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Paulando
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Having a bit of a look it basically changes the smooth locomotion from head or hands following to follow your hips instead. The video really isn’t great at actually telling you that, I had to watch some reviews to find out. 
 

Doesn’t appear to support quest native games though, only ‘steam VR supported’ headsets. It looks like there is a free app that gives the same functionality using your phone though, so might give that a try for PC VR

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19 minutes ago, SneakyNinja said:

 

I might do if that video said anything about how you use it and what it does.

 

 

:D Yes I agree it doesn't do a good job of explaining how you use it.  Like @iwan_canobi said there is a free phone app you can try it out with. Bit disappointing it doesn't work in Quest native games as I'd love to try this with RE4 VR

 

EDIT: Boo, no IOS version of the phone app

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I assumed Blade & Sorcery: Nomad was a port of the PCVR version.  Seems they are keeping them separate and developing the PC VR without graphical restrictions which is good to hear.


https://warpfrog.com/nomad/

 

Quote

IS THIS A SEPARATE GAME?

Yes! It is very important that we get this message across: Blade & Sorcery: Nomad is a separate standalone title from the PCVR version.

This means a person without a powerful PC can play a version of Blade & Sorcery that is optimized directly for their headset, to ensure they have a nice time with performance and so forth. But because Nomad is optimized for the Quest 2, some things are different from the PCVR game, for example, graphics.

The reason for splitting the titles like this, rather than just making it all the same game, is we did not want to reduce the PCVR game’s quality in order to force Blade & Sorcery to work on the Quest 2.
Similarly, we wanted to distinguish they are separate titles so that we can reserve the right to steam ahead with PCVR development without restriction. If they were the same title, then the PCVR version would be limited in scope by the Quest 2 capabilities, and we didn’t want that. Instead, we prefer to make exactly the PCVR game we want to, and then optimize things for Nomad and/or omit anything that is not yet possible for the Quest 2 tech-wise.

For this reason you should know that Nomad may not have everything that the PCVR game has nor will have in the future; if there is a technical limitation for adding it to the Quest 2, then there is nothing that can be done. However, the team is working crazy hard and smart to get Nomad as close to the PCVR version as humanly possible. Currently Nomad has just about everything the PCVR game has.


WHAT FEATURES DOES NOMAD HAVE?

At launch, Nomad will have almost all of the features and content of the PCVR game version “U10 Dungeons Update.” That means you can play Dungeons on this Quest 2 version. Crazy!


All weapons, spells and sandbox arenas from PCVR U10 are included, with the exception of the Citadel map. We are working on optimizing this map!



WHAT ARE THE DIFFERENCES BETWEEN NOMAD AND B&S PCVR?


Nomad graphics are optimized for the Quest 2, so obviously not as detailed as PCVR. The balance was making it look as good as possible before performance became an issue. The team did an insanely good job on optimization and I think it is one of the best looking Quest 2 games out there.

As mentioned, the Citadel map is missing for now.

There is a lower limit to the max number of enemies you can have on screen compared to PCVR.

Some of the most performance-heavy PCVR Dungeon rooms are omitted.

NPC wounds and blood on weapons are still experimental, and have been disabled by default as it causes a bit of lag on hit (you can enable the option at your own peril). We hope to be able to fix that and make it default at some point however.

 

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How have people here got on with Airlink?

 

Giving it a whirl with The Lab (thanks for that tip). At first real disappointed it was a bit of a mess as everything pixellated every time I turned my head. Switching from the default dynamic bitrate option to a fixed one and whacking the slider to highest setting seems to have fixed it. But not sure that's optimal. WHat settings have posters found best for it.

 

 

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4 minutes ago, Harsin said:

How have people here got on with Airlink?

 

Giving it a whirl with The Lab (thanks for that tip). At first real disappointed it was a bit of a mess as everything pixellated every time I turned my head. Switching from the default dynamic bitrate option to a fixed one and whacking the slider to highest setting seems to have fixed it. But not sure that's optimal. WHat settings have posters found best for it.

 

 


I tried it briefly the other day for Lone Echo and was disappointed with it, it just made the experience feel a bit janky. I didn’t play around with any settings though so nice to hear that it helps. 

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Massive difference. It went from unplayable to quite impressive by changing one option. Although the Quest controllers seem a bit unrelaible in The Lab, some of the minigames there were fine, others I couldn't even turn around or grab the thingie to return back to the hub. Hopefully that's a specific software issue. Want to iron out as many kinks as I can before spending any money on Alyx.

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I'm guessing since FB bankrolled this it probably won't appear on other platforms. I've tried to find out if you could run the app from an iPod touch/Ipad with the correct ios as I don't have a phone but can't seem to find an answer - anyone?

 

Edit - seems you can. Hmm, tempting.

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1 hour ago, Harsin said:

How have people here got on with Airlink?

 

Giving it a whirl with The Lab (thanks for that tip). At first real disappointed it was a bit of a mess as everything pixellated every time I turned my head. Switching from the default dynamic bitrate option to a fixed one and whacking the slider to highest setting seems to have fixed it. But not sure that's optimal. WHat settings have posters found best for it.

 

 


So far I prefer using Virtual Desktop.  I tried Airlink the other day and it performed badly for me but to be fair I didn’t really give it much of a chance and I’m sure if I played around with the settings it’ll probably be fine.  

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On 25/10/2021 at 15:54, Harsin said:

 

It's really surprisingly great for a licensed game. It's kind of like playing a VR version of The Last of Us.

 

spacer.png

 

Alyx is really, really influenced by TLOU. You know the bit in TLOU where you're stuck in a basement with a bloater trying to turn on the generator? It's basically that, over and over and over again. It's much more of a horror game that Half Life or Half Life 2. I hope it comes to PSVR2 so more people can play it.
 

On 29/10/2021 at 18:01, Harsin said:

How did peeps here play Resi, sitting or standing? Standing is more immersive, but don't think my poor old knees can take standing for ages.

 

Standing, immersive, laser sight off. Go into the shooting gallery and try all the guns for a bit first to make sure you're happy with it. It feels really, really good.

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This is a PC VR title so needs a PC you can Airlink, link cable to Virtual Desktop to.  Apparently all of the cockpit buttons are interactive so, this may appeal to those that had the Steel Battalion controller years back (I still have mine)

 

WHAT IS IRON REBELLION?
Iron Rebellion is all about the immersive experience of being a mech pilot. We want players to feel truly locked and loaded inside a mechanical titan and give them all of the buttons, levers, and ammunition they need to dominate the battlefield.

CURRENT FEATURES
Immersive Virtual game controls

 

https://store.steampowered.com/app/1192900/IRON_REBELLION/

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On 09/11/2021 at 09:58, Moz said:

 

I had to unsubscribe from this guy because he kept putting random bible quotes in his videos :D

 

I unsubbed because his content is terrible and every single VR game he plays is the best thing ever. 

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35 minutes ago, Fletch said:

I played the demo of Sports Remix and it was actually a lot of fun, the tennis game is basically what me and my mates played back in the day using anything as balls. 

 

Do you mean Sports Scramble, or is this a new game that I can't find any info about?

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34 minutes ago, Eighthours said:

 

I played the demo too, back in the day. It was fun but I wasn't sure about buying it full price. Does anyone on here have the full game?

 

I guess it's one of those that would be much better in multiplayer but that doesn't lend itself so well to VR. 

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My one issue with the Quest has always been the limited FOV, and feeling like having binoculars on. After reading about the new HP Reverb update that increases the FOV by putting your eyes closer to the lenses I wondered if that would work with the quest, turns out it does!
 

I took off the facial interface and tried it, and the FOV is substantially better, it gives a more rectangular FOV but it immediately was more immersive. Obviously you can’t use it with no facial interface but I did some Googling and it looks like the VR Cover facial interface with one of their slim pads gives the same effect! So I’ve ordered a kit, I’ll report back once I’ve tried it but I’m excited to get a more immersive experience!

 

 

 

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On 11/11/2021 at 14:07, Eighthours said:

 

I played the demo too, back in the day. It was fun but I wasn't sure about buying it full price. Does anyone on here have the full game?

 

I refunded it a lot time ago after I couldn't connect with the ball in baseball. It just felt wrong.

 

I've been hearing good things about All-in-One Sports though. And Loco Dojo has been referred to a lot as Mario Party for VR multi.

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Still thinking of picking up one of these in the future, I really wanted it for boxvr/fitxr which I have on the PSVR. But turns out recently on the quest it’s become a subscription service, even for those that previously bought it.

 

So is there anything similar fitness wise on quest that doesn’t have a subscription that’s worth looking at?

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