Jump to content

Things you found out about a game late on


Recommended Posts

I've mentioned this before but I got pretty far into Persona 4 (the PS2 original) without knowing about selling materials at the metalworks to unlock gear. Don't ask me how I ended up getting new gear without knowing this - I guess there were boss drops, chest items and S.Link gifts? Also I had just come from P3, where new gear just gets added to the store on certain calendar dates, so I was probably waiting for that to happen.

 

Another Persona one - I left this out of my P2:IS playthrough thread, but late into the game I found out that there was a mini relationship system built into negotiations and I hadn't really been paying attention to it; if you select different people when preparing a negotiation you get a line about how they perceive each other - "friendly rivals", for instance. I think this changes following player decisions throughout the game; it's like social links before social links. :) 

 

EDIT: ha, I've still got endgame saves from my playthrough actually - selecting the MC and Maya, their relationship is "...Lovers?"; but MC and Lisa's is "Having an affair!?" :lol: And if you select all three the relationship is "A tense love triangle?"

Link to post
Share on other sites
10 hours ago, Keyboard Koala said:

f8458dimj9lz.png

 

Having just watched a Youtube video following this post, my mind is blown. I used to try timed jumps up and down on it, which would often provoke tears of rage and frustration. I’d usually get through it eventually, but goddayum :facepalm: 

Link to post
Share on other sites

I somehow managed to forget that fruit items stack in inventories in Animal Crossing when I got hold of New Leaf. Spent ages running back to Tom Nook with a full inventory of single apples/oranges until I tried stacking them manually. (It's a horrible design decision that the game never tells you this, and picks them up into separate slots - teaching you that they don't stack, when in fact they do).

Link to post
Share on other sites

There was a game called Project IGI which was pretty mediocre in all sorts of respects but one of the things that really annoyed me about it was that it had this health pack thing that was represented by a syringe icon onscreen, which was filled up by, like, lines - so if you clicked the mouse to inject yourself with it one of the lines would disappear. So every time I wanted to heal myself I would sit there fucking tapping the mouse button repeatedly, which took ages and was mindblowingly stupid. 

 

And then someone watching me over my shoulder was like, why do you keep tapping the button like that - why don't you just hold it down? And I was like, because holding it down doesn't do anyth-... oh. And that was when I discovered that you could just press and hold the mouse button to fill your boots with health. 

Link to post
Share on other sites
52 minutes ago, Tourist said:

There was a game called Project IGI which was pretty mediocre in all sorts of respects but one of the things that really annoyed me about it was that it had this health pack thing that was represented by a syringe icon onscreen, which was filled up by, like, lines - so if you clicked the mouse to inject yourself with it one of the lines would disappear. So every time I wanted to heal myself I would sit there fucking tapping the mouse button repeatedly, which took ages and was mindblowingly stupid. 

 

And then someone watching me over my shoulder was like, why do you keep tapping the button like that - why don't you just hold it down? And I was like, because holding it down doesn't do anyth-... oh. And that was when I discovered that you could just press and hold the mouse button to fill your boots with health. 

Oh man - that sounds like the light bridges in "The Dig". Such a great game but I got stuck on this for the longest time. There are light bridges that you can use to move between locations that you've already visited, but they only extend if you hold the mouse button down. It's a point and click adventure- and that's not a click - it's a hold. You hold the LMB down it extends until it connects and makes a bridge. It took me so long to figure out the game is playing by its rules, not mine. Just the best "penny drop moment" or "PDM" as it would be called in cryptic crossword circles. That's what these should be called, BTW. Same thing - different medium. PDM =  penny drop moments.

 

Link to post
Share on other sites
5 hours ago, MarkN said:

I somehow managed to forget that fruit items stack in inventories in Animal Crossing when I got hold of New Leaf. Spent ages running back to Tom Nook with a full inventory of single apples/oranges until I tried stacking them manually. (It's a horrible design decision that the game never tells you this, and picks them up into separate slots - teaching you that they don't stack, when in fact they do).

 

Thats good to know actually as Ive only just started playing!

Link to post
Share on other sites

I was over a THOUSAND hours into Battlefield 4 before realisng the MAV could destroy enemy explosives with an EMP thing it has.

 

I'm hundreds of hours into BF5 and I only realised yesterday that I hadn't put any specialisations on any of my guns!

Link to post
Share on other sites

Was God knows how many hours into Dark Souls before I realised that if you could get the jump just right there was a whole hidden level with mad loot at the bottom of the well in Firelink Shrine. Etc.

Link to post
Share on other sites
8 hours ago, Tourist said:

There was a game called Project IGI which was pretty mediocre in all sorts of respects but one of the things that really annoyed me about it was that it had this health pack thing that was represented by a syringe icon onscreen, which was filled up by, like, lines - so if you clicked the mouse to inject yourself with it one of the lines would disappear. So every time I wanted to heal myself I would sit there fucking tapping the mouse button repeatedly, which took ages and was mindblowingly stupid. 

 

And then someone watching me over my shoulder was like, why do you keep tapping the button like that - why don't you just hold it down? And I was like, because holding it down doesn't do anyth-... oh. And that was when I discovered that you could just press and hold the mouse button to fill your boots with health. 

 

I loved Project IGI.

Link to post
Share on other sites
20 hours ago, Fallows said:

Over 95% of what makes Bayonetta so special doesn't come through until repeat runs.

 

Hello, Hyperbole Police here. I’m afraid I’m going to have to write you up for that.

Link to post
Share on other sites
14 hours ago, MarkN said:

I somehow managed to forget that fruit items stack in inventories in Animal Crossing when I got hold of New Leaf. Spent ages running back to Tom Nook with a full inventory of single apples/oranges until I tried stacking them manually. (It's a horrible design decision that the game never tells you this, and picks them up into separate slots - teaching you that they don't stack, when in fact they do).

 

I.... what?

 

All that time. 

Link to post
Share on other sites

An old work buddy couldn't work out how to kill the dragon in an early Tomb Raider game. He spent hours one night trying to kill it, the next day I told me he was having probs with it and was tearing his hair out.

I calmly said, "You need to pull out the blade to kill it." Stunned silence was the reply.

 

 

But a better one he managed was playing Shenmue. He'd been playing for at least three weeks before telling me how time consuming and shit it was walking between locations.

His jaw properly hit the floor when I told him there was a run button.

 

:facepalm:

Link to post
Share on other sites
On 06/06/2019 at 01:13, Sir DangerM said:

I didn't know that you could drift / powerslide in Mario Kart until Double Dash.

DS version for me. In fact, I went back and played them in order from the start and got a good way through the SNES version before I realised it wasn't something introduced in later versions.

Link to post
Share on other sites

Well here's one I discovered last night. Arkham City, whenever you have to track a signal to its source, I always thought you had to go off in a random direction and see if the distance to signal went up or down. 

 

But no, the "random" waves/static that form part of the indicator aren't random; if you're pointing in the right direction, the waves/static increase in intensity.

Link to post
Share on other sites
On 05/06/2019 at 12:55, ScouserInExile said:

I played through Final Fantasy 7 a couple of times (for work) and completely bypassed the whole Chocobo breeding thing. Have read a few things that gave essentially said you can't complete the game without doing it, but I can confirm you can without too much difficulty.

 

Beating the game without it is relatively easy, it’s doing the optional bosses that it’s pretty much required for.

 

On 05/06/2019 at 13:00, ScouserInExile said:

There's another way to get Knights of the Round, which is the way I did it. I can remember setting it going and making a brew while the animation played...

 

By defeating emerald weapon without using it? That’s the only way to acquire it without a chocobo but I can’t even imagine how long it would take to do that.

 

On 05/06/2019 at 13:40, Nathan Wind said:

You can vault into those dark brown bombed-out sheds on Erangel in PUBG.  I found that out yesterday, having clocked up a staggering 890 hours on the game...

 

Wait which ones?!

Link to post
Share on other sites
4 minutes ago, Broker said:

 

By defeating emerald weapon without using it? That’s the only way to acquire it without a chocobo but I can’t even imagine how long it would take to do that

I must have done. I do remember there being a good bit of grind in my playthroughs. There was an area a good way in where you could just run in circles to trigger battles and would come up against really easy to kill enemies three times out of four, they'd give you loads of xp and drop decent loot. I'd forgotten it for a couple of hours and max out my characters.

Link to post
Share on other sites

Until I played Rez on PS4 (despite owning the DC version since launch) I always thought you had to wiggle the cursor over the targets to get it up to MAX.

 

However I was round at a friend's recently and he didn't know you can just hold the x /a button down and get more locks ons. Played it tapping away, again like I did initially on the DC version.

 

Just thinking about this makes me want to play Rez in PSVR, best game :)

Link to post
Share on other sites
6 hours ago, Thor said:

Well here's one I discovered last night. Arkham City, whenever you have to track a signal to its source, I always thought you had to go off in a random direction and see if the distance to signal went up or down. 

 

But no, the "random" waves/static that form part of the indicator aren't random; if you're pointing in the right direction, the waves/static increase in intensity.

 

But you worked out that the signals increased in intensity if you went in a direction but still thought it was random?

Link to post
Share on other sites
6 hours ago, Broker said:

Even at level 99 with KOTR, emerald is a half hour long fight. I imagine using limit breaks and other summons it would probably take about two hours :lol:

 

This is back in the 90s when I'd sit down and play those ridiculous 3 hours races in Gran Turismo. Different world 

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.