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Zelda: Tears of the Kingdom (Breath of the Wild 2) 12th May 2023


GwiDan

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No sign of the amiibo yet either on there yet either.

 

I almost don't want to see any more about this now and just go in blind, but doubt I have the willpower

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Watched the trailer again and noticed that the giant skyscraper structure that’s seen in the distance when Link exits the Snake/Dragon doors, is actually the building Link is exiting from. Nintendo have edited it to make it look like that’s not the case. I mentioned earlier in the thread that the trailer had been edited there so as not to show something important.
 

If you look at the Skyscraper it seems to just be a small building on the top of a tower. We also saw a Lift surrounded by Guardian tech in one of the trailers. It looks a lot like this structure could be a giant lift and a way of being transported underground/overground, very much like the giant lifts in Elden Ring. I wonder if you start the game underground and those Snake/Dragon doors opening are where you first jump out into the world, much like the first time you exit from the chamber in BOTW. It’s clear there is something in the world you can see from that structure that they cannot show without spoiling stuff.

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So what are peoples thoughts on Aonuma’s latest comments regarding TotK? Seems to be implying that players have a certain amount of control on how things play out with regards to the world itself.
 

Could the vehicle building be a bigger part of the gameplay than expected and you need to build and use vehicles to gain access to certain areas? Boats to reach islands in the lakes/sea, balloons/planes to reach higher sky islands etc? Or maybe you are constructing parts of the world in some way similar to Dragon Quest Builders? 

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On 08/03/2023 at 13:16, ryodi said:

Still no sign of the collectors edition but additional tat bundles have been added to the Nintendo store

 

 

A fucking luggage tag!
Jesus Christ 😆😆 

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8 minutes ago, moosegrinder said:

 

https://www.gamesradar.com/the-legend-of-zelda-tears-of-the-kingdom-will-introduce-gameplay-that-changes-the-whole-world/

 

These. Bold statement but given BotW is something special maybe not so ridiculous.


"New gameplay that will bring about changes to the game world” is suitably vague, and different to gamesradar’s article headline. Arguably BOTW had gameplay that changed the ‘game world’ in that the more monsters you killed, the stronger all respawning monsters got.

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It's a bullshit story isn't it.

 

Oh my, a game in which your actions impact the game world you're playing in!!!! Utterly ground breaking stuff. Never been done before that! Who could imagine it!

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The comments were originally along the line of “players will have to use their imagination to change the world”. Aonuma also stated something like - “I hope you all enjoy exploring the unknown Hyrule”. And he implies that Hyrule is in an “unknown state” when you first return there. They were comments he made at the Famitsu awards and got posted on a Twitter account but have since been deleted.

 

Edit - Just thought.......everyone has assumed that it will be the BOTW world with some Sky Islands floating above it but, as I mentioned earlier in the thread the stuff in the trailers has a massive gulf in style and tone. What if the World starts out totally fragmented into those Sky Islands and you are slowly putting the World back together? He could also be hinting at there is a whole other world above/below Hyrule and that Hyrule itself has been conquered by Ganon/Zant.

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Could be fake (i have only skimmed it because i don't want any spoilers) but here for anyone interested/or to have a laugh?

 

Spoiler
  • Regarding the plot:
  • The sky islands are what remains of the Sacred Realm, although they have another name in-game that is explained partway in. The in-game explanation as to why they weren't visible during the events of BotW is that when Ganondorf was "reawakened" by Link and Zelda, the eruption of malice he let out was powerful enough to break the barrier between Hyrule and the Sacred Realm, causing them to "merge" so-to-speak. This is also where the 3 dragons would travel to with their portals in the first game, and there is plot involving that as well as the presence of additional dragons representing other aspects of the Zelda mythos
  •  
  • The story largely revolves around reforging the Master Sword. When Link and Zelda find Ganondorf, the sword and Link's arm (as seen in the various teasers) are both damaged as a result of Ganondorf's direct attack on the sword itself, as he is obviously aware that its the one thing (and the one person) that can legitimately destroy him
  •  
  • the "tears" of the kingdom are both an actual item you must collect as well as a metaphor for the sadness that reigns throughout Hyrule after Ganondorf unleashes his power and army. Zelda is lost underground, and as many have presumed her dead, the kingdom itself weeps for its losses. There are more parallels here that are expounded upon throughout the game
  •  
  • I'm sure you'll all be pleased to know that the Zonai do indeed play a large part in the story, but not in ways you might have predicted. I will not say more on the matter due to its extremely intriguing nature; you'll be happier finding this out for yourselves with time, I assure you. Some theorists have come very close to predicting what will actually happen, let's leave it at that
  •  
  • The world is indeed expanded upon more than just the skies. As mentioned above, Zelda is lost underground, and after a certain part of the main quest, you will be able to begin exploring underground in search of her. You can, at the start of the game, explore some shallower caves and caverns, but the real fun comes later after acquiring a certain item that allows you to go deeper. The underground has its own name that is explained later as well, and can only be compared to the underground areas in Elden Ring in terms of scale. They're incredible, and you will be blown away by what has been accomplished with this part of the world
  •  
  • Regarding gameplay:
  •  
  • In spirit with how BotW was able to be completed in various ways, doing things in different orders or even not at all, the same can be done with many things in this game. More traditional dungeons do indeed make a return, and there are a substantial amount of them, with smaller shrine-like ones supplementing them as well. The dungeons and "shrines" are able to completed in any order, with only dungeons being mandatory to complete the game. You will find sections in each dungeon that cannot be explored without the use of something that is obtained in another one; read: "dungeon items". You'll be able to backtrack to previous dungeons in order to explore them further for extra items, materials, combat challenges, and so forth. Because you can do them in any order, you may already have the correct item by the time you arrive to another one
  •  
  • Weapon durability is largely the same, with some adjusted values for returning weapons, but you can now craft, repair, modify, and customize weapons to your liking. It's a very extensive system. The "horns" and such you have seen on various enemies, plus more materials that have not yet been shown, are used to craft, repair, or change weapons at certain shops found across the map. You will also be able to use dyes, gems, and other materials to customize the look of weapons as you see fit. Because they are able to be repaired now, it's logical that you may find a sword you grow fond of, and perhaps you want to change the color of its hilt, blade or sheath, or add a different material to its hilt or sheath to change its look altogether. Note that when I say weapons, I'm also including bows and shields, as well as new types that have been introduced such as the cannon-like one showed in the last trailer
  •  
  • Every piece of armor and clothing from the first game returns, including DLC ones, and there are a plethora of new ones as well. They are now divided into 4 parts rather than three: head, top, and bottom as before, with the inclusion of a separate category for footwear. Every piece of armor in the game can be dyed now, and certain pieces will have alternate looks you can change in the menu, such as putting your hood up or down or wearing or removing a cape. As shown a small bit on some of the Nintendo Twitter accounts, the paraglider is also customizable, both through the use of Amiibo and without them
  • Gear storage has been implemented in various locations, including Link's house in Hateno. You can store clothing, weapons, or even food and materials for later use. When weapons become "broken", they remain in your inventory in a broken state, and cannot be used until you repair them. Storing them allows you to free up your inventory until you have the means to repair said weapons, or you can simply save your favorites for later use
  •  
  • The crafting system is incredibly extensive, and covers both weapons and vehicles (as seen in the previous trailer) and everything in between, as you can even add weapons such as cannons to the vehicles you create. There are a large quantity of parts and pieces found across the game that are used in combination with a sort of "glue" (also shown in the trailer, and has exposition in the story a bit as well) to create these vehicles, and the physics system really shines here. If you can think of it, and are able to gather the parts, you can build it. You can now hitch wagons to your horses in order to travel around and pick up large vehicle pieces like wheels, body pieces such as crates and slabs, and the like
  •  
  • Similar to how you could drop wood and light it on fire to create a campfire to sit and skip time, you can now set up an actual tent in the wild and sleep for the night. By setting up this camp, you gain access to a cooking pot and some other mechanics as well. You can still set up basic campfires too, as you need additional materials to craft camping kits. Because this makes cooking more easily available than just finding a cooking pot somewhere, eating food has been changed to not be allowed while in active combat and certain other situations

 

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If that’s right about dungeons.

Spoiler

That they are mandatory to complete the game, and you need story critical items. 

Then that massively changes the game play from BoTW in which you could basically just go straight to the endgame if you chose. Some of those statements feel contradictory in that sense. 
 

Where did this come from? 
 

It all sounds brilliant btw and certainly none of it seems far fetched in any way. 
 

Less than two months :omg:

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8 hours ago, Stanley said:

If that’s right about dungeons.

  Reveal hidden contents

That they are mandatory to complete the game, and you need story critical items. 

Then that massively changes the game play from BoTW in which you could basically just go straight to the endgame if you chose. Some of those statements feel contradictory in that sense. 
 

Where did this come from? 
 

It all sounds brilliant btw and certainly none of it seems far fetched in any way. 
 

Less than two months :omg:

 

Ah good point.

 

https://www.reddit.com/r/GamingLeaksAndRumours/comments/11x6zzv/tears_of_the_kingdom_gameplay_and_plot_details/

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That Reddit stuff is clearly fake and just a dude borrowing bits of speculation from numerous sources and passing it off as his own inside info on the game. Mentions nothing about Link’s abilities and his hand/arm being the same as the hand sealing Ganondorf’s corpse. That’s pretty much the key to the whole game and has been used more and more of late, including in the CE stuff and the Amiibo. Still think it’s got to be either an infected arm (Dark Link), a Twili hand/arm or it’s the hand/arm of the Goddess herself.

 

I think it’s far more likely we will see TotK lean even more into a sandbox style of play. That 100% fits with Aonuma’s comments. For example.......you want to reach a Sky Island way up in the Sky? Well you can set off on the main game quest and acquire one of many relevant abilities to get you there. Or.....you can set off on your own quest. You can head off and try to source items and resources to design and build a vehicle that will be able to get you high into the skies. Player 1 takes the linear traditional Zelda route. Player 2 takes the non-traditional Zelda route. Not only does the world house a traditional Zelda experience but it also holds a massive sandbox style playground. How you want to tackle stuff, to a certain extent, is left up to you.

 

Also, going on Aonuma’s comments it’s seems like World Building is a thing. Players use their imagination to change the world? Unless Nintendo are about to move things forwards in ways people can’t even begin to comprehend, then World Building is the only thing that makes sense and also ties into the customisation/sandbox element. We even see a building block fall from the sky in the trailer!

 

Hyrule has been destroyed. You rebuild it. Free a desolate Kakariko Village from Ganondorf’s grip and then build it back up in the way you want it to be. There are quests based around rebuilding these places and all of this stuff. Tarry Town. BIOTW itself says Hyrule can be rebuilt to its former glory.
 

So yeah, a lot of this was in BOTW but in a rudimentary state. Makes sense if Nintendo have taken it, expanded on it and polished it all up.

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“Every sword, shield, outfit, sock garter, lapel pin and shoelace from the first game returns” is the sort of tedious idea of a selling point that someone brought up on YouTube explainers and complainers might invent.

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