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PlayStation 5 - Next gen is expensive


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I appreciate this is another boring topic we've ended up getting drawn into due to the lack of anything else to discuss - and I'm not going to get all salty about it - but while I agree further into the gen the whole save thing becomes less of an issue, right not with some potentially heavy time sink games coming out who have also committed to proper next-gen upgrades in a few months (Squadrons and Cyberpunk in my case), not being able to carry progressions/saves between them is going to be an issue. I'm just going to stick my head in the sand and assume in those instances they have thought of it and it'll all be fine.

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37 minutes ago, David Kenny said:

I don't even care about it now. I know we have to talk about something but this does feel like an absolute non-issue to me. If you do care about it that much can't you just play the PS4 version on your PS5? 

'Get an Xbox' is my solution

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45 minutes ago, Droo said:

In a year no one will care about this save thing. That’s what Sony will be thinking. 
 

Does anyone care if their ps3 game save works on their PS4 the first Christmas after release?

 

our survey says 

 

no. 


I don’t necessarily disagree with this, but I do think it’s outdated thinking. Back when different generations offered huge graphical leaps (PS1 to 2, 2 to 3) I think there was much less appetite to go back.
 

But we’re at the point now where next gen is mostly offering resolution and frame rate upgrades, and ray tracing. Most triple AAA PS4, and even late ps3, games will always look pretty good, particularly if it’s able to take advantage of the upgraded resolution. 

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It’s a PR issue first and foremost. If there’s little difference between the consoles otherwise, then the PS5’s apparent general vibe of being a pain in the arse tips against it for PS4 upgrades and gives Xbox owners little reason to switch. I doubt they’ll lose half their customers to Microsoft the way $599 caused them to but it’s not ideal.

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1 hour ago, Parksey said:

 

Not technically PS5-related but have they said if the cross-saves are hardware-based, or whether it's all going to be account-based (think we all had to make an Io account when we first played right?)

 

I'm looking at maybe switching from a PS4 to Xbox main this-gen (though will likely get both) so it would be nice if it was the latter and Io could somehow magic up the completion data from the air. 

As far as I'm aware they haven't committed to cross-platform progression, just a continuation within each ecosystem. Hitman 2 doesn't share progress across platforms, even if you link everything to your IOI account, so I wouldn't expect the third game to be any different.

 

They certainly could do it, but I'm guessing it won't be deemed worth the technical headache given the lack of it won't affect that many people.

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11 minutes ago, Alex W. said:

It’s a PR issue first and foremost. If there’s little difference between the consoles otherwise, then the PS5’s apparent general vibe of being a pain in the arse tips against it for PS4 upgrades and gives Xbox owners little reason to switch. I doubt they’ll lose half their customers to Microsoft the way $599 caused them to but it’s not ideal.

 

So far everything about the PS5 is dissapointing to me. It's fucking huge, ugly, power hungry, cross saves don't appear to work, Sony charging for upgrades, dual shock 4s don't work because buy another controller for sixty pounds, SEVENTY POUND launch games, they still haven't shown the UI, performance upgrades, the lead title is a remake of an 11 year old game wowzer. It's the most begrudging pre-order i've ever stuck in.

 

For someone who hasn't given a toss about Microsoft since about 2012 they are doing a pretty good job at trying to pull me over and Sony seem content to do most of the pushing themselves.

 

 

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Man this save conversation is moving quickly. 

 

I just wanted to post (not sure if anyone cares/this is relevant/has been covered already) that I recently moved from a disc standard version of Spider-Man on PS4 to the all in edition (GotY edition?) digital on PS4 and the saves were fine. 

I did the same with Diablo 3 ages ago too. 

 

I know that some games don't do this (did someone say Bloodborne didn't?) but just wanted to mention that it does work occasionally on PS4. 

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23 minutes ago, Madness said:


I don’t necessarily disagree with this, but I do think it’s outdated thinking. Back when different generations offered huge graphical leaps (PS1 to 2, 2 to 3) I think there was much less appetite to go back.
 

But we’re at the point now where next gen is mostly offering resolution and frame rate upgrades, and ray tracing. Most triple AAA PS4, and even late ps3, games will always look pretty good, particularly if it’s able to take advantage of the upgraded resolution. 

 

Very good point.

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I suppose it’s just all these little quality of life features that add up and will be a pain if you’re not aware of the issues. Hopefully by the time I get a PS5 (if I don’t crumble and get one on launch day) they’ll have ironed everything out.

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I highly doubt they'll iron out the save issue ... ever. I'm going to guess that everyone's library of purchases on their account is tied in to whatever fucked up back-end Sony have in place and that changing it would put users' purchases at risk.

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2 minutes ago, Steven said:

Probably in the thread somewhere, but Insomniac have said PS4 Spiderman saves will transfer to PS5.

I thought they explicitly stated the opposite - Unless you are referring to just Miles Morales - in which case yes that is true.

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5 minutes ago, Quexex said:

I thought they explicitly stated the opposite - Unless you are referring to just Miles Morales - in which case yes that is true.

 

Yeah, I'd adjusted my post. So it would seem devs can do it if they want to - can't see things like Cyberpunk not doing this.

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1 minute ago, Steven said:

 

Yeah, I'd adjusted my post. So it would seem devs can do it if they want to.

It's because the know what the Title ID is of the PS4 and PS5 versions so they can make the two compatible. Sadly Spiderman OG is too old to know about PS5 so it can't have it's save ported. If anyone has the power to change this stupidness it's Insomniac.

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1 minute ago, Quexex said:

It's because the know what the Title ID is of the PS4 and PS5 versions so they can make the two compatible. Sadly Spiderman OG is too old to know about PS5 so it can't have it's save ported. If anyone has the power to change this stupidness it's Insomniac.

 

But with great power...I'll get my coat.

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1 minute ago, Quexex said:

Man you can tell we are starved of new information to discuss as we talking about bloody save data again. Maybe me and Alex should start discussing the virtues of power cables variants and wattages again to spice it up.

 

It would be nice of Sony to get off their arses at this point, wouldn't it?

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1 minute ago, Steven said:

 

It would be nice of Sony to get off their arses at this point, wouldn't it?

Treat'em mean keep'em keen...or something

 

I think they are waiting for all the Series S/X stuff to finish off. I hear rumours of some exciting Q1 PS5 exclusives we've not yet heard about. Mainly cos GT got pushed to Q1 and Sony were like, nah we're busy come back later in the year.

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I actually looked into the documentation a bit more (definitely not procrastinating at work) and it gets even more confusing. 
 

Quote

Save Data Sharing
Save data sharing is a method where multiple applications share and read/write the same save data. All applications that share save data can read/write the save data, and this can be used in situations - for example - where it is desired to read/write common save data between a limited edition and a regular edition or between versions with different language support.
 

Notes
In addition, as can be deduced from the above implementation, only one product code can be specified for sharing save data. There is no method for sharing save data using multiple product codes.


So with the above situation, you've The Witcher 3 GOTY for example, where they could have set it up so one batch of users could have carried their saves over, due to that ridiculous restriction. But then they'd need to figure out which title ID they were going to support, and THEN make a new build for just the build that was going to support save sharing, with a tiny, miniscule change in the param.sfo file pointing to the new title ID that would support the save. When even CDPR don't bother, you know the system ain't great...

 

Quote

Save Data Transferring
Save data transferring is a method to access save data of another application with read-only access. This can be used for implementing one-way compatibility - for example, when a sequel in a video game series is able to load the save data of a previous title in the series.

In addition, set the key in param.sfo and set the title ID(s) of the transfer source(s). Up to 32 title IDs can be set as transfer sources.

 

:coffee:

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8 minutes ago, Ferine said:

That doesn't sound that bad? Granted a one-time save conversion isn't great for every scenario, but I imagine the vast majority of people moving from the PS4 version of a game to the PS5 version aren't going to need to move back and forth.


And yet right now so many games don’t support it.

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25 minutes ago, Bojangle said:

I actually looked into the documentation a bit more (definitely not procrastinating at work) and it gets even more confusing. 
 


So with the above situation, you've The Witcher 3 GOTY for example, where they could have set it up so one batch of users could have carried their saves over, due to that ridiculous restriction. But then they'd need to figure out which title ID they were going to support, and THEN make a new build for just the build that was going to support save sharing, with a tiny, miniscule change in the param.sfo file pointing to the new title ID that would support the save. When even CDPR don't bother, you know the system ain't great...

 

 

:coffee:

 

15 minutes ago, Ferine said:

That doesn't sound that bad? Granted a one-time save conversion isn't great for every scenario, but I imagine the vast majority of people moving from the PS4 version of a game to the PS5 version aren't going to need to move back and forth.

 

6 minutes ago, Alex W. said:


And yet right now so many games don’t support it.

 AHHH the fear - getting TITLE ID flashbacks 32 only... the games I was working on burnt through those real quick...

 

Anyway I wonder why Insomniac of all people are not doing this right. Sega I get, Sony need to make this part of the PS5 TRCs and get their house in order.

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