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Yakuza (7): Like a Dragon - Gotta Dispatch 'Em All!


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To ape others, I can't say I've had a problem at all with the difficulty until hitting *that* part of chapter 12. I think I might have completed.. one side quest by accident until that point. Just point A to point B, mostly. And that was with making Ichiban a complete chocolate teapot with Bodyguard.

 

TL;DR of any walkthrough:

 

- Play game.

- When the Battle Arena is introduced, complete it and play the last set of encounters until you're level 50.

- Play game.

- When the last dungeon is introduced along with the point of no return, play that and farm the second level until level 60

- beat the game. Go back to the dungeon and level to 99 if you want to, uh, do that. For reasons.

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2 hours ago, jon_cybernet said:

If you want easy mode, this worked for me:

 

As soon as you unlock the management game in chapter 5, play through until you get to at least rank 100 (although I played all the way to rank 1 in one sitting which I’d recommend), and you’ll end up with anywhere between 3m - 11m depending on where you play up to.
 

This basically means you can buy as many revival/energy power drinks as you could ever hope to use.

 

If you take it all the way to rank 1, you can then earn 3m every time you do an Open > Open > Open > Shareholder cycle. You also unlock Orbital Laser, and another team member, which makes the next bit much easier. 

You can also use 1.5m at this point to do all the university courses, which unlocks an XP booster item. If you’re really bored you can also do all the baseball courses to earn a few more XP boosting items. 

 

Then return to the dungeon you unlocked at the end of the last chapter. There you can find a guy called the Invested Vagabond who gives you tens of thousands of XP. You can then run back to the save point on the previous floor, and when you go back, the Invested vagabond will respawn. Repeat until you hit level 30-ish, then continue through the floors until you find the second Invested Vagabond. This one gives you at least 70k xp (more if you have booster items) every time. Once he’s defeated, defeat the next group, run down the stairs to the next area (which has lots of garbage bag people hiding it), but turn round and run back up the stairs. Avoid or fight the first group, and then you’ll be back at the vagabond again. The vagabond is quite hard to kill btw as all hits only do one damage and he runs away a lot - top tip is to have Eri use her lucky punch on the vagabond that will take him out in one hit almost every time. If that’s not unlocked yet, have her and Saiko both as Idols and use the multi hit Twirly thing on him a few times. 
 

This loop is really quick to repeat, and you can level your whole party to lvl 50+ in 30 minutes or so, making the rest of the game mostly trivially easy. 

 

The Invested Vagabond is the equivalent of a Metal Slime. No matter the attack he’ll only take one point of damage per hit and he’ll run away given a chance.

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Re: Invested Vagabonds - for variety, there's some other options for multi-hit attacks that shit on Vagabonds via later party members' (generally superior) default classes. Spoilered, for plot purposes but will be perfectly fine to read when you hit Ch. 12:

 

Spoiler

Joon-gi Han's Hitman and Zhao's Gangster skills early on - definitely Rapid Shot for Han, and I *think* it's Dragonfang Decimator for Zhao.

 

Breaker is also a thing, due to spinning around like a big idiot. It's not super reliable for that specific farm, however.

 

I opted for the skills mentioned in the spoiler, and then Adachi just shat on everyone else in the encounter via Essence of Hell's Wheel which mopped up pretty well.

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8 hours ago, jon_cybernet said:

If you take it all the way to rank 1, you can then earn 3m every time you do an Open > Open > Open > Shareholder cycle. You also unlock Orbital Laser, and another team member, which makes the next bit much easier. 

 

Do you get the new party member for getting to rank 1, or do you need to do more in it first? I've just got to rank 1 and got orbital laser, but no extra member.

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1 hour ago, scissorkicks said:

 

Do you get the new party member for getting to rank 1, or do you need to do more in it first? I've just got to rank 1 and got orbital laser, but no extra member.

You get Eri at rank 100, so you should have her already. You might need to switch around your party members to make her an active member though. 

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8 hours ago, Siri said:

Re: Invested Vagabonds - for variety, there's some other options for multi-hit attacks that shit on Vagabonds via later party members' (generally superior) default classes. Spoilered, for plot purposes but will be perfectly fine to read when you hit Ch. 12:

 

  Reveal hidden contents

Joon-gi Han's Hitman and Zhao's Gangster skills early on - definitely Rapid Shot for Han, and I *think* it's Dragonfang Decimator for Zhao.

 

Breaker is also a thing, due to spinning around like a big idiot. It's not super reliable for that specific farm, however.

 

I opted for the skills mentioned in the spoiler, and then Adachi just shat on everyone else in the encounter via Essence of Hell's Wheel which mopped up pretty well.

 

Nanba’s Pigeon Raid skill works well too if you still have him as a homeless bum

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11 hours ago, jon_cybernet said:

You get Eri at rank 100, so you should have her already. You might need to switch around your party members to make her an active member though. 

Ah! Will check!

 

EDIT: Nope... she's still rank 16 in clerk, 10 in dealer, 22 in Night Queen. Weird.

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Okay, I'm confused. I must be missing something.

 

Spoiler

Eri is the new character you get from the Ichiban Holdings sidestory. She's only playable after a certain point of that sidestory (rank 100) so the fact that you're using her means that you've got the character you unlock from it, which is Eri.

 

 Is it a new class for her you're after?

 

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20 hours ago, gossi the dog said:

 

The Invested Vagabond is the equivalent of a Metal Slime. No matter the attack he’ll only take one point of damage per hit and he’ll run away given a chance.

 

That's just made me want to play this even more.

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I hit chapter 12 in the early 40s too and had no chance. I levelled up to 50 and still didn’t do it, perhaps my party isn’t ideal. No issues beating the battle arena though. It’s one of the most frustrating things I’ve hit in a game recently, but o was enjoying the game enough to do a bit of grinding so will stick at it a bit longer

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21 minutes ago, Freeman said:

I hit chapter 12 in the early 40s too and had no chance. I levelled up to 50 and still didn’t do it, perhaps my party isn’t ideal. No issues beating the battle arena though. It’s one of the most frustrating things I’ve hit in a game recently, but o was enjoying the game enough to do a bit of grinding so will stick at it a bit longer

 

Wow. Good to know, but intimidating. :unsure:

 

Whoever this boss is, they better be worth it... 

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Make sure you fully complete the arena. The game implies it is optional but it really isn't unless you're deliberately trying to make it hard. I had no trouble with that boss, beat it first time. Just make sure you have the accessory that saves you from one hit kills equipped on Kasuga. You get it from the arena. Curse Substitute I think it is called. 

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16 hours ago, deerokus said:

Make sure you fully complete the arena. The game implies it is optional but it really isn't unless you're deliberately trying to make it hard. I had no trouble with that boss, beat it first time. Just make sure you have the accessory that saves you from one hit kills equipped on Kasuga. You get it from the arena. Curse Substitute I think it is called. 


Ah nice, I finished it but didn’t look at the accessory :D

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On 28/12/2020 at 21:30, deerokus said:

Just make sure you have the accessory that saves you from one hit kills equipped on Kasuga. You get it from the arena. Curse Substitute I think it is called. 

 

I don't think it's necessary. I didn't have it equipped and had no one knocked out. My approach of throwing the kitchen sink in terms of all party members utilising high damage skills and Ichiban issuing Pound Mates on each turn, along with using the dodge/block button whenever the opponent attacked made it pretty straightforward.

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I used Ichi, Nanba, Saeko and Adachi most of the time but I imagine the jobs are the things that matter - the specialist skills you get from them contribute a lot to your success in battles. For instance, using Saeko as an Idol meant that I had some great healing and support options, whilst Adachi’s Enforcer skills were decent against crowds and tank-y enemies. :) 

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39 minutes ago, Harsin said:

Is there a recommended party line-up in the game, so I make sure I concentrate on those characters?

 

I think the idea is that you have a variety of characters all with different skills so that you can tag them in as and when required. Some enemies for example are weak against bladed weapons, so for such a battle you'd want a character with blade skills; others are weak to guns, so again a character with gun skills is what you'd want etc.

 

In practice I've stuck with (to avoid spoilers) the last three characters that join your party and haven't bothered tagging anyone in. I've found it easy, but I have been doing all the sidequests; have plenty of money to buy the best gear and have a fullish roster of Pound Mates.

 

I'm still yet to complete the game (up to chapter 14), so it might get harder.

 

One thing to note is that the stronger the bond between Ichiban and the other character the more experience they receive if not in the active party. Max out the bond, and they'll receive as much experience as those in the active party, so there's less of an issue of actively having to choose a set party.

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14 minutes ago, gossi the dog said:

 

I think the idea is that you have a variety of characters all with different skills so that you can tag them in as and when required. Some enemies for example are weak against bladed weapons, so for such a battle you'd want a character with blade skills; others are weak to guns, so again a character with gun skills is what you'd want etc.

 

In practice I've stuck with (to avoid spoilers) the last three characters that join your party and haven't bothered tagging anyone in. I've found it easy, but I have been doing all the sidequests; have plenty of money to buy the best gear and have a fullish roster of Pound Mates.

 

I'm still yet to complete the game (up to chapter 14), so it might get harder.

 

One thing to note is that the stronger the bond between Ichiban and the other character the more experience they receive if not in the active party. Max out the bond, and they'll receive as much experience as those in the active party, so there's less of an issue of actively having to choose a set party.


Also you can put training/XP boosting gear on non active members, so they get all the increased XP, but you don’t have to worry about the reduced stats!

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On 28/12/2020 at 20:30, deerokus said:

Make sure you fully complete the arena. The game implies it is optional but it really isn't unless you're deliberately trying to make it hard. I had no trouble with that boss, beat it first time. Just make sure you have the accessory that saves you from one hit kills equipped on Kasuga. You get it from the arena. Curse Substitute I think it is called. 

 

I think that was my issue. I didn't bother with the Battle Arena because I just thought it was the alternative to the Yakuza Colliseum that was here as a bonus thing to do. Will grind through that (even though grinding is where I usually drop off on most JRPG's).

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4 minutes ago, Gambit said:

 

I think that was my issue. I didn't bother with the Battle Arena because I just thought it was the alternative to the Yakuza Colliseum that was here as a bonus thing to do. Will grind through that (even though grinding is where I usually drop off on most JRPG's).

 

There's 30 battles. You can exit and save after each set of 5 battles and then resume from that point. The whole thing even if somewhat under powered shouldn't take you more than an hour. Probably less. You get a lot of experience from each fight as well as some very good items.

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OK, Chapter 12 down - levelled up to ~50 for everybody and it was fairly simple.

 

Spoiler

What an amazing battle against Majima though. Music was incredible! Not too sure it entirely made sense plot-wise, and having Kiryu shoe-horned in there was a bit silly, but otherwise pure Yakuza delicious melodrama. 

 

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