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Orbital2060

Gears 5

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8 hours ago, JPL said:

I hadn’t thought, but I might to be honest. I just left it on the default, which I presumed would be pretty gentle.

 

Saying that, I’ve had no trouble with anything up to this triple hit of shitness. It just feels like the balance has suddenly gone way off. It’s not the difficulty as such, it’s just really poor design, that’s based on getting lucky rather than skill.

 

I did that bit the last few nights and just turned down the difficulty. Was all fine there at the default settings then those couple of areas just get silly, it does seem to get back to normal after that though you'll be glad to hear.

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33 minutes ago, Luseth said:

 

I did that bit the last few nights and just turned down the difficulty. Was all fine there at the default settings then those couple of areas just get silly, it does seem to get back to normal after that though you'll be glad to hear.

I’ll drop it down and plough through then. Good to hear it gets back to normal.

 

I know I keep mentioning it, but it’s really shocked me, after what I thought was a great start. I wonder what happened with these sections. It’s so off from the rest of the game, it feels like another dev got involved and it definitely feels like it wasn’t play tested properly. Surely nobody would find any of that fun to play through, especially hitting you with it in quick succession like that. Very odd.

 

In fact, did anyone here enjoy those sections? Maybe it’s just me!

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10 minutes ago, JPL said:

I’ll drop it down and plough through then. Good to hear it gets back to normal.

 

I know I keep mentioning it, but it’s really shocked me, after what I thought was a great start. I wonder what happened with these sections. It’s so off from the rest of the game, it feels like another dev got involved and it definitely feels like it wasn’t play tested properly. Surely nobody would find any of that fun to play through, especially hitting you with it in quick succession like that. Very odd.

 

In fact, did anyone here enjoy those sections? Maybe it’s just me!

 

I loved the setting of the dark and gloomy locations

 

Spoiler

I thought the initial location where you meet Niall was really atmospheric.

 

But yeah it was the snatcher that got me. It was seemingly very random and trying to take that on whilst keeping out of the way of the little creatures just did my nut in. I'd try to dodge them only to get flattened by the snatcher because I didn't have my third eye and second screen watching him evidently.

 

The matriarch I didn't think was too bad, there were enough frag grenades around that you could take down the ice as he walked/ ran towards you.

 

You end up in another open area not long after and it seem's to get back to normal, I don't think i've hit any other obscene moments but then there's still a good chunk of the game to go ^_^

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I didn't have any trouble with those bits, I did the phosphorous bit at 75% (I didn't even realise I was escorting something until half way through) and the Matriarch fight is basically impossible to lose, all it does is walk at you, all you have to do is position the ice between you and it and make sure it's broken. 

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36 minutes ago, RubberJohnny said:

I didn't have any trouble with those bits, I did the phosphorous bit at 75% (I didn't even realise I was escorting something until half way through) and the Matriarch fight is basically impossible to lose, all it does is walk at you, all you have to do is position the ice between you and it and make sure it's broken. 

This is exactly what I mean. It’s completely down to luck that you didn’t have any problems. Jack must have flown around out of the way of the enemies, if you didn’t even notice him. As for the Matriarch, she’s rushed me, jumped at me, one-shotted me with her spikes, there’s even a bit where she fires loads of spikes out, which are really hard to avoid and take you out immediately. I wish it was impossible to lose.

 

Like I said though, it’s not that these encounters are difficult, it’s that there’s no way to read them and react quickly enough, so it’s luck of the draw. Just bad game design.

 

If you walked through them without any trouble, you won’t know how frustrating they can be.

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Word to the wise: found a ballaching bug in Act 3, Chapter 3 with a certain vehicle. Don’t leave it parked on a sloping surface.

 

Spoiler

The bit where you race the train to the bridge controls. Don’t park on a slope at the control point. When you come back to the skiff it is sticking up out of the sand and you can’t hit X to mount it. Mission cannot progress. Fucksticks.

 

Quitting and reloading doesn’t solve it. The only solution is to restart the chapter and you lose all of your other secondary mission locations and associated Jack components for the whole Chapter. :seanr:

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Twice now I've gone to play this co-op and I've been on an older version than my mate, with nothing in the 'updates' area in 'manage game' to install. The update has only appeared for me once the it's too late for a sesh, so it seems like the update is rolled out in stages.

 

Is this a common thing on XBL? I've not experienced it before. It's a bit shit.

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Just finished the campaign on Experienced difficulty. I'd say this was a harder game then the others at the equivalent difficulty but also it gives you far more tools to work with in any given situation. When I struggled with an encounter it was always a change of tactics that got me through.

 

I've been thinking a lot about the game's pacing as I've been playing it and I think it might be one of the best paced action games I've ever played. A jaw dropping, roller coaster opening, two slower paced chapters that let you take things at your own pace but are both bookended with big meaty action sequences and then another non stop, intense finale.

 

Initially I thought the skiff sections were just dead air but I came to really appreciate them. They provide a sense of scale and the illusion of time passing and they frame some really intense one off encounters that would have been exhausting to have to plough through one after another.

 

Act 3 worked better than Act 2 because you were interacting with the environment on a grand scale at times and there was a sense of progression that was missing from Act 2.

 

Something weird was how each area you went to was walled off with a little entrance passage, which I figured was a limitation of the engine, but then in act 3 there's an encounter you can approach on the skiff from multiple angles and run in and out of the area in the middle of the battle and it's one of the best bits in the game... It's weird that they didn't throw more sections like that in.

 

My new favourite campaign in the series.

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Finished the campaign (intermediate difficulty). Was decent.

 

Looked great on XB1X, and while the gunplay feels satisfying as always, there were (again) way too many insta-fail/repeat sequences for my gaming tastes. The Matriarch fight is poor. The end battle is dreck. No tension, just ‘fuck off already’. Story was pretty underwhelming too.

 

Still, it sure looks pretty. 7/10.

 

Oh, and in that one Act IV

Spoiler

character ‘decision moment’

what was your choice?

Spoiler

#FuckJD.  #TeamDel baby.

 

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I actually laughed at that bit, I couldn't believe they thought I would care. I forgot one of them was even there to be honest :lol:

 

Act 3 and 4 feel like complete filler after the slight thrust of the story in acts 1 and 2. It's such a weirdly small and anaemic game, but the praise for it is weirder.

 

I think the issue is you're getting the worst of all worlds. The characters you ironically enjoyed in the first trilogy (and 4 to a lesser extent) are barely there, replaced by some characters who are supposed to be more well rounded and interesting, but they fall completely flat. Kait is no more interesting than JD was in the first game, which is to say not really interesting at all. They've dialled right back on the cover system and co-op being so intensely focused and gimmicky but haven't replaced it with anything. They've added an open world that has literally nothing in it. They've adopted the beats of something like Uncharted or God of War, with precisely zero fun flashy action sequences and zero interesting story sequences or character moments. They've added all this Jack stuff which is simply annoying to use and poorly implemented in the UI thus fiddly in the midst of action. I used pulse and nothing else for the whole game, and the cooldown on that is way too long. The new enemies and weapons since 4 are all bad too. 

 

It really felt like a straight to DVD or Netflix 5th sequel to a once great series, bereft of ideas while losing sight of what made it worthwhile  in the first place. We're left with something bland and lacking identity, somehow feeling more dated than the first because of the inclusion of so many me-too elements that don't work or don't add anything. 

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See I feel pretty much the opposite. As someone who really hadn't got on with much of the series before I feel that this one does the best on characterisation. The story wasn't all terrible and I found the cut scenes held my interest (which in itself is a rarity nowadays). 

 

Jack is a really good addition and gives the gameplay a new element. His skill trees mean you can tailor him to your own playstyle and as someone earlier mentioned he can be pretty important in your tactics. 

 

Each to their own, but it's comfortably one of the biggest surprises of the year for me. If I didn't have Gamepass I wouldn't have even considered buying it, but now I've finished the campaign and getting stuck into the versus modes. 

 

 

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The mechanics aren't deep enough for you to actually need Jack for anything though. Maybe on the higher difficulties more nuance and depth becomes apparent. It's clearly cribbed from God Of War, but instead of taking the lesson "what if you had a sidekick with whom you had a deeply satisfying relationship which evolved throughout your journey" they've gone with "what if you had a sidekick who could make you go invisible for absolutely no reason".

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Jack was indispensable on Experienced level, I cant imagine doing Insane without maxing out his support skills. I thought to myself that they had accounted for about 20-25 % of the team performance, in the sense of making encounters that much easier.

 

The only skill that I didnt use much was the Barrier; the last component for that is available in Act IV when there isnt really that much use for it anymore.

 

After I finished the campaign I learned that you can use Jack to hijack the Bastions and transfer their shields from the Scions/Wardens to Kait. And you can give your companions Heavy weapons with infinite ammo. I never really used the heavies I stored on the skiff, but that is going to be a nice boost on a later playthrough (press LT while close to them and there will be a prompt to give them the weapon).

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Really enjoying this after being a bit cool on Gears 4. This seems like a much better package overall. 

 

Still early in the campaign but it seems a bit more interesting than its predecessor. Versus and Horde both seem as solid as ever and I'm surprised that I've put so much time into Escape as I didn't see the point of it at first.

 

However, the Tour of Duty (Battle Pass) makes the whole game as grindy as hell. Near enough all unlocks funnel you into certain activities, I know it's only cosmetic and can be ignored but it does have an impact on how you play the game. Maybe it's just me but all the half-decent weapon and character skins are locked behind the pass progression and all the cool ones are paid for only.

 

Early days I guess and few games get the battle pass right first time but it seems really stingy compared to unlocks in previous Gears games.

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I'll never understand battle passes. You're basically paying for an obligation to play a game.

 

At least in, Gears 5 you don't have to pay... Although that seems even more pointless?

 

Cheap subscriptions that get you cosmetics and costumes would be a far more honest, less manipulative thing to offer people.

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25 minutes ago, matt0 said:

I'll never understand battle passes. You're basically paying for an obligation to play a game.

 

At least in, Gears 5 you don't have to pay... Although that seems even more pointless?

 

 

Yep, it seems to have been implemented in a F2P way which is a bit odd in a 1st party AAA title. You get 3 daily challenges then have to use the in game currency to get more.

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TC are keeping a Whats Up weekly blog

 

https://www.gears5.com/whatsup-sep23-2019

 

Quote
  • Division Rewards Week is almost here!
  • New Escape Skills coming for Lahni, Mac and Keegan
  • Live Update released today
  • 9 new Cards added to Supply
  • Updates on ongoing Service Work

 

A bunch of stuff.

 

No more Escape maps until technical issues with leaderboards have been fixed.

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On 22/09/2019 at 15:13, Mugman said:

What difficulty are you playing on?

 

Experienced. It didn't seem to matter, I only ever died from instakill moments in poorly designed encounters or bugs.

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Played some ranked for the first time yesterday. From the kill-cams it looked like it was matching me up against mouse and keys players which I'm not thrilled about.

 

I need to go in and bump up the sensitivity and turning speed and get used to that

 

Got a few decent gnasher kills, but mostly got stomped (through incompetence as much as the m+k thing).

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I think cross play with PC is on by default, but you can turn it off somewhere in the menus.

 

Hardly touched Arcade/Ranked yet, Ive been too busy with everything else; a lot of Horde, and a lot of Escape. About 20 hours each mode, after the campaign. I didnt get on with Escape to begin with, but it has a pretty steep learning curve. Its better played after the campaign when you know how every weapon works and how to deal with certain enemies, and the skills for the launch Hivebusters are obviously meant to compliment each other with their buffs and debuffs. So you need to level them up which has been a bit of a grind after level 7s. Got Lahni and Mac at level 9 and Keegan at 7. There have been some really intense moments at the LZ with drawn out Warden fights and tons of juvies pouring through the closing gates. Some great clutch wins, and losses. Only playing around Experienced level at the moment, with an idea to start pushing higher once I have all hivebusters at 9+. Youre not even close to being threatened by the Venom at lower levels, and there are some skill cards that are going to make fighting in the poison cloud quite interesting.

 

Before the game launched I was certain I was going to jump straight into Versus after the campaign, but there is so much else to do and characters to level up that I havent had time to really focus on anything other than the odd game of it.

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On 28/09/2019 at 08:41, matt0 said:

Played some ranked for the first time yesterday. From the kill-cams it looked like it was matching me up against mouse and keys players which I'm not thrilled about.

 

I need to go in and bump up the sensitivity and turning speed and get used to that

 

Got a few decent gnasher kills, but mostly got stomped (through incompetence as much as the m+k thing).

 

Just turn off the crossplay option. 

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A bit of controversy over the prices of cosmetic items in the Store

 

https://www.eurogamer.net/articles/2019-09-30-gears-5-boss-on-microtransaction-furore-were-learning-as-we-go

 

Personally I think the battle pass is pretty good compared to many others, and its also common that there are only a few items you really want to take away from it. I usually get maybe two or three items from a PUBG pass that I really want, the rest is just filler. But the journey there is great, and really makes it feel like youve earned this or that item. Like the target shot frying pan, last item to unlock on their first battle pass.

 

The Eurogamer review is also inaccurate in that it says that you only get the Gnasher skin for the weapon skins, but in fact you get all x17 skins with each unlock, its just some technical issue with the UI that makes the shotgun appear. And I fucking love some of the skins coming up; Im a few days away from the Team Metal skins and the final Team Rock art looks really cool. My favourite though are the Battleworn skins, almost done with those apart from the god damn Cryo Cannon medal. How you are you supposed to do that one?

 

Anyway, I knew this would eventually blow up (at least a little bit) but I dont think the store prices for their items are a problem. I do have a problem with the way they are selling Iron, the in-game currency. In the first week of the game, there was a bundle of 6000 (+ 4000 free) Iron you could buy for £49.99. This was a limited time offer, and the entire 49.99 bracket does not exist anymore, you can buy some for I think 39.99 or 69.99, something like that. It doesnt matter what they are, the problem is how they present the (+x000) as being a straight up free bonus. Which it isnt, when you start to look at the ratio of pounds versus how many Iron you get in the different brackets.

 

https://www.gamesindustry.biz/articles/2019-09-20-is-it-time-to-retire-virtual-currency

 

Quote

For one, there's no set exchange rate. Even if a game sells its virtual currency at an easily graspable conversion -- let's say $1 equals 1 FunBuck -- it's common for games to give players bonus amounts or discounts on larger purchases that muddy the conversion. It's also common for them to let players accrue some amount of virtual currency through gameplay. Both of those are presented as nice perks or bonuses for the player that on the surface allow them to purchase things for less real-world money, but they make the actual cost of any given item something that's difficult to pin down, and highly variable by user depending on how much they value their time.

 

I didnt buy the time limited 49.99 for 6000(+4000) pack because I thought it was too much to pay up at once, but when I later had spent some cash in the store (15 pounds for the AAPE skins + 25 pounds worth of Iron) I began considering how much more value the limited time pack would have been. And figuring this out a massive pain in the ass, and you most likely wont get an accurate result because you cant buy the exact amount of Iron that you want but have to round up. I think I figured out that I would have between 750 and 1250 more Iron from buying the limited pack, than if I bought up the 10.000 Iron in smaller purchases (depending of whether I had to overbuy one 500 Iron pack to get there). And that because of how the (+x000) obfuscates the true value of the currency. Maybe my math is a little bit wrong, but the amount of free bonus Iron are far less than the + number would have you believe. PUBG does this as well, I dont play many other games that does this. Fortnite does it.

 

Why cant they just sell the damn currency straight up? Shouldnt have much impact on business if people can just buy exactly what they want.

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On 01/10/2019 at 22:10, Orbital2060 said:

My favourite though are the Battleworn skins, almost done with those apart from the god damn Cryo Cannon medal. How you are you supposed to do that one?

 

A friend basically grinded his way through a Hive over and over again on Beginner where two Scions spawn in the first enemy room, with a reasonable chance that one of them has a Cryo Cannon. He then picked it up and mowed down all the small to normal sized enemies, and rinsed and repeated until done.

 

I'm not sure if that was a custom Hive though or one of the designed ones.

 

Edit: It's also possible in Horde, but people tend to save those weapons for bosses (the Matriarch in particular) so you'd get a lot of shit for using it on standard enemies.

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Yeah I just figured out they have to be one of the smaller enemies in order to be able to kill them off, the grubs and deebees only freeze up. Ive been trying to do that medal in Horde but the few times Ive had the combination of the cannon + juvies or leeches, someone else mowed them down before I could get to them.

 

I think maybe you can set a custom hive to friends only, and solo a hive with the right spawns. Gonna try that later and see if it works!

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