Don Rosco Posted March 4, 2022 Share Posted March 4, 2022 YESSSSSS! I still have the last 4 or 5 levels in the last update. I didn't want to finish them. 6 hours ago, Gotters said: If only they'd fix the leaderboards. How do you mean? Link to comment Share on other sites More sharing options...
Gotters Posted March 4, 2022 Share Posted March 4, 2022 Just now, Don Rosco said: YESSSSSS! I still have the last 4 or 5 levels in the last update. I didn't want to finish them. How do you mean? I went thru on some of the new levels and 3* the lot the day an update came out, the leaderboards never updated and instead of being top 10 for something (or at least very high) I'm logged way back having not completed them. 1 Link to comment Share on other sites More sharing options...
Gotters Posted June 3, 2022 Share Posted June 3, 2022 Even more new Lost Levels for Sp!ng, which really is the gift that keeps on giving. Also a new Frogger game out Konami/Q Games - only played one level and it's quite ugly looking, best described as a bit fiddly to play and a mash up of the Switch Toad game & Monument Valley. 2 Link to comment Share on other sites More sharing options...
electricmastro Posted July 4, 2022 Share Posted July 4, 2022 Thought to give some Apple Arcade recommendations: 2 Link to comment Share on other sites More sharing options...
JohnC Posted July 21, 2022 Share Posted July 21, 2022 15 games leaving soon https://toucharcade.com/2022/07/18/apple-arcade-games-leaving-soon-full-list-game-spidersaurs-over-the-alps-towaga-cardpocalypse-various-daylife-square-enix/ Projection: First Light Lifeslide Various Daylife EarthNight Atone: Heart of the Elder Tree Over the Alps Dread Nautical Cardpocalypse Towaga: Among Shadows Dead End Job Don’t Bug Me! Spelldrifter Spidersaurs Explottens BattleSky Brigade: Harpooner As for what happens when a game leaves... Quote Games might sometimes leave Apple Arcade. If you download a game before it leaves Arcade, you can play the game for at least two weeks after. If you try to launch an Arcade game that is no longer playable, you receive a No Longer Available message. After a game leaves Arcade, the game developer might choose to make their game available on the App Store. These games might vary from the Arcade version. If the developer makes their game available on the App Store and allows you to load your saved progress, you can pick up where you left off in the Arcade version. Link to comment Share on other sites More sharing options...
jonathanhoey Posted July 21, 2022 Share Posted July 21, 2022 It had actually never occurred to me that games might leave. I don't know why not - I've been on Xbox GamePass for years and things leave that all the time. I'm currently playing Bloons TD 6 and really enjoying it. I've always had a soft spot for a good set-path tower defence game. As with so many Apple Arcade games you can absolutely see where the MTX is supposed to go (there's a bunch of different in-game currencies etc) but it gets away with it. Link to comment Share on other sites More sharing options...
deKay Posted July 21, 2022 Share Posted July 21, 2022 Game Pass is up front about games leaving the service. Apple have never said they'd leave Arcade (at least, nowhere anyone would see - it might be in a 500 page T&C document). Link to comment Share on other sites More sharing options...
deKay Posted July 21, 2022 Share Posted July 21, 2022 Oh, and Bloons TD 6 is really janky but yes, it's fun. Link to comment Share on other sites More sharing options...
dreamylittledream Posted July 21, 2022 Share Posted July 21, 2022 My kids continue to be obsessed with BTD6 1 Link to comment Share on other sites More sharing options...
Gotters Posted August 5, 2022 Share Posted August 5, 2022 New Bomberman game on AA, seems like the usual bomberman fare mashed up with some odd music tempo/rhythm object drop mechanic. Anyway none of that really matters as there aren't many games less suited to shitty touchscreen joysticks than bomberman, so for me it's an instant fail on that, just doesn't work at all with the precision you need. Link to comment Share on other sites More sharing options...
Stejay Posted September 11, 2022 Share Posted September 11, 2022 Link to comment Share on other sites More sharing options...
deKay Posted September 11, 2022 Share Posted September 11, 2022 Oh no Link to comment Share on other sites More sharing options...
Gotters Posted September 23, 2022 Share Posted September 23, 2022 new Shovel Knight game (collaboration with Nitrome) is up today on AA - seems OK but far too bastard hard to play on imprecise touch screen controls (touch screen in general, not these are bad implementation of touch controls). seems like a chance to try before you buy on Switch or PC if you've got this. plus the Clap Handz golf game has had it's rebranding to the awful new name Link to comment Share on other sites More sharing options...
DeDeDe Posted September 23, 2022 Share Posted September 23, 2022 21 minutes ago, Gotters said: plus the Clap Handz golf game has had it's rebranding to the awful new name And this is the reason why. Link to comment Share on other sites More sharing options...
Gotters Posted October 29, 2022 Share Posted October 29, 2022 excellent new puzzle game released this week called Stitch, plays a bit like an old NDS game i loved called link-a-pix in that you build up a picture using coloured number clues to fill in squares, very easy to pick up and get the hang of and a very nice chilled vibe to the thing. after a bit of a barren spell with nothing getting my attention since Sp!ing (which remains one of the best iPhone games ever and is still getting content released) on Apple Arcade it's nice to have something new which may have some longevity and justify the sub. 5 Link to comment Share on other sites More sharing options...
deKay Posted November 8, 2022 Share Posted November 8, 2022 On 10/09/2019 at 22:45, deKay said: Not for me. I don’t play mobile games, my Apple TV is too old, and I don’t play games on my Mac. lol. This aged well. Anyway, I tried to play FM Touch and it fails to be playable as the "Touch" bit mostly doesn't work. Not only are most things too small to tap on (on an iPhone 13), but all of the buttons are incredibly unresponsive, often taking 10+ attempts to register. Link to comment Share on other sites More sharing options...
andyw Posted November 12, 2022 Share Posted November 12, 2022 Sp!ng’s had another update with chapter 10 of the lost levels. It’s still magnificent. 1 Link to comment Share on other sites More sharing options...
Gotters Posted November 12, 2022 Share Posted November 12, 2022 10 minutes ago, andyw said: Sp!ng’s had another update with chapter 10 of the lost levels. It’s still magnificent. it certainly is, some of the new levels are right bastards too, I can't 3* them easily and got some left open still a week after they got released Link to comment Share on other sites More sharing options...
Popular Post DeDeDe Posted December 20, 2022 Popular Post Share Posted December 20, 2022 Apple Arcade Report 2022 Hard to believe that already a year has passed since my last report. I wanted to write these more frequently, but that might become a 2023 resolution. Anyway, 2022 was a good year for Apple Arcade. Not a great year for many--the fact that Apple feels it needed to bump up the game library count (and keep doing so) with "+" remastered versions of iOS games available separately on the App Store could be seen as an acknowledgement that it's not an attractive platform for developers. There's truth to that, of course, and the platform has gained a reputation as being the gravesite for failed gacha games. It was always going to be difficult, and Arcade is hampered by the fact that it is mobile-first, but I've always thought that having only original games on the platform was missing the point a little as well. Nevertheless, here is what I played this year: “+” Games:Old Man's Journey+The Gardens Between+GRIS+Love You To Bits+Prune+Monument Valley 2+ -- All very welcome ports with a few tweaks and modifications for Apple Arcade. Nothing major, really, but it was great revisiting these games. Monument Valley 2 and GRIS in particular are sublime visual advertisements for the platform, too. Highly recommended. Kingdom Rush Vengeance TD+Bloons TD 6+ -- On a platform where there is so much choice, it is difficult to recommend tower defense games, even if they are as polished as the Kingdom Rush ones. Every wave, I feel my time could be better spent playing other games. Bloons in particular feels a bit too bland for the platform as well. My Bowling 3D+: I never knew this game existed, but it's a fun and surprisingly well-designed game. A little bland, though. Recommended. Sonic Dash+: This is an endless runner featuring Sonic released just in time to coincide with the release of the Sonic 2 movie. I was hopelessly addicted to this game for a week, but then came to my senses when the game asked me to collect gems for "Movie Sonic". With a game previously so reliant on IAP in its original guise, it's bizarre seeing it on Apple Arcade where there are none. Pocket Build+: A building game without many of the stress points of games such as Sim City. The concept by itself makes it seem very intimidating, but it's quite interesting. I would not recommend this game on anything smaller than a regular iPad, though. Recommended. Alto's Adventure--Remastered: The remastering of this endless runner extends basically to a more stable framerate (or a smoother 120 fps frame rate if you own an iPad or iPhone with ProMotion) and a mode with a new hidden character. Doesn't sound like much, but Alto's Adventure didn't need that much to begin with. There are times when the game becomes magically hypnotizing. I can respect Alto's Odyssey for what it added to the genre, but Adventure is amazing. Highly recommended. Shadow Blade+: A simple platform game with some of the smoothest wall-jumping dynamics I have played. Strong PSP-like energy here, but not that special, really. A fun ride. Recommended. Updates:Crayola: Create and Play: Back in the summer, the developer decided to update the game with a bunch of new toys/modes and a reimagining of the UI for the game. Gone is the metaphor of a factory/museum, and instead you get a one-pane menu of sorts with games spread across vertical levels. I personally don't like the changes, and my child didn't either... But that might simply be because they have outgrown the game. A slight disappointment. Layton’s Mystery Journey: After a year of playing the game every day in 5/10-minute chunks, I finally completed this. I liked the story, and it was really enjoyable to see the game getting more and more compelling the further you got. Definitely not a game for a wide audience (and I can see the terrible second chapter/case really souring the experience), but the pace of the game, the various catch-up messages you get when you start the game to remind you of where you were, and the various mini games make it great for portable play. Recommended, and I wish they made some sort of sequel. Easy Come Easy Golf: My most-played Apple Arcade game last year, and to be fair to developer Clap Hanz, they have tried to keep it a compelling experience with regular updates and new features every month or so. The problem for me is that this game is that the courses don't really have as much longevity, and the control system has been polished just a bit too much. Touch screens offer so much more versatility and complexity for golf game controls, but that's been discarded for this game. What a shame. New Games: Amazing Bomberman: Bomberman updated for a new generation with a "lo-fi" aesthetic and an online-first structure. It's good, but it's a chore on a phone. Recommended if you have a controller. Garden Tails: The makers of Two Dots do their own take on the Candy Rush/match-three genre. This game features some of the worst localization I've seen in years, but the game itself is good. Not really for me, though. Stitch: A logic puzzle game with stitching aesthetics based on area and color/texture management. Looks nice, and the overall design of the game is very well done, but I have never clicked with this kind of game. This might be one of the more boring examples, too. Shovel Knight Dig: A platform Downwell clone with other rogue-lite elements that feels like it could be a great experience with a controller. As it stands, it's very awkward on mobile. The camera needs work as well. The game has great presentation and a wonderful soundtrack, but it's lost on a small phone like mine. Also: why this is not presented vertically is a mystery. Horizon Chase 2: An intriguing sequel. The original Horizon Chase was a reimagining of SuperScaler-like console racing games from the 90s (in particular Top Gear), but the sequel has a very different energy to it, taking the feel of the original game and adding the visual depth and aesthetics of 90s arcade Sega racers such as Sega Super GT Plus or Scud Race. Nothing truly groundbreaking, and the soundtrack is not as good, but the sequel adds a lot of variety to the courses you race on. The effects during races which get more varied and imaginative the more you progress through the game really surprised me. The frame rate suffers sometimes because of that, but in general it's a great experience, and it plays remarkably well on a phone with the on-screen touch controls. Magic. Highly recommended. Nickelodeon Extreme Tennis: Apple Arcade features a bunch of these types of Mario sport game rip-offs with popular cartoon characters. The best one is this one, by far: an entertaining tennis game with a control scheme with a surprising amount of depth. The game itself is really bare-bones, and the online aspect very shallow, but it was a great experience for a couple of weeks. Recommended. Moonshot: A planetary physics-based puzzle game from the makers of Stickman Golf. It's good, but oddly forgettable. Jetpack Joyride 2: An unnecessary sequel to the popular endless runner. Still, the developers obviously had a lot of fun developing the game. It has a nice selection of new features and items, a smooth framerate, and the various fourth-wall-breaking references to the development of this game so long after the original manage to be actually funny most of the time. Air Twister: There was a lot of hype surrounding the announcement of this game, having Sega legend Yu Suzuki as producer of sorts, but that died out even before it was released. Maybe I can see why: this is a Space Harrier-like into-the-screen shooter with an odd anesthetic and... that's it. There are a lot of secondary modes that encourage you to play every day, including a map by which you unlock new weapons, items, and wardrobe. The odd soundtrack is incredibly memorable. All said, though, I wish they had just made this just an arcade-style shooter; with so many bells and whistles, it feels like a chore at times. It is also disappointingly difficult to control on a phone. Touchscreens are great for shooters, but not for the into-the-screen variety, as your finger will inevitably cover part of the screen, and amalgamating movement and shooting direction into the same input makes the game more difficult than it should be. There is a clock boss in this game in particular that highlights the limits of the control scheme, and it’s never not frustrating. A significant disappointment. Warped Kart Drivers: There's a lot of competition in the driving/racing genres on Apple Arcade, surprisingly. Warped Kart Drivers is an attempt to have a Mario Kart clone on the platform, but it's not very good. It's not a bad game, but the characters, featuring a cast from Family Guy, King of the Hill. etc. are off-putting and the physics and course designs are unsatisfying. A waste of time. Subway Surfers Tag: This is an unusual game inasmuch as it has been positioned as a spin-off of the popular Subway Surfers infinite runner game, and yet it has very little in common with that game. I would not be surprised to hear that this started as another game, and either the developer or Apple told the developers to DinosaurPlanet-ify the game to make it more appealing to an iPhone audience. Subway Surfers Tag puts you in control of a skateboarder, and you go through enclosed arenas with the aim of tagging some objects and doing tricks in the spaces to get a high score. The timer for each stage is the amount of spray paint you have, which is an interesting dynamic, but the overhead perspective perhaps makes it feel too twee, and in general it's just very vapid. Gear.Club Stradale: I'm tempted to describe this as a driving sim of sorts with a variety of famous sports cars, but to be honest I have no idea what I am really supposed to do in this game. I enjoy playing it when I just want to relax and enjoy the sights and virtual experience of an early summer drive through a straight road in the southern French countryside. Gibbon: Beyond The Trees: It's now been ported to other platforms, but this was a standout exclusive for Apple Arcade with a strong environmental message. Using a touch-and-go control scheme for controlling your Gibbon traveling through the jungle sounds like a great game, but I found myself put off due to the surprisingly unintuitive controls. What a shame. Frogger and the Rumbling Ruins: This is my Apple Arcade game of the year. I was not expecting much at first when I started playing the game. Q-Games had already made another Frogger game for Konami at the launch of the platform (Frogger in Toy Town), which was an attempt to update Frogger for 3D. It was successful in that regard, and really well-made, but nothing special. I was expecting something similar in this game, but what I got was a wonderful adaptation of the Frogger mechanic bolted onto a Captain Toad-like puzzle/physics game in which the game places Frogger inside an enclosed 3D puzzle and it's up to you to guide them to the exit. Frogger becomes friends with an axolotl and an enigmatic lizard, and has a sprawling adventure across continents and hidden lands in search of treasure as well as the answer to a mystery involving the axolotl. Every world has its own gimmick (sliding platforms in the first one, Rubik's-cube-like contraptions in the second, trap-like stage gimmicks in the third, etc.) and every level in the world is really well-designed. It has a great soundtrack as well, and if you play long enough, you get access to a voluminous selection of alternative BGM tracks from Konami's past games, including Goemon games. Highly recommended, especially on a big screen, where it really shines. 15 Link to comment Share on other sites More sharing options...
Vorgot Posted December 20, 2022 Share Posted December 20, 2022 Nice write-up! I missed Frogger, downloading it now I used to work for Apple and would regularly update other staff with a presentation of what was new and noteworthy. I'll add a couple to the list that I have played. Dead Cells+ : Obviously available elsewhere but was looking to get this on Switch when I saw it was on Arcade. Not played with the phone, but great on Apple TV Samorost 3+ : Touch only, and available elsewhere again but a brilliant little fame for those of us who remember playing the original as well. Amanita Design have done a good job of supporting Apple Arcade with the excellent Creaks and Pilgrims on there too Hidden Folks+ : A nice hidden object game that's better on an iPad but still fun on the phone. 4 Link to comment Share on other sites More sharing options...
andyw Posted December 20, 2022 Share Posted December 20, 2022 There was another Sp!ng update a few days ago. 18 more lost levels and a new one life mode. I’m supposed to be decorating the home office today… 1 Link to comment Share on other sites More sharing options...
Gotters Posted December 20, 2022 Share Posted December 20, 2022 49 minutes ago, andyw said: There was another Sp!ng update a few days ago. 18 more lost levels and a new one life mode. I’m supposed to be decorating the home office today… I'd missed that - the last couple of sets of lost levels had some proper tough ones in them that I could never 3*, really annoying me. Link to comment Share on other sites More sharing options...
andyw Posted December 20, 2022 Share Posted December 20, 2022 I’d missed an update too so I’ve got chapters 11 and 12 to tackle. I’ve 3*ed everything up to 185 so far. Link to comment Share on other sites More sharing options...
Mike Posted January 3 Share Posted January 3 My 5 year old plays the Talking Tom+ game, and loves the mini game that’s basically a Bejeweled/Candy Crush clone. Is there a good one of those on Apple Arcade? I could get her Bejeweled Blitz, but like that Apple Arcade games don’t have adverts. Thanks. Link to comment Share on other sites More sharing options...
DeDeDe Posted January 4 Share Posted January 4 @Mike Garden Tails (not to be confused with The Gardens Between) is the best Arcade has to offer, I suppose. I’m not a fan of Bejeweled, Candy Crush, or other match-3 games, so I’m not sure exactly how similar it might be, but it has some interesting ideas. Zookeeper World, a stage-based variation of the Zookeeper formula, is quite enjoyable. I prefer the puzzle-like aspect, although it might not be what your child is looking for. A limited 2-minute mini version of the original Zookeeper can be unlocked in the game, too. 1 Link to comment Share on other sites More sharing options...
Mike Posted January 4 Share Posted January 4 Thanks. I’ll give them a go for sure. Link to comment Share on other sites More sharing options...
Fletch Posted January 4 Share Posted January 4 On 03/01/2023 at 18:45, Mike said: My 5 year old plays the Talking Tom+ game, and loves the mini game that’s basically a Bejeweled/Candy Crush clone. Is there a good one of those on Apple Arcade? I could get her Bejeweled Blitz, but like that Apple Arcade games don’t have adverts. Thanks. Simons Cat is a nice match 3 too, I enjoyed my time with it. https://apps.apple.com/gb/app/simons-cat-story-time/id1535011471 There is a stranger things game too but may be a little mature for her. Link to comment Share on other sites More sharing options...
LaveDisco Posted January 4 Share Posted January 4 On 20/12/2022 at 06:51, DeDeDe said: Apple Arcade Report 2022 Hard to believe that already a year has passed since my last report. I wanted to write these more frequently, but that might become a 2023 resolution. Anyway, 2022 was a good year for Apple Arcade. Not a great year for many--the fact that Apple feels it needed to bump up the game library count (and keep doing so) with "+" remastered versions of iOS games available separately on the App Store could be seen as an acknowledgement that it's not an attractive platform for developers. There's truth to that, of course, and the platform has gained a reputation as being the gravesite for failed gacha games. It was always going to be difficult, and Arcade is hampered by the fact that it is mobile-first, but I've always thought that having only original games on the platform was missing the point a little as well. Nevertheless, here is what I played this year: “+” Games:Old Man's Journey+The Gardens Between+GRIS+Love You To Bits+Prune+Monument Valley 2+ -- All very welcome ports with a few tweaks and modifications for Apple Arcade. Nothing major, really, but it was great revisiting these games. Monument Valley 2 and GRIS in particular are sublime visual advertisements for the platform, too. Highly recommended. Kingdom Rush Vengeance TD+Bloons TD 6+ -- On a platform where there is so much choice, it is difficult to recommend tower defense games, even if they are as polished as the Kingdom Rush ones. Every wave, I feel my time could be better spent playing other games. Bloons in particular feels a bit too bland for the platform as well. My Bowling 3D+: I never knew this game existed, but it's a fun and surprisingly well-designed game. A little bland, though. Recommended. Sonic Dash+: This is an endless runner featuring Sonic released just in time to coincide with the release of the Sonic 2 movie. I was hopelessly addicted to this game for a week, but then came to my senses when the game asked me to collect gems for "Movie Sonic". With a game previously so reliant on IAP in its original guise, it's bizarre seeing it on Apple Arcade where there are none. Pocket Build+: A building game without many of the stress points of games such as Sim City. The concept by itself makes it seem very intimidating, but it's quite interesting. I would not recommend this game on anything smaller than a regular iPad, though. Recommended. Alto's Adventure--Remastered: The remastering of this endless runner extends basically to a more stable framerate (or a smoother 120 fps frame rate if you own an iPad or iPhone with ProMotion) and a mode with a new hidden character. Doesn't sound like much, but Alto's Adventure didn't need that much to begin with. There are times when the game becomes magically hypnotizing. I can respect Alto's Odyssey for what it added to the genre, but Adventure is amazing. Highly recommended. Shadow Blade+: A simple platform game with some of the smoothest wall-jumping dynamics I have played. Strong PSP-like energy here, but not that special, really. A fun ride. Recommended. Updates:Crayola: Create and Play: Back in the summer, the developer decided to update the game with a bunch of new toys/modes and a reimagining of the UI for the game. Gone is the metaphor of a factory/museum, and instead you get a one-pane menu of sorts with games spread across vertical levels. I personally don't like the changes, and my child didn't either... But that might simply be because they have outgrown the game. A slight disappointment. Layton’s Mystery Journey: After a year of playing the game every day in 5/10-minute chunks, I finally completed this. I liked the story, and it was really enjoyable to see the game getting more and more compelling the further you got. Definitely not a game for a wide audience (and I can see the terrible second chapter/case really souring the experience), but the pace of the game, the various catch-up messages you get when you start the game to remind you of where you were, and the various mini games make it great for portable play. Recommended, and I wish they made some sort of sequel. Easy Come Easy Golf: My most-played Apple Arcade game last year, and to be fair to developer Clap Hanz, they have tried to keep it a compelling experience with regular updates and new features every month or so. The problem for me is that this game is that the courses don't really have as much longevity, and the control system has been polished just a bit too much. Touch screens offer so much more versatility and complexity for golf game controls, but that's been discarded for this game. What a shame. New Games: Amazing Bomberman: Bomberman updated for a new generation with a "lo-fi" aesthetic and an online-first structure. It's good, but it's a chore on a phone. Recommended if you have a controller. Garden Tails: The makers of Two Dots do their own take on the Candy Rush/match-three genre. This game features some of the worst localization I've seen in years, but the game itself is good. Not really for me, though. Stitch: A logic puzzle game with stitching aesthetics based on area and color/texture management. Looks nice, and the overall design of the game is very well done, but I have never clicked with this kind of game. This might be one of the more boring examples, too. Shovel Knight Dig: A platform Downwell clone with other rogue-lite elements that feels like it could be a great experience with a controller. As it stands, it's very awkward on mobile. The camera needs work as well. The game has great presentation and a wonderful soundtrack, but it's lost on a small phone like mine. Also: why this is not presented vertically is a mystery. Horizon Chase 2: An intriguing sequel. The original Horizon Chase was a reimagining of SuperScaler-like console racing games from the 90s (in particular Top Gear), but the sequel has a very different energy to it, taking the feel of the original game and adding the visual depth and aesthetics of 90s arcade Sega racers such as Sega Super GT Plus or Scud Race. Nothing truly groundbreaking, and the soundtrack is not as good, but the sequel adds a lot of variety to the courses you race on. The effects during races which get more varied and imaginative the more you progress through the game really surprised me. The frame rate suffers sometimes because of that, but in general it's a great experience, and it plays remarkably well on a phone with the on-screen touch controls. Magic. Highly recommended. Nickelodeon Extreme Tennis: Apple Arcade features a bunch of these types of Mario sport game rip-offs with popular cartoon characters. The best one is this one, by far: an entertaining tennis game with a control scheme with a surprising amount of depth. The game itself is really bare-bones, and the online aspect very shallow, but it was a great experience for a couple of weeks. Recommended. Moonshot: A planetary physics-based puzzle game from the makers of Stickman Golf. It's good, but oddly forgettable. Jetpack Joyride 2: An unnecessary sequel to the popular endless runner. Still, the developers obviously had a lot of fun developing the game. It has a nice selection of new features and items, a smooth framerate, and the various fourth-wall-breaking references to the development of this game so long after the original manage to be actually funny most of the time. Air Twister: There was a lot of hype surrounding the announcement of this game, having Sega legend Yu Suzuki as producer of sorts, but that died out even before it was released. Maybe I can see why: this is a Space Harrier-like into-the-screen shooter with an odd anesthetic and... that's it. There are a lot of secondary modes that encourage you to play every day, including a map by which you unlock new weapons, items, and wardrobe. The odd soundtrack is incredibly memorable. All said, though, I wish they had just made this just an arcade-style shooter; with so many bells and whistles, it feels like a chore at times. It is also disappointingly difficult to control on a phone. Touchscreens are great for shooters, but not for the into-the-screen variety, as your finger will inevitably cover part of the screen, and amalgamating movement and shooting direction into the same input makes the game more difficult than it should be. There is a clock boss in this game in particular that highlights the limits of the control scheme, and it’s never not frustrating. A significant disappointment. Warped Kart Drivers: There's a lot of competition in the driving/racing genres on Apple Arcade, surprisingly. Warped Kart Drivers is an attempt to have a Mario Kart clone on the platform, but it's not very good. It's not a bad game, but the characters, featuring a cast from Family Guy, King of the Hill. etc. are off-putting and the physics and course designs are unsatisfying. A waste of time. Subway Surfers Tag: This is an unusual game inasmuch as it has been positioned as a spin-off of the popular Subway Surfers infinite runner game, and yet it has very little in common with that game. I would not be surprised to hear that this started as another game, and either the developer or Apple told the developers to DinosaurPlanet-ify the game to make it more appealing to an iPhone audience. Subway Surfers Tag puts you in control of a skateboarder, and you go through enclosed arenas with the aim of tagging some objects and doing tricks in the spaces to get a high score. The timer for each stage is the amount of spray paint you have, which is an interesting dynamic, but the overhead perspective perhaps makes it feel too twee, and in general it's just very vapid. Gear.Club Stradale: I'm tempted to describe this as a driving sim of sorts with a variety of famous sports cars, but to be honest I have no idea what I am really supposed to do in this game. I enjoy playing it when I just want to relax and enjoy the sights and virtual experience of an early summer drive through a straight road in the southern French countryside. Gibbon: Beyond The Trees: It's now been ported to other platforms, but this was a standout exclusive for Apple Arcade with a strong environmental message. Using a touch-and-go control scheme for controlling your Gibbon traveling through the jungle sounds like a great game, but I found myself put off due to the surprisingly unintuitive controls. What a shame. Frogger and the Rumbling Ruins: This is my Apple Arcade game of the year. I was not expecting much at first when I started playing the game. Q-Games had already made another Frogger game for Konami at the launch of the platform (Frogger in Toy Town), which was an attempt to update Frogger for 3D. It was successful in that regard, and really well-made, but nothing special. I was expecting something similar in this game, but what I got was a wonderful adaptation of the Frogger mechanic bolted onto a Captain Toad-like puzzle/physics game in which the game places Frogger inside an enclosed 3D puzzle and it's up to you to guide them to the exit. Frogger becomes friends with an axolotl and an enigmatic lizard, and has a sprawling adventure across continents and hidden lands in search of treasure as well as the answer to a mystery involving the axolotl. Every world has its own gimmick (sliding platforms in the first one, Rubik's-cube-like contraptions in the second, trap-like stage gimmicks in the third, etc.) and every level in the world is really well-designed. It has a great soundtrack as well, and if you play long enough, you get access to a voluminous selection of alternative BGM tracks from Konami's past games, including Goemon games. Highly recommended, especially on a big screen, where it really shines. This is the best Apple Arcade journalism I've read all year, which is very damning of gaming media, I guess, but not meant to be faint praise! Fantastic work! Link to comment Share on other sites More sharing options...
Vorgot Posted January 5 Share Posted January 5 12 hours ago, LaveDisco said: This is the best Apple Arcade journalism I've read all year, which is very damning of gaming media, I guess, but not meant to be faint praise! Fantastic work! The media and Apple themselves. I worked in a store and was amazed at how it was never pushed, rarely advertised. I used to do presentations to everyone to raise awareness, and one time I added up the price of the games on my phone compared to the price on PSN or Switch. From the limited downloads I had, it was about £140 worth. If you like mobile gaming or have an Apple TV its a great sub, but Apple stink at getting that message out. Link to comment Share on other sites More sharing options...
Gotters Posted January 20 Share Posted January 20 Card Jockey is out and as somebody who has not played it before it seems quite bonkers, in a really good way. Seems a lot going on but totally peps up the solitaire thing from what I can see and seems a good addition to the phone, which has been a bit sparse on must play games recently. Link to comment Share on other sites More sharing options...
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