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Luigi's Mansion 3 - Happy Halloween

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First announced last September, Luigi's Mansion 3 is the upcoming new game in the Luigi's Mansion series for the Nintendo Switch, set to release sometime in late 2019.

 

As with the 3DS sequel, Luigi’s Mansion 3 is being developed by Vancouver-based Next Level Games with supervision from Nintendo producers in Japan.

Luigi explores a hotel this time, not a mansion. He gets there one day via a bus that’s driven by Toad and also seems to carry Mario, Peach and two other toads. Somehow those other characters go missing, the hotel’s elevator breaks, the place gets all spooky and Luigi has to explore each floor, vacuuming up ghosts while searching for the elevator’s missing buttons so he can go to other floors.

Luigi’s Mansion 2’s mission structure, which required players to start the same level multiple times to pursue various objectives, has been replaced with a more traditional free-flowing approach to exploration.

The game controls very similarly to Luigi’s Mansion 2. You see the game world from a so-called dollhouse perspective and walk Luigi through it, having him point his flashlight or vacuum cleaner at objects to interact with them. The vacuum cleaner, also known as the Poltergust G-00 (because it houses a goo-compartment in this game, gettit?), this time can suck or blow, which you’re using not just to vacuum ghosts, but to pull at curtains to reveal secrets or make propellers spin to raise or lower elevators, etc.

As in Luigi’s Mansion 2, you also have a dark light, which you can shine on invisible objects to make them appear.

 

New moves for this game include a burst, which entails Luigi pointing his vacuum at the floor and blasting it briefly so he hops straight up and things near him are blown away. You can also now shoot a plunger from the Poltergust, have it stick to something and then use the vacuum setting to tug at the plunger. 

You catch ghosts similarly to how you did in the earlier Luigi’s Mansion games, but with a twist. You hit them with a strobe burst of your flashlight, then vacuum them, pulling against the direction they are moving in. As you do this, a meter starts filling. Once it is full, you can press the A button to activate a new move called 'slam'. This -very satisfying- action lets you smack the tethered ghost onto the floor repeatedly, even letting you change the direction of the slam as you do it. In short order, a decent player will be slamming a ghost into other ghosts, depleting all the ghosts’ health in the process.

It’s clear that Luigi’s Mansion 3 seems once more to be stuffed with hidden treasure. Secret doors, bonus treasure rooms and more. 

The developers are expanding on an idea introduced in last year’s 3DS remake of the original Luigi’s Mansion by allow players to generate a green, gooey version of Luigi called 'Gooigi'. With the press of the right thumbstick, players can switch to controlling Gooigi, who can walk through spikes and deploy the same vacuuming abilities as Luigi.A second player can control Gooigi as well, but he can’t be a consistent companion, because when you leave a room, he simply dissolves.

 

Teaser trailer:

 

 

E3 2019 trailer:

 

 

Latest trailer:

 

 

Released later this year.

 

 

 

 

 

 

 

 

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Ah that explains it. All my 3DS attention went to Box Boy.

 

I adored Luigi's Mansion on GameCube, charming little game. More of that and I might buy a Switch.

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1 minute ago, df0 said:

Ah that explains it. All my 3DS attention went to Box Boy.

 

I adored Luigi's Mansion on GameCube, charming little game. More of that and I might buy a Switch.

 

There's an excellent 3DS port of the gamecube original ;)

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I hope this has the first's structure, where you were just let loose in the mansion and could explore it at your leisure, almost like Resident Evil, as opposed to in 2 where you were given missions with objectives and warped back to the hub area after each level, which made things feel a lot more linear and less exploratory.

 

Also, I hope it's not too short.

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1 minute ago, scottcr said:

it looks fantastic... how on earth they get this kind of stuff out of the switch amazes me.

 

The same way they managed to make the first game look so good on GC, I'd imagine - small environments, fixed camera and baked in lighting.

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Apparently this game started out as a Wii U project:

 

NIntendo’s Kensuke Tanabe indicated during a Nintendo Treehouse: Live segment at E3,  that Luigi’s Mansion 3 was originally a Wii U title. Regarding new moves, he said “these moves actually were something that we came up with when we were working on the Wii U version and something that [Next Level Games] came up with.” He went on to say that “when they made a prototype and let us use 'slam' and 'burst', it was just so satisfying when you played it.”

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Good to see they're bringing back the concept of the unique ghosts (as seen in the guise of the portrait ghosts in the first Luigi's Mansion), which was another thing LM2 was really missing. From the demo and the trailers we can already make out a that there is cop, a movie director and a knight.

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this looks great - will definitely be a purchase for me.

 

for my tastes this Nintendo cartoon style of graphics in games will always be preferable to millions of polygons and the more realistic stuff the big console players are aiming at.

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