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17 minutes ago, PopeSmokesDope said:

yeah it doesnt run like that on mine :(

 

 

You'll need a beefy as fuck pc for this...

 

Just flown over southampton, its mental, you can see all the traffic driving around.... stunning really


what is your PC?

 

i assume that they’ve got some optimisation passes to do at some point, hopefully.

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Its fucking stunning though... it really is, I set clouds to medium and they're at about 6k feet, you fly through them and its like being there... and whilst under them you can see patches of the land in front lit from the sun as it breaches through.... a very very pretty game.... the flight model seems fairly accurate, very simliar to the couple of flights I've done in real life.

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It's utterly phenomenal!

 

If you have even the slightest interest in flying aircraft properly then this is the sim to get, no questions.

 

Just took off from Keflavik in Iceland in a Daher TBM 930 .. unfortunately I had real weather on and visibility was under 50ft.. Sat on the runway I could just about make out either side...

so Cloud base was pretty much at eZro feet and I climbed to about 12k... then you can see a bright circle in the clouds, and you realize its the sun... it dips in an out as the clouds thicken and lessen until yoo emerge from the clouds into brilliant sunshine.... utterly utterly gob smacking stuff.

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Badly I should think. The install is 100gb at the moment... I don’t think it’s the sort of game suited to a console... it’s the sort of thing you make up your own flight panels for and run 3 monitors for each view 

 

just prop planes like Cessna etc at the mo...a320 is due to be unlocked in the next day or so.

 

VR in this would be superb.

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On 10/04/2020 at 10:58, PopeSmokesDope said:

i7 6700 3.4ghz, 32gb ram and 1060 6gb

If I turn everything up to max it chugs along at about 5-10fps on my machine.

2080ti, Ryzen 3900X @ 4.5Ghz (12 cores 24 threads), 32GB of RAM and the game installed to a PCIe SSD.

 

I'm glad they are future proofing this.

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OK, things that they need to sort out....

 

Terrain.

 

Ye sit use satellite data, but its pretty patchy in some places and it seems liek they just stick trees everywhere... Th Lake District and Iceland are covered in forests, when in reality there arnt any (The tops of mountains dont have trees on them in real life)

 

I'msure these will come with 3rd party terrrain packs.

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7 hours ago, PopeSmokesDope said:

Badly I should think. The install is 100gb at the moment... I don’t think it’s the sort of game suited to a console... it’s the sort of thing you make up your own flight panels for and run 3 monitors for each view 

 

just prop planes like Cessna etc at the mo...a320 is due to be unlocked in the next day or so.

 

VR in this would be superb.


I so  yo me agree but I’m still curious mainly as a ditched my pc rig years ago and went Mac for computing tasks and PS4 for games. 
 

I was heavily invested in FSx and spent most of my time flying the aerosoft a320 and some of the pmdg planes. That was serious flying business probably my most “played” “game” ever.
 

I can’t see how you could pull off even a rudimentary approximation of flying day an a320 on a console particularly if The flight deck controls are clickable. 

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7 hours ago, PopeSmokesDope said:

OK, things that they need to sort out....

 

Terrain.

 

Ye sit use satellite data, but its pretty patchy in some places and it seems liek they just stick trees everywhere... Th Lake District and Iceland are covered in forests, when in reality there arnt any (The tops of mountains dont have trees on them in real life)

 

I'msure these will come with 3rd party terrrain packs.


I was under the impression one of the main selling points for this is that we wouldn’t have to deal with 3rd party stuff which will cost a fortune and that the entire planet was in with pretty accurate detail.

 

Also this is one game when using medium level settings and such is not something I would like. I hope it’s decent on the series X since it looks like to be pretty powerful.

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I assume a lot of the detail of the planet and weather systems will eventually be server based to allow realtime weather events. Sea of Thieves ocean tech and the placement of boats in relation to each other is all powered by the cloud, otherwise cannonballs would never hit their targets. This is why they can hopefully get this running on consoles in some less complex manner.

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Basically, go take a look at bing maps in 3d... its the same map..

 

Whilst cities etc look amazing, the countryside is a different matter, tree placement seems completely off... Iceland for instance isn't exactly known for being covered in trees (there are hardly any), the south coast is all lava fields and ash sand plains, yet it appears to have fuck loads of trees everywhere... similarly the lake district here, the tops of all the mountains and fells are covered in forests, when the forests are down in the valleys. I'm guessing there's some kind of procedural placement going on that needs tweaking as it looks really odd to see the top of scafell pike covered in trees.

 

Weather patterns are already real-time and there's already the slip streaming in of real aircraft traffic. If i'm honest, i'm not sure theres much of a market for a hardcore flight sim on a console is there? It's not the sort of game you can sit on the sofa and play, you need a proper desk setup with HOTAS etc to get the most out of it.. I can;t imagine many people woud want to sit staring at a plane dashboard on their 55" plasma for 5 hours straight.

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5 hours ago, PopeSmokesDope said:

Whilst cities etc look amazing, the countryside is a different matter, tree placement seems completely off...

 

It sounds daft, but I'd be interested to see how the display theme parks. Things like Alton, Blackpool & Thorpe Park (Plus the big US ones). 

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On 10/04/2020 at 10:30, PopeSmokesDope said:

yeah it doesnt run like that on mine :(

 

 

You'll need a beefy as fuck pc for this...

 

Just flown over southampton, its mental, you can see all the traffic driving around.... stunning really

How are the cars done?  I mean, is there a set selection that follow a route or what?  Do you always see the same Focus at 3.15 by the KFC for instance?

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hard to tell, all random.... seem to be US based as notice quite a few american trucks driving round, very weird seeing them driving around housing estates too! The other odd thing is they dont seem to slow down, they'll go into a dead end and just flip round... tbh they;re fine... you mainly notice them when your low and crossing over a motorway coming into land or something and you can see streams of traffic

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Didn't look like Thorpe Park was there and Nothing at Blackpool... that includes no Tower or Piers... it looks like theyve just randomised buildings for the non proper 3d modeled ones, still looks great mind.

 

If you check out the windows 10 store app (its free) Earth View - Map 3d - Thats the same data apparantly, so any proper 3d models in taht will be in the game, everything else looks like it will be randomised

 

I did however chase the sun as I took off from blackpool at dusk and it was stunning, did a short jaunt to the Isle of Mann , figured out how to contact ATC and sort my landing permissions out etc... I'm going to love this game!

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God I am busting to have a go on this. How did you find out you'd been accepted, did they email or do you need to be on the Insider Hub or something? I can't even find a way to update my since-upgraded specs on the application.

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Question re the big jets. Do they have realistic systems simulations eg does the a320 have thrust levers that only set to automated settings like flex and then the bottom 50% is controllable when the auto throttle is disconnected and do they have programmable flight management computers? 

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@milko Apparently they send out an email. I didn't get one either :( Just hoping they do an Open Beta at some stage.

 

@Bangaio They do have programmable flight management computers from everything I've heard. I'm not sure if they're going to go to the effort of making every single button work in the a320 cockpit, but I imagine since these are reference aircraft they'll put extra effort in to match them as closely as possible to the real thing. After all, the flight sim community is really picky about even minor things wrong, so I imagine they'll go all in on realism.

 

What's really nice here is that they have that highlighting system to take you through the boot-up / take-off checklist to train you how to fly it to match the real-world. I'm hoping after a few goes on this I'll be able to take over if the call comes over the tanoy "can anyone fly?" ;)

 

[EDIT] Just to update my original posting. Here is how seriously Asobo is taking aircraft development. These are the recent tester release notes for the A320:

 

Quote

With this update comes the first jet for the Alpha, the Airbus A320. The team stated that they have had a close partnership with Airbus, and that this is a big step in the development process as the team works to finalize the aircraft. The team has also said “this is the first version of the plane, we hope you will help test many of the systems we’ve already included.”

  • Fly by Wire system including some of the flight-envelope protection features and new airliner-specific autopilot and auto-throttle functions.
  • MCDU (flight computer)
  • FCU (Autopilot control panel) functions implemented.
  • SID’s and STAR’s
  • High altitude flight
  • Long range missions
  • Land with autobrake and ground spoilers
  • Newly implemented ground handling features such as jetways, refueling trucks, baggage and catering, pushback and ground power carts.

Its worth noting that the A320 will be missing some systems as the team wants to test the current systems. Testers should expect to see some missing indications and visual anomalies. “Many of the autopilot and auto-throttle functions work but some are still WIP. You will be able to fly ILS and visual approaches, but full approach functionality is not included in this version. Expect updates to the MSDU functionality and audio during our next round of updates.” The team has also said that they are excited to work with the community to get the experience with the other aircraft to the best it can be.
 

Known issues A320

Displays

  • Approach speed bug and values are missing from the speed tape
  • Direct to waypoints display does not match reality on ND and in MCDU
  • Flight director blinks regularly
  • Flight director can be off on final approach
  • Traffic display on ND cannot be disabled
  • ILS nav beacons are not displayed in the MCDU flight plan section
  • Radar altimeter callouts report altitude approximately 10 feet higher than they should
  • The flight plan overlay symbols can be drawn at incorrect position
  • Radio frequencies don’t update following ATC window set frequencies
  • Direct to doesn’t display DIR destination on PFD
  • Scale is not correct for flight path drawing between NAV and ARC modes on PFD
  • PFD shows ETA in local time rather than ZULU time
  • FMA auto thrust mode during take off can show wrong information
  • Only Fuel and Engine synoptic displays are implemented
  • Flight management and guidance system
  • RNAV and VOR DME procedures are displayed in MCDU but are not yet supported
  • VOR indicators don’t work
  • LOC mode doesn’t work
  • Expedite mode is not implemented
  • FMGC does not take into account selected speed in MCDU as in reality
  • In MCDU departure runway cannot be selected without also selecting a SID
  • TRK/FPA mode is not implemented
  • MCDU “VIA airways” feature is not implemented
  • Mach/IAS automatic switch at high altitude is not fully working
  • MCDU performance approach phase automatic triggering happens too early during approach
  • Top of climb and descent must be more precisely calculated and displayed
  • Selected runway via the world map can be different from the one in the MCDU
  • Altitude constraints are implemented but not yet fully functional
  • Autoland is not implemented
  • Both autopilots cannot be selected at the same time
  • CAT 3 ILS is displayed in the FMA with only one AP enabled
  • Missed approach altitude cannot be set in MCDU during approach
  • Engaging managed mode for heading can cause unexpected aircraft behaviors
  • The selected and managed options cannot be selected in the MCDU
  • Backcourse navigation is not implemented
  • LVL CLB message in FMA should blink and not be framed when passing thrust reduction altitude

 

Other systems

  • Engine oil pressure is too high
  • Engine oil quantity is too high and does not change as N1 increases
  • External power is not available while the plane is on a parking spot
  • Air pressure displayed while starting engines is too low
  • Weather radar tilt cannot be changed
  • TCAS and TARA are not implemented
  • Transponder code needs to be cleared before another code can be set
  • ADIRS is not implemented
  • Battery voltage should decrease when turning on multiple systems while operating on Battery

 

Sound

  • The APU bleed sound is too quiet
  • Thrust levers detents can be impossible to hear when using some peripherals
  • The master warning sound does not match reality

 

Misc

  • A placard is missing on the rudder pedals
  • Some tooltips are missing

 

Bearing in mind that this is a work in progress, that's an incredible level of detail even at this stage! But yes, it does sound like they're going to offer a fully workable a320 upon release.

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That doesn’t sound too shabby at all from the base product. I had to get add ins to get that sort of functionality on with fsx. Flying a big jet aircraft using the full systems is an awesome experience - if you like that sort of thing so it’s nice to see approaches and departures and some degree of automation being modelled. 

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