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Loik V credern's Unique Character Design Thread

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Are these character designs for something, or just random generated shapes that suggest a character ?

I like them, but to me they just look at the moment like playing around with ideas and never moving beyond the barest concept stage. 

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58 minutes ago, Sidewaysbob said:

Are these character designs for something, or just random generated shapes that suggest a character ?

I like them, but to me they just look at the moment like playing around with ideas and never moving beyond the barest concept stage. 

 

I've not finished putting the rest up yet, but the purpose with the different colours and overlays is just to find a style that fits every design. I don't think i can, they start black lines on white and that's how they're best viewed. You can prefer any version as long as you get used to that style. Black on white only seems bland and empty when you're shown the colour. But then it loses the clarity, simplicity and purity.

 

i don't get 'random generated shapes', the finished designs are drawn with a mouse and redrawn over and over, couldn't be any less random. Then i want to accept them as that and tinker with versions. 

 

If anyone does logo and typeface design, they begin and end with black and white. Pure design is black and white. It is shape, it's playing with negative space, condensing. If i colour the designs in it bloats them up and takes away that spiky sharpness where it's a static design but all the shapes suggest movement, like it's transforming. I can use colour but I'll need to use it while building them up rather than attach it after. 

 

The purpose of this type of character design is to find new ways to draw eyes, mouths, arms, legs, bodies. Be fresh. If i decide on a collection of 50+ and each one needs to be distinctive it pushes each one to being its own thing. The whole purpose was born out of reacting to the type of generic plush toy designs around. I still want cute, adorable, small, pop art. But it must stretch further, be more alien, malevolent, melancholic. 

 

These are completely different to anything else being made in terms of how shape is used and tone. The originality of the design is really high at this point, they're the stuff I'm most proud of because of the effort and time involved, the method of improving requires understanding why something looks naff and weak, cos only by identifying can it be improved. Referring to previous designs can't work if each is its own thing.

 

They should impact like addictive songs with a hook, where the viewer just instantly responds to the refined result. They're still conservative, not oblique or obtuse at all. The response from people should always be one that knows what the norm for this kind of small abstract flat character design is, and how mine are coming from a completely different place. It kills me this understanding doesn't seem to exist. 

 

Not bothered about animation or stories. I want fresh timeless designs where the individual shapes are secondary to the overall design, each line and shape reinforcing the next in perfect unison, so it's this strong tight impenetrable thing i can't find a way to add to without ruining the flow and balance, so it's economical and there's nothing superfluous. So the justification for anything becomes; it didn't work before adding this, it needs black, or needs curves, it was too dry. 

 

No tricks, no gradients, no textures. Just black on white, so i can use dots to add detail but that's it. That they're symmetrical is a part of the reinforcing of the shapes. It's easy to just draw anything that looks neat on one side but then copy and flip it and it doesn't work overall. 

 

I've nearly finished another collection, 15 to do. 

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