’t need too much tweaking I don’t think. Some more emergent gameplay in new levels might be cool, albeit computing that alongside the clockwork mechanics could be beyond even the next gen.

 

On a simpler level, would like locations based around a theme park, airport and a stadium. 

 

Custom elusive targets that can be shared online could be a cool addition too.

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  • 3 months later...

I'm wondering if they can build a better mechanic for hiding bodies in the next one that isn't just putting them in obvious massive crates. I like the idea of hiding bodies under beds or covering with sheets or whatever. Trying to do anything like dragging a body behind a sofa to hide it from view us just awkward. Even if it was just more prescribed animations for that kind of thing.

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  • 3 weeks later...

So you guys will probably know.  After that post I went back to Hitman 1 and I've completed all the levels, silent assassined the first two and know how I can do the 3rd.

 

So I'm looking to Hitman 2, it's suddenly very cheap on PSN but I played Hitman 1 on xbox.

 

Any reason I shouldn't switch, am I losing progress that would otherwise have been carried between 1 and 2?

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Ah so I'd be level 80 instead of 50 if I combined but it wouldn't actually gain me anything until I had the requisite experience from "2" levels anyway?

 

Sweet.  £16 instead of £55 is appealing right now.

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On 21/04/2020 at 10:58, Dudley said:

I am so, so bad at Hitman.  I was so proud of silent assassin on the first beach level.  Literally haven't managed to complete anything past it.

Sometimes you execute the perfect kill, sometimes you gotta bonk a bodyguard on the head with a thrown coconut, push the victim over a ledge and run away from the screaming witnesses.

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What I've started to learn is I was panicing too much about getting spotted by the odd person and also that I misunderstood how much affect "Compromised" might actually have.

 

But also that what you're supposed to do is go in several times, try stuff, use the mission stories.

 

And then use the combination of everything you've learned to plan a silent run.  I think my silent plan for both episode 1 and 2 (Paris and Sapienza) could be achieved without anything unlocked at all.

 

And I'm 1 ability to get emetic poison away from knowing how I'd do mission 3 without any unlocks too, I have already done is using the unlocked one and the ability to start in the cafe.

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  • 1 month later...
11 hours ago, James Lyon said:

Sounds great but I'm guessing that if you can move Hitman 1 and 2 levels into 3, albeit great in itself, it's not going to have many major improvements in terms of gameplay structure in order to accommodate this.

 

This is correct, Hitmans 2 and 3 are essentially very large DLCs with significant gameplay patches to enhance the experience. It will be the next, next Hitman that does something totally new, if it ever comes.

 

I do think Hitman 2 is a significant improvement on Hitman 2016, though, so I'm really pleased they didn't just go with 'Hitman season 2' and 'Hitman season 3', and instead are doing full new releases.

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  • 1 month later...

Update: Hitman 3 alongside 1 and 2 will now be PSVR compatible with motion controller support! Unknown whether it's an exclusive or timed exclusive at the moment.

 

 

This could be absolutely incredible if done well.

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What is that image supposed to be showing? If it's FOV then I don't think it matters as it's first person not third person with full 3D and life-size environments. The game should also feel completely different to play because of it. No way of moving the camera around to get a better/higher viewing angle anymore or checking behind 47 to see if anyone is coming as you're putting someone in a crate, etc.

 

My god this could be amazing.

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26 minutes ago, Hitcher said:

I can't see it working very well gameplay wise as you're going to lose a huge amount of spacial awareness (as illustrated below) which is necessary for this type of game.

 

JClKhMk.jpg


that might help a lot with the how the hell do they get it to run question

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But as you approach the area in the white box and then when you're in the white box, you can move your real-life head to see what's over there. Just like reality, except virtual. The great thing now is if someone or something is blocking your view of a target, you have to tilt your head or move around to keep track of them.

 

The lower to the ground viewpoint and FOV in VR (100°) should help the game engine cope with the framerate requirement as well. Nice.

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I just don't understand how they're going to get it to work in VR on PS4. Last time I played Hitman 2 on Xbox One X it still had an uneven framerate. How many compromises are they going to have to make to the visuals to get it to a locked 60fps in VR on the base PS4?

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10 minutes ago, petrolgirls said:

PSVR's FOV is around 100deg, Hitman on console will be around 60-70 at most. If anything you'll see more of your environment in VR see despite shifting to a first person view. 

 

Really, only 60-70? Blimey. The first-person viewpoint should assist the game engine compared to the current floating camera which sees all though?

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