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PlayStation 5 - Next gen is expensive


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9 minutes ago, Alex W. said:


It auto-saves every time you make progress on PS4, and probably even more frequently on PS5 given the quicker SSD access, so probably not long?

 

I was doing some mindless speculation as to what the 'surprise' DF amongst others have hinted at. My guesses are either games having a constant save file (although I can see possible technical issues with this) - that or it's Tempest audio, not a suprise in itself but more how well it works. Certainly no-one seems to have mentioned it at all in any of the previews I've watched which suggests it's embargoed. 

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20 minutes ago, Hewson said:

Might be just me but I’m always surprised when I hear people say this. My original DS4s have been tanks - they’re still going and have been great in terms of battery and reliability. Meanwhile I’ve had a lot of Joycon issues and my 2-year-old One X controller has drift and short battery life.


Aye, I’m closing in on my 7 failed DS4s with Joycon issues! It’s personal experience isn’t it, I never had a RROD on my launch 360 but every PlayStation I’ve had has failed so I alway think of Sony as unreliable in the same way many see Xbox as unreliable due to their experience! 
 

10 minutes ago, scoobysi said:


Not everyone has space for a wheel and sometimes games are just better with a pad. Driveclub for example and I suspect Dirt 5 will be the same imo.


100%, I don’t have space for a wheel but I’ve not found a racing game that isn’t better on one esp dirt games - I couldn’t play Driveclub with a wheel because Sony but anyone with a thrustmaster wheel I knew said it was much better with it.

 

Im still very much looking forward to the dual sense!

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32 minutes ago, Shimmyhill said:

Aye, I’m closing in on my 7 failed DS4s with Joycon issues! It’s personal experience isn’t it, I never had a RROD on my launch 360 but every PlayStation I’ve had has failed so I alway think of Sony as unreliable in the same way many see Xbox as unreliable due to their experience! 

It's all subjective based on experience. This gen my launch day DS4 is still going strong with fairly moderate battery life still whereas I'm on my second Xbox One controller due to something in the right trigger breaking on the first one about 2 years ago. On the whole though both have been great. Likewise with console I had RRoD on my launch 360 but this Xbox One has been solid as a rock while the PS4 sounds like it's going to melt half the time despite running really well.

 

I'm not really concerned about Dualsense. All the report say it feels premium and well made. We'll see in a few years just how much that is true.

 

Personally I'm really excited to try it, there is a lot of over the top gushing about it at the moment with 'influencers' but it does sound pretty good (e.g. it sounds like it might have actual haptics - which is not the same as HD Rumble Plus which some people - dare I say it largely people overly partial to an Xbox - seem to keep reducing it too). I'll withhold any real judgment till it's in my hands though.

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1 hour ago, Dudley said:

 

And after those 9 seconds how long does it take to navigate that menu and then swing across the city to where you were?

 

Oh so long, it's game breaking, will put people off playing, I want it to resume mid swing from exactly where I was or I wont play it anymore.

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1 hour ago, Shimmyhill said:

100%, I don’t have space for a wheel but I’ve not found a racing game that isn’t better on one esp dirt games -


The Dirt Rally games are better with a wheel and the latest F1 game is a big improvement on previous but I think just about anything else by Codies is better with a pad. Considering how many racing games they do, I can’t believe how bad they are at FFB.

 

GT Sport is brilliant with pad motion controls, so I’ve got high hopes for GT7.

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17 hours ago, Fully Aspel said:


Watch Dogs fully uses the DualSense, Assassin’s Creed doesn’t. Assassin’s Creed just sounds like a pretty shit lazy port at the moment from what’s been announced.

 

At the very least, the many First Party games will fully take advantage of the DualSense, which as well as the haptics and resistant triggers also has the gyro controls, a decent speaker, noise cancelling mic and touch pad, which all provide extra gameplay possibilities. 


How many first party studios took proper advantage of the gyro or touchpad though?  Hopefully the triggers are easier to attach some gameplay actions that make sense.  
 

as for MS.  I don’t think they’ll do anything similar for a couple of years.  They’ll see how it plays out with ps5 and what traction it got.   They didn’t bother emulating the touchpad for instance. 

 

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6 minutes ago, sammy said:

Quick question for those who game share on their PS4s.  If you set up somebody else’s console as your primary, can you still set up additional user profiles on your own console or is this no longer an option?

 

They wouldn't be able to access your content. That only works on the primary console.

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3 hours ago, Shimmyhill said:


We have had all that and more in driving games for years, you need to try a decent wheel!


I’ve played with a few wheels but, none of the ones I’ve personally used have allowed you to really physically feel different road surfaces, or feel how your car is damaged outside of the ways I’ve already mentioned.
 

We’re talking about a standard controller though that, applies to all games, and allows new gameplay possibilities and an extra layer of immersion......if it is as good as people are describing it in previews etc. 
 

32 minutes ago, rafaqat said:


How many first party studios took proper advantage of the gyro or touchpad though?  Hopefully the triggers are easier to attach some gameplay actions that make sense.  
 

as for MS.  I don’t think they’ll do anything similar for a couple of years.  They’ll see how it plays out with ps5 and what traction it got.   They didn’t bother emulating the touchpad for instance. 

 


There are many first and third party games that took advantage of the gyro, touchpad and other features of the DualShock4. It worked brilliantly with many VR titles too - Astrobot, Statik, Dreams, are a few that immediately spring to mind.

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13 minutes ago, Fully Aspel said:

I’ve played with a few wheels but, none of the ones I’ve personally used have allowed you to really physically feel different road surfaces, or feel how your car is damaged outside of the ways I’ve already mentioned.


I’m not sure what wheels you’ve used or in what games but any decent wheel from Logitech up gives you that.

 

The DualSense will be great and probably better for arcade/simcade but beyond that a Wheel will blow it away due to the forces applied through the wheel and even more so if you have a decent set of pedals and a loadcell brake.

 

I suspect I’ll play Dirt and GT7 a lot more with a pad than a wheel though (for sure if Drivehub doesn’t work with PS5), so excited to try DualSense.

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2 hours ago, gooner4life said:

 

Oh so long, it's game breaking, will put people off playing, I want it to resume mid swing from exactly where I was or I wont play it anymore.

 

Imagine being an adult human being and thinking this was a post worth making or related to anything anyone actually said.

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40 minutes ago, scoobysi said:


I’m not sure what wheels you’ve used or in what games but any decent wheel from Logitech up gives you that.

 

The DualSense will be great and probably better for arcade/simcade but beyond that a Wheel will blow it away due to the forces applied through the wheel and even more so if you have a decent set of pedals and a loadcell brake.

 

I suspect I’ll play Dirt and GT7 a lot more with a pad than a wheel though (for sure if Drivehub doesn’t work with PS5), so excited to try DualSense.


Just to be clear with what’s being claimed.......

 

You’re saying that you can actually feel with your hands, through the steering wheel, what surface you are driving on? And you can feel through the pedals, that the cars engine is struggling etc? 
 

I played Forza and GT on my Nephew’s set up, and there was force feedback and resistance in the wheel which was great, but I’m not up on wheels and stuff so don’t know what the latest tech is.

 

However, from the previews I’ve seen about the DualSense they seem to be describing something different, at least to that. They seem to be saying you can actually feel surfaces through the controller. For example you feel a character skating over ice or feel a character getting bogged down in mud. Or if it’s raining on the game you can feel the rain drops through the controller. With the triggers you can feel a spring being coiled and released. Maybe I’m missing something or I’m imagining something different to what’s being described in previews but it does sound different to the standard force feedback I’ve experienced with a wheel.

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5 minutes ago, Fully Aspel said:

You’re saying that you can actually feel with your hands, through the steering wheel, what surface you are driving on? And you can feel through the pedals, that the cars engine is struggling etc? 


Firmer grip on tarmac, FFB over bumps/kerbs, slip on ice, less force/slip on dirt all felt through wheel forces/rumble. Damage to the car via e.g. pull to one side on the wheel. In terms of engine damage I’d say that was mostly through sound and rumble on the wheel. Assetto Corsa Competizione sets the bar for sound. More advanced pedals have forces but I don’t have those but I do have a load-cell brake that offers variable resistance.

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1 hour ago, Fully Aspel said:

There are many first and third party games that took advantage of the gyro, touchpad and other features of the DualShock4. It worked brilliantly with many VR titles too - Astrobot, Statik, Dreams, are a few that immediately spring to mind.


Yeah but apart from those.

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1 hour ago, Dudley said:

 

Imagine being an adult human being and thinking this was a post worth making or related to anything anyone actually said.

 

You were clearly concerned about how long it would take to swing across the city, and i'm the one not thinking like an adult human.

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5 hours ago, JPL said:

Saying quick resume is a great idea doesn’t invalidate the PS5’s super fast boot times, you know? They’ve both got their solution to getting you into the games quicker and they’re both equally worthy of praise.

 

Why are you so defensive? The original post said quick resume was Xbox's game changer and I just replied saying why I don't think the PS5 not doing it will matter much. 

 

I mean, I just watched a video of it taking 10 seconds to swap between Alan Wake and Control with quick resume. In the case of Miles Morales it would actually be faster to load the game than it would be to quick swap. 


Plus, if one of the "cards" is your saved game (I could be wrong but I'm sure I remember Sony saying they want you to be able to load directly into your saved game from the dashboard) then you'd be able to skip the initial 7 second load to the main menu and just go straight into your saved game, so that would be 2 seconds to switch instead. 

 

Edit: I just realised I may have taken his "game changer" comment too seriously. Oops. 

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Elite Dangerous uses the touchpad as four buttons, and the motion sensor for camera control:

 

1664524580_Overshot-001_.gif.16fce1aede278b462666ab1031f11a6a.gif

 

...but basically if it's not part of the AAA third/firstperson game formula, you're looking at a feature that's only going to be narrowly used. That genre just defines controller hardware.

 

I think HD rumble and force-feedback triggers are features that do fit in to that genre though, and Sony have seemingly spent a lot of time and effort on providing libraries and middleware to make it easy to add these features to games without much new work (e.g. turning sound effects in to HD rumble files).

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It's depressing but totally true. Third parties won't make much use of it.


Also, it will make some stuff harder, which is totally more fun. Gun's jamming, or sniper rifles having stiff triggers etc. But, there's a certain competitive audience type - that will hate that. There the ones buying the elite controller, so they can shorten the travel of the triggers to 'get-a-drop-on-the-newbs' and that.

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