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PlayStation 5 - Next gen is expensive


Eighthours

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Yes I was trying to interpret Jim Ryans comments on it just now.

 

https://www.eurogamer.net/articles/2020-10-30-playstation-boss-pours-cold-water-on-imminent-vr-potential

 

I can't help but worry it means little VR content going forward. I suppose the upside if they are taking a longer time (and not quietly fazing out/ dropping VR as I am suspicious they might be) it does mean technology will be that much further along and we should get something even more comfortable and higher fidelity.

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6 minutes ago, Shimmyhill said:

No new VR headset until 2022 at the earliest is a shame :( 

Nah, let them take their time and check out the latest developments. I rather have a completely new unit in 2022/2023 using the latest technology (better screen, higher resolution, wireless) than a third revision of the current headset.

 

As long as the current first and second revision keep working on PS5, I'm happy.

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3 hours ago, HarryBizzle said:

 

 

Slightly long winded explanation:

 

Internal rendering resolution can be anything, but it seems PS5, like PS4, can only output to 720p, 1080p or 4K. This means that if a game renders at 1440p, it either scales it to 1080p, or to 4K, and then outputs that to your monitor. It can also scale >1080p outputs to 1080p using the supersampling option on the console.

 

The reason this matters is that lots of 1440p monitors will not accept a 4K signal, so you will run into situations where a game internally renders at, say, 1440p, but cannot be displayed at that resolution on a 1440p monitor. It will either get scaled up to 4K by the console and then squashed back down by the monitor (not ideal and few monitors support this) or scaled down to 1080p via the console and then stretched by the display to 1080p. This never looks particularly good. (And you lose even more detail if your 4K render is being scaled to 1080p and then stretched to 1440p).

 

Basically, it's not ideal in any situation. The new Xboxes will support 1440p natively, so they don't run into these issues.

 

Cheers, man. I should know by now to keep quiet when it comes to things like this as I haven't got a clue wtf I'm on about. Watching lots of DF videos has not helped. :blah:

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15 minutes ago, Ran said:

I can't help but worry it means little VR content going forward. I suppose the upside if they are taking a longer time (and not quietly fazing out/ dropping VR as I am suspicious they might be) it does mean technology will be that much further along and we should get something even more comfortable and higher fidelity.

It probably means this from Sony's perspective:

  • It is very hard to keep supporting PS VR now the next-gen consoles are out, as next-gen games would need to be downscaled too much
  • PS VR2 would only work with PS5 (since PS4 doesn't have the power to drive the resolution up)
  • PS5 installed base will be 10 million by the end of 2021, and in the ballpark of 25 million by the end of 2022
  • PS VR2 therefore only makes sense by the end of 2022/2023... otherwise the market will just be too small 

I say this is typical narrow-minded Sony corporate think. 

 

Here's my proposal instead: launch PS VR2 now for PS5 and PC. Become the leading VR platform in no time and let Oculus rot within Facebook, since nobody wants to use it anymore anyway now it forces you to use Facebook and it is just going to zap ads at 120fps in front of your eyes. 

 

Sony did a very good job with PS VR2 but it will never scale on PlayStation alone. They need to embrace the PC. 

 

Also: has Sony said anything about PS VR games being able to tap into the power of the PS5? From what I've read it sounds more like they will run in PS4 Pro compatibility mode similar to the Kinect on Xbox One X. Providing dongles was also Microsoft's step before dropping it.

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20 minutes ago, Uncle Nasty said:

God that looks so satisfying with the camera shake and close-up. Wondering what the haptics will feel like when you execute a backstab like that. Wow.

Agreed. I wasn't planning on getting Demon's Souls, but I haven't scratched the Soulsborne itch for some years now - and that gif has me wavering! 

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3 hours ago, Sixkiller said:

I would love to know exactly why we've ended up needing this thing to support PSVR: https://www.pushsquare.com/news/2020/10/this_is_what_the_ps_camera_adaptor_for_psvr_on_ps5_looks_like

 

I understand that including an essentially defunct proprietory port on the back of the PS5 just for that old camera may have been deemed an wasteful expense, and that changing to USB makes total sense.  But why oh why can't the PS5 camera carry out at least the same functions as the PS4 camera?  If the option was there to either buy a new camera or use an adaptor, surely they'd just end up selling more new cameras?  And what the hell is the giant rectangular box about?!

 

For me, the lack of functionality in the PS5 camera is a clear indication that PSVR2 (when it eventually happens) will be using inside-out tracking, which is undoubtedly a good thing.

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I think we need some more concrete information before making any major buying decisions, but knowing a proper PSVR2 is a couple of years away is disappointing but will at least justify me potentially picking up an existing v2 model guilt free. I've been on the cusp of a purchase for about 12 months but been worried I'd buy in and then immediately be hit with a new model announcement.

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13 minutes ago, Darwock said:

I said before that the Sony approach to PSVR has some shades of their approach to the Vita about it. I’m keeping that post bookmarked, just in case... hope I’m wrong though.

 

Surely Sony must be eyeing the Quest... So a standalone Vita VR that also works (wireless?) in an enhanced mode with your PS5 (..Pro!).

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36 minutes ago, Eighthours said:

 

For me, the lack of functionality in the PS5 camera is a clear indication that PSVR2 (when it eventually happens) will be using inside-out tracking, which is undoubtedly a good thing.

If they make it so you only have one cable, like a usb c cable for example in the front of the console and have perhaps at least 1440p per eye and have it weigh less and quicker to get into then it’s an absolute winner.

They ant done with VR. They might have to sell the headsets at a profit unlike the console but I have faith it will be back better than ever.

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1 hour ago, df0 said:

Nah, let them take their time and check out the latest developments. I rather have a completely new unit in 2022/2023 using the latest technology (better screen, higher resolution, wireless) than a third revision of the current headset.

 

As long as the current first and second revision keep working on PS5, I'm happy.


They can do all that now or in the very near future as even the PS5 isn’t going to be going beyond resolutions of cheap screens used in VR - they have some super fast WiFi built in already!

 

It defi has dampened any FOMO purchase of a PS5 for me and means a Quest 2 is an imminent purchase instead - at this rate MS could have a VR offering before Sony embrace the Ps5 with one :o 

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But Sony have a VR Headset that is compatible with the PS5. It's the current PSVR headset.

Granted, compared with other more expensive offerings on PC (think of independent finger tracking) it is a bit lacking, but for me and I reckon many other casual users it's fantastic. I for one am happy Sony offers the adapter for free, that tells me they recognise VR as something that's worth supporting.

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Given how impressed people are with the DualSense, I've high expectations for Sony's new VR controllers. Haptics are a given, but I'm also wondering if they could engineer something similar to the adaptive triggers to allow variable per-digit resistance.

 

My guess is that the headset will be wireless but not standalone. As in you'll be able to play it anywhere in the vicinity of your local Wi-Fi 6 network, but you can't just take it to the park or whatever as all the heavy lifting is done by the PS5.

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22 hours ago, Fully Aspel said:

Things are starting to heat up nicely now with just 3 weeks to go! :) AstroBot looks amazing, the DualSense sounds fantastic and Demon’s Souls is clearly absolutely stunning!

 

More good news........been playing some WRC9 on PS4. It’s fucking amazing. One of the best Rally games ever made. It’s that good! There’s a free PS5 upgrade, with the PS5 version being out at launch and running 4K/60fps. The DualSense is also being fully supported, so you can feel the different surfaces such as snow, mud, tarmac, gravel etc and if, for example, you damage the engine, you will feel that through the resistant triggers. 

 

Has it been confirmed yet that WRC 5 for PS5 is out at launch. Everywhere I look the date says 31st December

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46 minutes ago, df0 said:

But Sony have a VR Headset that is compatible with the PS5. It's the current PSVR headset.

Granted, compared with other more expensive offerings on PC (think of independent finger tracking) it is a bit lacking, but for me and I reckon many other casual users it's fantastic. I for one am happy Sony offers the adapter for free, that tells me they recognise VR as something that's worth supporting.


Their odd reluctance to say whether PSVR games will be in any way enhanced on PS5 is starting to grate, though. Even just a statement like ‘this is something we’re still finalising the details of,’ would reassure me. 

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20 hours ago, JPL said:

Yep, totally agree. I mentioned it when the first trailer was released. As technically accomplished as it obviously is, it looks, I dunno, too generic or something. From somehow manage to make everything feel otherworldly and oppressive, but I don’t think this remake manages to nail that vibe. I’m still going to play the shit out of it when I get a PS5 though.


I think it’s the shift in architectural style. There’s a lot more gothic, ornate catholic cathedral leanings in the remake, which are by design supposed to be seductive and communicate specific feelings and a narrative, whereas the original just had big fuck off austere Presbyterian style square rooms, pillars, doorways and windows that left you feeling completely unsure about what the fuck you should be thinking other than “yep, this is pretty oppressive” :lol:

 

 

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1 hour ago, df0 said:

But Sony have a VR Headset that is compatible with the PS5. It's the current PSVR headset.

Granted, compared with other more expensive offerings on PC (think of independent finger tracking) it is a bit lacking, but for me and I reckon many other casual users it's fantastic. I for one am happy Sony offers the adapter for free, that tells me they recognise VR as something that's worth supporting.


On the subject of PSVR, do we know if the original model on PS5 will still have the HDR / breakout box / cable switching ballache that PS4 users had to endure when switching between HDR gaming and VR gaming? It only occurred to me since I got my first HDR-capable telly, which after having set up my PS4 to run through, has left me completely and utterly un-arsed to play Star Wars Squadrons in VR :(

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1 minute ago, Calashnikov said:


On the subject of PSVR, do we know if the original model still has the HDR / breakout box / cable switching ballache that PS4 users had to endure when switching between HDR gaming and VR gaming? It only occurred to me since I got my first HDR-capable telly, which after having set up my PS4 to run through, has left me completely and utterly un-arsed to play Star Wars Squadrons in VR :(

 

That was a limitation of the breakout box at the time so it will still have the same problem and still be required.

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6 minutes ago, Calashnikov said:


On the subject of PSVR, do we know if the original model still has the HDR / breakout box / cable switching ballache that PS4 users had to endure when switching between HDR gaming and VR gaming? It only occurred to me since I got my first HDR-capable telly, which after having set up my PS4 to run through, has left me completely and utterly un-arsed to play Star Wars Squadrons in VR :(

 

yes. that will NEVER change for CUH-ZVR1

 

https://support.playstation.com/s/article/PS4-Pro-Using-PS-VR?language=en_US#:~:text=The TV with Processor Unit,a PlayStation®4 Pro.

 

CUH-ZVR2 doesn't have that issue

 

Quote

Non-PS VR content has HDR and 4k restrictions on the CUH-ZVR1 model. With the headset ON, ZVR1 models' definition will be restricted to 1080p and not HDR or 4K for both TV and headset. Resolution will be 2160p YUV420 and not HDR on the TV with the headset OFF. The TV with Processor Unit bypassed will display 2160p RGB and HDR on the TV only.

The CUH-ZVR2 model supports pass through for regular 1080p signals and also supports 2160p (UHD or ‘4K’) content in YUV 420 color format at up to 60 Hz from a PlayStation®4 Pro.

 

that's really poorly written, too...

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4 minutes ago, Calashnikov said:

Gutted. My telly is set up in an alcove effectively, and it fills the entire frame. I can’t easily get in behind it to swap out cables and shit. FIRST WORLD PROBZ0RZ

 

do you have a spare HDMI port?

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