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PlayStation 5 - Next gen is expensive


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4 minutes ago, df0 said:

What is Court of Owls?

Also, is Batman still a thing that garners any interest? Genuine question, I'm not being a dismissive prick here.

 

Batman's eternal. You don't exist as an incredibly r profitable intellectual property for 80 years and then suddenly become irrelevant. People love Batman 

 

Court of Owls is a big thing in the Batman universe, but I was always a Marvel kid so I've no idea of the relevance.

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Just now, df0 said:

What is Court of Owls?

Also, is Batman still a thing that garners any interest? Genuine question, I'm not being a dismissive prick here.

 

I reckon it's still big name enough for people to recognise it.   Shiny launch game graphics should be enough for people to buy it to justify a new gen console purchase.  We saw the same thing with last gen. Games, you wouldnt touch with a bargepole at this point being seen as "great showcase of what the console can do"

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Just now, JohnC said:

If the game is good, why wouldn't it? Something doesn't need to be based on a currently popular franchise to do well.

 

Helps with the marketing though right?  Much easier job for market penetration

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Rocksteady have been quiet for a long time they are working on either a new Batman game or the Harry Potter game. Not sure if will get revealed at Sony event, I'd say MS have more cash to splash or WB might do their own event.

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39 minutes ago, mansizerooster said:

 

 

Launch games always sell absolute buckets, so it would make sense.


not as much as AAA games launched at the tail end of the console cycle. It’s not an accident that RDR2 was launched six years in, or The Last Of Us 2 is next week and not a PS5 exclusive.

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1 minute ago, gospvg said:

Rocksteady have been quiet for a long time they are working on either a new Batman game or the Harry Potter game.


Harry Potter is developed by Avalanche, the new Batman by WB Montreal. If rumours are correct, Rocksteady is making Suicide Squad.

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It's incredibly cute that people are conceding that Batman is still popular. It's like saying "Oh do people still want Episode VII?" when the Force Awakens was announced.

 

Of course, if they'd have foreknowledge of what the series would become they may have thought again...

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Just now, Vemsie said:


Harry Potter is developed by Avalanche, the new Batman by WB Montreal. If rumours are correct, Rocksteady is making Suicide Squad.

 

Avalanche? Just Cause developers?

 

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Just now, gospvg said:

 

Oh! Will lower expectations on the Harry Potter game :(


Well, the leaked trailer looked really good. This could be a breakout game for them, like Arkham Asylum was for Rocksteady.
WB has lots of stuff they could reveal: Harry Potter, Batman, Rocksteady's game, Monolith's new game, Turtle Rock's Back 4 Blood, Hitman 3.

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1 minute ago, moosegrinder said:

It's incredibly cute that people are conceding that Batman is still popular. It's like saying "Oh do people still want Episode VII?" when the Force Awakens was announced.

 

Of course, if they'd have foreknowledge of what the series would become they may have thought again...

Maybe.

 

Now, this comes from me being a layman (I like movies and games that entertain me, I care little for what cinematic universe it's from), but isn't the movie going public done with dark bleak miserable portrails?

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Just now, df0 said:

Maybe.

 

Now, this comes from me being a layman (I like movies and games that entertain me, I care little for what cinematic universe it's from), but isn't the movie going public done with dark bleak miserable portrails?

 

Nah. It's cyclical innit. It's like anything, as older people get cynical and fall out with a franchise there's younger people just getting into it. It's like the people saying everyone was bored of super hero movies just before Endgame came out which then became the biggest movie ever.

 

That's probably a poor comparison. Either way there's a whole world of people outside our little bubble that care for shit that we don't. It's easy to become insular and have blindspots for large swathes of popular culture when you can curate your interactions like we can nowadays.

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4 minutes ago, df0 said:

Now, this comes from me being a layman (I like movies and games that entertain me, I care little for what cinematic universe it's from), but isn't the movie going public done with dark bleak miserable portrails?


I don't think so. Just depends on how good it is really. And everything about The Batman sounds pretty promising. But the game will be based on Scott Snyder's Court of Owls, which is one of the most acclaimed Batman runs.

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And depending on who you're listening to The Batman will either be based on Year One or The Long Halloween.  Or both.

Robert Pattinson is a good example of the biases people pick up in terms of popularity, actually. You've got the people who go "What?! The sparkly vampire cunt?!" and you've got the people who realise he basically never has to work again and has done nothing but 'proper acting' films since then because he can.

 

Anyway, Thursday, yeah? WOOWOO!

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2 hours ago, df0 said:

The thing I care most about is how well the PS5 handles live services and perpetual updates. Overwatch and Destiny 1 and 2 are just two examples that I know off. that can mess up your evening. No updating equals no playing. The update file is generally small enough for someone with a decent internet connection, it is the copying process that can take anywhere north of half an hour. More than once this caught me by surprise and the raid or whatever had to be postponed until it reached the point where I had to remind myself in the office to remotely connect to my PS4 and manually force an update for said games.

 

I know there's an option for the PS4 to update game updates automatically but that has not worked for me since 2016 or so.

 

The thing I hope they sort out most is having to have around twice the space needed for a download available.

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54 minutes ago, Vemsie said:


Well, the leaked trailer looked really good. This could be a breakout game for them, like Arkham Asylum was for Rocksteady.
WB has lots of stuff they could reveal: Harry Potter, Batman, Rocksteady's game, Monolith's new game, Turtle Rock's Back 4 Blood, Hitman 3.

 

Just watched that trailer, looks ok. Hopefully we will hear more soon. Hope Monolith are not working on another Middle Earth game I got bored of the last game.

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3 hours ago, rgraves said:

 

Just to be clear, Sony have confirmed (as far as I'm aware) none of the above. They've mentioned BC, mentioned titles need to be tested to make sure they work, mentioned they want to have lots of games compatible. They have NOT said anything about native "downclocked" BC - people are guessing based on the slide (unless i have missed an official confirmation somewhere), but that's all it has been - guessing. Their comms on that has been a little hazy at best. They said they want BC, said some titles run, said they needed to test more. The end of that sentence in the Cerny presentation was not "but of course, we have native mode as well".

 

Unless you have access to info we don't (or have missed)?

 

I have access to the Cerny talk, same as everyone else, in which he states:

Quote

“[T]he PlayStation 5 GPU is backwards compatible with PlayStation 4. What does that mean? One way you achieve backwards compatibility is to put the previous console's chipset in the new console, like we did with some PlayStation 3s, but that's of course extremely expensive. A better way is to incorporate any differences in the previous console's logic into the new console's custom chips, meaning that even as the technology evolves the logic and the feature set that PlayStation 4 and PlayStation 4 Pro titles rely on is still available in backwards compatibility modes.”

ps5-bc-slide.thumb.jpg.2e630692e208a9f5bc4635764451cda1.jpg

Quote

“One advantage of this strategy is that once backwards compatibility is in the console, it's in; it's not as if a cost-down will remove backwards compatibility like it did on PlayStation 3. Achieving this unification of functionality took years of efforts by AMD as any roadmap advancement creates a potential divergence in logic. Running PS4 and PS4 [Pro] titles at boosted frequencies has also added complexity: the boost is truly massive this time around and some game code just can't handle it; testing has to be done on a title-by-title basis. Results are excellent, though: we recently took a look at the top 100 PlayStation 4 titles as ranked by playtime and we're expecting almost all of them to be playable at launch on PlayStation 5.”

So, we have multiple backwards compatibility modes. We have a slide labelling said modes. We know that PS5 doesn't have any problems adjusting its clocks as that's basically a feature. We even have the precedence of Boost Mode on PS4 Pro, which is a similar approach.

 

You can brand my interpretation of the evidence as guesswork if you like, but consider this: why go to all the "years of effort" to ensure backwards compatibility with the PS4 chipset only to decide at the final hurdle that you won't include a mode that downclocks said hardware to ensure compatibility for... reasons? It doesn't make any sense.

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The plural could just be because there's a PS4 backwards compatibility mode and a PS4 Pro backwards compatibility mode. (Those are, after all, different machines with different silicon.) I mean, there's a lot of possible permutations here:

 

A native-speed PS4 mode

A native-speed PS4 Pro mode

A boost PS4 mode

A boost PS4 Pro Mode

A boost PS4 mode but only as fast as the PS4 Pro's boost PS4 mode

PS5 mode

 

or

 

A boost PS4 mode

A boost PS4 Pro mode

PS5 mode

 

or god knows what.

 

(Personally, I think it's obvious that it'll just automatically pretend to be a PS4 Pro on games with Pro enhancements, and an ordinary PS4 on everything else, and will have a boost mode toggle in a menu that remembers the setting you used for each game. But this is all still interpolation.)

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That would seem sensible - my problem is, if it was the case he went a really long way around NOT saying it. He had the perfect chance to just say "it'll play everything, and make some stuff better", but he didn't. He, pointedly, said "testing has to be done on a title-by-title basis.".

 

All I'm saying is, they've confirmed nothing - despite having a perfect opportunity to do so. It's likely it works as you think, but we absolutely, 100% do NOT know that at this point. It's not "clear" at all.

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This is probably a naive/stupid question but why would you need any PS4 legacy mode if there was a PS4 Pro legacy mode? The Pro is a souped up version of the PS4 I thought rather than a distinctly different console with it's own profile/architecture. Wouldn't you always want your PS4 games to be running in "Pro" mode?

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1 minute ago, Ran said:

This is probably a naive/stupid question but why would you need any PS4 legacy mode if there was a PS4 Pro legacy mode? The Pro is a souped up version of the PS4 I thought rather than a distinctly different console with it's own profile/architecture. Wouldn't you always want your PS4 games to be running in "Pro" mode?

 

I reckon it's a fallback for compatibility issues with Pro mode.

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Aye, I suppose you'd want to put in the contingency if it's available. I agree on the tantalisingly empty slide but as someone pointed out earlier the gapping is probably just the legacy of how that image is used earlier in the slideshow where it is filled.

I'm still in the backwards comparability is nice to have but not a deal breaker camp personally. I think Microsoft's approach so far is applaudable and will put pressure on Sony to come up with some parity though.

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17 minutes ago, mansizerooster said:

 

I reckon it's a fallback for compatibility issues with Pro mode.


Yeah, the PS4 Pro itself runs games at PS4 speeds by default, unless they explicitly support the new system. “Boost” mode for games wasn’t even an option until some time after the PS4 Pro launch.

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It really needs to be stressed how little of the presentation is about backwards compatibility. It’s a footnote when describing how they architectured the new system. No, they didn’t outline how backwards compatibility would work, but they also skipped over whether the console supported VFR and at what max frame rates, whether PSVR worked, whether external flash is OK for PS4 game installs, and all kinds of important details.

 

Did you know you can install and run your PS4 library on an external HDD if you’re not worried about taking advantage of the fast load speeds? That’s in there. It's a similar footnote but it's in the section on fast storage instead of the section on chipset design. Can you move the games between the two things or do you have to delete from one and reinstall on the other? Skipped.

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