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Elden Ring - chortlesome japes


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6 minutes ago, scottcr said:

I’m losing a lot of enthusiasm for this… I’ve found myself now just charging past things to find graces as I can’t be bothered fighting everything. Then I ran into the fire giant and got stomped *again*. 
 

length wise, it feels like the game should’ve ended at the capital. At least the main story, of what there is anywayS I really enjoyed that area and going up to the tree but I feel as though I’m at the game extending triforce quest equivalent now.

 

afbeelding.png.27238044157867669a57e127416a9a65.png

 

Also, it very much follows the hero's journey, so no it definitely shouldn't have ended at the capital I feel. It's really putting in the final effort to see it through. (And level the hell out of your character.)

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Another productive day yesterday as after a couple of days away I was able to immediately trounce Mohg, then conquered Godskin Duo (fifth attempt), Malkeith (eighth attempt) and 

Spoiler

Gideon (first, punk) 

 

before hitting a bit of a wall with Godfrey. His ridiculous AoE attacks are a pain in the arse, only managed to get to his second phase once. I shall not be deterred. Perseverance is the key. 

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Patch notes for 1.04

 

https://en.bandainamcoent.eu/elden-ring/news/elden-ring-patch-notes-104

 

Rejoice my fellow Incantation Bros, they haven’t forgotten about us this time.

 

Major Changes Included in the Latest Update

Additional Elements Added

Added an option to turn camera auto rotate function ON/OFF

Added some event phases for the NPC “Patches”

 

Balance adjustments

Increased Colossal Swords/Colossal weapons attack speed and lowered their recovery time. Jump attack not included.

Increased the two-handed attack damage of Colossal Swords/Colossal Weapons. Jump attack not included.

Increased physical block rate and guard boost of the Colossal Sword, Colossal Weapons, Great Sword, Great Hammer, Great Axe, Great Spear, and Halberd weapon classes.

Increased the damage of Grafted Blade Greatsword.

Increased the damage of Devourer’s Scepter.

Decreased the scaling of status effect build-up from spells and incantations of Albinauric Staff and Dragon Communion Seal.

Decreased the effect of Greatshield Talisman for weapons with high block rate.

Shortened the length of the madness afflicted animation.

Lowered the speed of madness buildup recovery.

Slightly increased FP and Stamina growth rate at lower levels*

 

*Players will need to perform any of the following actions for the changes to be reflected. This is required only once. New characters created after this update will not require this action.

Level up

Activate Godrick’s Great Rune

Re-equipping any equipment (armor, talisman) which grants bonus stat to either Strength, Dexterity, Vigor, Endurance, Intelligence, Faith or Arcane

・Other enemy and weapon balance changes

 

Sorcery/Incantation

Upward adjustments

Crystal Barrage - Increased cast speed and decreased recovery time

Gavel of Haima - Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemies’ attack while casting

Shatter Earth - Increased cast speed and decrease recovery time. Allows caster to more easily withstand enemies’ attack while casting

Rock Blaster - Decreased recovery time. Allows caster to more easily withstand enemies’ attack while casting

Thop’s Barrier - Increased area of effect and slightly increase effect duration

Rennala’s Full Moon - Increased cast speed and decreased recovery time.

Ranni’s Dark Moon - Increased cast speed and decreased recovery time.

Carian Greatsword - Increased cast speed at lower dexterity

Magma Shot - Decreased FP cost and increased cast speed

Roiling Magma - Increased cast speed and decreased time until magma explodes

Gelmir’s Fury - Slightly decreased the random nature of projectile’s range and increased the damage of lava pool. Increased the hitbox

Rykard’s Rancor - Decreased FP cost

Oracle Bubbles - Increased cast speed and decreased recovery time.

Great Oracular Bubble - Increased cast speed and decreased recovery time.

Briars of Sin - Decreased recovery time. Increased blood loss buildup on enemy

Briars of Punishment - Decreased recovery time. Increased blood loss buildup on enemy

Explosive Ghostflame - Decreased FP cost and recovery time

Tibia’s Summon - Increased damage and cast speed

Aspects of the Crucible: Tail - Decreased FP and Stamina cost

Aspects of the Crucible: Horns - Decreased FP and Stamina cost, Increase cast speed. Increased the distance traveled when not charged and made it easier to cause enemies to flinch when charged

Elden Stars - Increased cast speed and decreased recovery time

Black Blade - Decreased Stamina consumption and decreased recovery time

Discus of Light - Decreased FP cost. Increased damage and cast speed

Triple Rings of Light - Increased damage

Radagon’s Rings of Light - Decreased FP cost. Increased damage and cast speed. Decreased recovery time.

Lightning Strike - Decreased Stamina cost. Increased cast speed and decreased recovery time.

Honed Bolt - Increased cast speed and decreased recovery time.

Ancient Dragons’ Lightning Spear - Decreased FP and Stamina cost. Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy attacks while casting.

Ancient Dragons’ Lightning Strike - Decreased recovery time

Lansseax’s Glaive - Decreased FP and Stamina cost. Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy’ attacks while casting.

Fortissax's Lightning Spear - Decreased FP and Stamina cost. Increased cast speed and decreased recovery time. Allows caster to withstand enemy attack while casting more easily.

Frozen Lightning Spear - Decreased Stamina cost. Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy attack while casting.

Death Lightning - Decreased FP cost, Increased the duration of death-accumulating smoke

O, Flame! - Increased damage

Giantsflame Take Thee - Decreased Stamina Cost

Flame of the Fell God - Decreased FP cost and increased damage

Whirl, O Flame! - Increased damage, decreased recovery time

Burn, O Flame! - Increased cast speed and decreased recovery time.

Black Flame - Increase damage and the spell can break enemy’s guard more easily.

Scouring Black Flame - Decreased FP cost and recovery time. Increased attack range and area of effect.

Black Flame Ritual - Reduced FP cost and increased damage.

Gurranq's Beast Claw - Increased damage and decreased recovery time.

Bloodflame Talons - Decreased FP cost and increased cast speed. Decreased recovery time.

Bloodboon - Increased damage. Increased cast speed and decreased effect start-up time, decreased recovery time.

Pest Threads - Decreased Stamina cost.

Scarlet Aeonia - Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy attacks while casting.

Unendurable Frenzy - Increased cast speed and decreased recovery time. Decreased the random nature of projectile’s range and increased Madness buildup on enemies.

Inescapable Frenzy - Increased cast speed.

Placidusax's Ruin - Decreased FP, Stamina cost and recovery time.

Dragonclaw - Decreased FP, Stamina cost and recovery time and made it easier to cause enemies to flinch when charged.

Dragonmaw - Decreased FP, stamina cost, recovery time and increased cast speed and made it easier to cause enemies to flinch when charged.

Greyoll's Roar - Decreased FP, Stamina cost and recovery time.

 

Upward and downward adjustments

Adula's Moonblade - Decreased the power of single cast and improved performance so that the blades and frost hit more consistently and continuously. Increased cast speed at lower dexterity.

Flame, Fall Upon Them - Decreased the damage of single cast and improved the performance so that it hits the enemy multiple times. Decreased FP cost.

Howl of Shabriri - Decreased the madness buildup on the enemy. Increased cast speed and decreased recovery time.

 

Downward adjustments

Swarm of Flies - Decreased blood loss buildup on enemy.

The Flame of Frenzy - Decreased madness buildup on enemy.

Frenzied Burst - Decreased madness buildup on enemy.

 

Weapon Skill

Upward adjustments

Lion's Claw - Increased cast speed and decreased recovery time.

Kick - Increased cast speed.

Hoarah Loux's Earthshaker - Increased cast speed. Increased cast speed on follow up input, decreased recovery time.

Troll’s Roar - Decreased Stamina Cost. Increased cast speed on follow up input, increased distance traveled.

Giant Hunt - Decreased recovery time.

Storm Assault - Decreased recovery time.

Carian Greatsword - Increased cast speed and decreased recovery time. Increased the damage when charged and made it easier to cause enemies to flinch.

Carian Grandeur - Increased cast speed and decreased recovery time. Increased the damage when charge and made it easier to cause enemies to flinch.

Gravitas - Increased cast speed.

Flaming Strike - Increased the travel distance of a stepping cleave in a strong attack.

Black Flame Tornado - Added hitbox to weapon when spinning, and added a window to roll during the attack to cancel the animation.

Lightning Slash - Increased cast speed. Added a hitbox to the stomp animation.

Sacred Blade - Increased cast speed.

Sacred Ring of Light - Increased cast speed.

Poisonous Mist - Increased cast speed.

Poison Moth Flight - Increased cast speed and decreased recovery time.

Ice Spear - Added a hitbox to the weapon’s spinning animation.

Chilling Mist - Increased cast speed.

Assassin's Gambit - Increased cast speed.

Shield Bash - Increased cast speed.

Shield Crash - Decreased Stamina cost. Increased cast speed.

Blade of Gold - Decreased Stamina cost. Increased cast speed and decreased recovery time.

Blade of Death - Increased cast speed and decreased recovery time.

Golden Tempering - Decreased FP cost and increased cast speed. Increased effect duration.

Last Rites - Increased cast speed.

Mists of Slumber - Increased cast speed.

Eochaid's Dancing Blade - Increased travel distance, added a window to roll during the attack to cancel the animation.

Unblockable Blade - Increased cast speed with the weapon Coded Sword.

Alabaster Lords' Pull - Increased cast speed and decreased recovery time. Added a window to roll during the attack to cancel the animation.

Establish Order - Decreased recovery time and increased cast speed on follow up input. Increased damage. Made it easier to cause enemies to flinch.

Moonlight Greatsword - Decreased FP cost. Increased cast speed and decreased recovery time. Increased the frost buildup effect during the skill duration.

Wave of Gold - Decreased FP cost. Increased cast speed and decreased recovery time.

Wolf’s Assault - Increased cast speed and decreased recovery time.

The Queen’s Black Flame - Increased cast speed. Added a window to roll during the attack to cancel the animation.

Dynast's Finesse - Decreased Stamina cost.

Flowing Form - Decreased Stamina cost.

Death Flare - Increased cast speed.

Onyx Lord's Repulsion - Increased cast speed and decreased recovery time. Added a window to roll during the attack to cancel the animation.

Magma Guillotine - Decreased Stamina cost, Increased cast speed. Decreased recovery time on follow up input.

Cursed-Blood Slice - Increased cast speed and decreased recovery time.

Ice Lightning Sword - Increased cast speed. Added a hitbox to the stomp animation.

Rosus’ Summons - Decreased recovery time.

I Command Thee, Kneel! - Increased cast speed including follow up input. Added a window to roll during the attack to cancel the animation.

Gold Breaker - Decreased FP cost. Increased cast speed and decreased recovery time.

Familial Rancor - Added a window to roll during the attack to cancel the animation.

Nebula - Increased cast speed and decreased recovery time with the weapon Bastard's Stars.

Regal Beastclaw - Increased cast speed.

Devourer of Worlds - Increased cast speed.

Regal Roar - Decreased recovery time.

Spearcall Ritual - Decreased recovery time.

Ancient Lightning Spear - Decreased FP cost and increased cast speed. Allows player to more easily withstand enemies’ attacks while casting.

Great-Serpent Hunt - Decreased recovery time and increased damage. Allows player to more easily withstand attacks from enemies.

Frenzyflame Thrust - Decreased FP cost, decreased recovery time. Decreased madness buildup on self.

Bloodboon Ritual - Increased cast speed.

Miquella's Ring of Light - Increased cast speed.

Sea of Magma - Increased cast speed and decreased recovery time. Added a window to roll during the attack to cancel the animation.

Flame Dance - Decreased Stamina cost, decreased recovery time. Added a window to roll during the attack to cancel the animation.

Storm Kick - Decreased Stamina cost.

Bear Witness! - Increased cast speed.

 

Upward and downward adjustments

・Thundercloud Form - Decreased damage when not charged. Decreased FP cost. Increased cast speed and decreased recovery time.

 

Bug Fixes

Fixed a bug where the damage of Inescapable Frenzy was affected by right hand weapon.

Fixed a bug where the damage of the weapon arts "Carian retaliation" was increased by weapon and status, and the effect was not displayed correctly during online multiplay.

Fixed a bug where the animation when inflicted with blood loss and frostbite was bigger than originally planned.

Fixed a bug during character appearance change menu in which some parameter changes were sometime not reflected.

Fixed a bug that prevented a dialog from appearing when executing "Leave" on some items.

Fixed a bug that allowed unauthorized items to be passed to other players.

Fixed a bug in multiplayer that prevented grace to be registered on the map if it was found just before the player is summoned.

Fixed a bug that sometime prevented the mechanic of Rennala Queen Of The Full Moon fight from working properly during cooperative multiplayer.

Fixed a bug that sometime prevented the player from entering the boss area after defeating Morgott, the Omen King.

Fixed a bug that prevented "Edgar the Revenger" and "Festering Fingerprint Vyke" from invading after defeating all the bosses in Liurnia of the Lake.

The item Tonic of Forgetfulness can now be obtained at the Volcano Manor if the player wasn’t able to obtain it due to quest progression.

Fixed a bug that caused the reduction of runes due to NPC "Gostoc" when player died in "Stormveil Castle" to occur at an unintended timing.

Added a protective barrier to Millicent after helping her at Miquella’s Haligtree so she cannot be unintentionally killed.

Fixed a bug that sometime prevented the player from obtaining the reward after defeating the Dung Eater.

Fixed a bug that sometime prevented the player from progress Diallos’ questline.

Fixed a bug that sometime prevented player from duplicating remembrance at the Walking Mausoleum.

Fixed a bug that prevented player from inputting consecutive attacks when dual wielding thrusting sword.

Fixed a bug that causes scythe to lose blood loss effect if poison affinity is applied to the weapon.

Fixed a bug where the damage of the Iron Greatsword was lower than expected when an affinity is applied.

Fixed a bug that caused FP consumption to increase when the player cast Night Comet with charge.

Fixed a bug that causes he default key setting on keyboard for weapon skill (Left Ctrl) to not be set (on PC only).

Fixed a bug in the Steam version where the history of players who played multiplayer was not displayed correctly under certain circumstances.

Increased online multiplayer stability.

Fixed a bug that caused incorrect sounds to be played under certain circumstances.

Fixed a bug that caused some places on the map to have incorrect visual and hitbox.

Fixed a bug that causes some enemies to have incorrect visual and behavior.

Fixed a bug that causes some armor to have incorrect stats.

Text fix.

Other performance improvements and bug fixes.

 

 

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35 minutes ago, Kryptonian said:

4.67gb update on my Xbox for this - anyone know what it is?

 

edit - it's the 1.04 patch and the notes aren't out yet apparently

 

I seem to have a few more FP points, they must've rebalanced it or something.

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16 minutes ago, viewtiful jim said:

Patch notes for 1.04

 

https://en.bandainamcoent.eu/elden-ring/news/elden-ring-patch-notes-104

 

Rejoice my fellow Incantation Bros, they haven’t forgotten about us this time.

 

Major Changes Included in the Latest Update

Additional Elements Added

Added an option to turn camera auto rotate function ON/OFF

Added some event phases for the NPC “Patches”

 

Balance adjustments

Increased Colossal Swords/Colossal weapons attack speed and lowered their recovery time. Jump attack not included.

Increased the two-handed attack damage of Colossal Swords/Colossal Weapons. Jump attack not included.

Increased physical block rate and guard boost of the Colossal Sword, Colossal Weapons, Great Sword, Great Hammer, Great Axe, Great Spear, and Halberd weapon classes.

Increased the damage of Grafted Blade Greatsword.

Increased the damage of Devourer’s Scepter.

Decreased the scaling of status effect build-up from spells and incantations of Albinauric Staff and Dragon Communion Seal.

Decreased the effect of Greatshield Talisman for weapons with high block rate.

Shortened the length of the madness afflicted animation.

Lowered the speed of madness buildup recovery.

Slightly increased FP and Stamina growth rate at lower levels*

 

*Players will need to perform any of the following actions for the changes to be reflected. This is required only once. New characters created after this update will not require this action.

Level up

Activate Godrick’s Great Rune

Re-equipping any equipment (armor, talisman) which grants bonus stat to either Strength, Dexterity, Vigor, Endurance, Intelligence, Faith or Arcane

・Other enemy and weapon balance changes

 

Sorcery/Incantation

Upward adjustments

Crystal Barrage - Increased cast speed and decreased recovery time

Gavel of Haima - Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemies’ attack while casting

Shatter Earth - Increased cast speed and decrease recovery time. Allows caster to more easily withstand enemies’ attack while casting

Rock Blaster - Decreased recovery time. Allows caster to more easily withstand enemies’ attack while casting

Thop’s Barrier - Increased area of effect and slightly increase effect duration

Rennala’s Full Moon - Increased cast speed and decreased recovery time.

Ranni’s Dark Moon - Increased cast speed and decreased recovery time.

Carian Greatsword - Increased cast speed at lower dexterity

Magma Shot - Decreased FP cost and increased cast speed

Roiling Magma - Increased cast speed and decreased time until magma explodes

Gelmir’s Fury - Slightly decreased the random nature of projectile’s range and increased the damage of lava pool. Increased the hitbox

Rykard’s Rancor - Decreased FP cost

Oracle Bubbles - Increased cast speed and decreased recovery time.

Great Oracular Bubble - Increased cast speed and decreased recovery time.

Briars of Sin - Decreased recovery time. Increased blood loss buildup on enemy

Briars of Punishment - Decreased recovery time. Increased blood loss buildup on enemy

Explosive Ghostflame - Decreased FP cost and recovery time

Tibia’s Summon - Increased damage and cast speed

Aspects of the Crucible: Tail - Decreased FP and Stamina cost

Aspects of the Crucible: Horns - Decreased FP and Stamina cost, Increase cast speed. Increased the distance traveled when not charged and made it easier to cause enemies to flinch when charged

Elden Stars - Increased cast speed and decreased recovery time

Black Blade - Decreased Stamina consumption and decreased recovery time

Discus of Light - Decreased FP cost. Increased damage and cast speed

Triple Rings of Light - Increased damage

Radagon’s Rings of Light - Decreased FP cost. Increased damage and cast speed. Decreased recovery time.

Lightning Strike - Decreased Stamina cost. Increased cast speed and decreased recovery time.

Honed Bolt - Increased cast speed and decreased recovery time.

Ancient Dragons’ Lightning Spear - Decreased FP and Stamina cost. Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy attacks while casting.

Ancient Dragons’ Lightning Strike - Decreased recovery time

Lansseax’s Glaive - Decreased FP and Stamina cost. Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy’ attacks while casting.

Fortissax's Lightning Spear - Decreased FP and Stamina cost. Increased cast speed and decreased recovery time. Allows caster to withstand enemy attack while casting more easily.

Frozen Lightning Spear - Decreased Stamina cost. Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy attack while casting.

Death Lightning - Decreased FP cost, Increased the duration of death-accumulating smoke

O, Flame! - Increased damage

Giantsflame Take Thee - Decreased Stamina Cost

Flame of the Fell God - Decreased FP cost and increased damage

Whirl, O Flame! - Increased damage, decreased recovery time

Burn, O Flame! - Increased cast speed and decreased recovery time.

Black Flame - Increase damage and the spell can break enemy’s guard more easily.

Scouring Black Flame - Decreased FP cost and recovery time. Increased attack range and area of effect.

Black Flame Ritual - Reduced FP cost and increased damage.

Gurranq's Beast Claw - Increased damage and decreased recovery time.

Bloodflame Talons - Decreased FP cost and increased cast speed. Decreased recovery time.

Bloodboon - Increased damage. Increased cast speed and decreased effect start-up time, decreased recovery time.

Pest Threads - Decreased Stamina cost.

Scarlet Aeonia - Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy attacks while casting.

Unendurable Frenzy - Increased cast speed and decreased recovery time. Decreased the random nature of projectile’s range and increased Madness buildup on enemies.

Inescapable Frenzy - Increased cast speed.

Placidusax's Ruin - Decreased FP, Stamina cost and recovery time.

Dragonclaw - Decreased FP, Stamina cost and recovery time and made it easier to cause enemies to flinch when charged.

Dragonmaw - Decreased FP, stamina cost, recovery time and increased cast speed and made it easier to cause enemies to flinch when charged.

Greyoll's Roar - Decreased FP, Stamina cost and recovery time.

 

Upward and downward adjustments

Adula's Moonblade - Decreased the power of single cast and improved performance so that the blades and frost hit more consistently and continuously. Increased cast speed at lower dexterity.

Flame, Fall Upon Them - Decreased the damage of single cast and improved the performance so that it hits the enemy multiple times. Decreased FP cost.

Howl of Shabriri - Decreased the madness buildup on the enemy. Increased cast speed and decreased recovery time.

 

Downward adjustments

Swarm of Flies - Decreased blood loss buildup on enemy.

The Flame of Frenzy - Decreased madness buildup on enemy.

Frenzied Burst - Decreased madness buildup on enemy.

 

Weapon Skill

Upward adjustments

Lion's Claw - Increased cast speed and decreased recovery time.

Kick - Increased cast speed.

Hoarah Loux's Earthshaker - Increased cast speed. Increased cast speed on follow up input, decreased recovery time.

Troll’s Roar - Decreased Stamina Cost. Increased cast speed on follow up input, increased distance traveled.

Giant Hunt - Decreased recovery time.

Storm Assault - Decreased recovery time.

Carian Greatsword - Increased cast speed and decreased recovery time. Increased the damage when charged and made it easier to cause enemies to flinch.

Carian Grandeur - Increased cast speed and decreased recovery time. Increased the damage when charge and made it easier to cause enemies to flinch.

Gravitas - Increased cast speed.

Flaming Strike - Increased the travel distance of a stepping cleave in a strong attack.

Black Flame Tornado - Added hitbox to weapon when spinning, and added a window to roll during the attack to cancel the animation.

Lightning Slash - Increased cast speed. Added a hitbox to the stomp animation.

Sacred Blade - Increased cast speed.

Sacred Ring of Light - Increased cast speed.

Poisonous Mist - Increased cast speed.

Poison Moth Flight - Increased cast speed and decreased recovery time.

Ice Spear - Added a hitbox to the weapon’s spinning animation.

Chilling Mist - Increased cast speed.

Assassin's Gambit - Increased cast speed.

Shield Bash - Increased cast speed.

Shield Crash - Decreased Stamina cost. Increased cast speed.

Blade of Gold - Decreased Stamina cost. Increased cast speed and decreased recovery time.

Blade of Death - Increased cast speed and decreased recovery time.

Golden Tempering - Decreased FP cost and increased cast speed. Increased effect duration.

Last Rites - Increased cast speed.

Mists of Slumber - Increased cast speed.

Eochaid's Dancing Blade - Increased travel distance, added a window to roll during the attack to cancel the animation.

Unblockable Blade - Increased cast speed with the weapon Coded Sword.

Alabaster Lords' Pull - Increased cast speed and decreased recovery time. Added a window to roll during the attack to cancel the animation.

Establish Order - Decreased recovery time and increased cast speed on follow up input. Increased damage. Made it easier to cause enemies to flinch.

Moonlight Greatsword - Decreased FP cost. Increased cast speed and decreased recovery time. Increased the frost buildup effect during the skill duration.

Wave of Gold - Decreased FP cost. Increased cast speed and decreased recovery time.

Wolf’s Assault - Increased cast speed and decreased recovery time.

The Queen’s Black Flame - Increased cast speed. Added a window to roll during the attack to cancel the animation.

Dynast's Finesse - Decreased Stamina cost.

Flowing Form - Decreased Stamina cost.

Death Flare - Increased cast speed.

Onyx Lord's Repulsion - Increased cast speed and decreased recovery time. Added a window to roll during the attack to cancel the animation.

Magma Guillotine - Decreased Stamina cost, Increased cast speed. Decreased recovery time on follow up input.

Cursed-Blood Slice - Increased cast speed and decreased recovery time.

Ice Lightning Sword - Increased cast speed. Added a hitbox to the stomp animation.

Rosus’ Summons - Decreased recovery time.

I Command Thee, Kneel! - Increased cast speed including follow up input. Added a window to roll during the attack to cancel the animation.

Gold Breaker - Decreased FP cost. Increased cast speed and decreased recovery time.

Familial Rancor - Added a window to roll during the attack to cancel the animation.

Nebula - Increased cast speed and decreased recovery time with the weapon Bastard's Stars.

Regal Beastclaw - Increased cast speed.

Devourer of Worlds - Increased cast speed.

Regal Roar - Decreased recovery time.

Spearcall Ritual - Decreased recovery time.

Ancient Lightning Spear - Decreased FP cost and increased cast speed. Allows player to more easily withstand enemies’ attacks while casting.

Great-Serpent Hunt - Decreased recovery time and increased damage. Allows player to more easily withstand attacks from enemies.

Frenzyflame Thrust - Decreased FP cost, decreased recovery time. Decreased madness buildup on self.

Bloodboon Ritual - Increased cast speed.

Miquella's Ring of Light - Increased cast speed.

Sea of Magma - Increased cast speed and decreased recovery time. Added a window to roll during the attack to cancel the animation.

Flame Dance - Decreased Stamina cost, decreased recovery time. Added a window to roll during the attack to cancel the animation.

Storm Kick - Decreased Stamina cost.

Bear Witness! - Increased cast speed.

 

Upward and downward adjustments

・Thundercloud Form - Decreased damage when not charged. Decreased FP cost. Increased cast speed and decreased recovery time.

 

Bug Fixes

Fixed a bug where the damage of Inescapable Frenzy was affected by right hand weapon.

Fixed a bug where the damage of the weapon arts "Carian retaliation" was increased by weapon and status, and the effect was not displayed correctly during online multiplay.

Fixed a bug where the animation when inflicted with blood loss and frostbite was bigger than originally planned.

Fixed a bug during character appearance change menu in which some parameter changes were sometime not reflected.

Fixed a bug that prevented a dialog from appearing when executing "Leave" on some items.

Fixed a bug that allowed unauthorized items to be passed to other players.

Fixed a bug in multiplayer that prevented grace to be registered on the map if it was found just before the player is summoned.

Fixed a bug that sometime prevented the mechanic of Rennala Queen Of The Full Moon fight from working properly during cooperative multiplayer.

Fixed a bug that sometime prevented the player from entering the boss area after defeating Morgott, the Omen King.

Fixed a bug that prevented "Edgar the Revenger" and "Festering Fingerprint Vyke" from invading after defeating all the bosses in Liurnia of the Lake.

The item Tonic of Forgetfulness can now be obtained at the Volcano Manor if the player wasn’t able to obtain it due to quest progression.

Fixed a bug that caused the reduction of runes due to NPC "Gostoc" when player died in "Stormveil Castle" to occur at an unintended timing.

Added a protective barrier to Millicent after helping her at Miquella’s Haligtree so she cannot be unintentionally killed.

Fixed a bug that sometime prevented the player from obtaining the reward after defeating the Dung Eater.

Fixed a bug that sometime prevented the player from progress Diallos’ questline.

Fixed a bug that sometime prevented player from duplicating remembrance at the Walking Mausoleum.

Fixed a bug that prevented player from inputting consecutive attacks when dual wielding thrusting sword.

Fixed a bug that causes scythe to lose blood loss effect if poison affinity is applied to the weapon.

Fixed a bug where the damage of the Iron Greatsword was lower than expected when an affinity is applied.

Fixed a bug that caused FP consumption to increase when the player cast Night Comet with charge.

Fixed a bug that causes he default key setting on keyboard for weapon skill (Left Ctrl) to not be set (on PC only).

Fixed a bug in the Steam version where the history of players who played multiplayer was not displayed correctly under certain circumstances.

Increased online multiplayer stability.

Fixed a bug that caused incorrect sounds to be played under certain circumstances.

Fixed a bug that caused some places on the map to have incorrect visual and hitbox.

Fixed a bug that causes some enemies to have incorrect visual and behavior.

Fixed a bug that causes some armor to have incorrect stats.

Text fix.

Other performance improvements and bug fixes.

 

 

 

"performance improvements"

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43 minutes ago, John0 said:

 

I think this is because of the spirit ashes though right? I love that they're in the game and it's a really interesting development, but it does allow you to just power through bosses without really having to learn them or their movesets or anything. Some of the late-game bosses second phase movesets are really tough, VERY fast and punishing.

 

Take Maliketh for example. As soon as you hit phase 2 he's doing crazy fast huge swipes all over the place, a lot of which are not fully blockable and have subtly different timings and delays. And if you do get hit your max HP gets sapped. He can also fire projectiles which also have different timings depending on small differences. I think he has three different "slam" type moves with varying degrees/types of AOE that I never even really got the hang of spotting the tells for. And this is a boss that I don't even really think anyone talks about!

 

I am on board with the whole "balance doesn't always equal fun" thing, but it definitely felt like it was too easy with ashes, but too hard without by the end-game, for me.

 

Genuinely didn't find Maliketh that hard and I did him without summoning my ashes or a human player. All of the late game bosses up to the Elden Beast have been fairly doable. I've parked it at Elden Beast so I can mop up loose ends before going into NG+ so I've not had a proper go it him yet.

 

What has really helped me is parrying and Rotten Breath. If I'm outnumbered by multiple bosses then I will definitely bring the Mimic out, otherwise I'm trying to solo the bosses. For Fire Giant I did use the NPC summon and the Mimic, the trade-off for that was being unable to use Torrent. I did use the mimic for the Gargoyles as well.

 

I've died way more to those fucking archers in Ordina than any boss.

 

Not trying to flex because I am properly shit at FROM games. It's taken me over 200 hours to get this far.

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17 minutes ago, Uncle Nasty said:

 

Genuinely didn't find Maliketh that hard and I did him without summoning my ashes or a human player. All of the late game bosses up to the Elden Beast have been fairly doable. I've parked it at Elden Beast so I can mop up loose ends before going into NG+ so I've not had a proper go it him yet.

 

What has really helped me is parrying and Rotten Breath. If I'm outnumbered by multiple bosses then I will definitely bring the Mimic out, otherwise I'm trying to solo the bosses. For Fire Giant I did use the NPC summon and the Mimic, the trade-off for that was being unable to use Torrent. I did use the mimic for the Gargoyles as well.

 

I've died way more to those fucking archers in Ordina than any boss.

 

Not trying to flex because I am properly shit at FROM games. It's taken me over 200 hours to get this far.

 

Interesting! I found Maliketh really rough.. more so than Elden Beast to be honest! EB gives you a bit of a chance to recover if you make a mistake - but Maliketh one mistake could lead to death pretty easily. I guess these things are build/player dependent somewhat, but maybe no one else finds him that hard, and that's why I never really see him mentioned :). Just the pace and chaos of that second phase I thought was really something. Often when I first started tackling phase 2 I'd die without really knowing what happened.

 

I also clocked in at over 200 hours but I really did grind bosses towards the end (and throughout to be honest) and that does add up.

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47 minutes ago, Kevvy Metal said:

 

End at the capital? God no! That's like saying your favourite album should have 3 less songs because you... don't actually like the album. 

Have you tried just playing a different game?


I’m 96 hours into it and really enjoyed most of it… I just think it’s dragging a bit now. I’m sure I’ll get over this hump and find a cool area to enjoy.

 

So far though, Limgrave remains the best area and Stormveil the best ‘dungeon’ 

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3 minutes ago, Davros sock drawer said:

I’m gathering the items I’ve missed now following a guide and it’s crazy how much stuff I’d missed (talismans, tears etc). And I’ve got 240 hours on the clock. 

 

Yeah, same here, including some blatantly obvious high level smithing stones that I'd somehow just walked past, multiple times.

 

Got the Night's Cavalry gear yesterday.

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24 minutes ago, Uncle Nasty said:

 

Yeah, same here, including some blatantly obvious high level smithing stones that I'd somehow just walked past, multiple times.

 

Got the Night's Cavalry gear yesterday.


Not got that yet!

 

I’ve even missed quite a few sites of Grace. Mausoleum Compound was one.

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42 minutes ago, Davros sock drawer said:

I’m gathering the items I’ve missed now following a guide and it’s crazy how much stuff I’d missed (talismans, tears etc). And I’ve got 240 hours on the clock. 

I'm trying my best to not use any guides, I did have a quick look at the wiki to get an idea for how many talismans I'm missing - there's a bunch! 

 

I finished Haligtree yesterday, what a stupid great area that was.  Melania wasn't too bad, though I dread the idea of fighting her without my mimic!!  Also felt a bit sad clearing out the last bit of the stage, I was just murdering dudes who just seemed to be paying their respects to gravestones.  What's the dealio?! 

 

I've been revisiting things and trying to mop stuff up, finally beat Tiche and some other bits I'd forgotten to 'go back' to like the guy who teaches you beast incantations and the warp from weeping peninsual that takes you to the captial (how do you activate the lift there?! Actually, I STILL don't know how you activate the lift at the very bottom of Stormveil (isn't there a crucible knight there somewhere?  Never found him).  And I've got no idea where the dragon from Farum Azula has gone, he's gotta be there somewhere!! 

 

And what about the dragon you fight at Ranni's Rise / Three Sisters - does it show up again somewhere?  And the one in Altus, though I don't pay attention to the names so may have already done it (or is it the same one that appears in Farum Azula?). 

 

Is there a way to get into the coliseum at the top/back of the capital?  Ditto the huge jar place in Caelid?  Argh!  I kinda want someone to tell me, but I also don't. 

 

Other than those handful of things though, I think I'm almost there. I've taken on the frenzied flame so have no idea how that's gonna pan out for my ending! 

 

Almost there.  I don't want to finish.  

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Haven't they previously left certain information off the patch notes, specifically the adjustment of bosses? I think Redahn's nerf was adverstised, but not his re-buff. I wonder if anything has been tampered with. :ph34r:

 

Yeah, I hate the way the camera gets butted around by the scenery, especially in the Roundtable Hold in those tight corridors from the main table area. Hopefully that'll be gone now.

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@robdood re Dragons, any that fly away during a fight are available to fight elsewhere later on so keep looking, though the one you mentioned at Ranni's if you completed her quest you should have fought it already in the final moments of that quest.

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Quote

Also felt a bit sad clearing out the last bit of the stage, I was just murdering dudes who just seemed to be paying their respects to gravestones.  What's the dealio?! 

 

there's quite a bit of that in the game. I feel kinda bad killing people who are just sitting about, the big native american (lol) dudes in particular. It feels like you are just beating on dudes who's society has already been put to the sword. Not the singing bats though, those guys are ASSHOLES and should just sit singing instead of attacking me with poison and then flapping away.

 

 

Quote

warp from weeping peninsual that takes you to the captial (how do you activate the lift there

 

you need to do it from the bottom of the lift. you get to it from the inside of the 'real' roundtable hold building but if the capital is all ashy you won't be able to get there now.

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10 minutes ago, robdood said:

Actually, I STILL don't know how you activate the lift at the very bottom of Stormveil (isn't there a crucible knight there somewhere?  Never found him). 

 

Spoiled in case you really don't want even a hint:

Spoiler

Start at the tower grace, go outside and look around for other routes, apart from the one that you would normally take to get down to the church.

 

If you actually want to know...

Spoiler

No, really.

 

Spoiler

Head in the direction of the birds, taking out the first three then look left. There should be some steps leading to an overlook of some description. You can drop down from there, and if you keep on exploring you'll find the knight and the lift back up. At this stage, I imagine you might just one-shot him.

 

 

 

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2 minutes ago, Girth Certificate said:

 

there's quite a bit of that in the game. I feel kinda bad killing people who are just sitting about, the big native american (lol) dudes in particular. It feels like you are just beating on dudes who have already been put to the sword. Not the singing bats though, those guys are ASSHOLES and should just sit singing instead of attacking me with poison and then flapping away.

 

 

 

you need to do it from the bottom of the lift. you get to it from the inside of the 'real' roundtable hold building but if the capital is all ashy you won't be able to get there now.

 

Not true. You can still get there from the 

Spoiler

Ashen capital

 

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1 hour ago, robdood said:

Is there a way to get into the coliseum at the top/back of the capital?  Ditto the huge jar place in Caelid?

 

Yes to huge jar. No to coliseum (that I know of, anyway - there's a similar one in Limgrave that seems inaccessible; I get the impression they were going to be used, or might be used in the future, as a PvP arena of some sort).

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3 hours ago, Kryptonian said:

 

@NexivRed - I think you mentioned this as something you wanted?

 

I'm not sure what this new option does tbh. I assumed it would stop clicking R3 from re-centring the camera, but it doesn't do that.

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Got the platinum yesterday, lvl 150 and about 150 hours on the clock

 

phew, what a scorcher!  Really enjoyed it.  I definitely see the criticism that there’s too much of it, and I felt it dragged a little to the conclusion.  Equally, it feels a bit churlish to say there’s too much content.   Despite my getting the platinum there’s loads I missed, and such a lot of replayability available from different builds

 

My final ten hours were spent equipped with max Rivers of Blood + Milenia swords, plus Mimic or jolly co-operation, and pretty much breezed through end-game content.  Tried a few solo but naah, life’s too short.  Hats off to anyone with the skills (and perseverance) to learn the bosses that can near-instakill you :) 

 

thanks to everyone in the thread for sharing thoughts and experiences, it has been a fab supplement so I can enjoy the game even when not playing it!! 💕

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