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Yakuza (7): Like a Dragon - Gotta Dispatch 'Em All!


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On 22/11/2020 at 10:05, Kayin Amoh said:

 

There is, but it takes a while to get one. There's one in chapter 12 and another I picked up from somewhere I've since forgotten about. 

 

The one I remember in chapter 12 is called Hariti's Amulet and you get it by

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doing floor 12 of the battle arena in Sotenbori. I'd heavily recommend grinding out the floors here a few times for some great items, a lot of money and a bunch of levels you'll likely need for the difficulty spike that's the boss.

 

Oh, and I platinumed the game. On PC. Except I didn't because platinums are a playstation thing and the achievement is bugged on PC. I did everything though because it's absolutely super rad and should be played by everyone with a pulse.

 

I've got that now \o/ - thanks for the info.

 

I've also received a "war god talisman" accessory as a reward for Sujimon completion progress, so now most of my primary party has some kind of easy MP regen:

Adachi: has the talisman

Ichi: still rocking the Breaker job and has a chance to regen with Rolling Thrash

Nanba: holding on to the Snake Stick weapon which can regen as a special effect

Saeko: using the Bastard Soda weapon, with the same special effect

 

Yesss. Until I need to use other jobs / characters, I guess... :P 

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On 05/12/2020 at 12:20, Qazimod said:

Yeah, I walked into Chapter 12's story encounter, saw the enemy level, noped back out and haven't returned since. :lol: 

 

Scraped through it with most characters between Lv52-53 :blush: (Nanba was a bit lower.) Lots of Breaker attacks, MP regeneration, idol support and being on the defensive when necessary. I also had a bunch of the cheaper MP recovery items just in case. It was a pretty mad encounter because I thought I had everything down and then I'd get to a new phase which would wreck me. Anyway, don't sleep on the arena. :D 

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Most of my fights from the chapter 12 boss onwards has mostly been two healers because I don't have a dedicated Idol (so Namba, or someone with Magical Voice as a universal skill), one fighter and then whatever Ichiban is (at the moment, Breaker). I am a lot more liberal with my use of Staminan X/Royale, however.

 

It's worth noting that most of the 'big' fights involve a lot of resistances or counters to regular attacks, so I think the idea was to start using different jobs to find a weakness:

 

Spoiler

Namely, elemental attacks - the final bosses of Chapter 12 were weak to fire and ice respectively, and the penultimate boss of Chapter 14 is weak to ice.

 

I mainly scraped through them because of Host's ice bucket universal skill and Demo's explosives.

 

At the start of the last chapter, but I'll probably make a start at the weekend as another dungeon has opened, and the game has pretty much said that going to the next part of the game is the point of no return.

 

It's been a great time all around, mind. Although I can understand people not being happy after attempting to carry on with even taking a sniff at the battle arena, they really should have saved the dialogue about stronger enemies they threw up at chapter 11 for that specific point in time to hammer it home! :D

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I can thoroughly recommend getting to number 1 in the property management sub game before you hit chapter 12- it definitely makes a lot of those battle arena fights a lot easier and quicker.

 

The boss fight in that chapter is definitely one hell of a difficulty spike though- it wasn't too bad for my party at around level 47, but it's probably the first fight in the whole game that's caused me any issues. And that's the problem with it, I think. I'd just been coasting through, not really caring if I'd just started half my party on a new job at level 1...I hadn't even had to switch out party members in the middle of a fight before that, or even pay attention to any of my support abilities, or use any summons (other than for comical value). That fight required all of those for me to win, and I'd almost forgotten half of them existed.

 

It's nice to have a challenge in the game, but it's strange that it just hits you out of the blue like that.

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Okay, so the Sotenbori arena repeatedly handing out items for clearing the same challenges is pretty useful/broken. I just went through floors 21-25 again and picked up another Revival Microphone weapon. I checked my gear and found that I now had four of these, and after going to the Sotenbori pawn shop I saw that they have a value of ¥1m. Each. Fair enough :lol: 

 

Update: Reached the end of said arena - my main party was between Lv55-57. At least I know it's all possible now. :) 

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2 minutes ago, Qazimod said:

Okay, so the Sotenbori arena repeatedly handing out items for clearing the same challenges is pretty useful/broken. I just went through floors 21-25 again and picked up another Revival Microphone weapon. I checked my gear and found that I now had four of these, and after going to the Sotenbori pawn shop I saw that they have a value of ¥1m. Each. Fair enough :lol: 


Haha I haven’t even thought about selling dupe items- I really should! Need the cash for upgrading the crafting shop! 

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Bit late, but I did end up finishing the main story - Did a bit of power levelling to get to 60 before carrying on, via the Kamurocho Underground:
 

Spoiler

Because you can basically scum your way to the Invested Vagabond encounters on the second floor when you have enough levels to instantly escape fights, kill those specific encounters for a level up each time, and then run back to the Save Point only so they respawn again.


the final boss fights were real good - tricky enough that you'll get yourself killed if you're not paying attention, but otherwise you're good.
 

Spoiler

...Well, other than the fact that Tendo has a SHITLOAD of health. But don't tell anyone that, it'll ruin the fun.

And, well, we're not counting the Ryo Aoki/Masato fights - although I did love them because the Aoki fight was just a case of blowing all my MP on the Essence attacks, and the Arakawa fight was basically realising that Freelancer gave you a German Suplex and that's really what I should have been using throughout the entire fucking game.


Also: GOVERNOR OF TOKYO


Definitely my favourite game of 2020 so far. I mean, it was going to be that by default because it had VF5:FS baked into the game on PC, but I guess just being a really good JRPG using Yakuza's backdrop, stories and having a banging soundtrack also helps. A bit.

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Anddddd...finished!!

 

Great game, with lots that could be tightened up for a sequel.

 

Probably the pacing mostly- it runs out of steam with new ideas early on after drip feeding stuff in the first third or so of the game. Same with side missions- they just stop appearing after about halfway through the game, which is a little strange. The difficult needs to be smoothed out too- most of the game is a breeze apart from one or two bumps and the final chapter. But the story was more than enough to have kept me playing.
 

The battle system could do with a little work too- it would be nice if the classes had more synergy. As it is, there aren’t many benefits from classes you’re not currently using, and towards the end you’re much better off specialising.

 

Still though, a great entry in the series, and a great first RPG game. The graphics really pop too, and the whole game has a lovely character.

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Came back to this after a break, and finally beat the penultimate chapter 14 boss encounter* after building everyone up to about five levels higher than him :lol: (probably overkill, but when the first few attempts were so one-sided I just didn't bother attempting it for a while), stocking up on MP recovery items and using a lot of the expensive special moves. I still have all my free MP regen things from gear and everything so I was always gaining little bits back. Oh, and I got to know the phases where I struggled the most, and I used my most damaging moves then so that I could get onto a better phase as soon as possible. :P 

 

*(Meanwhile, I beat the last boss of chapter 14 first time... :blush: )

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I just finished this, wasn’t sure if I’d like the new characters, but they’re such lovable goofballs. Think this has the best ‘serious’ story alongside all the signature nuttiness. All the call backs to previous games were great as were the cameos! Properly teared up at the end too. 
 

Great game. 

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Oof, reached the final location and was doing well against the first boss encounter, but his "speed" means that he can get another turn in before all of my party members have had their turn. So he does a massive attack buff which is normally my cue to tell everyone to guard, except he has another turn before I can get to Ichi, so he gets one-shotted. -_- Aside from that, the encounter seems do-able. Maybe I could do more evasion buffs/accuracy nerfs...

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24 minutes ago, Qazimod said:

Oof, reached the final location and was doing well against the first boss encounter, but his "speed" means that he can get another turn in before all of my party members have had their turn. So he does a massive attack buff which is normally my cue to tell everyone to guard, except he has another turn before I can get to Ichi, so he gets one-shotted. -_- Aside from that, the encounter seems do-able. Maybe I could do more evasion buffs/accuracy nerfs...


That's not 'Right Hand of God', is it? If so, and you want to spoil yourself:
 

Spoiler

That's just a instant kill status effect - the actual punch does mild to moderate damage otherwise. As always with Ichi later on from the Majima fight onwards, Peerless Resolve (Hero Rank 16 - Universal Skill) saves your bacon. Always proc it at the start of the fight, and proc it again if he does go down from an instant kill - there's no limit to having the KO protection on him outside of MP.

But yeah, if it's the boss I'm thinking about - yeah, he'll constantly string out attacks anyway. And as you probably seen, he's an absolute unit HP wise as well.

 

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And done. My final saves had Ichi between Lv65 (pre-final area) and Lv67 (NG+), and the whole thing took around 52 hours in total.

 

@Siri My skills in the Hero job weren't very developed, so instead I used an accessory I got from the Sotenbori arena

 

Spoiler

Curse Substitute

 

which pretty much sealed the victory. The arena was a huge help when building up the party, and it was always worth going back to early floors to clean up those optional challenges. I did dip in and out of jobs and members but the main ones I stuck with continued being helpful (particularly Breaker (Ichi), Idol (Saeko) and Enforcer (Adachi).) I was still using whatever MP recovery skills and gear I had (Rolling Thrash for Ichi, Staff of the Five Wisdoms for Nanba, Revival Microphone for Saeko, War God Talisman for Adachi) and that helped create a safety net of sorts, but juggling offence and recovery was always an interesting challenge.

 

Anyway, I enjoyed it :D a little difficulty-spikey at times but generally fun.

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Up to chapter 4 and this game is still pretty much 95% cutscene. I mean they are really good cutscenes and the characters are great and the storyline is intriguing but this is hours upon hours of just sitting there watching the game play itself. Yes it's a bit of a series trademark but even so, I know Yakuza 5 is often criticised for its pacing but even that game gets going more quickly than this.

 

It also shows what a weird space games are still in, narratively. I mean I've just watched a long conversation between three characters in which nothing else happened. Just cut to character/dialogue line/cut to other character/dialogue line for a full 20 minutes. You'd never get that in a movie, or a TV show - or even a novel. Just a massive dumps of exposition, delivered at a deliberately leisurely pace. It's both a bit weird, and oddly much more like real life than any other form of storytelling, because of course people do sit in one place for 20 minutes just chatting to each other.

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You can push Up on the d-pad to use the camera and take photos, and then the Smartphone submenu in the pause menu has the photos you've taken (second icon) Or use the camera and then press the Options button (PS4) to view your album there. On PS4, the photos you take immediately go to the console's Capture Gallery.

 

uHVIem7.jpg

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I'm done. Every time I start to enjoy it again it throws a fucking annoying boss at me. This wouldn't be an issue if like most JRPG's these days it had a difficulty option that allows you to just enjoy the story more.

 

They've killed my favourite franchise. :(

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1 hour ago, Gambit said:

I'm done. Every time I start to enjoy it again it throws a fucking annoying boss at me. This wouldn't be an issue if like most JRPG's these days it had a difficulty option that allows you to just enjoy the story more.

 

They've killed my favourite franchise. :(

 

I persevered, but I totally understand; there are certain bits that are kind of difficulty-spikey and I almost bailed, but since I'm juggling multiple games as it is I just played other stuff until I was in the mood for another arena grind or something. :) I think it can be easy to feel burned out if you plug away at it for ages...

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If you want easy mode, this worked for me:

 

As soon as you unlock the management game in chapter 5, play through until you get to at least rank 100 (although I played all the way to rank 1 in one sitting which I’d recommend), and you’ll end up with anywhere between 3m - 11m depending on where you play up to.
 

This basically means you can buy as many revival/energy power drinks as you could ever hope to use.

 

If you take it all the way to rank 1, you can then earn 3m every time you do an Open > Open > Open > Shareholder cycle. You also unlock Orbital Laser, and another team member, which makes the next bit much easier. 

You can also use 1.5m at this point to do all the university courses, which unlocks an XP booster item. If you’re really bored you can also do all the baseball courses to earn a few more XP boosting items. 

 

Then return to the dungeon you unlocked at the end of the last chapter. There you can find a guy called the Invested Vagabond who gives you tens of thousands of XP. You can then run back to the save point on the previous floor, and when you go back, the Invested vagabond will respawn. Repeat until you hit level 30-ish, then continue through the floors until you find the second Invested Vagabond. This one gives you at least 70k xp (more if you have booster items) every time. Once he’s defeated, defeat the next group, run down the stairs to the next area (which has lots of garbage bag people hiding it), but turn round and run back up the stairs. Avoid or fight the first group, and then you’ll be back at the vagabond again. The vagabond is quite hard to kill btw as all hits only do one damage and he runs away a lot - top tip is to have Eri use her lucky punch on the vagabond that will take him out in one hit almost every time. If that’s not unlocked yet, have her and Saiko both as Idols and use the multi hit Twirly thing on him a few times. 
 

This loop is really quick to repeat, and you can level your whole party to lvl 50+ in 30 minutes or so, making the rest of the game mostly trivially easy. 

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