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Finally completed my latest game character

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Hope people don't mind me posting this but it's been so much work I want to share it as much as I can. I've been working in the games industry for over a decade now but finally pushed myself to pursue character art, and in doing so I joined the Game Artist 360 course at GameArtInstitute. Once we'd finished a prop we could choose to go the environment or character route, and you can see my efforts here




There are loads of images via the link along with details on the software I used. If you're an Artstation member I'd really appreciate a like/follow if my work interests you. 

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2 hours ago, centurion said:

I like the one which is gold and bald, even though I'm aware this is test data. Just that bald people used to be a cool thing and they went out of fashion :...(


Cheers for taking a look :) It's not test data as such, it's the high poly version that the normal maps are created from. I actually quite liked her bald and considered sticking with it, but a big part of the learning for me on this project was making decent looking hair, so it's best I didn't.


Especially for you though, here's a render minus hair to full-fill your baldy fetish ;) 




EDIT: I'm not taking her lashes and eyebrows off though, it starts to get a bit creepy!

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  • 2 months later...

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