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Marlew
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54 minutes ago, MattyP said:

 

Well gave this another try tonight... spent another couple of hours or so on it. Its Friday after all and it was this or Returnal. Thought I'd give both another try before I move them on.

 

So its still very old school gaming here but finding the music and visuals are pulling it through for me - its a good demo of what the PS5 is capable off if nothing else. Just a shame the mechanics make the game feel a bit dated. But saying all this I'm actually enjoying it a bit more. The production values on this are pretty amazing - feels like you are playing a live cartoon at times. The controller also makes this a different experience and makes good use of the adaptive triggers.

 

Think at times its too easy to discount something before giving it a bit more time. Also a bit of "I've paid for this game so I will get some value out of it" was coming to the front of mind! :D 

 

So not quite abandoned. Just yet. :) 

 

With Ratchet and Clank, I think it helps if you think of it as a shooter rather than a 3D platformer with a mascot. It has those elements, obviously, but the more enjoyable gameplay comes from mucking about with all the weapons, swapping them frequently, chaining their effects together, and generally causing complete carnage. It's a very pretty, very solid 8/10 game, I think.

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Samurai Force Shing - Nintendo Switch

 

I was hoping for some highly satisfying old school hack and slash action with this one but just did not find it. I actually imported this one from Japan on a whim due to the genre and trailer. It feels a bit Java game. The enemies are just not satisfying to beat. There’s no real crunch when you make contact. I might try it again at a later date, but for now it’s on the ‘done with’ pile.

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15 hours ago, Jamie John said:

 

With Ratchet and Clank, I think it helps if you think of it as a shooter rather than a 3D platformer with a mascot. It has those elements, obviously, but the more enjoyable gameplay comes from mucking about with all the weapons, swapping them frequently, chaining their effects together, and generally causing complete carnage. It's a very pretty, very solid 8/10 game, I think.

 

The weapon that turns enemies into topiary is what brings it up to the 8/10 imo!

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  • 2 weeks later...

Pathfinder: Kingmaker - The actual gameplay seemed enjoyable enough, but it was a bit of a chore to play between the fiddly UI and the difficulty curve being all over the place. Given it's supposedly 170 hours long I decided it wasn't worth persevering with.

 

It also kind of got a bit more boring after the intro - that actually had some clever ideas and a cool twist, but then everything after that is as played straight as can be and will never surprise you.

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Days Gone- Quite liked the premise ,I tend to enjoy apocalyptic scenarios ,  and the setting in the woods and mountains, the gunplay and combat was barely competent but passable. Died a few times in the opening hours due to my own stupidity and not understanding the rules of the game world  and was having an okay time until  I did a mission where I had to pick up some mcguffin  and it teleported in enemies to the area that I had cleared out , they appeared out of thin air in the background. I know it's a long game and if it's doing that kind of obvious  shite  and  is only passable in other areas I'm not sinking time into a badly realised open world collectathon.

 

I like my open world collectathons well realised like Ghost of Tsushmina   or some of the Assassins Creeds thank you very much.

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I quite liked World War Z (as a freebie, mind) so I thought with Back 4 Blood on Game Pass I thought it would be similar, but it's not (I do realise it is from the Left 4 Dead 2 crew, but I haven't played that). It's too floaty with the movement, actually not that easy (even on recruit with other humans) and is all a bit constant in your face. WWZ, by contrast, had those big horde moments (which were much more impactful than here) but periods of quiet.

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  • 2 weeks later...

Psychonauts 2 I remember being incredibly excited about the first one back in the day, and then being completely baffled by the gulf between my experience of it and the critical reception. It was slow, stop-start, ugly, unfunny, self indulgent and lacking in finesse. Since it was on Gamepass I figured I'd give the new one a shot, especially because I was in such a minority on the last one. And I've found exactly the same thing. The sheer volume of tedious cutscenes would make a decent platform sink, but the mechanics here just aren't that much fun. It's complicated rather than nuanced and it's just so lacking in respect for your time that I deleted it after just a few hours.

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44 minutes ago, Hewson said:

Psychonauts 2 I remember being incredibly excited about the first one back in the day, and then being completely baffled by the gulf between my experience of it and the critical reception. It was slow, stop-start, ugly, unfunny, self indulgent and lacking in finesse. Since it was on Gamepass I figured I'd give the new one a shot, especially because I was in such a minority on the last one. And I've found exactly the same thing. The sheer volume of tedious cutscenes would make a decent platform sink, but the mechanics here just aren't that much fun. It's complicated rather than nuanced and it's just so lacking in respect for your time that I deleted it after just a few hours.

I thought I was the only one that felt this way about both of these games. 

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3 hours ago, Hewson said:

Psychonauts 2 I remember being incredibly excited about the first one back in the day, and then being completely baffled by the gulf between my experience of it and the critical reception. It was slow, stop-start, ugly, unfunny, self indulgent and lacking in finesse. Since it was on Gamepass I figured I'd give the new one a shot, especially because I was in such a minority on the last one. And I've found exactly the same thing. The sheer volume of tedious cutscenes would make a decent platform sink, but the mechanics here just aren't that much fun. It's complicated rather than nuanced and it's just so lacking in respect for your time that I deleted it after just a few hours.

Think its definitely a marmite game... I initially played it for a couple of hours... it felt too old in terms of actually game mechanics and style. Picked it up again for another 3 hours and got to the first boss and have since left it. Not sure what it is about it. Think its mainly the cutscenes  and presentation in general. The characters in this grate a bit and annoy. Also it doesn't seem to do anything new in terms of it being a fairly generic platformer. Guess having played things like Mario Odyssey on the Switch this feels far to generic - especially if you don't really buy into the the story and characters as the gameplay is by the numbers really. It may get better.. perhaps but find I'm drifting to other things more deserving of my time.

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Hades.

 

I was hooked as soon as it launched on PS5. Played it religiously for many weeks, run after run after run. Loved it. A brief 5-day holiday some time in late September was all it took to completely lose interest. I tried picking it up several times but it never felt the same again. Truth be told, I can not even remember why in loved it in the first place.

 

That said, I have the exact relationship with Binding of Isaac. Love it for weeks, lose interest for several months, love it again for weeks.

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On 08/11/2021 at 09:56, Hewson said:

Psychonauts 2 I remember being incredibly excited about the first one back in the day, and then being completely baffled by the gulf between my experience of it and the critical reception. It was slow, stop-start, ugly, unfunny, self indulgent and lacking in finesse. Since it was on Gamepass I figured I'd give the new one a shot, especially because I was in such a minority on the last one. And I've found exactly the same thing. The sheer volume of tedious cutscenes would make a decent platform sink, but the mechanics here just aren't that much fun. It's complicated rather than nuanced and it's just so lacking in respect for your time that I deleted it after just a few hours.

The guys on TCGS were saying how amazing this was and I just didn’t get it. A competent middle of the road platformer 

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More and more I feel like my input into this thread is good games that just weren't for me. Morkredd is a great two player puzzle game involving a ball of light. However I only have gamepass on the PC right now and my chances of being able to rope my partner into a co-op game in front of the PC is zero to none.

 

I did try in one player and it has some great control mechanics (one player each stick and a button press switches sticks) but I can tell I'm missing the point playing this alone.

 

I can recommend this for couples who like Undercooked and want that crossed with weird horror elements.

 

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The Legend Of Zelda: Oracle Of Seasons (GBC) - Was definitely enjoying this but chose to use save states which, when combined with not playing it every day, meant I was loading it up and totally forgetting what I was meant to be doing at that point. Maybe trying again but making some notes would be better. 

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  • 2 weeks later...

Doom Eternal

 

The 2016 version had restrained and was in my opinion laser-focussed. Eternal dials everything up to 11 or 12 and is relentless. It keeps going balls to the wall from start to finish, adding more and more. it made me bored and annoyed. I reluctantly finished the main campaign, gave up in the first DLC (where new enemies are of course introduced).

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Honkai Impact 3rd - The old game by the Genshin people got a very belated Steam release (in Japanese) recently and I thought I'd check it out, just to see how this developer went from basic iPhone games to the best open-world game in only 10 years. Where Genshin is a Chinese BotW clone, this instead borrows heavily from Platinum games - the main character literally has Witch Time and Wicked Weaves and I unlocked another character who just summoned !Blade Wolf.

 

I ended up playing it far longer than anticipated, for 50 hours! And though I'll probably get grief for it, this GAAS template actually works pretty well for a character action game - I mean those already have challenge rooms for mechanical exploration of the battle system separate from the storyline, and what is the Bloody Palace other than Endgame content? DMCV even goes all the way and gives you a weapon for farming runs.

 

Anyway, anathema for most on here, but it's quite interesting in a digital archaeology sense, as you progress you can see the game steadily get more ambitious from its barebones origins, introducing larger environments, cutscenes, proto-open worlds, etc. The answer to my opening question seems to be "iteration", while a AAA dev might only get feedback every three or four years, here they can put new content out every six weeks, and the mobile money allows them to get steadily more ambitious and refined.

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