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PlayStation 5 - Next gen is expensive


Eighthours

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8 minutes ago, FiveFootNinja said:

Not sure if this has been posted already (apologies if so)...

My phone says it is running the most up to date version but it looks nothing like the above so I guess it may be a little further down the line for iOS?

Just forced an update on my iPhone and now it looks just like that. 

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Looks good much smoother than before. It's funny though I felt sure messaging was within the old app initially then they spun it out as a separate app. Now they are 'selling' the new app as an innovation as it includes the messaging system they removed before... could be mistaken though.

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36 minutes ago, Quexex said:

I never understand why symmetrical sticks are such an issue I can adapt to either with no issues, I guess years and years of different controller configs from the Speccy to now has made it easier for me to adapt. Each to their own though, maybe a 3rd party will sort you out with a non symmetrical config. Or maybe the increased size of the pad will help.


The sticks and buttons are in same place as PS4 pad so it’s only bigger as they have bulked out the grips - it looks loads bigger but having seen some comparison vids it’s not really!

 

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37 minutes ago, Spacehost said:

Bit annoyed I can't see my activity feed now, I used to use that to get screenshots onto my phone from the PS4 without using Twitter or whatever.

Didn't even know you could do that before - shame that's gone now would be well handy.

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Yeah, getting proper excited now. :) I've decided to sell my PS4 whilst it's still worth something. It is a bit of a shame that we have to keep PS4 pads and camera around for VR play. I traditionally keep consoles released in November wrapped up for under the tree. That's going to be an excruciating month this time around.

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5 minutes ago, Robo_1 said:

Yeah, getting proper excited now. :) I've decided to sell my PS4 whilst it's still worth something. It is a bit of a shame that we have to keep PS4 pads and camera around for VR play. I traditionally keep consoles released in November wrapped up for under the tree. That's going to be an excruciating month this time around.

You are a patient man, not sure I could manage that.

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1 minute ago, Quexex said:

I know someone here took one for the team, hopefully you've not been scammed as the PlateStation5 site is not accessible anymore :(

 

 image.png.baf8f016fc9566539540745aeabc2d96.png

Either that or Sony slapped them considering the plates might be part of a trademark or something of the sort.

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1 minute ago, Cyhwuhx said:

Either that or Sony slapped them considering the plates might be part of a trademark or something of the sort.

Definitely possible Sony defend the 'PS' brand quite aggressively so PlateStation (if they used a capital letter for the S) would get them in trouble.

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1 minute ago, Quexex said:

Definitely possible Sony defend the 'PS' brand quite aggressively so PlateStation (if they used a capital letter for the S) would get them in trouble.

Yeah they did use PlateStation 5 as their brand - twitter has also gone!

image.png.e3ea5f35b9ea3cf053f7a429b7832b75.png

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Some extra details from Game Informer:

Camera options are in
4K/30fps is called Cinematic
Performance mode is "dynamic" 4K at 60fps
Old Monk fight remains unchanged
Loading times are insane, virtually no load times
Multiplayer is 6 people now
They did discuss doing the sixth Archstone - decided against it as they didn't feel it was their right
Fractured Mode is Mirror Mode
Photo Mode is in. Disabled if you're invaded
Boletaria was the most challenging to rebuild as well as Valley of Defilement
 


On haptics:
 

Quote

“I would say you should play the game with haptics because it can really make a big difference — [it’s] made the combat grittier and darker,” Moore said. “You really feel metal striking metal through your controller. It’s a triumvirate: audio, visual, and tactile all working together at the same time, and it makes a big difference to the gameplay. So when you do a parry, you feel it in your hands before you kind of visually see it, and it’s that split-second reaction time, it gives you that little edge that you need, that can actually make the game slightly easier than people think. Because you’re feeling the game world.”


Different filters:

Quote

“If you like the starkness and the despair of the original PlayStation 3 version, then we have a bunch of filters that you can choose from and play the game [that way],” Moore said. “So if you want to play the game in what we call the classic filter, which harkens back to the days of the PlayStation 3 and the look at that title, then put that filter on. If you want to play in black and white, play in the noir filter. It’s all there in the options. If you don’t want to play with our camera, you want to play with the original camera, turn the original camera back on. […] I would say with the filters though, if the fans could just play the game the way that we made it so you can see how we take advantage of the power of the PlayStation 5, then I would ask that they would do that. I’d be very grateful. Though after that, play the game how you like to play it, please.”


On grinding:

Quote

“You know, the grinding is part of Demon’s Souls,” he said when asked about the Pure Bladestone. “You can’t take that away. We will never do that. But yeah, we have improved drop rates. And we have added some extra items as well to make it more varied what’s dropped sometimes, and some of those items are really cool. So check them out.”


On World Tendency and bugs:

Quote

“The only thing we change about World Tendency is that we felt that it was difficult to understand what tendency you were in in the original,” Moore said. “So we’ve tried to improve the UI, so you can see which [World Tendency] state you’re in.”
 

Moore also confirmed that the game’s memorable Old Monk fight, in which a player is summoned to fight as the boss in another player’s game, will be as players remember it in the remake too.
 

One aspect of Demon’s Souls that will be addressed is its bugginess. Players could take advantage of the game’s unpolished state to cheaply attack certain bosses through the game’s fog doors — barriers that wall off rooms where boss fights happen. Players won’t be able to exploit those bugs in the remake, Moore says, but other, far less consequential, meme-worthy bugs and game design quirks will be properly retained.


Full interview:
https://www.polygon.com/platform/amp/interviews/2020/10/29/21539158/demons-souls-ps5-remake-changes-sixth-archstone-world-tendency?__twitter_impression=true

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I can practically smell the next-gen coming off those screenshots!

tenor (1).gif

 

My only gripe with it is how the character runs up stairs. It's a complaint I have with a lot of third person games where stairs are treated like a slope rather than walked up properly.

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16 minutes ago, Thor said:

Oh do fuck off mate. 

Calm down, I just thought I remembered the DF video saying it 4K@60fps.

 

EDIT: 

Quote

Early signs point to a robust 60fps showing from Bluepoint Games, with the game set to its performance mode throughout the trailer.

 

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