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PlayStation 5 - Next gen is expensive


Eighthours

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I think the issues around isntalling updates and even the data transfer over your own network are being affected by PSN being down or seriously struggling, so I'd hold fire on trying to do things like downloading huge updates or data transfers. I noticed that my updates were not being installed at the point of installation because of not being able to contact the server. I haven't tried going offline yet, will see how that works.

 

Astro's is fantastic!

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3 minutes ago, unleashedmaniac said:

I'd seen some videos saying that the PS5 was running silent. Mine seems to have a constant buzz when on or in rest mode.

 

Looking online, appears to be possibly coil whine. Just wondering if I'm the only one? :facepalm:

 

Yeah mine is making some noise but nothing compared to my jet engined Pro

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LG C9 here and... you definitely need to give the settings a whirl with the PS5. Dead Cells was running unbelievably choppy, and apparently choice of HDMI port and all sorts of stuff can make things look, not exactly impressive.

 

Resetera has a guide here: https://www.resetera.com/threads/lg-2017-2020-oleds-suggested-settings-for-xbox-one-series-x-s-ps4-ps5-and-webos-sdr-hdr-dv.73304/

 

Going to dive in after work. But man, dat controller when its innards go to town...! :D

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16 minutes ago, unleashedmaniac said:

I'd seen some videos saying that the PS5 was running silent. Mine seems to have a constant buzz when on or in rest mode.

 

Looking online, appears to be possibly coil whine. Just wondering if I'm the only one? :facepalm:

 

Mine has coil whine too, seems really common. Does it get louder when playing a game?

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13 minutes ago, unleashedmaniac said:

 

Yeah seems to kick in more when a game is being played.

 

I think I was just wanting reassurance that I didn't have a dud!

 

It shouldn't affect the lifespan, I'm just going to live with it. I think they probably all have it to a degree (sensitivity to it differs between people as well).

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3 minutes ago, The Mighty Ash said:

 

It shouldn't affect the lifespan, I'm just going to live with it. I think they probably all have it to a degree (sensitivity to it differs between people as well).

 

Yeah, I don't think my mild OCD helps with it! So much quieter than my PS4 though, so I can actually crack on with playing some games. My PS4 hardly got any use due to the fan noise, even with headphones on!

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Played a few levels of Astrobot. The game itself is a cute little platform romp. Lots of PS nostalgia, big, bright, colourful and fun. But all the hype has been about how it shows off the controller and I'm a bit more mixed on this.

 

The haptics are good but they feel like HD Rumble+ to me. Can't help but wonder if some of the people raving about it have forgotten what HD Rumble was actually capable of. I couldn't blame them because hardly any devs use it anymore but this just feels like a bit more of an advanced version of that. It's best in class for what it is but it's not really anything I feel like I haven't felt before.

 

The adaptive triggers I'm not sure if I like. Here's the crux of it - do I really want to feel like I'm fighting the triggers, or rather having to exert undue force on them, constantly during a game? I'm really not sure I do. Surely you want any trigger or button press to just feel simple and easy and instinctive? For the controller just to get out of your way? The adaptive triggers run counter to this. You use the jetpack with the triggers in AstroBot, for example, but to keep the jetpack going it almost feels fatiguing, because to simulate the feel of the jetpack thrusters you have to exert more force on the triggers than you would a standard controller.

 

In very small doses, used well, I can see the appeal but over extended periods of play I can see people's fingers becoming fatigued if the game uses the adaptive triggers a lot. In fact, I have already dropped the intensity of them down to medium in the system settings.

 

So yeah, bit mixed given this was the big showcase game for the controller. It's neat and it's best in class at what it is but this whole thing about the controller being revolutionary...I don't see it. Or, more accurately, I don't feel it. And I can see the triggers in particular being tiring. I did wonder, when everyone was going on about what a revolution they were, whether the controller would sway whether I bought games on the Xbox or PS. I feel like I can say confidentially at this point that they won't but that they will be a reasonable novelty in the games that use the hardware well and don't overdo it.

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7 minutes ago, Majora said:

Played a few levels of Astrobot. The game itself is a cute little platform romp. Lots of PS nostalgia, big, bright, colourful and fun. But all the hype has been about how it shows off the controller and I'm a bit more mixed on this.

 

The haptics are good but they feel like HD Rumble+ to me. Can't help but wonder if some of the people raving about it have forgotten what HD Rumble was actually capable of. I couldn't blame them because hardly any devs use it anymore but this just feels like a bit more of an advanced version of that. It's best in class for what it is but it's not really anything I feel like I haven't felt before.

 

The adaptive triggers I'm not sure if I like. Here's the crux of it - do I really want to feel like I'm fighting the triggers, or rather having to exert undue force on them, constantly during a game? I'm really not sure I do. Surely you want any trigger or button press to just feel simple and easy and instinctive? For the controller just to get out of your way? The adaptive triggers run counter to this. You use the jetpack with the triggers in AstroBot, for example, but to keep the jetpack going it almost feels fatiguing, because to simulate the feel of the jetpack thrusters you have to exert more force on the triggers than you would a standard controller.

 

In very small doses, used well, I can see the appeal but over extended periods of play I can see people's fingers becoming fatigued if the game uses the adaptive triggers a lot. In fact, I have already dropped the intensity of them down to medium in the system settings.

 

So yeah, bit mixed given this was the big showcase game for the controller. It's neat and it's best in class at what it is but this whole thing about the controller being revolutionary...I don't see it. Or, more accurately, I don't feel it. And I can see the triggers in particular being tiring. I did wonder, when everyone was going on about what a revolution they were, whether the controller would sway whether I bought games on the Xbox or PS. I feel like I can say confidentially at this point that they won't but that they will be a reasonable novelty in the games that use the hardware well and don't overdo it.

 

Great feedback. Interesting to get another viewpoint on the controller.

 

In the end the features are built into the controller I guess so its another option devs can use to offer another level of immersion if people want it which I guess can be disabled for those that don't. 

 

Think my Steam controller has harptic feedback on the pads - which was interesting to start with then got fed up with it. Felt like a gimmick - as was the rumble in the triggers of the Xbox One controllers.

 

Where I think the DualSense will come into its own a bit is with the next iteration PSVR. Interesting to see what Sony do with all this.

 

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