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PlayStation 5 - Next gen is expensive


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59 minutes ago, Spacehost said:

So they can sell you weird things to go into the weird expansion ports.


Oh, I’d imagine it’s for the deviants out there who just love to try and put their willies into anything remotely unusual.

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It’s a just in case thing isn’t it? One of the GC’s expansion ports never got used, there wasn’t an official application for the PS1 parallel port... they just think they might need it and get rid of whatever they don’t actually use in a later model.

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As I flail around trying to cancel my PS+ sub from auto-renewing, and am being told that Safari is no longer supported by the PSN website (on either Mac or iOS) and my login keeps timing out using Brave, I'm reminded how utterly shite Playstation's customer service has been in the realm of digital purchases, refunds and returns this generation and am even more baffled by why anyone would buy their all digital console.

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19 minutes ago, HarryBizzle said:

As I flail around trying to cancel my PS+ sub from auto-renewing, and being told that Safari is no longer supported by the PSN website (on either Mac or iOS) and my login keeps timing out using Brave, I'm reminded by how utterly shite Playstation's customer service has been in the realm of digital purchases, refunds and returns this generation and am even more baffled by why anyone would buy their all digital console.

I have the same problem trying to redeem PSN Wallet Top Ups. Wouldn't even show the login button on Chrome or Brave.

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Just now, Hitcher said:

I have the same problem trying to redeem PSN Wallet Top Ups. Wouldn't even show the login button on Chrome or Brave.


I managed to get Safari to work by turning off the blocker for cross site tracking. 
 

Turns out it’s been telling people their browser is just not supported for months. 

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4 hours ago, Harrisown said:


Kinda makes me want to ask a weird question. Consoles and weird expansion slots.....what’s with that. The 3DO had one, the PS4 controller has one, pretty the vita did too


There’s usually weird things you can buy to go in them. Sometimes super cool things, sometimes stupid ones. I had a thing that went in my weird PS1 slot that let me play copied games. And a think that went in my weird GameCube slot that let me play through a PC monitor.

 

3 hours ago, Alex W. said:

It’s a just in case thing isn’t it? One of the GC’s expansion ports never got used, there wasn’t an official application for the PS1 parallel port... they just think they might need it and get rid of whatever they don’t actually use in a later model.

 

Surely something used all the cube ports? One for the gba player, one for the modem, the digital on the back for composite. We’re there three on the bottom? No third party applications for the third if so?

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7 minutes ago, Robo_1 said:

Here's a good vid which compares the PS4 and PS5 versions of Ratchet & Clank. I must admit, the jump is bigger than I'd first realised:

 

 

 

That section on the pirate ship is crazy! So many particles!!

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9 minutes ago, Robo_1 said:

Here's a good vid which compares the PS4 and PS5 versions of Ratchet & Clank. I must admit, the jump is bigger than I'd first realised:

 

 

I dont know about that. Not sure what you are seeing, but to me that looks like a much less impressive jump, now I have seen them side by side.

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1 minute ago, Dirty Harry Potter said:

I dont know about that. Not sure feat you are seeing, but to me that looks like a much less impressive jump, now I have seen them side by side.
 

It looks like a sequel game that is on the same generation of hardware. 

 

Nah. There'a no way it would look close to that on PS4. The density, the complexity of the environments, the lighting and ray-tracing, the instant dimension loading: it's all well beyond what a PS4 can do. It's especially apparent when you watch the 4K vids on your 4K telly. It's a pretty striking difference.

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9 minutes ago, Dirty Harry Potter said:

I dont know about that. Not sure what you are seeing, but to me that looks like a much less impressive jump, now I have seen them side by side.

 

Well everyone's mileage will vary I guess. :)

 

Personally, I think the character models look far more detailed, the animation (the difference in how Ratchet's ears move for example) looks more natural, the lighting on Clank, the particle effects and the general level of detail in each scene. It all looks like a distinct cut above the PS4 version to me.

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5 minutes ago, Dirty Harry Potter said:

Im looking at it in my phone, so will look at it on a bigger screen. But was struck by how close the rendering was of the models of ratchet and clank. Side by side they look pretty close. 

 

Definitely watch the 4K vids if you have a 4K telly. R&C is probably my favourite of the bunch. Graphically at least. I guess Horizon 2 looks even prettier, but I like that R&C was mostly gameplay. The games I want most are Returnal (love dark sci-fi and with Housemarque developing you just know it's gonna feel good) and Demon's Souls.

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12 minutes ago, Dirty Harry Potter said:

Im looking at it in my phone, so will look at it on a bigger screen. But was struck by how close the rendering was of the models of ratchet and clank. Side by side they look pretty close. 

 

There's a huge jump in texture detail when it's at a decent resolution.

There's also *much* better texture filtering on the ground: something that the base Xbox 1 and PS4 couldn't ever really do.

 

Even in the cutscenes, where the PS4 has less to render - check out Clank's eyes...

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I've actually recently finished R&C on PS4. Not my usual type of game but I enjoyed playing something short, daft and fun. If indeed the video from the PS5 showcase is what we will see on release then it's a clear generational jump in graphics. So many high quality effects all at once and supposedly at a native 4K.

 

Yup, it's clearly a generational improvement.

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Everyone’s very excited about all the rift jumping between worlds in that R&C trailer, but none of that appeared to be gameplay. All looked precanned in engine.

 

The rift jumping that was gameplay was just jumping around the same combat arena. Those interactive rifts were yellow, while the interdimensional rifts were purple. I think stuff spilled out of the purples in the gameplay, but they were conspicuously non-interactive.
 

It’s still nice, but all this talk of ‘only possible on PS5 SSD’ isn’t backed up in R&C gameplay we’ve been shown yet. And why wouldn’t you show that if you could?
 

Did I miss something?

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24 minutes ago, jonamok said:

Everyone’s very excited about all the rift jumping between worlds in that R&C trailer, but none of that appeared to be gameplay. All looked precanned in engine.

 

The rift jumping that was gameplay was just jumping around the same combat arena. Those interactive rifts were yellow, while the interdimensional rifts were purple. I think stuff spilled out of the purples in the gameplay, but they were conspicuously non-interactive.
 

It’s still nice, but all this talk of ‘only possible on PS5 SSD’ isn’t backed up in R&C gameplay we’ve been shown yet. And why wouldn’t you show that if you could?
 

Did I miss something?

As I viewed it , You are jumping between entire levels instantly . 

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11 minutes ago, jonamok said:

Everyone’s very excited about all the rift jumping between worlds in that R&C trailer, but none of that appeared to be gameplay. All looked precanned in engine.

 

The rift jumping that was gameplay was just jumping around the same combat arena. Those interactive rifts were yellow, while the interdimensional rifts were purple.
 

It’s still nice, but all this talk of ‘only possible on PS5 SSD’ isn’t backed up in R&C gameplay we’ve been shown yet. And why wouldn’t you show that if you could?
 

Did I miss something?

You missed that it dumped an intricately detailed environment and streamed in a new one in a couple of seconds. The transition points being predetermined in this demonstration is somewhat immaterial, as the speed of the shift itself is the impressive part.

 

Given the typical Ratchet power curve, my guess is that the player will gain various means of creating or interacting with such rifts as the game progresses. They've also said that the female Lombax is a playable character, so I wouldn't be too surprised if you can press a button to switch between her and Ratchet even though they're in different dimensions.

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22 minutes ago, Ferine said:

You missed that it dumped an intricately detailed environment and streamed in a new one in a couple of seconds. The transition points being predetermined in this demonstration is somewhat immaterial, as the speed of the shift itself is the impressive part.

 

Did it stream it in though? Did it say anywhere that the trailer was real time? The show only said captured on PS5. Could it have been pre-canned from a series of game assets - i.e. a movie? It's certainly not gameplay. The player is not in control of Ratchet during that rift scene. I'm probably just paranoid/misunderstanding, as it is indeed very impressive if all done real time from the PS5.

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