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Sonic Heroes


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I've spent the afternoon with it and I have to be honest... It's good stuff.

My only gripe is, the admittedly not that crucial, layout of the menus. They look very amateur and not what I would expect from Sonic Team. I can only assume that Sega's internal shake-up and re-structure has taken on some 16 year old trainees!

XBOX version - No slowdown, camera is OK, & no falling off the edges of the levels after 4 hours of play. Mind you, with that last point it obviously comes down to your own individual gamesplaying skills - mine are stunning. :angry:

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After extensive play, I'm quite at ease with saying that Sonic Team have got 3D Sonic sorted at last. The camera rarely goes wrong, but most importantly, the spirit of the first games is there. There are the mad speed sections, but the platform element is certainly stronger, and the team function works extremely well. In battle, it's great to start off as Tails, knock them off their feet, switch to Knuckles and finish them off. Switch back to Sonic, lift the ground units into the air with his new tornado attack, and then use his light dash attack to finish them off as they fall.

Everything works as it should, and is certainly a step forward for the franchise. I'm running the Xbox version, so I haven't noticed any framerate problems, and the speed the sky rail section gets to is astounding, espescially when trying to avoid the on coming trains. I'd even say the music is better than previous 3D Sonic games. So yes, a very happy Sonic fan :angry:

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The xbox version does have frame rate problems when it involves water particles.

the music doesnt suit the game, its all to fast when the game is a lot slower than SA1/2 and i really enjoyed the music in both them games.

I found it a total disappointment, sonic cant spin dash anymore as theres no sections to use it without falling off, destroying enemies is a pain, sonic was about one hit kills, not bouncing off an enemy multiple times, the rail sections were good in SA2, but in this one feel terrible with no speed and very little room for error.

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Been playing it for abit now and can`t say i really like it that much. The whole team play feels clunky and gives the action a start stop feel which i dislike. Also they`ve made everything to bright especially sonic who is now a bright blue instead of a dark blue and doesn`t look right. I also find the levels to long and repetitive and just doesn`t seem any life and soul in the graphics and would agree that sa1 and 2 look nicer than this. As for sound which sonic team are generally good at doing fail miserably with not one catchy tune in there and the opening song is just plain aweful. I personally thought they got it right in sa1 with having a character have his own stages but the team play in heroes just doesn`t work. Why can`t they just give us a game with just sonic and shadow in and scrap the rest of the characters then we might see better results.

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Wow, weird how two people can play the same game and experience it at polar opposites. I genuinely haven't noticed any frame rate troubles, aside one minor jutter near the very begining of the game.

To me the game feels faster and more adrenaline fuelled, so I find the music perfectly compliments this faster pace.

The main difference though, is I've heard so many people say you fall off the edge to often. I just don't see it, I was no master at either Sonic Adventure 1 or 2, so I was prepared to be continually frustrated by Sonic Heroes. I'm not though. You do have to look before you leap more than SA 1/2, but I find this a refreshing change to just continually plowing forward. Besides, there are plenty of secions to just go all out hell for leather with, I just think that as the adventure aspects or the hideous Knucles and Tails levels from SA2 are gone, they have varied the pace a bit with the traditional speed sections.

Even odder, I found the rail level to be my fave thus far, when you hold down the X button for extra speed, you really start to fly. I certainly didn't find the room for error any more stringent than in SA2, if anything I'd say it offered more freedom.

Anyway, to each their own of course, but to read both of our posts, you'd think we were playing different games ;)

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Wow, weird how two people can play the same game and experience it at polar opposites. I genuinely haven't noticed any frame rate troubles, aside one minor jutter near the very begining of the game.

To me the game feels faster and more adrenaline fuelled, so I find the music perfectly compliments this faster pace.

The main difference though, is I've heard so many people say you fall off the edge to often. I just don't see it, I was no master at either Sonic Adventure 1 or 2, so I was prepared to be continually frustrated by Sonic Heroes. I'm not though. You do have to look before you leap more than SA 1/2, but I find this a refreshing change to just continually plowing forward. Besides, there are plenty of secions to just go all out hell for leather with, I just think that as the adventure aspects or the hideous Knucles and Tails levels from SA2 are gone, they have varied the pace a bit with the traditional speed sections.

Even odder, I found the rail level to be my fave thus far, when you hold down the X button for extra speed, you really start to fly. I certainly didn't find the room for error any more stringent than in SA2, if anything I'd say it offered more freedom.

Anyway, to each their own of course, but to read both of our posts, you'd think we were playing different games ;)

I couldn't agree more with your opinion of this game.

I have never seen any frame rate issues on my xbox version.

I have only fallen off the edge twice in 6 hours play.

And I love the music in general, especially the first level.

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Is it me or are the graphics actually worse than SA1 and 2?

Judging from screenshots the textures look all high-res and sharp and stuff, but the geometry looks really basic and low-poly.

Actually, the geometry and polygon counts seem far improved on the previous ones, especially the DC originals which had rather jagged-looking character models up close. But the environments still looked absolutely awesome! In SH, however, they don't, really. Lots more detail on things, but it looks very samey and a lot of stuff is re-used over and over.

And does it have to be.... so..... bright? :D

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I havent played the full game yet, just the demo. I will be buying the full game and one of the things that draws me to it *is* how bright it is, its gotta be the sunniest looking game ever - and you gotta love those sparkles on the water.

(Ok, so im hugely superficial - but at least im cheerful)

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I havent played the full game yet, just the demo. I will be buying the full game and one of the things that draws me to it *is* how bright it is, its gotta be the sunniest looking game ever - and you gotta love those sparkles on the water.

(Ok, so im hugely superficial - but at least im cheerful)

I think it's almost painfully bright. I mean, Sonic Adventure was bright (the first levels, anyway) and that looked lovely. Sharp, detailed, slick, lovely.

But Sonic Heroes is just a big mess of primary colours. Particularly when you get to the Casino level (as far as I am at the moment) and your eyes will pretty much be scorched from the inside out! Yowch!!

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  • 2 weeks later...
  • 5 years later...

Well, after years of not playing it (just never having the opportunity) I picked this up a few days ago for £2 from Gamestation, and I must say, it seems pretty wank.

Terrible camera, bizarre teamplay mechanic, visuals that manage to look even more garish than prior Sonic 3D outings...

And this is coming from someone who actually LIKES Sonic Adventure 1 and 2.

Does it improve, or if after an hour I don't like it, is that it?

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I played this at a friends for a bit back in the day. Add to that list of yours dodgy collision detection and poor homing attacks heading straight to deaths. This is where the rot sets in as far as Sonic in 3D goes. Just shelve it. And I liked SA1/2 also.

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I never played the Sonic Adventure games so up until this came out, the last Sonic game I had played was Sonic and Knuckles.

I can't begin to explain how this game made me felt. It was like they completely ignored the Mega Drive years, as well as the existence of Mario 64, and took a big steaming dump on my childhood for good measure.

It's still better than Sonic on the 360 though.

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