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Apex Legends - Battle Royale by Respawn Entertainment


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Three fun games in a row tonight, nice! My squadmates were doing damage into the low hundreds and not being completely suicidal. They didn't get any kills and made plenty of obvious misplays showing, but I'm sure I'm making millions myself that I'm not aware of. I got 4 kills in two games and 3 in the third, which is way above my average for solo queue thanks to the reliance on ratting that having suicidal teammates necessitates. I even had two non-fragment drops in a row tonight, which is unheard of. I gained three quarters of a rank in those three games which is great going after a week off and feeling quite rusty.

 

We almost won one, with the final 3 squads equidistant to each other in the final circle, we were actually IN the circle though thanks to a survey beacon. We'd seen them and they hadn't seen us. They were going to clash coming into the circle so we could simply sit and wait for an easy win. "Let them fight, and third party them" I type. Seconds later, our Loba fires a charge rifle shot over the head of one of them and six grenades and a hail of gunfire immediately comes flying our way. Because the other two squads hadn't seen each other yet but they'd both seen us, they both took the obvious action to focus fire us first and then fight between themselves. A Wattson ult (yes, I picked Wattson for the daily challenge) gave us a few seconds of respite but it didn't last. Still, it's a huge improvement over the prior few sessions where you could count my squadmate's damage (or seconds survived) on one hand.

 

Onwards... more dispatches from the Outlands soon...

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  • 2 weeks later...

Congrats, just a normal random Apex pack or one that you bought?

 

I haven't got one yet but my main problem is I don't really main a character so will be racked with indecision on who to get the heirloom for! How about you, who you gonna go for?

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1 hour ago, Alan Stock said:

Congrats, just a normal random Apex pack or one that you bought?

 

I haven't got one yet but my main problem is I don't really main a character so will be racked with indecision on who to get the heirloom for! How about you, who you gonna go for?


 

It was from the random one I got from my daily treasure pack. I’ve bought a few here and there but I’ve definitely not opened 500 yet so the luck was on my side. Playing with friends though I’ve definitely got better RNG luck than a lot of people.

 

I’ve also not got a main, I play Loba most but she’s not got one and isn’t a great pick at higher levels. I think I’ll probably get Bang’s knife or Bloodhound’s axe, though the choice is paralysing me at the moment :lol:

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1 minute ago, Broker said:


 

It was from the random one I got from my daily treasure pack. I’ve bought a few here and there but I’ve definitely not opened 500 yet so the luck was on my side. Playing with friends though I’ve definitely got better RNG luck than a lot of people.

 

I’ve also not got a main, I play Loba most but she’s not got one and isn’t a great pick at higher levels. I think I’ll probably get Bang’s knife or Bloodhound’s axe, though the choice is paralysing me at the moment :lol:

 

Not to make your choice for you, but Bang's knife's a good un and one I have my eye on. She's always solid.

 

Caustic's Sledge is another neat one, but Caustic's not always a great pick.

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Because loads of the most popular Apex streamers drop there, they like playing in the central buildings (and are very good at it). And its like Skull Town back in the day, you know if you drop there you will get right into the action and have lots of fights. Which of course means 99% of the time its a total clusterfuck with half the lobby dropping there. I don't mind dropping there if your dropmaster takes you to an empty part of it, but what pisses me off is when people drop on a building where you can see 2 or 3 other teams are also going for the same building. Its just a waste of everyones time, 80% of attempts will end in fast death for the whole team, usually you survive for way less time than it took you to queue/character select. It also fucks the balance for the rest of the lobby because you are sometimes down to 10 teams in the first few minutes.

 

Respawn needs to do something like nerf the loot in Fragment to make it less popular. Problem is that even if you did that, people will still just choose the next location where streamers like to drop. Also Fragment has probably the best level design in the map so it would be a shame to lose it, my other solution would be to just destroy it like they did with Skull Town. At least its not as bad as Skull Town... maybe.

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4 hours ago, Alan Stock said:

Because loads of the most popular Apex streamers drop there, they like playing in the central buildings (and are very good at it). And its like Skull Town back in the day, you know if you drop there you will get right into the action and have lots of fights. Which of course means 99% of the time its a total clusterfuck with half the lobby dropping there. I don't mind dropping there if your dropmaster takes you to an empty part of it, but what pisses me off is when people drop on a building where you can see 2 or 3 other teams are also going for the same building. Its just a waste of everyones time, 80% of attempts will end in fast death for the whole team, usually you survive for way less time than it took you to queue/character select. It also fucks the balance for the rest of the lobby because you are sometimes down to 10 teams in the first few minutes.

 

Respawn needs to do something like nerf the loot in Fragment to make it less popular. Problem is that even if you did that, people will still just choose the next location where streamers like to drop. Also Fragment has probably the best level design in the map so it would be a shame to lose it, my other solution would be to just destroy it like they did with Skull Town. At least its not as bad as Skull Town... maybe.


Lmao it’s worse than skull town 

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I think the thing that’s strange about fragment is that it’s a problem King’s Canyon doesn’t really have. In most BR games a POI in the centre of the map will become super popular, and end up being a default place to land. But on KC I couldn’t even tell you what’s in the middle, and there’s no obvious most popular place since they removed Skull Town. I feel like it’s crazy that it’s still the best balanced map. 

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Yeah Kings Canyon has well-spread out POIs. In the centre Containment is popular as well as Cage, but the big POIs with the most loot are all on the outskirts of the map, like the crash site, Caustics home, the phase gate thingy and so on. And in the middle (aside from the POIs I mentioned) its a lot of little buildings and not a great deal of loot. Fragment is similar in scale to the city on the outskirts of World's Edge, its huge and there's good loot in every building. And each building has multiple floors so its an even bigger play-space that can house loads of teams. I guess places like Estate in Olympus show that smaller POIs can still attract a horrible number of teams, but I feel like they could destroy like two thirds of Fragment with no worries. 

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To be fair to Fragment, it's a central POI and quite noticeable on the map. Yes, TSM/ImperialHAL drop there, but a lot of the new influx of streamers from COD Warzone don't and some of the bigger other teams don't either. I think it just naturally tends to be an easy POI for people to reach from drop and has a lot of rotation options (as well as housing decent loot). 

 

It's hard to know where ReSpawn take Apex going forwards though. I think the game has changed a huge amount in terms of general aggression from earlier seasons. Frequently you look up from the first couple of rotations and there are 4 teams left. People go crazy for thirsting kills, 3rd partying is constant, people always push even marginal situations. If you miss the slaughter, quite often the game is just a burst of hardcore fighting and then a handful of teams wandering around an empty map until the final zone, where whichever team manages to third most effectively wins. I think the repeat dropping in Frag is part of this sort of this new hyper aggressive ethos that permeates the game, and I do think it comes from people trying to ape high tier streamers. I mean one on one skill will get you kills in Apex, but hot dropping is still high risk (one of the reason pro teams rarely contest drop sites after cementing them in scrims). And as others have said, fuck up and you're back to re-queuing and going again over and over. 

 

I'll be interesting to see what they do on the new map. I'd like to see design and maybe a new Legend to try to slow and control the game a bit, but that ship may have long sailed. 

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I got 5 wins in one play session yesterday and a massively positive KD on a single Legend just by playing Rampart in earnest for the first time. I'd dabbled a little on console, but I don't think I'd ever really played her on PC. I'd been having a fairly tough time of it on the game recently, but Rampart does seem to suit my playstyle and the lobbies I end up in (which aren't great, I'm sure).

 

Picking up the minigun is a big change, and as a not very aggressive mouse keys player it works well to stay back (behind cover) pinging from distance while my team mates charge in and then follow up to mop up with the gun. I've had multiple squad wipes simply by rocking up even as my other 2 team mates have died or the fight is in the latter stages and just gunning down people attempting to loot or revive. I appreciate in higher quality lobbies none of these strats will work, but I was having an existential crisis about the game (to the extent I'd downloaded AimLabs to try to work out if I was actually shit or not - it says I'm not).

 

It's nice to just enjoy a few games where it feels like I'm beaming other people and fucking them up, even if I'm in the sandpit stomping on toddler's sandcastles. 

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Sheila is so amazingly satisfying, just watching those numbers tick up and then people literally explode. I don't play Rampart but sometimes have to for challenges and the Sheila change was much needed. Before I would almost never get to use Sheila, because even if you got it set up on a good angle, teams could very easily flank it.

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One thing I find baffling about apex is the events. Evolution had two gold skins as rewards, but sometimes they’re just regular apex packs and battle pass stars. The difference in engagement for me is huge, even if I don’t want the gold skins, I still feel like it’s worth doing the challenges when they’re on offer. Why have two in one event and none in another, rather than putting those resources into having one as a final reward for each flash event?

 

I also think it’s stupid that there’s no point in challenges or stars once you’ve finished your battle pass. Even if it converted stars into a tiny amount of crafting materials when you’d finished or something it would at least make them have some point. They could even have an arbitrary number that kept going up after level 110. But instead there’s just nothing. 

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I don’t understand people. Just had a game where me and a lifeline were in the last few circles, against 2 or 3 other teams. Lifeline gets into a fight, I catch up, knock one of them but there’s footsteps everywhere and they know where we are because we’re literally on their knocked team mate. I try to take cover, not sure how to play it and the guy shouts “res me”. Like, in direct view of them exactly where they’re heading to? Why? I died anyway but damn it was such a weird call.

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I try to res people in dumb situations myself, but I don't expect a res if a full party's charging you with others nearby. I mean, if they're right on you not even Lifeline's drone would get them up in time, let alone doing the crouching needle thing.

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  • 3 weeks later...

New season info is leaking out:

 

Spoiler

Season 11: Escape
 

New tropical map: Stormpoint

 

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New legend: Ash from Titanfall 2

 

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New Gun: CAR SMG (also from Titanfall I think). Takes both light and heavy ammo. 

 

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G7 Scout moving to care package

 

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Ash Legendary Skins:

 

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