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PlayStation 5 - Next gen is expensive


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39 minutes ago, gooner4life said:

No if a game is limited at 30fps then it's not going to remove that and make it 60fps, if it had any variation from 30fps then it will make it a solid 30, but it can't go above that, and that's the same on Series X, unless the devs go back and patch it, sadly Driveclub will never get that option.

 

 

Or Microsoft tweak it in their emulator - no original developer effort required, though I think we'd all expect that it's going to end up limited to very few games.

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Kinda wish I'd gone for the digital version now, my main reason for getting the disc version was banking on it playing 4k UHDs in Dolby Vision. But the PS5 flat-out doesn't do Dolby Vision, nor Dolby Atmos.

 

Going to have a keep an eye out for Black Friday deals on UHD players it seems. 

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11 minutes ago, footle said:

Or Microsoft tweak it in their emulator - no original developer effort required, though I think we'd all expect that it's going to end up limited to very few games.

 

What evidence have you got of MS being able to remove a frame limit in their emulation? it's a more complex change than increasing native resolution yet Just Cause still runs at 900p on an Xbox Series X.

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12 minutes ago, Popo said:

Great. All I need now is a PS5. :)

 

Im going to keep my ear to the ground and try to tee one up as a Christmas gift. To myself. From myself. 

 

https://www.game.co.uk/en/playstation-5-digital-edition-additional-dualsense-wireless-controller-2836751

 

I've managed to add that to basket and get to checkout twice on game.

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17 minutes ago, footle said:

Or Microsoft tweak it in their emulator - no original developer effort required, though I think we'd all expect that it's going to end up limited to very few games.


As someone who was on the Dev team that ported ODST to the MCC, which was the same game ported to a new system, now targeting 60 fps... I can assure you, it’s doesn’t work that way. 

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1 hour ago, BarryL85 said:

 

Yes, I have the PS4 Platinum headset currently but the fake leather on the cans have been breaking up for a long time and leave black rubbery bits stuck to my face and on my desk etc. Can't wait to get these not only to resolve that issue but to see how they compare.

 

 


I was in the same situation with the PS4 headset but got some replacement ear covers from eBay for a few pounds, then replaced the middle band with some faux leather I had left over from recovering a chair. Here’s a video showing how to replace the band: 

 

 

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Microsoft teased the frame doubling stuff in March. 

https://www.eurogamer.net/articles/digitalfoundry-2020-inside-xbox-series-x-full-specs

 

I'm guessing they'd probably identified one or two games where they could possibly brute force frame doubling and thats why they mentioned it but I'd expect it to only ever be implemented for a handful of games. 

 

 

Back on topic, Driveclubs dead. 

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24 minutes ago, Thor said:

Kinda wish I'd gone for the digital version now, my main reason for getting the disc version was banking on it playing 4k UHDs in Dolby Vision. But the PS5 flat-out doesn't do Dolby Vision, nor Dolby Atmos.

 

Going to have a keep an eye out for Black Friday deals on UHD players it seems. 


I’m surprised they ain’t having Dolby Vision playback, thought it was their preferred HDR format in the TV Wars. And isn’t Dolby Atmos working on PS4s by passing through the data to your hifi setup? How hard is this? Will the streaming apps (e.g. Apple TV) be just as berked? Tbh I can’t tell the fucking difference most of the time.

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22 minutes ago, gooner4life said:

 

What evidence have you got of MS being able to remove a frame limit in their emulation? it's a more complex change than increasing native resolution yet Just Cause still runs at 900p on an Xbox Series X.

 

16 minutes ago, Kevvy Metal said:


As someone who was on the Dev team that ported ODST to the MCC, which was the same game ported to a new system, now targeting 60 fps... I can assure you, it’s doesn’t work that way. 

 

 

 

 

Quote

"There's no real perf tuning necessary when you do this, and so often it's just as easy as changing three lines of code, and then the game works." Goossen adds. "Even when it's not that easy, the fixes are still pretty minor. We had one triple-A title where doubling the frame-rate really worked perfectly, except that the crowd animation was twice as fast as normal. And so, those sorts of fixes are typically very, very easy for developers to go fix. We're working with game developers and publishers to update [their titles]. It'll basically be select games that run at a doubled frame-rate on the Series S."

 

Some games will be able to see this functionality enabled by the developer themselves, while others may be collaborations between the game maker and Microsoft's compatibility team.

 

"In some cases, for more service-based games or games that are still have active communities, it'll actually be easier for the developer to do it," says Xbox director of program management, Jason Ronald. "And then in other cases, we may be able to do things at our level, on behalf of the title, similar to how we've done it in the past. These are all things that we're actively working through as we get closer to launch and we'll have more to share about specific enhancements in specific titles closer to launch."

 

https://www.eurogamer.net/articles/digitalfoundry-2020-this-is-how-xbox-series-s-back-compat-really-works

 

Seems that in limited situations it's quite easy to do.

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8 minutes ago, bear said:

Microsoft teased the frame doubling stuff in March. 

https://www.eurogamer.net/articles/digitalfoundry-2020-inside-xbox-series-x-full-specs

 

I'm guessing they'd probably identified one or two games where they could possibly brute force frame doubling and thats why they mentioned it but I'd expect it to only ever be implemented for a handful of games. 

 

 

Back on topic, Driveclubs dead. 

 

That will just be Black Frame Insertion at a GPU level, it will give the impression of 60fps but you wont get the improved controller feedback.

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Just now, HarryBizzle said:

 

 

 

 

 

 

https://www.eurogamer.net/articles/digitalfoundry-2020-this-is-how-xbox-series-s-back-compat-really-works

 

Seems that in limited situations it's quite easy to do.

 

Oh it absolutely would be relatively easy to do for the dev teams, (unless it's a shit show like Bloodborne where frame pacing has issues as well as being 30fps limited) but if a dev is going to go back and patch it then they will do it for Xbox and Playstation, at an emulator level you could only do it by hacking the frame buffer which again just gives the impression of doubled frame rate.

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4 minutes ago, gooner4life said:

 

That will just be Black Frame Insertion at a GPU level, it will give the impression of 60fps but you wont get the improved controller feedback.

https://www.eurogamer.net/articles/2020-10-13-fallout-4-runs-at-60fps-on-xbox-series-s

 

I mean they've demonstrated it, and people have played it. I don't really know why you're all saying it doesn't exist as a feature, particularly since I was careful to put the important caveat in place that it's hardly going to be all games.

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Just now, footle said:

https://www.eurogamer.net/articles/2020-10-13-fallout-4-runs-at-60fps-on-xbox-series-s

 

I mean they've demonstrated it, and people have played it. I don't really know why you're all saying it doesn't exist as a feature, particularly since I was careful to put the important caveat in place that it's hardly going to be all games.

 

Fallout 4 is not 30fps limited, it was 30fps targeted, there's a difference, it's a thing.

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4 minutes ago, gooner4life said:

 

That will just be Black Frame Insertion at a GPU level, it will give the impression of 60fps but you wont get the improved controller feedback.


It isn’t BFI and that’s not how it works anyway or you would take a 30fps game and turn on BFI and hey presto it’s 60fps - all it does is smooth out sample and hold smearing - you would have had a more compelling argument at saying it increases the motion resolution if the added it to a game.

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Just now, gooner4life said:

 

Oh it absolutely would be relatively easy to do for the dev teams, (unless it's a shit show like Bloodborne where frame pacing has issues as well as being 30fps limited) but if a dev is going to go back and patch it then they will do it for Xbox and Playstation, at an emulator level you could only do it by hacking the frame buffer which again just gives the impression of doubled frame rate.


As you can see from one of the examples he gives, boosting the framerate on their end causes errors in some cases like running animations at twice the rate. Neither “hacking the frame buffer” nor black frame insertion do that. 

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Just now, HarryBizzle said:


As you can see from one of the examples he gives, boosting the framerate on their end causes errors in some cases like running animations at twice the rate. Neither “hacking the frame buffer” nor black frame insertion do that. 

 

I'd missed that, i expect it's due to the fact some games will be hard coded to be 30fps limited and some will just execute with a 30fps limit and they are looking at that and changing it, but did they do it on Xbox One X with 360 games? or is this just something new for Xbox One games running on Series X? 

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5 minutes ago, gooner4life said:

 

Fallout 4 is not 30fps limited, it was 30fps targeted, there's a difference, it's a thing.

If it was "30fps targetted" then I'd expect I'd be able to find examples of it running at >30fps on console. Perhaps you can find some?

Or, I'd imagine there would be some examples of the PS4 Pro version running on PS5 at 60fps... if it's just that.

 

(I think this is all a technical curiosity sideshow, in any case: it's not like I have any desire to go and play Fallout 4).

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1 minute ago, footle said:

If it was "30fps targetted" then I'd expect I'd be able to find examples of it running at >30fps on console. Perhaps you can find some?

Or, I'd imagine there would be some examples of the PS4 Pro version running on PS5 at 60fps... if it's just that.

 

Well I cant help, I dont have a PS5 or Fallout 4, DF didn't use it in their video, i haven't seen anybody else use it.

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5 hours ago, Marlew said:

The reality is in fact extremely close to what is a major feature and selling point of the Series X, and they didn't even bother to announce this, just let reviewers find out. 

 

Instead of that they banged on about the amazing SSD and it turns out that it's slower at loading games than the sX! :wacko:

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10 minutes ago, Chadruharazzeb said:

Instead of that they banged on about the amazing SSD and it turns out that it's slower at loading games than the sX! :wacko:

To be fair the only context I've seen for comparison so far are BC games so it could just be the PS5's BC engine/mode is slower, not fundamentally the SSD. Doesn't look great though after all the emphasis on it.

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