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PlayStation 5 - Next gen is expensive


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1 hour ago, englishbob said:

I'm late to this, but from what I have seen the official Sony headphones/headset need a USB dongle. Again? Does this mean any non-dongle type of existing Bluetooth Wireless Headphones are not going to work?

I've asked about this in the past and it's the same reason Bluetooth wasn't used for the PS4, or the PS3- too much latency. The headsets use 2.4GHz RF instead.

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Re. HD rumble and people not supporting it, Sony said they’ve created software that automates turning audio in to HD rumble info (is kind is sound anyway) which should help. And in turn that may mean Switch games supporting it more through the magic of cross platform development.

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7 minutes ago, JohnC said:

Does it actually need the stand in vertical mode? Like, are those small holes in the bottom important enough that it needs to be raised or anything?

Should be fine if you don't have a cat.

 

The PS5 draws in air from the top-front and expels it out the back, so I don't imagine it needs a riser. 

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1 hour ago, cubik said:

I know others have said it but the lighting on this is terrible. I genuinely couldn't see where to go when they were on the brown track through brown terrain part, and when they went past buildings & barns the shading was so flat it looked like previous gen, not next gen.


That’s because it pretty much is previous gen! it’s basically just the PS4 game running at 4K/60fps! Which is good enough for me, as WRC8 is the best Rally game since the original Colin McRae titles and WRC9 is essentially the same game with extra locations and improved handling.

 

I think this game gives a good indication of what to expect from most of the cross gen games being released for PS5/Series X at launch.

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God I want this thing now.

I’ve done near to nothing all day apart from some painting and I’m dying for something new. I don’t know what I’m going to,play on it, I seriously doubt their treatment of older games will be anything but extra horse power and even that might not be what we expect.

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2 minutes ago, gooner4life said:

 

Looks fine to me, it's got a desktop class APU now rather than a gimped mobile chipset like the PS4 so it needs more room for airflow, i'd rather it be quiet.

I know the reasoning behind it, but even still...Jesus Christ, it's an absolute monster. 

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Just now, mdn2 said:

I know the reasoning behind it, but even still...Jesus Christ, it's an absolute monster. 

 

The OG PS3 was fatter, it's not that big, it's just everything was quite small for the last 10 years, it's not even that much bigger than the OG Xbox One though, it's just an odd shape.

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1 minute ago, gooner4life said:

 

The OG PS3 was fatter, it's not that big, it's just everything was quite small for the last 10 years, it's not even that much bigger than the OG Xbox One though, it's just an odd shape.

 

There's not a lot in it. 

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31 minutes ago, Grobbelboy said:

So still nothing conclusive about Dolby Vision and Atmos support for movies? So far I've hold off on buying a UHD blu-ray player because of the PS5 on the horizon, but I don't want a severely crippled one that doesn't play such often used codecs.

 

Seems very unlikely, but I've heard nothing at all about it - which again makes me think it's very unlikely. 

 

Xbox had Atmos gaming on the One and Vision support for playback, and they've made a big deal of Atmos and Vision gaming on the Series. Dolby themselves announced this, too. 

 

Sony have continually talked up their Tempest 3D audio. I don't see why they'd invest so much in this if they also planned to offer (and pay for) Atmos audio.

 

I can well imagine Dolby Vision support for movie playback, not least because they don't have a Sony variant to push, but if it were coming for gaming, I think they'd have already mentioned it. And I think that's probably why they haven't even mentioned whether it's coming for playback - that'd be giving MS an easy tap-in. It would only highlight a deficit at this point. 

 

 

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4 minutes ago, mdn2 said:

I know the reasoning behind it, but even still...Jesus Christ, it's an absolute monster. 

They could have achieved all of that with better and smaller design and a bit more confidence. They overcompensated the cock up they made with the PS4 "jet engine" hardware and went for a 1000% brute force approach instead of the high-quality precision engineering that you would expect from a Japanese electronics company. One can't escape the feeling that this is also related to price... precision engineering / miniaturization costs money and the PS5 hardware is a net loss for them which they likely wanted to reduce as much as possible. It is almost as if you're buying an early-access prototype console. 

 

The good thing is that this means the PS5 Slim will likely come faster and be spectacular but not necessarily cheaper.

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12 hours ago, englishbob said:

I'm late to this, but from what I have seen the official Sony headphones/headset need a USB dongle. Again? Does this mean any non-dongle type of existing Bluetooth Wireless Headphones are not going to work?

 

On Giant Bomb they mentioned that when they plugged any headset into the USB-C slot on the controller it just immediately worked

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Just now, MNFRMTMRRW said:

They could have achieved all of that with better and smaller design and a bit more confidence. They overcompensated the cock up they made with the PS4 "jet engine" hardware and went for a 1000% brute force approach instead of the high-quality precision engineering that you would expect from a Japanese electronics company. One can't escape the feeling that this is also related to price... precision engineering / miniaturization costs money and the PS5 hardware is a net loss for them which they likely wanted to reduce as much as possible. It is almost as if you're buying an early-access prototype console. 

 

The good thing is that this means the PS5 Slim will likely come faster and be spectacular but not necessarily cheaper.

 

Did you watch the teardown? It's nothing like an early access prototype, the heatsink needs a bigger footprint and this odd shape to give comparable performance to a vapour chamber and the Liquid Metal solution requires more pressure to be applied on the heatsink at build, a vapour chamber could have been smaller and more practical in shape but they are fragile compared to heatpipes so couldnt be used.

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