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PlayStation 5 - Next gen is here!


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Honestly, from a technical point of view the difference visually will still be there for many titles. Even things like loading times for GT7, or higher vehicle counts can still be PlayStation 5 features, with dumbed down versions for the PS4.

 

Take a look at God Of War 2018 as the perfect example of how incredible titles can look on the PS5 pushing 4K 60. 
 

Add some extra layers of fidelity that can be adjusted for either generation (AO, RT on/off, Fog, Number of Particle Effects and so on) and it will still be a night and day experience. 
 

Honestly, most features at this point will be just that, sliders per platform. 
 

Game design will have to evolve significantly in order to truly max out the CPU, and unless people were expecting 100s of intelligent enemy AI onscreen in God Of War, this really won’t change how the 2nd will play in comparison to the first.

 

As for GPU, I refer back to my previous comment about 4K 60 on 2018. Breathtaking beast it is.

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Just peering in, but as someone who is not planning to move away from PS4 for some time (who wants that console in their living space, really?) this is great news.

 

For those that are seriously (not jokingly) annoyed by this, I have to ask, in what distinct way do you honestly feel these titles will be held back by this approach?

 

Thinking back to last gen, Destiny 2 wasn't a big step up from Destiny 1. Neither was Death Stranding from MGS5.

 

Surely this is somewhat good news, as these titles will almost certainly be 4k60 with plenty of additional gloss and maybe some of Rays tracing. I don't think there is anything so fundamental different that requires a break from the previous generation, provided the devs are willing to make the appropriate compromises to the last gen versions.

 

 

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I was hoping to see more advanced physics and AI in GT7 (and other games, but especially GT7) - the slow CPU in the PS4 really holds this back. 
 

Microsoft are making noises about advanced physics in Forza, and their title is next gen exclusive..

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9 minutes ago, MW_Jimmy said:

Thinking back to last gen, Destiny 2 wasn't a big step up from Destiny 1. Neither was Death Stranding from MGS5.

 

They cut off the last-gen consoles from Destiny 1 updates after a couple of years because they couldn’t support the planned expansions.

 

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8 minutes ago, MW_Jimmy said:

Just peering in, but as someone who is not planning to move away from PS4 for some time (who wants that console in their living space, really?) this is great news.

 

For those that are seriously (not jokingly) annoyed by this, I have to ask, in what distinct way do you honestly feel these titles will be held back by this approach?

 

Thinking back to last gen, Destiny 2 wasn't a big step up from Destiny 1. Neither was Death Stranding from MGS5.

 

Surely this is somewhat good news, as these titles will almost certainly be 4k60 with plenty of additional gloss and maybe some RTX. i don't think there is anything so fundamental different that requires a break from the previous generation, provided the devs are willing to make the appropriate compromises to the last gen versions.

 

 

 

The new generation have much, much more powerful CPUs than the last and SSDs built in. Both of these things have a lot of potential for things that just can't be done on last gen. It's difficult to give concrete examples of what these features might be, because we don't know exactly what the devs would want to do if they weren't restricted by them.

 

Guerilla were quoted as saying they couldn't do flight in H:ZD because of streaming issues and the speed of travel through the world. And now we have a cross gen game with no flight as the sequel (that holographic glider doesn't count).

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18 minutes ago, AlexM said:

I was hoping to see more advanced physics and AI in GT7 (and other games, but especially GT7) - the slow CPU in the PS4 really holds this back. 
 

Microsoft are making noises about advanced physics in Forza, and their title is next gen exclusive..

Sure - I can see this, given the USP of Gran Turismo (and Forza) is cutting edge realism. Will be interesting to actually see if the two titles are a generation apart or not in this regard.

 

@Alex W. I get the feeling Destiny's cut-off were not hardware limitations but a desire to move the player base to next gen, the ballooning file sizes and maintenance of a service game. Bungie admitted Destiny was a technical mess to update.

 

@HarryBizzle I think if they wanted flight in Horizon West, it would be a PS5 exclusive, like Rachet. Sounds like this is a theoretical possibility and not something that was part of the game design.

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1 minute ago, Bojangle said:

I still stand by that Demon’s Souls will be on PC by the end of 2022. :blah:

It's not a completely out there statement given Sony seem to be warming up to PC ports. Certainly more likely than GT7 appearing in 2021 ever was. :lol: 

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3 hours ago, MW_Jimmy said:

Just peering in, but as someone who is not planning to move away from PS4 for some time (who wants that console in their living space, really?) this is great news.

 

For those that are seriously (not jokingly) annoyed by this, I have to ask, in what distinct way do you honestly feel these titles will be held back by this approach?

Well I'm not sure exactly as to the answer, but it sure was a big stick to beat MS with at launch.

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I can't say I'm that concerned about cross-gen “compromising” the new GoW. I mean, did you see that Horizon footage the other day? Ultimately both games were in development for years when the PS5 only existed on paper, so I doubt either would be making particularly novel use of the new hardware to begin with. If anything it's surprising that we're seeing a game like Ratchet so early in the generation.

 

That isn't to say they won't make meaningful use of the new hardware, of course; maybe we'll see some use of ray-tracing, 60fps modes, good DualSense implementation, etc. There's a lot of scope for experiential differences between playing on PS4 and PS5, but at the moment we're just seeing 'quick wins' – such as significantly better fidelity or dramatically reduced loading – and it'll take a bit of time for developers to figure how game design can look different given the new baseline.

 

If we hadn't been hit with a pandemic I imagine Forbidden West would be out and GoW may indeed have made this year. They're early PS5 titles, all things considered.

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17 minutes ago, Gorf King said:

 

I don't even know why you're bothering to post considered opinion in here, since your rebuttals are essentially to meme posters and a guy who buys multiple PS5s only to complain that there's nothing to play on them apart from things that cost too much money unlike the cost of the console he bought twice which he hates twice and actually has new games but they're not on game pass why did I buy this several times again.

 

I mean, lol every other forum, they really are full of fanboys ain't they? Yet the credibility of critical opinion on this forum = 0. It seems that however much the unconvincingly polite tendentious fanboyism increases, poor disguise aside it somehow becomes even less convincingly based on fact or even genuine belief.

 

Seriously guys, just give it up. Forum's done. Go and watch some shit on Netlfix, it'll fill the same empty void.

 

PS Destiny's getting crossplay soon, so since that's the best videogame ever and yes I'll provide objective proof  I guess we'll see how that pans out in terms of true mettle of these milquetoasts. I for one will be welcoming newcomers to Atheon and not having to explain how the game being available on both gens or the choice between PS5 and X-Series doesn't really affect their ability to SPOT WHEN THEY'RE ABOUT TO BE DETAINED, THE CUNTS!

 

Sorry about that. Just a bit of PTSD creeping in. But yeah, do yourself a favour and stop posting shit please. You all know who you are. Thanks.

 

I'd suggest giving Returnal another go, if that doesn't work out, give it another go, and so on. Never give up. It is the best game.

 

Spoiler

You can cancel detainment in VoG, btw

 

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Used the disk drive for the first time yesterday. So noisy, was quite a shocker.

Still worth it though as I was installing LOU pt2 which I'd bought for £10. Never had a PS4 so figured there was a whole treasure trove of goodies to be had for a bargain.

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You want a shocker stick a UHD disc in the Series X. It's loud. 

 

Whose the fanboy now hmm. 

 

Not a fanboy love games, always loved games irrespective of the machine that plays them. Except the C64 cos I'm Speccy till I die 😉

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26 minutes ago, Totoro said:

Used the disk drive for the first time yesterday. So noisy, was quite a shocker.

Still worth it though as I was installing LOU pt2 which I'd bought for £10. Never had a PS4 so figured there was a whole treasure trove of goodies to be had for a bargain.


Should be fine once it’s done installing. It IS loud when it’s actively spinning the disc though. Thankfully they improved the disc check with the last OS update.

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5 hours ago, Bojangle said:


Should be fine once it’s done installing. It IS loud when it’s actively spinning the disc though. Thankfully they improved the disc check with the last OS update.

 

Phew, you are correct! Quiet as a mouse again.

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GT7 becoming, or being confirmed as, a cross generation game is a bit of a surprise to me. A simulation seems the sort of game that would benefit from the massively better CPUs in these consoles so it being PS5 exclusive seemed entirely sensible to me. 

 

It and God of War being available on PS4 as well isn't making me regret spending money on a PS5 that is sitting at home waiting for me right now if this tracking number is to be believed. 

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If the GT7 decision is a u-turn, and not something that was planned all along but they just kept quiet on, I'd take even that 2022 date with a huge handful of salt. At the pace they develop those titles, having to suddenly add PS4 to the development pipeline will not be a 6-12 month task.

 

If either GoW or GT7 hit both PS4 and PS5 in 2022, it was a decision made a long time ago - it's not something you change and then spit out in 12 months (especially if you need those new versions to be up to snuff because you are producing them to address the biggest market).

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On 02/06/2021 at 15:54, Alex W. said:

Actually, lingering on that last added parenthetical, it may well be that getting your TV to do it will be better than many developers’ implementations of tone mapping…

 

Edit - Also sorry if that was explaining something you already know, I tend to go back to first principles when something’s this complicated to make sure I’m making sense, and hopefully it makes it more obvious if I’ve missed something obvious. (Not just to you but to anyone else in this thread.) I guess the short answer is “yes, but the game should be doing that”.

 

I basically didn't know anything about how HDR was implemented in TVs Vs games machines, so your explanation was very handy and easy to understand - thank you.

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33 minutes ago, rgraves said:

If the GT7 decision is a u-turn, and not something that was planned all along but they just kept quiet on, I'd take even that 2022 date with a huge handful of salt. At the pace they develop those titles, having to suddenly add PS4 to the development pipeline will not be a 6-12 month task.

 

If either GoW or GT7 hit both PS4 and PS5 in 2022, it was a decision made a long time ago - it's not something you change and then spit out in 12 months (especially if you need those new versions to be up to snuff because you are producing them to address the biggest market).


I don’t really see the point of delaying those games to do a PS4 port, why wouldn’t they proceed with the PS5 release and port to PS4 later? I expect GT7 is built off the back of the GT Sport engine in some manner which should help you’d think.

 

I know less than nothing about game development but wouldn’t a lot of the work be handled by libraries or at least not be as much of a headache as porting a PS4 game back to PS3. I assume they’ve done something similar with Miles, Sackboy, HZD2 etc. and therefore have some tools but perhaps that is going PS4 to PS5 rather than the other way.

 

 

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I feel like this discussion has been done a million times, especially back when the Series S and X was revealed. Devs have been building for multiple specs on PC for years now, it’s nothing new. In general if they’re building for PS5/Series X then it’s “just” a case of scaling down to hit that performance target on the lower spec machines. Obviously if a game is designed using something that doesn’t exist on PS4 (the SSD) then it’s a more involved step to take with numerous design as well as technical choices to make. I imagine the reason something like Ratchet is a proper exclusive is because without the SSD the portals just aren’t the same.

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