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And as many of the pros do you can actually press and hold his Q then deactivate it by swapping gun. This means you can basically scan and then flick the Q out if you need to, rather than ADS and then press Q. Though it does make a goddawful racket playing this way. 

 

His powers are insane. It's almost impossible to disengage a Seer team now. You can't hide. They'll find you. You try to pull back, they'll find you. You try to disengage to heal, they'll stop you. Try to push back, they'll dome and gatekeep you. If the Seer team aren't coordinated, then you'll have a chance, but nearly every team I've come up against seems to be fucking TSM or NRG. And as an additional nuisance other Seer teams who see the powers firing off nearby come like ants to a picnic and spam Qs in from the edge of the fight. 

 

I'm not sure what the nerf will be but removing the damage and interrupt from the Q and shortening the range of the passive might work. But then it might be too much and people will just go back to Bloodhound.  

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3 hours ago, cavalcade said:

 

I hate all the modes. I'm totally with Moz on this one, nobody plays Apex for joy do they? Really?

 

So far this season my KD is about 99 to 1 in Arenas, where everyone else appears to be either AI bots or literally asleep at the mouse and 6 games of BR where I got one kill and got Seer'ed to death by 14 teams of Preds converging on me every time. 

I have fun, yeah I get idiots some of the time and dropping Fragment gets annoying. But in general I get at least one decent teammate. As I've speculated before, I think it might have to do with my hidden matchmaking rank, as I tend to get a lot of high level/high rank players in my lobbies who are less suicidal, more communicative and stick together more. I don't play ranked much at all though, I prefer pubs and arenas. Another note is I often play late at night so that probably weeds out a lot of the kids.

 

As for Seer I imagine they will heavily tone down his Q and probably remove the interrupt. My main problem with him is that he's too similar to Bloodhound, and Bloodhounds Ultimate doesn't make up for all of the utility that Seer brings. They need to make the two legends more different in my opinion.

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5 hours ago, cavalcade said:

 

I hate all the modes. I'm totally with Moz on this one, nobody plays Apex for joy do they? Really?

 

So far this season my KD is about 99 to 1 in Arenas, where everyone else appears to be either AI bots or literally asleep at the mouse and 6 games of BR where I got one kill and got Seer'ed to death by 14 teams of Preds converging on me every time. 

 

I play this game for fun. I love it and is probably my game of last generation. It just feels so good to play even when you're stuck with dickhead teammates.

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1st game:

 

Hotdrop fragment.

20 dmg, 0 dmg, me on 350dmg.

 

2nd game: 

 

Hotdrop fragment:

0 dmg, 0 dmg, me on 33 dmg at 17 minutes :lol:

 

3rd game:

 

I was jumpmaster, land at launch site, squadmate level 70ish on pads, 0 dmg, 12dmg, 600dmg. Either a woman or a child calling me a cunt for refusing to get them up after they went 1v6, couldn't tell because the mic was so crackly.

 

There is literally no way to play Apex at lower tiers except to stack or rat. Unless you're in a threestack you are fucking dead the second a fight starts, and that's it. Even if you clutch all three of them you get third partied almost instantly 99% of the time. Meanwhile in a premade stack you can literally do nothing, get carried by a smurf and make it diamond easily, I've watched two guys who can't play if their lives depended on it do it. They'll win 5-6 games in a row and they don't even know how most of the abilities work :lol: one of them has a KD of 0.11.

 

I don't ever, ever want pad players in my game, ever. I don't want to play with them or against them. Just fucking stop it. They can't even fucking turn and jump at the same time without spending £150 on a controller with back paddles ffs.

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I used to do that with Gears on 360. Map take cover to RB. So much better. You still can’t combine various actions which are commonplace on PC though, though some people are really good with a pad. Certainly better than the level 11 bronze 4 dimwits I’m getting 90% of the time for some reason. 


Anyway the big news today is that a designer has been fired for calling women “tit brains” and saying he had “a family of Africans living in his beard” among other things. In 2007. It all seems a bit sad really, he clearly hasn’t been that person during his time at Respawn. I’ve probably said worse from a place of misguided 90s South Park edginess and sheer idiocy in the past.
 

Of course, Reddit thinks it’s a convenient excuse to fire the person who refuses to buff Wattson and who let Seer release in the current state. He was often on Reddit or Twitter being fairly dismissive or antagonistic to the player base so he’s built up a bit of bad blood in those places. 
 

https://youtu.be/L1pG2gEa8Z4

 

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Damn. Those are fucking stupid things to say, but I think there’s a real weird vibe to dragging up people’s pasts and punishing for them. I know that when ten or fifteen year old topics on here come up I often get a sense of creeping dread when I see I’ve posted in them, as I was also raised on South Park and thought rape jokes, mild sexist and racism were acceptable comedy topics and it genuinely makes me feel disgusting. But I try to remind myself that I was literally 16 when this place started and have been on here for over half my life, and I am a totally different person now than I used to be. I don’t think any of us expected our random internet posts to become a permanent archive of just how fucking stupid we were as children.

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Same. I really shudder at some of the things I used to think were funny. I read some of my older posts and cringe so hard it hurts. None of it was meant or felt in earnest, rather to make people laugh or get a reaction, but it’s hard to express how something that was never OK “felt ok at the time” because that was the direction of popular humour for a while and your pals and idols were doing it. You can only learn from it, feel the shame, and move on.

 

The way I see it is that humour is not only subjective but dates very quickly, and (within reason) saying “I know better now and I’m sorry” is enough if the person is demonstrating that in the present. But abusive actions taken in the past (versus “jokes”) are a different kettle of fish entirely. 

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There's a story up and some discussion here https://www.rockpapershotgun.com/apex-legends-lead-designer-fired-over-old-racist-and-sexist-comments?

 

His statement https://twitter.com/danielzklein/status/1425208160566927362

 

 

Quote

"I have poured so much energy into becoming a better person since then, and right now I'm just very depressed because it feels like I'll never be able to make up for who I was.

"I said racist and sexist things, not because I deeply believed any of them, but because I knew I could get a reaction out of people. That does not excuse anything I said; the impact of my words was the same regardless of what I believed.

"I'm mentioning this because with the help of a lot of people who loved me in spite of the shithead I was sometimes I was able to make progress on the journey to becoming a better person.

"If my story can help one person out there in a similar position to see that there's a way to become better, it would at least serve a purpose."

 

It's similar to the James Gunn issue where someone says some awful things and then years later apologises and moves to a more progressive political stance.

 

Here's why he was fired a few years ago from Riot.

 

https://www.theverge.com/2018/9/7/17827796/riot-games-employee-depart-women-only-pax-west-event

 

Quote

League of Legends developer Riot Games has been dealing with allegations of a sexist work environment for the past month, and two employees who defended diversity efforts left the company yesterday, anonymous sources confirmed to Polygon and Kotaku....
 

Then, there’s the PAX West controversy. Riot received major backlash for making some events open only to women and non-binary people, barring men from attending. Male viewers could still rewatch the panels from Riot’s Instagram account, but the policy was vilified by League fans on Reddit and elsewhere.

Klein was one of the Riot employees who spoke up in defense of the PAX West decision and explained it to Redditors who voiced their criticism. The rift between Klein and League players widened as he called some of them “manbabies” in statements.

 

I think the lesson is supposed to be "consequences might turn up over a decade later, be ready to receive them with grace" and not "hey, if you're a shit be sure to stay true to that because if you don't you'll get what's coming." 

 

Edit, I'm going to continue this over in the tropes thread so this doesn't derail this thread.

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I’ve been thinking about this for a while and at 45 I’ve dabbled in pretty much everything there is. From CS to Unreal Tournament to multiple Battlefields to PUBG to Halo to Overwatch to Q3A to Valorant to COD to Tarkov to L4D to Titanfall to Rainbow Six Siege to Destiny. You name it, I’ve played it. But, by far and away, Apex Legends is the most toxic first person shooter I’ve ever played. A lot of the people that play it are simply incomprehensible dickheads. I’ve never saw so many congregated in one game before (although admittedly I’ve never got into League of Legends). I’ve a few 100 hours at the very least on Apex but playing it these days is just an exercise in abject misery.

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Valorant has quite the ‘community’ but even that pales in comparison to Apex Legends. I think a lot of the younger gamers are still on Fortnite so the current Apex players are more mature but they take everything very, very, very, very, very, very, very, very, very seriously. :lol:

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13 hours ago, vezna said:

Valorant has quite the ‘community’ but even that pales in comparison to Apex Legends. I think a lot of the younger gamers are still on Fortnite so the current Apex players are more mature but they take everything very, very, very, very, very, very, very, very, very seriously. :lol:


yeah or not seriously enough. Ah, there’s four squads going at it over there, let’s rush straight into the crossfire instead of mopping up the survivors

 

apex players have the old “if I win it’s because I alone  am the best, if I die it’s because my teammates are trash” down to a tee

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22 hours ago, Gambit said:

Maybe because I Mute all mics and only communicate with pings that I haven't noticed that much toxic behaviour, at least no more than your usual.

 

I have a zero tolerance approach, I say hello and it's about a third no reply, a third a language I don't speak, a sixth being called a cunt and a sixth normal human beings who say hello back. Any shenanigans gets an instant mute.

 

Anyway, finally got a decent squad tonight after a couple of clunkers.

 

r5apex_A5VKFhHa6k.thumb.jpg.78fe147bd9b4a5ada6d8d80e5171f46a.jpg

 

Almost had the win, Lifeline dropped her ult and showed the two remaining parties exactly where we were (on the high ground, in the final circle after using the survey beacon, perfectly positioned sigh). Immediately we had a Caustic ult, a fuse ult and a bang ult flying towards us and had to give up the high ground. We did kill the first team as they came in but it was an easy third party cleanup job for the eventual winner. Highlight of the game was me having to revive everyone because Lifeline couldn't be bothered to revive or heal as she was too busy looting the deathboxes from my kills.
 

22 hours ago, vezna said:

I’ve been thinking about this for a while and at 45 I’ve dabbled in pretty much everything there is. From CS to Unreal Tournament to multiple Battlefields to PUBG to Halo to Overwatch to Q3A to Valorant to COD to Tarkov to L4D to Titanfall to Rainbow Six Siege to Destiny. You name it, I’ve played it. But, by far and away, Apex Legends is the most toxic first person shooter I’ve ever played. A lot of the people that play it are simply incomprehensible dickheads. I’ve never saw so many congregated in one game before (although admittedly I’ve never got into League of Legends). I’ve a few 100 hours at the very least on Apex but playing it these days is just an exercise in abject misery.

 

Let me tell you about a game called Dota 2. It's like Apex, except you don't get any RP for outplaying everyone on the enemy team, because your drunk and stoned teammates threw the game while calling each other n-words. And games are an hour long. And you're not allowed to leave. And all your friends are 1000 RP higher than you because they abused calibration in the early days before Valve fixed it.

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So Apex is a game that me and a couple of mates tried playing for a laugh and we are unimaginably awful at it every single time. It's not that we're particularly bad at FPSes (or particularly amazing), but we lose in our first engagement with another team pretty much 100% of the time. We once came second by hiding most of the time and then getting nuked by the winning team. 

 

Yet there's plenty of chat in the thread about how at lower tiers it can be ridiculously easy and me and my mates have all the advantages - knowing everyone in the trio, voice chat, all that good stuff. What's the big trick that we're missing? All the 'beginner tips' lists are really not that helpful.

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Quite hard to give advice with nothing to go on. What mode are you playing on? Do you hot drop or drop into the far corner of the zone? Maybe if you could record some footage and post it up it would be useful to see if there are any things you guys could improve on.

 

First basic things that come off the top of my head is weapon choice, shield strength and using cover and height properly. For a group of mates I'd suggest taking along a Lifeline for the revives and a scanning character like Bloodhound or Seer to start off with, then a character with team mobility like Octane, Horizon or Valkrie to get into good spots or escape bad situations. 

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From what I’ve observed there’s a few things that seem to trip up FPS players when they try to switch to apex. First is the high TTK, you’ll need to put a lot of bullets into someone to kill them, and though it might feel like you’re dying quickly you should very rarely die to one headshot or a single clip. Because of this it’s important to try to concentrate fire from multiple people onto one target, and carry a lot of bullets if you’re using an automatic weapon, especially one with a high fire rate. It’s not uncommon to get into an engagement where you use a hundred bullets and don’t even kill anyone, especially if they’re moving well, healing behind cover, have good team mates and know when to run. 
 

Secondly, everything is quite fast. You don’t need a lot of time to reload, pop off a small heal or use an ability, so whilst you might think you need to wait for the right opportunity to do those things, you need less time than you think. If you’re being careful about when you heal and use abilities but the other team aren’t, it might feel like they have virtually infinite health, always know where you are and can disappear and reappear at will. Once you start to get used to healing quickly as you’re moving and popping off certain abilities quickly behind cover you’ll be able to even the odds.

 

Third is movement. In Apex moving well is just as important as aiming well. Learn to slide and jump to move faster, get used to using your abilities regularly if they’re movement based, and try to think about what advantages they give you. Valk and Revenant are amazing for finding high ground others can’t reach. Octane and Pathfinder can flank very quickly. Getting used to using the standard movement abilities and then augmenting them with character specific ones is a big part of getting good at the game. 
 

Finally, try to pick characters to practice and choose a few landing spots that you always go to. This gives you an advantage as you’ll know your character and location, and it’s a big benefit of playing in a premade team. Nobody should be swiping your main or dropping you somewhere stupid. Try to aim for locations that are popular enough to have another team or two landing with you, but not so hot that you’re fighting with 20 people over a single gun. Pick characters who complement each other and think about how their abilities could work together. 

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Thanks both - fair comment about lack of detail. 

 

Playing trios and usually drop somewhere very quiet so we can mosey about collecting. But that probably means we end up facing people much later on who are better at collecting stuff than us. 

 

We're just playing it as a free game so a lot of the more fun characters are locked to us (probably not helping the survival rate, either). I think dropping with another team in close proximity so we can battle it out will help improve skill levels and at least mean each round isn't twenty minutes of wandering around before getting shot.

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Yep in that case I highly recommend just getting into a lot of combat early on for experience. You don't necessarily need to drop in the most crazy spots (like Estates in Olympus for example) but go for the bigger landmarks and drop quite early so you aren't all on your lonesome. Especially in public matches most of the lobby will drop within the first 5 seconds and fill up the first half of the map. 

 

Meaning by the time you run into teams later on, they will usually have killed at least one or two other teams and have the loot (and skills) to show for it. I suspect you are getting mauled by teams who are quite experienced and have much better gear than you. I got much better at combat by just getting into fights early on and playing more aggressively, which also gives you the benefit of loot if you win. Its quite possible to survive until the last few teams by playing passively and wandering the whole map, but its also pretty boring and you won't learn much about how to improve or get better at combat.

 

As for looting, just hoover up everything in sight at the start and then drop wrong ammo types etc you don't need once you find some weapons.  The game is pretty generous these days in that it gives you a basic loadout at the start so you have at least a chance of surviving combat as soon as you get a gun. After you all have basic loot, don't spend too much time looting - by mid-game most of the best loot will be on other players unless you find an untouched area. Deathboxes are a way better source of loot than anything else. Also if you start somewhere with a crafting station it is usually worth crafting a shield battery or good attachment. Seeing as you are struggling a bit, it might be worth investing in a mobile respawn beacon from the crafting station, then you can more easily rez each other.  

 

It is worth noting that when you queue in a 3-stack, you will get put into lobbies that favour other 3-stack teams, which means you might be running into some pretty experienced players. Although the game is seeing an influx of new players right now. Another thing to point out is that I have noticed a lot of smurfs recently, probably players who are hopping back into the game or playing it again on a new system (hurry up system-wide progression). I have had plenty of level 10-15 players on my team lately who are clearly veteren players, so that might be hurting you guys in the lobbies a bit. If you do fancy posting up some footage of your games we can always give other tips.

 

Finally it just occured to me that Arenas is probably a great way to get the hang of weapons and combat when you are learning. Fast rounds and no looting. I have started playing a few rounds of Arenas to warm up before Battle Royale and I've found it really handy for getting to learn some of the newer weapons. 

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Play a load of arenas to learn how the guns work. Otherwise it's 15 mins of looting and pinging following by 2 seconds of getting murdered over and over again.

 

Ratting, which you keep hearing me describe, is a horrible way to play Apex. It only makes sense when you're playing with literal children who suicide instantly and leave you with no other option if you want to avoid losing ranked points. You learn nothing and it's extremely boring. The key is to be aggressive in seeking out fights you can win. Any time there are two squads fighting, wait for an opening and then go and mop up. Conversely, don't stand around poking holes in each other at midrange because another party will come up behind you and leave you trapped between two squads almost every time.

 

It's very, very difficult to kill more than two people at once without being killed by the third. You have to be exceptionally good or lucky to wipe a whole squad by yourself.

 

Once you've downed someone, it's often best to ignore them. Or better still use them as bait. Don't go chasing the kill if there's any danger their squadmates are still hanging around. You can always drop a grenade on them and run. Streamers will usually finish them off because they're chasing high kill counts but in reality you dump two clips into their shield and then get popped.

Likewise when someone on your squad is down, you can use their shield as cover to peek over and shoot back at whoever downed them. Don't forget if you revive someone they revive with virtually no health and no shields. Often it's worth finishing the fight (or trying to) rather than leaving yourself exposed for several seconds in the name on comradery. 

 

Pick a legend and stick with them for a bit, learn the weapons and mechanics without having to learn new skills every game. Have a backup though in case your legend is picked by someone else.

 

Height is everything. No piece of equipment will give you as much of an advantage as being significantly higher than your opponent. You can shoot them much more easily than they can shoot you. 

 

Your team makeup can go some distance towards helping you succeed. It's not like a MOBA with complicated picking and counterpicking, but there are combos which work better than others. Something like Wraith/Octane, Bloodhound/Seer, and Gibraltar/Lifeline covers mobility, information gathering and resilience/recovery. There's always a cheesy meta at play, last season it was Octane/Revenant/Caustic and this season it's Seer. Just Seer. Seer everywhere. Oh you're dead because you got prefired by a whole squad. It's not uncommon for fights to have 2-4 Seer ultimates at once, it's pretty headache inducing.

 

If in doubt, go with an R301. It's an extremely well rounded gun without many quirks to worry about.

 

A lot of it is just muscle memory. Arenas is good for building that because you're fighting constantly.

 

As for me, I've been playing since 4pm, haven't had a single squadmate do over 200dmg yet. I'm back to Gold IV which is absolute hell on earth in my experience, I can commit enough time to gain about a rank and a half per season give or take, so I'm just aiming to be a rank higher every time I reset (e.g. I finished on Gold 1 last season, so aiming for plat 4 before the split). Slow and steady progress, nothing major. I think plat IV is where most people get hardstuck and I imagine plat somewhere will be about my limit, especially playing with randoms. I'm always improving while I play of course, but again there's no way to survive your team instantly wiping at the start of most rounds except to rat rat rat. I'm hoping that becomes less common, I do remember starting to see a few OK players who were Gold 2/1, e.g. not hardstuck in Gold 4.

 

If I ever get good enough to carry a couple of kids a rank and a half below me on control pads against multiple smurf threestacks I'd be happy but it's unlikely. I just don't get why I'm ALWAYS the highest rank on my squad. Maybe one game in a hundred I get someone a couple of tiers higher than me (e.g. I'm Silver 3 and they're Silver 1) but I never get gold players to my silver or plat players to my gold. While I often get bronze level 11-20 who definitely aren't smurfs when I'm cruising through silver. I don't know if there's some secret sauce to the matchmaking which dictates why that happens/doesn't happen? It happens mostly with twostacks where I'm the third.

 

ANYWAY. Seer nerf.


There's a long list of posts from one of the designers about the changes they've made starting here:

 

 

  • SEER AND THE WALLHACK META. The list looks long, but the goal here (and for hotfixes in general) is to hit pain points and degenerate play patterns without preemptively gutting the unique parts of Seer’s kit. I’ll also share my thoughts on the “wallhack meta” in general. (1/21)
  • First and foremost, direct your thanks to travis_n. He implemented the changes and did stuff like send me clips of passive iterations at 1am, taking extra time to package together a holistic sweep for this balance hotfix. The man’s a legend, to say the least. 
  • With the passive alone, Seer can get A LOT of info with minimal cost. 
  • There are plenty of examples of Seers hitting 360 quick-scans as they moved around, knowing exactly how many players were nearby (or in LoS from a crazy range) and pinpointing enemy locations quickly with ease.
  • Removing the pips reduces the precision (knowing the exact # of enemies) of a quick ADS. This goes hand in hand with the range reduction.
  • Increasing the duration between pulses (and making it so the flares decay to nothing between beats of full HP enemies) forces a greater time investment. We’re tightening the FoV and killing the “hold tac and have full movement speed” loophole for the same reason. 
  • I still think we’ll need continued work here. As many solo queue ranked grinders know, ratting is now virtually impossible. I never thought I’d look back fondly on the days of ratting, but here we are. #MakeRattingGreatAgain 
  • As I’m sure we’re all well aware by now, Seer’s tac does a lot of things. Considering it’s designed to be somewhat of a skillshot, this isn’t intrinsically bad.
  • But, given how easy it is to hit with the ult/passive synergy, and the fact that a common use case is when someone is moving slowly/stopped while healing/reviving, the least we can do is give the target a little more time to avoid getting hit. 
  • The other low hanging fruit for a hotfix is to dial back the FX intensity and remove the damage. There will still be a directional indicator so victims can understand where they were revealed from. 
  • Seer tac used as a dollar store EMP to farm damage and drain resources was definitely problematic at high-level play. Plus, looking at your health bar and seeing a sliver of it missing for taking damage through walls is a major feels bad. 
  • Many of you may be disappointed we didn’t touch the interrupts or reduce the 8s reveal duration. This is a starting point. Regardless of what the data tells us, if internal and external feedback is any indication, I imagine one of these outputs will need follow-up work. 
  • Something Seer has made clear that many high-level players already know with BH’s success: real-time info through geo is extremely powerful in a shooter. A lot of players sink thousands of hours into games like Apex to develop a sense of their surroundings.
  • Players soak in every clue they can to predict the enemy’s next move at macro and micro levels. When this is circumvented with something like a reveal, it can feel cheap. 
  • Players that pride themselves on their “game sense” feel slighted, and it can actually make it harder for beginners to develop their awareness. My best guess as to what is happening in a fight will never be as accurate as a scan.
  • This is why the best counter to an ulted BH is another ulted BH. Why engage when their information is perfect compared to my best guess? This limiting of counterplay options is what feels bad.
  • It’s not something that should be solved with a band-aid solution, such as making Bang smoke clear scans. Then I’m stuck choosing a single legend, and that’s not very liberating.
  • Seer has opened our eyes to what sort of information can be communicated through scans. A real-time silhouette for x seconds is different than tracking footsteps or the health bar or the heartbeat passive. 
  • here are many axes we can explore, and I know Seer’s emergence has expedited the process of revisiting the oppressive parts of the reveal meta to introduce more options and counterplay.
  • As far as release strength Seer goes, we missed the mark. Players should never feel the need to pick a legend/weapon for an entire season just to compete. Thankfully, we’re a live game and we can iterate on things.
  • While we can’t solve the pain points of the reveal meta in a hotfix, I’m looking forward to jamming out longer-term solutions with the rest of the design team. As always, keep the feedback coming... even though I may not reply, I try to listen as well as Seer sees.

 

Bolded my favourite bit, haha.

 

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Thanks for the Seer infodump Moz. Its good to see the designers recognise the issues with him and the current nerfs are definitely a good start, I'm seeing a lot less of him already in pubs. What baffles me is why they didn't recognise just how powerful all of his infogathering is before launch, compared to other legends like Crypto. I was already starting to use Seer to his full potential this weekend, 360 scanning around with heartbeat sensor all the time to know where nearby teams were. Even at the start of the game its a massive boon to drop in a quieter location and while looting up immediately know if there's contesting teams moving in. In combat I always knew when we were getting flanked just by aiming down sights. Its just free info in a genre where info can be more powerful than skill.

 

For me, Bloodbound's scan is about the perfect info balance for a game like this, its on a decent cooldown, its directional and only gives you info for a few seconds. Crypto of course is made even more redundant with Seer in play, so I'd like to see some of Seers original strength moved over to Crypto. 

 

Ratting is a weird one. On one hand I think it makes for terribly boring play (for the player doing it) in stuff like Ranked for people like Moz who need it as a fallback when a team goes to hell. On the other hand the game gives opportunities for great comebacks through ratting, via respawn banners or final circle third parties for example. I would love some sort of mechanic where you get stronger the longer you are alone to give you more survivability as a rat, but of course it would be abused horribly. I dunno, its a bit of a design issue in general. I'm curious how ratting goes in other battle royales as Apex is the only one I've followed at a pro level. 

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Apex needs a rat hero.

 

You can rat in other BRs quite well, Apex has a higher TTK which makes ratting difficult. Although sometimes in the final circle you realise it's a 1v1 if you're really lucky.

 

The issue is really that it's the only way to claw your RP points back. When your squadmates have both died in the first second and you're -36RP, there's little you can do other than rat. Often I'll rat to positive RP and then leave the game or YOLO at a squad nearby because it's so boring otherwise. Perhaps they could do something around RP multipliers if you're the last man standing on your squad, especially if the twostack you were lumped with landed in the sea, but I can see it being very open to abuse.

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Yeah its a lot of RP to lose. I'm guessing they make you lose RP to encourage people not to just yolo the entire time and ruin games with hot drops or crazy plays. Problem is that according to your and many other solo grinders experiences, that's happening quite a bit anyway. I believe when you rank up you can't drop below that rank, but maybe they need other RP milestones you can't drop down from. It puts me off ranked solo altogether as I know I would also rat at least to make sure I wasn't losing RP. Definitely something they need to look at.  

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That’s exactly it. The tier 4 of each rank is full of people who are tilted and hard stuck, and often throw games as a result because they can’t drop any further. Whereas people who are tier 1 are really trying to break into the next rank. I’d like to see demotion to previous ranks made standard. I’d also like to see better detection of trolling and better detection of being carried into the big leagues by really excellent players. Basically improve the solo experience somehow for all the people who play at weird times like me. 

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I've been counting drop locations where I'm not the jumpmaster. 41 fragment drops in a row. I expected to see a hotzone at least once, but no. 37 of those ended with both my teammates dead in the first 30 seconds.

 

Edit: 42. They are little, actual children squealing into the mic. Maybe 6-8 years old. One of them is called PINGU. Who the fuck lets these kids play Apex, and who the FUCK lets them have unfiltered mic comms? It's insane.

 

Edit 43: Back to French hiphop and n-words. Mute squad. 

 

Revenant is on a controller. Pathfinder scoops up a gold backpack from a weirdly early care package, I'm Gibby. "Can you give that to me please". No reply. I do have them muted to be fair, but I assume he's telling me to fuck off. We don't see anyone all game besides an early confrontation where I get all 3 kills as the enemy runs into my bubble one by one. Pure luck really as I was completely out of position and caught off guard.

 

We make it to final circle through sheer lack of being spotted by other squads. We have high ground. I crack all three members of the enemy team with my ult. I say "they're all cracked". I look around, my squadmates are punching each other and throwing holos while the enemy team is healing. I've got their mics muted but I can still hear the bad French rapping and stoned chuckling in my imagination. Enemy team runs in, they've got a revenant but they haven't ulted for some reason, thank God, as I'm not up for a 1v6.

 

I down two of them with my EVA8 and hit their ulted bloodhound for about 90 with my LSTAR before I go down. I self revive in a corner while the bloodhound kills my team, who do approximately 0 dmg to him. He runs off in the opposite direction looking for me. His ult is over and his Q is on cooldown, so I haven't got long.

 

I run in, manage to bubble and revive them both, and oh look, they've got no health or shields because I don't have a gold backpack. Bloodhound, who spots the bubble, waits for it to disappear and chucks a grenade in, neither of them anticipate it or attempt to move and they both die again. Maybe they're AFK at this point, who knows. I 1v1 the Bloodhound to a close win. Only my arm shield keeps me alive. I finish with 200+RP. I'm on 1350 damage from only two fights, Revenant is on 200, and our friend Pathfinder is on 46. They both gladly slurp up their 75-100RP and presumably queue up again, looking for another sucker to annoy.

 

Still, almost half a rank in one game. Not bad. 🥳

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No not at all, there are loads of really pad players out there. My heart sinks when I see them on my squad in low ranked games though for a few reasons. Mostly experience tells me they'll be even worse than the average mouse player, which is pretty bad. Unless you buy a pricey pad with paddles you don't have enough buttons or fingers to combine actions on the dpad and left stick, or face buttons and right stick. You can't move while looting, can't micro-adjust at medium to long range. They're usually either using open mic and blasting Skrillex while eating Krave out of the packet or they don't talk at all, because there's no sensible way to push to talk. Apex isn't the best game for pad/mouse crossplay because the TTK is so high and close combat relies on movement so much.

 

On the flipside, the good thing is the game relies on positioning/game sense/communication so much that anyone who has those things down can wipe the floor with most other squads of their rank even without pixel perfect laser aim. Really seasoned pad players know how to lean into the little burst of autoaim (which is usually very exaggerated by most mouse players who get outplayed by pad players!) to make efficient use of high damage burst weapons like the R99 at mid short to mid range. 

 

I don't want them to stop playing or stop having fun, but I want to click a button to stop being matched with them. It makes sense, if they have to manually opt into playing against mouse players because it puts them at a disadvantage, I should be able to manually opt out of being matched with them and putting my squad at a disadvantage. FWIW I tried Apex on PS5, Series X and Switch (lol, Switch) and I couldn't hit the side of a barn. I have no idea how the top pad players do what they do. It's unreal.

 

Anyway, the big news at the moment is that tap strafing is going away, which removes a definite edge mouse players have over pad players, which should even the playing field a little bit. It's a bit annoying because I only starting to tap strafe reliably a couple of weeks ago. But at least I don't have to bother trying to get good at it now.

 

 

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55 fragment hotdrops in a row now. All little kids who die instantly so far tonight. They've got mics at least I suppose.

 

Did anyone laugh out loud at the new badge, I did

 

image.thumb.png.1c3c96dd4c4ddebbcda4829d339f693b.png

 

-60RP so far tonight. Seeing loads of level 12-20 new accounts, I guess someone popular with children is streaming again. 

 

Every game looks like this basically, though if I'm lucky I get a bit more damage and a kill or two at the start. It's not like I'm avoiding fighting with my team when we land, but they literally last a couple of seconds and it's impossible to revive with 5-10 squads in the same area, so you have to turn and run. All I'm doing to survive the first few seconds is landing on a gun or near armor so I can armor swap, then shooting from behind cover or doing enough damage (often melee) to cause the enemy to retreat, versus standing on the spot getting killed. Incidentally the caustic only got a little bit of damage because he landed and started dropping barrels while getting punched to death.

mWS3d2j.png

 

Something that occurred to me is they're all doing it because some streamer is doing it. So they're hotdropping Fragment and dying over and over to try and emulate the content they're watching, and probably getting killed by smurfing streamers in the process, which facilitates the content creation in the first place. It's like a really stupid snake eating it's own really stupid tail :lol: 

 

If season 11 doesn't turn Fragment into a smoking hole in the ground I may simply give up, not so much out of disgust but boredom. Every game is exactly the same and ratting is boring as fuck. 

 

They should lift Fragment exactly as-is and put it into a separate mode, maybe not Arenas but something similar, and let them do that forever while the rest of us try and play a semitactical heroshooter.

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