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PlayStation 5 - Next gen is expensive


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3 hours ago, FiveFootNinja said:

Apologies if this has been asked before but I've got myself really confused amongst all the 3D audio chat between both this and the Xbox thread...

 

I have the Sony Gold folding headset which has been battered and bruised across hours of use on both my PS4 and Xbox One (via the pad adaptor). I hadn't really thought much about replacing them but then last night realised the cover on the foam is really starting to degrade pretty badly now to the point there were lots of little black flecks stuck in my hair. As such I'm considering options for replacement.

 

Am I right in thinking that the new 3D audio hardware stuff means you don't need "3D headphones" specifically to benefit from the effect? As such is there any big advantage we know of to the new Pulse set beyond it being a matched piece of hardware/design? I'm just working out what my options are.


They were never “3D headphones” to begin with. They’re stereo headphones and the console converts a 3D sound field in to something for each of your ears. For obvious reasons Sony made it so you could only get 3D audio out of PS4 games with their headsets. The PS5 doesn’t have that restriction.

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50 minutes ago, teddymeow said:

DF unboxing of both consoles.

 

 

 


I really loved and sympathised with Rich’s ’what am I doing?’ expressions of slight bemusement in the unboxing sections of that video. 

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Have they announced any kind of back button or paddle attachment for the pad yet?

 

Thepad looks great but as a mainly Destiny player used to the back paddle of the XB Elite controller, I feel like I'd have to relearn how to play it with face buttons. Using paddles for running and jumping in a shooter completely transforms them for me, speaking personally as a cackhanded div. 

 

Surely they have to sort a super-duper expensive higher end pad for this gen? All the fancy tech they have in there with added mappable buttons and whatnot would be a game changer.

 

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2 minutes ago, Fully Aspel said:

Apparently Assassin’s Creed Valhalla will just be the PS4 version running at 4K/60fps, with no added next gen sauce, apart from the PS5 having faster load times than the other versions. Well shit!

I was getting it on PC anyway. 

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2 minutes ago, Thor said:

I was getting it on PC anyway. 


I was thinking about getting it on PS5 whilst it’s got 20% off. Not bothering now! However, I’ve bought Watchdogs Legion and that’s now sounding a bit ropey. Still......Demon’s Souls, AstroBot, Miles Morales and WRC9! Can’t complain! :)

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18 minutes ago, gooner4life said:

I'm actually really excited to play Days Gone and to play through God of War again this time without it sounding like I've got 2 hoovers on in the same room.

I want someone to get a bunch of microphones and do a next-gen console version of this.

 

 

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9 hours ago, petrolgirls said:

I'm looking forward to playing Demons again but visually I feel much the same way I did with Shadow of the Collosus, technically it looks good but aesthetically it seems quite wide of the mark. From have such a distinctive style and in none of the footage I've seen do Bluepoint quite manage to capture it. There's an 'original setting' global filter apparently, be interesting to see if that helps at all. 

 

Based on the footage, I agree. It looks good, but nothing like a Souls game. Reminds me more of that cancelled Capcom PS4 game, Deep Down?

 

I'll be curious to see what that setting actually does, if I had to guess it'll desaturate everything and knock the overall brightness down. Maybe add a load of bloom to soften the image. I can't really see what else they could do with just a filter, to really mimic the atmosphere of the original you'd have to redo all the lighting.

 

At a stretch, maybe they'll go to the effort of tweaking the filter for the different locations. To be fair I can't really remember how visually different the various levels were in relation to Dark Souls, I just remember it being very dark and grey.

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16 hours ago, Chadruharazzeb said:

 

 

 

DF pixel counted 1440p during the vanguard scene 

 

 

 

 

Slightly long winded explanation:

 

Internal rendering resolution can be anything, but it seems PS5, like PS4, can only output to 720p, 1080p or 4K. This means that if a game renders at 1440p, it either scales it to 1080p, or to 4K, and then outputs that to your monitor. It can also scale >1080p outputs to 1080p using the supersampling option on the console.

 

The reason this matters is that lots of 1440p monitors will not accept a 4K signal, so you will run into situations where a game internally renders at, say, 1440p, but cannot be displayed at that resolution on a 1440p monitor. It will either get scaled up to 4K by the console and then squashed back down by the monitor (not ideal and few monitors support this) or scaled down to 1080p via the console and then stretched by the display to 1440p. This never looks particularly good. (And you lose even more detail if your 4K render is being scaled to 1080p and then stretched to 1440p).

 

Basically, it's not ideal in any situation. The new Xboxes will support 1440p natively, so they don't run into these issues.

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1 hour ago, Darwock said:


She obviously never played Astro Bot: Rescue Mission.
 

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I’m not really joking, I’m not sure how 3D audio and haptic triggers could make more of an impression than the PSVR Astro Bot.

 

I was in the same boat until I realized it's not just the triggers. It's the combination of triggers and a "4K Rumble". As down to earth as the Switch is, I definitely feel the absence of its HD Rumble in PS4 titles. The difference in, say, Hollow Knight is annoying at best. Having a, by all accounts, superior version to that for PS5 will be quite the thing if it allows for textures. Up until that point I was thinking Sony was merely copying Nintendo and Microsoft. Seems they've jumped ahead a bit instead. (I'm as shocked as you are.)

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I would love to know exactly why we've ended up needing this thing to support PSVR: https://www.pushsquare.com/news/2020/10/this_is_what_the_ps_camera_adaptor_for_psvr_on_ps5_looks_like

 

I understand that including an essentially defunct proprietory port on the back of the PS5 just for that old camera may have been deemed an wasteful expense, and that changing to USB makes total sense.  But why oh why can't the PS5 camera carry out at least the same functions as the PS4 camera?  If the option was there to either buy a new camera or use an adaptor, surely they'd just end up selling more new cameras?  And what the hell is the giant rectangular box about?!

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33 minutes ago, Cyhwuhx said:

I was in the same boat until I realized it's not just the triggers. It's the combination of triggers and a "4K Rumble". As down to earth as the Switch is, I definitely feel the absence of its HD Rumble in PS4 titles. The difference in, say, Hollow Knight is annoying at best. Having a, by all accounts, superior version to that for PS5 will be quite the thing if it allows for textures. Up until that point I was thinking Sony was merely copying Nintendo and Microsoft. Seems they've jumped ahead a bit instead. (I'm as shocked as you are.)


The pad is the only thing giving me some FOMO at the moment but I wonder what it will be like outside of the Astrobot demo, it seems like it could be incredible for immersion in VR games but the new waggle in shooters etc.

 

I’m loving the building excitement as we get so close to launch - it’s beginning to feel a lot like Christmas new console time!!

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12 minutes ago, Shimmyhill said:


The pad is the only thing giving me some FOMO at the moment but I wonder what it will be like outside of the Astrobot demo, it seems like it could be incredible for immersion in VR games but the new waggle in shooters etc.

 

I’m loving the building excitement as we get so close to launch - it’s beginning to feel a lot like Christmas new console time!!

For Demon's Souls:

 

Quote

"According to the magazine, all weapon attacks and magic spells will have "different sensations through the adaptive triggers" and parries will be felt through haptic feedback. Even pulling levers and opening gates will result in different sensations."

 

The interview vids for DeS seem to confirm this.

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2 hours ago, Darwock said:


She obviously never played Astro Bot: Rescue Mission.
 

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I’m not really joking, I’m not sure how 3D audio and haptic triggers could make more of an impression than the PSVR Astro Bot.

 

 

Or anything in VR.

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21 minutes ago, Cyhwuhx said:

For Demon's Souls:

 

 

The interview vids for DeS seem to confirm this.


Im still not convinced... I didn’t get on with Demon Souls, Dark Souls or Bloodbourne so I’m not the target audience for those games (I will give dark souls another go at some point as I really want to like them) but in a game about timing I’m not sure I care about how it feels on the pad and maybe I need to have a go out it to feel the magic.

 

Its defi intriguing but as someone who turns off rumble and while impressed with HD rumble on the switch it quickly became an annoying gimmick shoe horned in - certain games are unplayable late at night as the hd rumble makes more noise than sound on low and adds nothing to the game!!

 

As someone said above I would be more impressed with paddles and trigger stops! It doesn’t stop me wanting to have a go tho.....

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So I was one of the people taking the piss out of the "feel the power" marketing stuff when it felt like it was all just just a gimmicky way to gloss over providing any real details or actual games. But after watching 3 more hands-on videos about the Dualsense this morning I'm very willing to eat a chunk of humble pie on the issue, it sounds brilliant by all accounts (including DF's gushing over it). I can hear the chug chug chug of the hype train approaching. :D 

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