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The Official Rllmuk Awards 2018 - Get Your Votes in Before January 14th!

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Game of the Year

A1. Monster Hunter: World

A2. Into the Breach

A3. Cultist Simulator

 

Biggest Disappointment of the Year (game, hardware, or anything else)

Z1. Playstation Classic

 

Gaming Format (System) of the Year

F1. Nintendo Switch

 

Best Supported Game (released pre 2018) of the Year

B1. Splatoon 2

 

Your game of the year that didn't come out this year (basically what is your favourite game you played this year that came out in 2017 or earlier)

X1. Offworld Trading Company

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I've struggled to play anything this year to he honest. The big games haven't interested me and the indies aren't appealing because they get released months later physically. 

Also spent half of the year in and out of hospital so that hasn't helped. 

 

So..

 

Game of the Year

A1. Secret of Mana PS4 (Genuinely loved this. The gameplay was improved from the original and despite being glitchy, was a joy to play)

A2. Astro Bot (Only played a bit but this is magnificent. Absolutely nails a platformer in VR)

A3.

A4.

A5.

 

Biggest Disappointment of the Year (game, hardware, or anything else)

Z1. PlayStation Classic

Z2. FIFA 19 (Too many things need fixing, finesse shots are broken)

Z3. OnRush (So much talent, so much wasted on this £60 secondary game mode)

Z4.

Z5.

 

Sound Design of the Year

S1. Secret of Mana (incredible music)

S2.

S3.

 

Visual Design of the Year

V1. Err

V2.

V3.

 

Writing of the Year

W1. Err

W2.

W3.

 

Gaming Format (System) of the Year

F1. PS4

 

Publisher or Developer of the Year

P1. Sega

 

Best Supported Game (released pre 2018) of the Year

B1. Err

 

Your game of the year that didn't come out this year (basically what is your favourite game you played this year that came out in 2017 or earlier)

X1.

 

Best game character of the year

C1. Hidetoshi Nakata (FIFA 19!) :lol:

C2.

C3.

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Just FYI @ChewMagma, you've accidentally posted an amalgam of my and your list in a post immediately prior to your actual list - you might want to wipe it to avoid leaving Benny with a confusing dataset!

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7 hours ago, Wiper said:

Just FYI @ChewMagma, you've accidentally posted an amalgam of my and your list in a post immediately prior to your actual list - you might want to wipe it to avoid leaving Benny with a confusing dataset!

 

Oops, no idea how I managed that!

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The Game of the Year

A1. Spider-man

A2. Battlefield V - It does have some flaws but I think this is a step up from their previous games. It look's great, plays well and is just really fun to play.

A3. Pokemon lets go: Pikachu - It surprised me somewhat, having fond memories of the original and seeing they had changed the way pokemon were caught etc. However I thought it was a great initial entry on the Switch to entice in new players yet to bring back that exciting feel for original players. It's been a pleasant jaunt so far through this game.

A4. Kingdom Come Deliverance - Hit and miss with people due to comments by the maker but the concept of the game was great and I sunk many many hours into the world. It was a refreshing change of pace from all of the predict-abilities of modern games of a similar, yet fantasy themed nature.

A5. Frostpunk - I thought I would see this on more lists, this was one of my surprise games of the year. The hard decisions and the realities of a cold world where humans struggle to survive. It was demanding and challenging and you sometimes had to make some tough decisions. Great to play.

 

Biggest Disappointment of the Year (game, hardware, or anything else)

Z1. Fallout 76 - So dissapointed here, it feel's so unfinished and half arsed. Like they intended to create a sandbox world and hand us the mod controls to it and just never did.

Z2. Fifa 19 - I continue to play pro clubs because we have a nice little group but my god fifa is crap. Last one i'll be buying until they give it a real overhaul.

Z3.  Call of Duty - I hoped this was the one to get me back into the series again but I think this is my final goodbye to the series. Part because i'm not so quick with the controls these days to compete so effectively online and part because it feels so samey. Each map plays out the same way whilst it looks pretty good and the battle royale was alright it's just not enough for me anymore

Z4. Red dead redemption 2 - Man I fell for the trap again. The game looked and sounded brilliant but my god the Rockstar formula is starting to feel incredibly dated. It's a case of run to point A, shoot a bunch of people, pick up item, run back to point B, drop it off, gain reward and then repeat.

Z5. God of war - Again a game that ranked highly with everyone else and I don't know if it was the hype but it really didn't live up to expectations. It looked pretty and all but it felt dull and predictable.

 

Sound Design of the Year

S1. Red Dead Redemption 2 

S2. Battlefield V - Stick some 3d headphones on and you can get really immersed into this one.

S3.

 

Visual Design of the Year

V1. Spider man - Looked fantastic and I was still without 4k and a PS4 pro at the time.

V2. Forza Horizon 4 - I'm not big into racing games but my did this knock it out of the park

V3. Battlefield V

 

Writing of the Year

W1. Spiderman - It felt just how spiderman should feel!

W2.

W3. 

 

Gaming Format (System) of the Year

F1. Switch - Still top for me albeit not a vast amount of games to get overly excited about. Will continue to support it next year as the quality and fun is there.

 

Publisher or Developer of the Year

P1. Nintendo

 

Best Supported Game (released pre 2018) of the Year

B1. Pokemon Go

 

Your game of the year that didn't come out this year (basically what is your favourite game you played this year that came out in 2017 or earlier)

X1. The Dwarves - When I initially played this I thought it was pants, but in recent weeks it has really gripped me and I'm thoroughly enjoying the story, the humour and it's gotten me excited about CRPG's again :)

 

Best game character of the year

C1. Pikachu!

C2.

C3.

  • Upvote 3

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Game of the Year

A1. Super Smash Bros. Ultimate

A2. God of War

A3. Red Dead Redemption 2

A4. Astro Bot

A5. Hollow Knight (Switch)

 

Biggest Disappointment of the Year (game, hardware, or anything else)

Z1. Street Fighter V

Z2. Playstation Classic

Z3. Capcom

Z4.

Z5.

 

Sound Design of the Year

S1. Super Smash Bros. Ultimate

S2. Astro Bot

S3. Red Dead Redemption 2

 

Visual Design of the Year

V1. Astro Bot

V2. Red Dead Redemption 2

V3.

 

Writing of the Year

W1. Red Dead Redemption 2

W2.

W3.

 

Gaming Format (System) of the Year

F1. Switch

 

Publisher or Developer of the Year

P1. Sony

 

Best Supported Game (released pre 2018) of the Year

B1. No Man's Sky

 

Your game of the year that didn't come out this year (basically what is your favourite game you played this year that came out in 2017 or earlier)

X1. Street Fighter III 3rd Strike

 

Best game character of the year

C1. Astro Bot

C2. Boy (Atreus)

C3.

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Game of the Year

A1. Forza Horizon 4 

A2. Detroit : Become Human

A3.

A4.

A5.

 

Biggest Disappointment of the Year (game, hardware, or anything else)

Z1. Crackdown 3 getting pushed back to 2019

Z2.

Z3.

Z4.

Z5.

 

Sound Design of the Year

S1. Detroit : Become Human

S2.

S3.

 

Visual Design of the Year

V1. Detroit : Become Human

V2. Forza Horizon 4

V3.

 

Writing of the Year

W1. Detroit : Become Human

W2.

W3.

 

Gaming Format (System) of the Year

F1. Xbox One X

 

Lovely piece of hardware, Best place to play 3rd party titles, Game Pass, Backward compatibility. MS walked it this year for me.

 

Publisher or Developer of the Year

P1. Playground Games

 

Best Supported Game (released pre 2018) of the Year

B1. Forza 7

 

Your game of the year that didn't come out this year (basically what is your favourite game you played this year that came out in 2017 or earlier)

X1. Super Mario Odssey

 

Best game character of the year

C1. Connor (Detroit : Become Human)

C2.

C3.

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On 10/12/2018 at 15:00, Darwock said:

Game of the Year

A1. Astro Bot Rescue Mission

A2. Tetris Effect

A3. Shadow of the Colossus

A4. Lumines Remastered

A5.

 

(yep, only four 2018 released titles for me this year so that kind of makes these choices a foregone conclusion.

 

Biggest Disappointment of the Year (game, hardware, or anything else)

Z1. Ace Combat 7 got bumped to 2019

Z2. No Spa-Francorchamps in Gran Turismo Sport (yet)

Z3. No Laguna Seca in Gran Turismo Sport (yet)

Z4. Finding out I suck at Tetris and will never earn the platinum trophy

Z5. Only having Japanese subtitles available in Shadow of the Colossus from the Japanese store. Whyyyyy????

 

Sound Design of the Year

S1. Tetris Effect

S2. Lumines Remastered

S3. Astro Bot Rescue Mission

 

Visual Design of the Year

V1. Tetris Effect

V2. Astro Bot Rescue Mission

V3. Shadow of the Colossus

 

Writing of the Year

W1. Shadow of the Colossus

W2. Astro Bot

W3.

 

Gaming Format (System) of the Year

F1. Playstation 4

 

Publisher or Developer of the Year

P1. Polyphony Digital 

 

Best Supported Game (released pre 2018) of the Year

B1. Gran Turismo Sport - monthly free updates are one thing that would already win them this accolade, but the tremendous FIA-GT world championship events seal the deal.

 

Your game of the year that didn't come out this year (basically what is your favourite game you played this year that came out in 2017 or earlier)

X1. Gran Turismo Sport (see above)

 

Best game character of the year

C1. Astro Bot

C2. Astro Bot's soccer bot enemies

C3. Astro Bot's octopus boss

 

Have to edit mine mine since the revelation that Wipeout Omega VR is eligible as a 2018 release. It goes in at 3, previous choices bumped to 4th and 5th;

 

Game of the Year

A1. Astro Bot Rescue Mission

A2. Tetris Effect

A3. Wipeout Omega Collection (VR)

A4. Shadow of the Colossus

A5. Lumines Remastered

 

Also in the visual design category;

 

Visual Design of the Year

V1. Tetris Effect

V2. Wipeout Omega Collection (VR)

V3. Astro Bot Rescue Mission

 

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Game of the Year

 

A1. Psyvariar Delta (Switch JPN eShop) 

A2. Forza Horizon 4

A3. Tetris Effect 

A4. Dark Souls Remastered (Switch) 

A5. Ikaruga (Switch)

 

 

 

Biggest Disappointment of the Year (game, hardware, or anything else)

 

Z1. Hollow Knight

Z2. God of War

Z3. Octopath Traveler

Z4. Mario Tennis Aces

Z5. Pokemon Let's Go 

 

 

 

Sound Design of the Year

 

S1. Tetris Effect

S2. Super Smash Bros Ultimate 

S3. Just Beats and Shapes

 

 

 

Visual Design of the Year

 

V1. Tetris Effect

V2. Dragonball FighterZ 

V3. Super Smash Bros Ultimate

 

 

 

Writing of the Year

 

W1. Assassin's Creed Odyssey 

W2. Red Dead Redemption 2

W3. Spider-Man

 

 

 

Gaming Format (System) of the Year

 

F1. Xbox One X

 

 

 

Publisher or Developer of the Year

 

P1. Bandai Namco

 

 

 

Best Supported Game (released pre 2018) of the Year

 

B1. Gran Turismo Sport

 

 

 

Your game of the year that didn't come out this year (basically what is your favourite game you played this year that came out in 2017 or earlier)

 

X1. Dodonpachi DaiOuJou 

 

 

 

Best game character of the year

 

C1. Kassandra (AC: Odyssey) 

C2. "Blanka" (Smash Bros Ultimate)

C3. Arthur Morgan 

  • Upvote 5

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Christ it was tricky settling on a top 5, such a phenomenally good year for gaming. The fact the likes of Red Dead 2, Tetris Effect and Dragons Quest XI didn't make the top 5 cut says it all (Smash Ultimate is another contender but only just started playing it). 

It's also the year that VR proved itself as being a genuine game changer and a viable platform for various genres of games. Its without a doubt offered some of my best gaming moments for many a year (not just 2018).

 

Game of the Year

A1. Astro Bot Rescue Mission

A2. Spiderman

A3. Wipeout Omega Collection VR Update

A4. God of War

A5. Onrush

 

Biggest Disappointment of the Year (game, hardware, or anything else)

Z1. Lack of a dedicated photomode in Red Dead Redemption 2

Z2. Evo/Codemasters layoffs

Z3. 

Z4.

Z5.

 

Sound Design of the Year

S1. Tetris Effect

S2. Onrush

S3. Astro Bot

 

Visual Design of the Year

V1. Astro Bot Rescue Mission

V2. Tetris Effect

V3. Spiderman

 

Writing of the Year

W1. Red Dead Redemption 2

W2. Spiderman

W3. God of War

 

Gaming Format (System) of the Year

F1. PSVR

 

Publisher or Developer of the Year

P1. Sony Japan

 

Best Supported Game (released pre 2018) of the Year

B1. Hitman

 

Your game of the year that didn't come out this year (basically what is your favourite game you played this year that came out in 2017 or earlier)

X1. Assassins Creed Origins

 

Best game character of the year

C1. Astro Bot

C2. Arthur Morgan

C3. Atreus (Boy)

  • Upvote 2

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Game of the Year

A1. Assassin's Creed Odyssey  This is a delightful game and all the better for being totally unexpected.  I mean Assassin’s Creed has had it’s highs and lows over the years but this breaks the AC mould almost completely, builds on the foundation created in Origins, and presents a gorgeous, sweeping family saga where you are free to roam as you wish and enjoy the living breathing world - people live and work in these places.  AC and Ancient Greece fit together beautifully too - high statues, mountains and temples proliferate, familiar characters ask you to help or debate philosophical points, mythical and legendary beasts are there to battle, the Arena calls for your attention, your crew are always happy to row you somewhere new to level up or try on a new look from the plentiful loot.  Plenty of scope to specialise in combat too.  It isn't all sunshine by any means; your thoughtless words can have consequences, some locations are desiccated ruins, and it wouldn’t be AC without one or two annoying modern day interludes, but notwithstanding this is an exceptionally generous and simply hugely enjoyable ARPG.

A2. Vampyr  Little or nothing was expected of this game but it delivers in spades. Immensely atmospheric, brilliantly consistent writing, a game world gradually explored which reflects your actions throughout, a wonderful score, NPCs who are accurately voiced, who share their stories and stay with you after finishing the game, a decent enough combat system which is easy to re-spec.  A modest and haunting masterpiece.

A3. Divinity Original Sin 2  (definitive console version)  Much has been written about this and it is a simply brilliant and innovative (particularly in MP) RPG with one serious flaw.  Not for the first time in a Larian game it’s superb in the opening acts and tails off a little later on or it might have finished a place above.  

A4. The Council   Another game out of nowhere and what a cracker.  You do nothing all game but run around a single location and chat to people, in-between solving a few puzzles.  Yet this basic framework conceals a matrix of choice and outcome which is far more complex than anything attempted by Telltale Games.  Characters may live or die, be more subtly influenced or offended, occult and family secrets uncovered, or left to be lost to the ages. 

A5.

 

Biggest Disappointment of the Year (game, hardware, or anything else)

Z1.  Red Dead Redemption 2.  Not so much the controls, awkward as they are, more the realisation that thousands of overtime hours have gone into something which simply hasn't reflected developments in open world style gaming since GTAV.   It's no longer sufficient to provide a detailed and realistic world; a little (lot?) more player agency wouldn't come amiss.

Z2.

Z3.

Z4.

Z5.

 

Sound Design of the Year

S1. Vampyr - wonderful score by Olivier Deriviére, fast becoming my favourite games music composer - he also worked on 11-11.

S2. Assassin's Creed Odyssey - the gallery songs are divine, whether voiced by men or women.  Little snatches of them repeat across the world too in places where crowds gather.

S3.  Kingdom Come Deliverance  - RDR2 may surpass it (at 20 times the cost mind) but a walk in the woods in this is one of the most realistic experiences I can recall - the pigeons, the cawing of larger birds, the soft thwack or thrum of your bow, the burbling brook, it is all instantly familiar to Europeans

 

Visual Design of the Year

V1.  We happy few - a buggy and confused mess this game may be in places, but it also has one of the strongest design statements.  Think The Prisoner, 1960s Carnaby Street, Brazil, all these influences feed in, you feed your head in turn with Joy and hold on tight for a ride in a magic teapot.

V2.  Forza Horizon 4 - for the unsurpassed quality of natural lighting rather than design per se.  

V3.

 

Writing of the Year

W1.  Vampyr 

W2.  The Council (despite certain inconsistencies of tone and vocabulary)

W3.  

 

Gaming Format (System) of the Year

F1.   Xbox One X

 

Publisher or Developer of the Year

P1.  Focus Home Interactive 

 

Best Supported Game (released pre 2018) of the Year

B1.  Baldur's Gate 1&2 EE - pleasantly surprised at the 2.5 versions of these.

 

Your game of the year that didn't come out this year (basically what is your favourite game you played this year that came out in 2017 or earlier)

X1.  Prey  

 

Best game character of the year

C1.  Kassandra (ACO) - simply bliss, misthios.

C2.  Louis de Richet (the Council).  Poor chap, one moment he's debating the fate of the Louisiana territories with George Washington and Napoleon Bonaparte, or the history of the Crusades with his host, the next he's sticking bits of himself into places they really shouldn't go or drinking himself stupid.

C3.  Jonathan Reid (Vampyr) - a doctor and a vampire.  Tricky.

  • Upvote 7

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On 10/12/2018 at 11:10, Danster said:

Game of the Year
A1. Tetris Effect

 

"Music and Tetris, a single plinking piano that hits a beat with each line, gradually building into a crescendo of jazz as the tetriminos drop quicker and the level gets hectic - with a crash of cymbals as a Tetris four liner slots home - and relax... For a moment! And that is just one level, one score, one song, one mode. Genius. Possibly the best version of Tetris ever created."

 

A2. Read Dead Redemption 2

A3. X4: Foundations

 

"I've only just started playing this, just over a week I think and it's consumed 79 hours already. Albeit some of that time I've just left it running while getting on with other things, it earns for you while you wait you see. But, despite the bugs and issues, I can totally get on-board with the developers on this one. It's quirky, its menu systems are amazing in their lack of user design, its graphics aren't the best, it sometimes crashes, but it appeals to that world building bit inside me. I want more ships, I want more stations, I want to be as powerful as any of the societies that currently dwarf me, I want to wipe out the enemies of my friends, did I say I want more ships? Can see me playing this one, on and off, for the next 12 months easily and if support continues perhaps even longer than that."

 

A4. Labo
A5. Astro Bot

 

Biggest Disappointment of the Year (game, hardware, or anything else)
Z1. Playstation Classic

 

"How did Sony make this go from a day one pre-order to cancellation? Perhaps those early days' PS1 games were not quite as appealing as Nintendo's SNES classics? Or the realisation that this wan't the PS Classic I was waiting for? The bizarre choice of PAL games? Poor Optimisation? A combination of it all I think."

 

Z2. Fallout 76

 

"Oh Bethesda! How on earth did you mess this up so badly?"

 

Z3. 
Z4.
Z5.

 

Sound Design of the Year
S1. Tetris Effect
S2. Read Dead Redemption 2
S3.

 

Visual Design of the Year

V1. Read Dead Redemption 2
V2. Tetris Effect
V3. Astrobot
 

Writing of the Year

W1. Red Dead Redemption 2

 

"Not normally one to experience sentiment in a game, but not only did Rockstar manage to stop me from upgrading my horse to a better one due to sentimentality (C'mon gurl), they also made me feel anger towards a character, frustrations with another, care, friendship, loss.... very good. Some might say it was hackneyed and watching Buster Scruggs and comparing the two does show up its weaknesses. But it's a game, open world and yet tightly scripted - and so much dialogue, so many ways to say one thing - I think perhaps I noticed twice or maybe three times speech being repeated. Maybe I was lucky, the story just matched the way I was playing Arthur so snugly. Yeah I was a bad guy, I stole, I killed even, but I had an honour system, a code. Lines I did not want to cross - the reexamination of my own play-style while the story matched it was amazing."

 

W2.
W3.

 

Gaming Format (System) of the Year

F1. PC

 

"Not really surprising as I got a beefy game machine in Jan and have been testing it ever since"

 

Publisher or Developer of the Year

P1. Rockstar 

 

"How they managed to get my vanilla PS4 to look almost as good as my PC I don't know (I do - they are a huge dev house after all) totally stunning."

 

Best Supported Game (released pre 2018) of the Year

B1. Crusader Kings II 

 

"Version 3.0.1 just came out on the 5th Dec some six years after the original version of the game was released. Yes there is DLC aplenty for it, but even the vanilla owners get the core updates."

 

Your game of the year that didn't come out this year (basically what is your favourite game you played this year that came out in 2017 or earlier)

X1. Ghost Recon Wildlands (PC) 

 

"4 player co-op, frenetic fun :) Throwing grenades at each other while bombing around Bolivia in a Llama bus - talk about special forces."


Best game character of the year

C1. Arthur Morgan
C2.
C3.

 

I too didn't realise that Wipeout VR would be allowed. have swapped out Labo for it.

 

Change from:

 

Game of the Year
A1. Tetris Effect

A2. Read Dead Redemption 2

A3. X4: Foundations

A4. Labo
A5. Astro Bot

 

Change to:

 

Game of the Year
A1. Tetris Effect

A2. Read Dead Redemption 2

A3. X4: Foundations

A4. Wipeout Omega VR
A5. Astro Bot

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@Danster - in the quote you need to show what changed in the original post: both what it was, and what it changed to, and where. I will not be going back over previous posts to work out what people have changed. I'm going to assume Labo was your 4th game of the year. But please be specific everyone if you wish to make changes.

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4 minutes ago, Benny said:

@Danster - in the quote you need to show what changed in the original post: both what it was, and what it changed to, and where. I will not be going back over previous posts to work out what people have changed.

 

Okay, sorry i just edited the original in the quote, have left original as is and put in the change in the post.

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Here ya go then.


Game of the Year

A1. Far Cry 5. I know Ubi open worlds aren't too popular, but as Benny said in the opening post: fuck popular. I just had a blast in this big dumb yankee playground.

A2. Red Dead Redemption. Probably would have pipped FC5 if the controls were tighter.

A3. Into the Breach. Perfect. Better than Advance Wars.

A4. Dragon Quest XI. Best JRPG in a long, long time.

A5. Ring of Elysium. Bet no one else votes for this lol. An amazingly fun BR game. I had a 3 way hang-glider gunfight yesterday.

 

Biggest Disappointment of the Year (game, hardware, or anything else)

Z1. Fallout 76. Bethesda need a kick in the arse.

Z2. Ni no Kuni 2. Not a patch on the original.

Z3. Vampyr - dull.

Z4. The awful audio in DQXI

Z5.

 

Sound Design of the Year

S1. Forza Horizon 4. Vroom.

S2.

S3.

 

Visual Design of the Year

V1. Dragon Quest XI. Man the game looks great.

V2.

V3.

 

Writing of the Year

W1. Life is Strange 2 ep 1.

W2.

W3.

 

Gaming Format (System) of the Year

F1. PS4. Just the best exclusives. Sorry Nintendo fanbois.

 

Publisher or Developer of the Year

P1. Ubisoft. Their games look and run great and you get what you pay for. Unlike Bethesda.

 

Best Supported Game (released pre 2018) of the Year

B1. PUBG. The game has its detractors, but on PC the game has improved hugely and in a day or two there will be 4 maps.

 

Your game of the year that didn't come out this year (basically what is your favourite game you played this year that came out in 2017 or earlier)

X1. PUBG

 

Best game character of the year

C1. Sylvando - DQXI

C2. Gavin - Red Dead 2

C3. Arthur Morgan - Red Dead 2

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Z2 amendment (well, addition) - previously there was no Z2 text in my post, so this is a new entry. As requested, I haven't touched my original list.

 

On 07/12/2018 at 19:17, Qazimod said:

Game of the Year

A1. Celeste

"Usually I don't go for the super-punishing pixel-perfect games designed to make the player suffer, but Celeste's design is damn-near immaculate. Checkpoints are never so far apart that the game drags, and they're never so close that the challenge is gone. Madeline herself is capable and responsive - with quick movement, a generous dash and useful climbing - and nearly each level throws in a new gameplay twist that makes you think about how you use these abilities. Outside of the gameplay Celeste has gorgeous graphics and an incredible soundtrack, and even the writing is charming and humorous. This game deserves to be in everyone's library."

A2. Dragonball FighterZ

"It was another good year for fighting games, and whilst I couldn't find time for all of them I still had a lot of fun playing Dragonball FighterZ. My knowledge of the anime only really goes as far as "scouter readings over 9000" and kamehameha beams, but the combination of Arcsys' graphics tech and DB stylings was irresistible. As well as possibly being the best-looking game I played in 2018, Dragonball FighterZ also does its best to accommodate people who find fighters intimidating - there are plenty of useful tutorials, easy chain combos and super shortcuts - and the gameplay modes available at launch just make you think of what could have been if Street Fighter V was released in a similar state. Bah."

A3. Shudder

"When this forum accomodates such a wide variety of opinionated videogame fans it can be pretty exciting when one of them announces that they're working with a team to create their own videogames. With this in mind, I was already looking forward to Shudder - especially as a fan of abstract 2D "arena" games - and the final game doesn't disappoint. Shudder has a gameplay "loop" that's easy to understand - stun and destroy the bugs to charge yourself up so that you can stun and destroy more bugs - but creates something completely compelling. It then builds on this loop with the vortex cubes and energy voids - game furniture that can be "charged" up for big bonuses or bigger bangs, but the game never runs the risk of being over-crowded with too many ideas. The clean presentation, pixel-art para-bugs and moody music only add to the overall quality, and it's seen good support since its launch, with various updates."

A4. Tetris Effect

"Just to be clear, the core concept of classic Tetris is still pretty much untouchable... but in end-of-year lists it does have that "another version of Tetris" baggage when compared to genuinely original releases. That being said, Tetris Effect does do some neat things with the zone feature (freeze time so that you can clear more than four lines at once), the VR support (allowing more immersion and fancy 3D effects) and variable speed (which quickly turns relaxing puzzling into frantic desperation and vice-versa.) In addition, the soundtrack has enough gems to make up for the occasional forgettable tune, the visual themes of each stage can be mesmerising, and the Effects modes have plenty of variations to enjoy once the campaign is over."

A5. Deltarune

"My first exposure to Undertale was the PS4 release in 2017, and when I finished I was conflicted; I was excited to see what Toby Fox would come up with next, but at the same time I wasn't sure if something new would be able to feel as fresh as Undertale. Deltarune manages it, though - the characters are great, the music is instantly catchy, the new gameplay ideas catch the player off-guard, and the story leaves the player with a lot to take in and digest. Oh, and the pre-release was excellent; building up a few rumours, dropping the game for free out of nowhere, and encouraging sensible spoiler etiquette without achieving Atlus levels of nonsense. (Surprise; polite messaging and a recommended window of silence goes down better than account suspension threats and a complete absence of windows.)"

 

Biggest Disappointment of the Year (game, hardware, or anything else)

Z1. The launch of Street Fighter 30th Anniversary Edition

"I talk about the launch specifically because right now it's a little bit better and the online bits actually work. It still feels a bit bare-bones but it's preferable to the day of release, where you had this weird instance in which the two players would ready up in a lobby but they would never see an indication of the other player readying up on their screen, so the match wouldn't start and you'd have two confused players asking why the other one isn't readying up. After Iron Galaxy provided such a great multiplayer environment for Street Fighter III: 3rd Strike - Online Edition you'd think that the developers of Anniversary Collection would try and do something similar here, but it's a glaring disappointment on what's otherwise a fun collection of games."

Z2. Too many fighting games, not enough time!

"Street Fighter 30th Anniversary Collection, Street Fighter V patches and updates, Dissidia NT, Dragonball FighterZ, Fighting EX Layer, BB Cross Tag Battle, Soul Calibur VI...um, SNK Heroines? Anyway, there were many more fighting games and updates I wanted to try - BB Cross Tag's Persona characters could have made it a potential Ultimax replacement, I love the systems of Fighting EX Layer, I enjoyed the Dissidia beta and despite the tacky nature of SNK Heroines I like the idea of a new easy-operation fighter. Unfortunately, trying to get around to all of those would require a bigger investment of time and money, and I actually wanted to have the opportunity to play other genres this year."

Z3.

Z4.

Z5.

 

Sound Design of the Year

S1. Celeste

"This is a game with some serious tunes, and each one manages to capture the mood of the chapter incredibly well - the isolation and creeping danger in Golden Ridge, the inner soul-searching of the Mirror Temple, the climactic battle in Reflection and that amazing medley in the summit. And then there are remixes to be found in the B-sides and beyond. Outside of the music, Celeste also handles effects well - there's the gibberish chatter that accompanies the dialogue, the harsh pop as Madeline gets wiped out, the slamming of big impacts, and clever touches such as when Madeline goes underwater and the soundtrack becomes muffled whilst she's submerged. Even when your death count is in the hundreds, the sound design is good enough to keep you coming back."

S2. Just Shapes & Beats

S3. Deltarune

 

Visual Design of the Year

V1. Dragonball FighterZ

"I had kind of appreciated the graphics tech of ArcSys fighters from a distance, as people excitedly posted gifs of Guilty Gear Xrd battles transitioning between 2D and 3D and it looked like the best thing ever but I knew nothing about Guilty Gear. I mean, I still can't claim to know anything about DB, but it seemed like a perfect fit for the graphical style of modern ASW fighting games. When you're getting deep into the systems and trying out the various combo challenges you can kind of get lost in gameplay and then remind yourself that this is an astonishingly pretty game. Characters are vibrant and expressive, the animations are nice and smooth, the little cuts during destructive finishes are welcome, and it even has that little camera rotation as a match ends to further emphasise the 3D-ness, so to speak."

V2. Celeste

"Punishing games can feel pretty unwelcoming when they take the stark, abstract approach to presentation... and so it helps that Celeste has so many vivid and colourful areas in each of its chapters. No matter how badly you're doing, you always want to see more, and every stage has its own unique visual identity - from the pink and yellow skies of Golden Ridge to the moody interiors of the Mirror Temple. Additionally, the game blends art styles well - the character portraits are lovely and the pixel art is ace - and there are loads of great little animation touches such as the sparkles left behind from a dash, or when Madeline catches her breath after a particularly challenging event. The game also does gentle hints well, as seen with things like the subtle ripple from a strawberry location."

V3. Tetris Effect

 

Writing of the Year

W1. Deltarune

W2. Celeste

W3.

 

Gaming Format (System) of the Year

F1. Switch

"I don't even own one but it's going to win anyway so it might as well take my vote."

 

Publisher or Developer of the Year

P1. Bandai Namco

 

Best Supported Game (released pre 2018) of the Year

B1. Wipeout Omega Collection

"The PSVR headset and the early Wipeout games both felt like glimpses into the future, and so the idea of an update to a Wipeout game that added PSVR support seemed unmissable. It may not be the kind of game you want to have as your introduction to VR, but it's worth a look once you've tried a few other games. From the moment you're sat on the starting grid - not in your room looking at the game on a flat-panel TV, but there, on the starting grid - you know this is going to be something special, and it doesn't disappoint in any way. Even though it is "just" a racing game and it's being played on a five year old console, it feels like one of the most "futuristic" experiences of 2018; the kind of thing that the '90s you thought gaming would eventually become."

 

Your game of the year that didn't come out this year (basically what is your favourite game you played this year that came out in 2017 or earlier)

X1. Riptale

"Roguelite design, one-hit kills, minimalist visuals, an ace soundtrack and custom combos make this a ton of fun, and it's less than £5 on Steam."

 

Best game character of the year

C1. Rouxls Kaard (Deltarune)

C2. Susie (Deltarune)

C3. "Old Woman" (Celeste)

 

 

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Game of the Year

A1. Spider-man

A2. Forza Horizon 4

A3. Wipeout Omega VR

A4.

A5.

 

Biggest Disappointment of the Year (game, hardware, or anything else)

Z1. Fallout 76

Z2. Being burgled

Z3. Xbox one X (died after 8 days)

Z4. my games room still not being ready

Z5. OSSC still being £160 + extras

 

Sound Design of the Year

S1. plugging headphones into a DS4 kills the sound on the telly. Clever

S2.

S3.

 

Visual Design of the Year

V1. Forza Horizon 4

V2. Spider-Man

V3. WipeOut VR

 

Writing of the Year

W1. this voting template

W2. Forza 7

W3.

 

Gaming Format (System) of the Year

F1. Xbox one X (breathing new life into old exclusives)

 

Publisher or Developer of the Year

P1. Ubisoft

 

Best Supported Game (released pre 2018) of the Year

B1. Firewall Zero Hour

 

Your game of the year that didn't come out this year (basically what is your favourite game you played this year that came out in 2017 or earlier)

X1. Just Cause 3

 

Best game character of the year

C1.

C2.

C3.

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I realise I can't exactly police it as I don't have cameras (in all of) your houses, but can I kindly request that you only put down game of the year votes for games that you have actually played. If you have to admit you've not actually played Astro Bot @SeanR, then I'm afraid I am not going to accept your vote for it.

 

It would help if in people's posts they could even just put a couple of words as to why they are voting for something, to help this along. Putting down votes for games you've not played really isn't in the spirit of things, so please avoid it if possible.

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Just now, Benny said:

I realise I can't exactly police it as I don't have cameras (in all of) your houses, but can I kindly request that you only put down game of the year votes for games that you have actually played. If you have to admit you've not actually played Astro Bot @SeanR, then I'm afraid I am not going to accept your vote for it.

 

fixed. I mean, it's still sealed, in my "all-new pile of shame", which replaces the old one, which was stolen.

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I've updated the OP with this additional advice. It's probably not occurred, but if anyone else has voted arbitrarily for a game they haven't actually played yet, please let me know so I can make adjustments. These awards are entirely self policing so I'm sure we'd rather get accurate representation of the games in the end.

 

Going forward I'd appreciate if just a few words of explanation on GOTY votes if possible.

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Game of the Year

A1. Hitman 2 - better than Blood Money. Yes, I've said it. Amazingly intricate and detailed sandbox levels containing a mesmerizing amount of interwoven environmental puzzles with complete freedom to poke at and manipulate as the player sees fit. It's a master class in game design, one that only becomes apparent after putting in a bit of time following the (fun and often hilarious) scripted mission stories to give you a feel for the possibilities. After that, you start exploring and the deeper in you get, the more impressive and immersive it gets. I'm not one to play the same shit over and over, but these Hitman 2 levels have a way of keeping me enthralled, with almost every run revealing new secrets, which in turn get me thinking about all the new possibilities, leading to new runs and experimenting, leading to new discoveries etc etc

A2. Vampyr - After a terrible start which almost put me off the game entirely, Vampyr kept improving as the game went on until it became one of my all-time favourite RPGs. The writing improves alongside the rest of the game and kept me on the edge of my seat until the very end. The streets of London are atmospheric, spooky, and a joy to explore. Special mention to the NPCs: part of the gameplay has you looking for clues to reveal further info about each NPC, which unlocks more questions you can ask them and also makes them worth more xp should you choose to kill them. But more often than not, this also reveals surprising aspects of their personalities, making them feel a lot more three-dimensional than in most RPGs.

A3. Mark of the Ninja Remastered - the best 2D stealth game - and one of the best stealth games ever full stop - arrives in remastered form on the current generation. It's still brilliant.

A4. Dragon Quest XI - a JRPG that gave me the same feels of joy playing it as the very best classic JRPGs on the SNES. Easily the best JRPG since Suikoden 2.

A5. Spider-Man - if you like swinging, you'll love this game!

 

Biggest Disappointment of the Year (game, hardware, or anything else)

Z1. Red Dead Redemption 2 - RDR1 was one of my favourite games of the previous generation, but the cumbersome controls, the tired Rockstar mission design, the stilted, typical Rockstar writing, and the messy way new systems have been piled up on top of each other without anyone involved in the design ever stopping and wondering whether it's actually fun - it all made RDR2 a game that I just didn't enjoy playing. At all. Not the worst game of the year by any stretch, but definitely my personal biggest disappointment as my expectations we so high.

Z2. PlayStation Classic - it's Sony, but they still managed to fuck this up in spectacular ways nobody could have foreseen

Z3. Me not having played a bunch of games yet that probably deserve to be on my list - Obra Dinn, Kiwami 2 et etc (glad I got Hitman 2 in!)

Z4. Crunch for not only still existing in this industry, but also for idiots like that Rockstar boss bragging about crunch like it's a good thing

Z5. Street Fighter V - disappointing all year, every year

 

Sound Design of the Year

S1. Vampyr - the streets of olde London sound disturbingly spooky

S2. God of War - it looks epic and it SOUNDS EPIC - BOY!!!

S3.

 

Visual Design of the Year

V1. Hitman 2 - dem sandbox levels, such atmosphere, such variety

V2. Spider-Man - prettiest New York ever seen in a game

V3. Dragonball FighterZ - just fucking incredible. Capcom should be ashamed of themselves after seeing this.

 

Writing of the Year

W1. Vampyr - after a really weak start, the game gets better and better further in. Same goes for the writing, the start of the game would probably qualify for biggest disappointment of the year, but for some reason the writing kept improving until it easily became the winner of this category for me. It kept me on the edge of my seat as few game stories can. Sublime.

W2. Hitman 2 - specifically for all the small moments which involve 47 blending in and keeping up the charade by falling back on the only thing he knows - assassinating. Whether he's a hippie, a construction worker, or a painter, 47 always keeps true to his character. Patient: "I hope you can also do something about this pain in my neck I've been having." Doctor 47: "Don't worry, once I'm done you won't feel a thing".

W3. Spider-Man - the cutscenes and general dialogue are a lot better than what you'd automatically expect from these kinds of blockbuster games. Usually it's competent, good enough, but never a lot better than average. Insomniac went above and beyond with the writing, and they also managed to make it feel true to the comic books. Special mention for the hilarious JJJ podcasts.

 

Gaming Format (System) of the Year

F1.  Xbox One X

 

Publisher or Developer of the Year

P1. IO Interactive - almost went under when Squeenix decided Hitman wasn't viable enough, thankfully they were allowed to buy themselves out and take their Hitman ip with them. They promptly escaped from a maximum-security stockade to the Los Angeles underground. Today, still wanted by the government, they survive as an independent developer I mean, they took what they had and put out Hitman 2. A game that turned out to be the best in the series thus far and also GotY 2018.

 

Best Supported Game (released pre 2018) of the Year

B1. Prey -  We gotta Prey just to make it today!

 

Your game of the year that didn't come out this year (basically what is your favourite game you played this year that came out in 2017 or earlier)

X1. Prey - it's System Shock 3, isn't it? It easily outdoes all the Shock-games so far (Bio, System, or otherwise) and it's one of my favourite games of this entire generation. I played it a year too late for it to be included in my GotY 2017 list.

 

Best game character of the year

C1. 47 (Hitman 2) - Target: "I'm hungry! What's good?" 47, disguised as food vendor: "Everything is to die for"

C2. Jonathan Reid (Vampyr) - He's a doctor and a vampire, what a conundrum! He also manages to be sympathetic despite all that.

C3. Rab (Dragon Quest XI) - "I read it for the articles!"

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