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Super Mario Maker 2 - New update adds worlds! (Forum Course List in First Post)


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8 hours ago, Calashnikov said:

Maddy the Celeste dev’s most recent level is hard as hell, and I fucking did it.

 

Part of the 0.32% currently who have cleared it.

 

VVB-482-4VF

Nice! I've tried a few of those levels and I can't get anywhere, that's why I make easy levels :P

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I finally made my first level. Completely absorbed me for a few hours and I found tapping into my creativity immense fun.

 

Any tips on how to promote a course before uploading it, or is it just a case of throwing it up and hoping for the best?

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7 minutes ago, Mawdlin said:

I finally made my first level. Completely absorbed me for a few hours and I found tapping into my creativity immense fun.

 

Any tips on how to promote a course before uploading it, or is it just a case of throwing it up and hoping for the best?

 

Doesn't harm posting it around a few places. Also get streamers to play it if you are that way inclined.

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2 hours ago, Mawdlin said:

Any tips on how to promote a course before uploading it, or is it just a case of throwing it up and hoping for the best?

 

Share it on any forum you're involved with. Try to use the spreadsheet here if you can... although I suppose RLLMUK courses are slowing down now that SMM2 has been out for over a month. There are always threads for sharing courses on the SMM subreddit and other gaming forums. If you're inclined, you can follow small Twitch streamers who play courses if people submit them. I haven't done this myself.

 

Lately I have found that my newly-uploaded courses get about 4 or 5 plays very soon after uploading -- this must be from randoms playing it from the New Courses tab. Then when I share the code with RLLMUK and some discord friends I pick up a few more plays from them. Then over the next few weeks the course will slowly pick up a few dozen other random plays.

 

But don't expect a course to go viral unless you're a known "personality", or you get lucky, or your course really is genius.

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35 minutes ago, SqueakyG said:

 

Share it on any forum you're involved with. Try to use the spreadsheet here if you can... although I suppose RLLMUK courses are slowing down now that SMM2 has been out for over a month. There are always threads for sharing courses on the SMM subreddit and other gaming forums. If you're inclined, you can follow small Twitch streamers who play courses if people submit them. I haven't done this myself.

 

Lately I have found that my newly-uploaded courses get about 4 or 5 plays very soon after uploading -- this must be from randoms playing it from the New Courses tab. Then when I share the code with RLLMUK and some discord friends I pick up a few more plays from them. Then over the next few weeks the course will slowly pick up a few dozen other random plays.

 

But don't expect a course to go viral unless you're a known "personality", or you get lucky, or your course really is genius.

Cheers. I'll maybe try a Reddit thread. How do I get on the Rllmuk spreadsheet? Can someone add me?

 

I'm aiming for five likes!

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Out Of The Frying Pan

59Y-YT4-MGF

 

 

I've re-jigged my old level Out Of The Frying Pan and put it back up, if anyone fancies a go. I've made the start a little easier but made the end a bit tougher, hopefully this will encourage more people to give it a go. I also tweaked the timings on the moving parts so it's possible to do the first 3/4s of the stage very quickly if you really go for it, and jazzed it all up with some sound effects, because why not?

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15 minutes ago, GokouD said:

Out Of The Frying Pan

59Y-YT4-MGF

 

 

I've re-jigged my old level Out Of The Frying Pan and put it back up, if anyone fancies a go. I've made the start a little easier but made the end a bit tougher, hopefully this will encourage more people to give it a go. I also tweaked the timings on the moving parts so it's possible to do the first 3/4s of the stage very quickly if you really go for it, and jazzed it all up with some sound effects, because why not?

 

If you tweak your course do you need to take it down then upload it again? If so how does this affect stats?

 

I will give yours a try tonight.

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27 minutes ago, Mawdlin said:

 

If you tweak your course do you need to take it down then upload it again? If so how does this affect stats?

 

I will give yours a try tonight.

Yeah you do. The original had a very low like ratio, so there wasn't much to loose! If a level has been badly booed, your score can actually go up when you delete it.

I played your Chernobyl level, really quite good! The only bit I didn't like was the jump from the little conveyor belt to the claw, after the locked door. It was a bit fiddly and easy to mess up, and because of where the checkpoint was you have to go up and down to get the red coin every time before you can try again. 

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7 minutes ago, GokouD said:

Yeah you do. The original had a very low like ratio, so there wasn't much to loose! If a level has been badly booed, your score can actually go up when you delete it.

I played your Chernobyl level, really quite good! The only bit I didn't like was the jump from the little conveyor belt to the claw, after the locked door. It was a bit fiddly and easy to mess up, and because of where the checkpoint was you have to go up and down to get the red coin every time before you can try again. 

 

Thanks for your help. I'm starting to realise that making a moderately challenging course isn't always best for likes and footfall. I must admit that when I see a course with a low clear rate then I skip on by. But I ended up making the same mistake myself. My next one I'll be aiming at that 30 to 40 percent sweet spot.

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6 hours ago, Mawdlin said:

 

Thanks for your help. I'm starting to realise that making a moderately challenging course isn't always best for likes and footfall. I must admit that when I see a course with a low clear rate then I skip on by. But I ended up making the same mistake myself. My next one I'll be aiming at that 30 to 40 percent sweet spot.

Yeah, and the thing to remember is that moderate to you and I is almost impossible to the average player. Rainbow Rush Galaxy has had a rock solid 40% clear rate over 80,000 plays. It's a very, very easy level and still people die at least once on average.

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How do clear rates work?

 

If I die on a course will I have lowered the clear rate forever? Or once I have finished the course will it discount the death and raise the clear rate again? Will it keep lowering the more I die? I can’t tell if the percentage is the percentage of attempts which are successful or the percentage of eventual players who are successful.

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3 hours ago, David Heath said:

How do clear rates work?

 

If I die on a course will I have lowered the clear rate forever? Or once I have finished the course will it discount the death and raise the clear rate again? Will it keep lowering the more I die? I can’t tell if the percentage is the percentage of attempts which are successful or the percentage of eventual players who are successful.

 

Percentage of attempts I think.

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I wish the game showed better information about clear rates, etc, because it was always a little confusing. It looked exactly the same in SMM1 so I doubt they'll improve it.

 

A clear rate of "12/180" means that the level was beaten 12 times in total, and 180 attempts were made in total (counting every life spent). The clear percentage is a percentage of these numbers. 

 

I wish to see other data: I'd rather know the number of unique people who cleared a course, represented as a percentage. You can work out the rough numbers in your head by looking at the Footprint number versus the Clear number. But even then it's not accurate, because the footprint number isn't actually the number of people who played a course -- it's the number of times the course was started. This is often very similar to the number of people, but not the same, for example if the same player keeps coming back to have another go.

 

So yeah, I'd like it to show more - and more understandable - numbers.

 

 

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Reflected Dreams

CQX-SV8-8FF

I do like to make a rod for my own back. As if it wasn't hard enough making a level with only red and blue objects, I also made it symmetrical and downwards scrolling vertical...I think it might be a little on the short side, but that's because it was a massive pain to make!

The real gimmick here is the music, which changes between the red and blue sides. 

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14 minutes ago, GokouD said:

Reflected Dreams

CQX-SV8-8FF

I do like to make a rod for my own back. As if it wasn't hard enough making a level with only red and blue objects, I also made it symmetrical and downwards scrolling vertical...I think it might be a little on the short side, but that's because it was a massive pain to make!

The real gimmick here is the music, which changes between the red and blue sides. 

Looks fantastic. I will give it a try tonight.

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Reflected Dreams is ace. I had to try it again from the start to check out both sides, though I know you can shift between both. Love how the music changes to suit the atmosphere and the lovely dreamlike ripple effect as you go between worlds.

 

I haven't even started experimenting with music yet.

 

I noticed the symmetry is out on the last screen. It's this just because the final flag pole can't be shifted?

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22 hours ago, Mawdlin said:

Reflected Dreams is ace. I had to try it again from the start to check out both sides, though I know you can shift between both. Love how the music changes to suit the atmosphere and the lovely dreamlike ripple effect as you go between worlds.

 

I haven't even started experimenting with music yet.

 

I noticed the symmetry is out on the last screen. It's this just because the final flag pole can't be shifted?

Thanks :) Yeah the symmetry problem can't be helped on the last screen, it drove me mad!

I've re-uploaded Switchblock Palace with the softlocks fixed and some difficulty tweaks, if anyone wants a go. The code is 1YB-215-VLF.

 

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On 04/08/2019 at 22:33, GokouD said:

Reflected Dreams

CQX-SV8-8FF

 

This is fantastic.

 

Had a great back and forth for the world record with someone this evening on it as well.

 

Here's what the current record looks like; I'm sure it'll be stolen back again soon!

 

 

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Colour Crash Crisis!

FM2-VKC-YBG

 

Rainbow Rush Galaxy, Out of the Frying Pan and Reflected Dreams have all had a baby! This is a very short single-screen level, with a lot going on. I'd be interested to see if anyone can shave much off my clear time!

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8 minutes ago, GokouD said:

Colour Crash Crisis

FM2-VKC-YBG

 

Rainbow Rush Galaxy, Out of the Frying Pan and Reflected Dreams have all had a baby! This is a very short single-screen level, with a lot going on. I'd be interested to see if anyone can shave much off my clear time!

 

One for @David Heath ;)

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8 hours ago, Marvellous Chester said:

Uploaded my very first attempt, I've lots to learn! 

7J4 CPX GNG if anyone fancies a try

Nice one! Challenging but fun. The only bit I found a bit fiddly was the jump from the fast moving platform to the column.

 

I liked how you put an optional star in a separate room before the boss.

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Yay.  Finally got this.  Just been playing Story Mode so far.  I find the actual creation stuff a bit daunting - there *so* much you can do.  Some of the story mode levels are absolutely ingenious.  I did one this morning on the way to work, Super Mario 3 style, was all see saws in an ancient desert temple thing that I had to work my way up.  Genuine puzzle solving.  Brilliant.  Not one level is the same.

 

Great stuff.

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A Mario Between Worlds 

P72-L9V-FYF

 

 

This was absolutely gruelling to make! It's a sort of re-imagining of one of my best levels from MM1, but apart from the central gimmick and the name, it's quite different. I expect it will be a little too long and obtuse for the general crowd, but I'm happy with it. I think I might have to take a few days off making levels now, I'm getting some unpleasant pain in my left elbow from holding the Switch too much! 

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2 hours ago, GokouD said:

A Mario Between Worlds 

P72-L9V-FYF

 

 

This was absolutely gruelling to make! It's a sort of re-imagining of one of my best levels from MM1, but apart from the central gimmick and the name, it's quite different. I expect it will be a little too long and obtuse for the general crowd, but I'm happy with it. I think I might have to take a few days off making levels now, I'm getting some unpleasant pain in my left elbow from holding the Switch too much! 

 

Superb, again.

 

Had a genuine time of it working this one out the first time through.

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