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The Outer Worlds | Obsidian 2019

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@JPL


After Edgewater spend some time on Groundbreaker. There’s some decent side quests for XP to get your level up a few numbers before heading to Monarch.

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I’ll go and have a poke around the Groundbreaker I think. Even trying to sneak past the beasts isn’t working and I end up just running away into even more trouble! I’ll get there.

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 @JPL where did you land? There’s a neat landing pad on a city where you get quests etc. If you landed on the pad that has “DANGEROUS!!” written all over it, good luck. I did that and fuck me, steep difficulty curve.
 

Also, rinse the Groundbreaker.

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2 hours ago, JPL said:

Jesus Christ. I’ve decided to play a bit this evening, while squinting at the tiny text, and have just left Edgewater and flown to Monarch. It’s absolutely brutal. The place is completely overrun with mental hard beasts and I’m struggling to get anywhere. Is it supposed to be this difficult? I’ve only got it set on the default difficulty as well!

 

Have you taken the hard path? If you go straight from Edgewater to Monarch, you must have landed on the "free" landing pad in the Monarch Wilderness. The game tells you that it's terribly dangerous and almost certain death, and that you should try to get a navkey for the much safer landing pad. If you do it that way, there are a few hours of things to do on the Groundbreaker, then a few hours of things to do in Roseway before you go to Monarch.

 

By the time I got to the (safe) Monarch landing pad, I was very well-leveled from non-combat questing in three locations. The monsters on Monarch were trivial, and the game was far too easy from that point on.

 

 

9 hours ago, womblingfree said:


People should put the difficulty setting up to the max to get full enjoyment from this and the systems in place. Really challenging and involves a lot of strategising, not least on when to nip back to the ship to save the game. No fast travel to anywhere but the ship either.

 

Supernova difficulty isn't the same thing though. It's like a different optional game type, rather than a way of keeping combat challenging. I happen to not want to play a survival resource game with no saving -- I just want to play the regular game without it getting too easy.

 

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Yep, that’s exactly where I landed. I did manage to get to Stellar Bay eventually by just running it all the way! I was immediately given a quest outside the walls to go and search a corpse though, so I’ve headed off to the Groundbreaker to do some levelling. I must have missed the info about getting a navkey!

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12 hours ago, Thwomp said:

 

Yeah, I thought it was shit. The part where 

  Hide contents

You steal the chemicals for Phineas - the place was so big that you couldn't get through it with your disguise intact, even using all three bars. 

 

It just restricted exploration more than anything.

 

I got through that bit just fine entirely stealth.  You don't "use" a bar unless someone actually sees you.

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I started off really loving this game, but kind of got bored around the middle.  I stopped playing for a few days and didn't feel any need to go back.


 It's a shame because there's loads of great stuff in the game that I liked, but it was dragged down by too many features that didn't really matter - items and upgrades etc. that were more or less irrelevant, an dull repetitive combat, that took away a lot of the enjoyment for me.

 

I was playing on the PC Game Pass beta thing, and my month's trial at £1 expired today, so yesterday I decided to cancel it.

 

What I will say is that Microsoft's Game Pass was effortless to cancel on PC.  Which definitely means I'm more likely to sign up again at some point in the future.

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Finished this yesterday and I think it might be the first Obsidian game I've not enjoyed. Just thought the writing and quest structure was super shallow, the combat was ok at best and the rest of the RPG systems (level ups, inventory, itemization) was bad. 

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I found the first 5 hours or so of this pretty dull, but it picked up a bit once I reached Groundbreaker and again on Monarch. Or maybe it hasn't really picked up, but pulling at all the threads of each quest and being able to blindly wander in to situations and quest lines half way through is just a comfy formula to settle back in to.

 

There isn't a shred of originality on display (except maybe in the coral reef style landscapes on Monarch), it's just a very competently made game.

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I found this extremely difficult to get into, because Edgwater generally and Parvati specifically are so dull and the loot seemed poor etc etc.  Over the last week though I've been playing it solidly and it's grown on me somewhat although it now seems a sort of Mass Effect homage with extra lethality (not really feeling the Fallout vibe other than TTD).  Even a bit of Dishonored thrown in there from time to time.  I guess the advantage to this is that if you don't care about losing potential quests downstream you can let rip, with no children to protect or anything.  I've generally tried patching things up wherever I land, but Slaughterhouse Clive became just that in spades.  Unfortunately, although initially going with melee, I've reverted to type with a much tinkered with electro rifle which is consequently OP, then rushing in with a 2H plasma weapon, and with lots of points in hack, lock pick, science, engineering and dialogue.  It's so easy on normal that the defence options are unnecessary.  Some of the science weapons are great to experiement with though.    I doubt it will linger long in the memory after completion but I'm glad it's been made.

 

Edit - the armour appearance and customisation is excellent in this.  It's a bit unfortunate that you have to leave the controller alone a little while to get a good view of your character.

Edited by Cosmic_Guru
more Dishonored than Bioshock
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Having gone back to this, to do the 'shoot anything that moves' run, I got bored very quickly. The gunplay is passable at best and the task progression is just weird when you shoot everything that moves. I've been playing borderlands in a similar way to outer worlds 'shoot everything that moves' run but unsurprisingly, borderlands is a game designed to be played that way. The AI is noticeable better on borderlands and mobs are much more fun to take down. In contrast to the borderlands games (more 2 than 3), comparing Outer Worlds like a combat game is probably a bad idea.

 

As a story/stealth/adventure game I loved Outer Worlds. I might attempt an idiot run just to see how all the dialog pans out. I won't be doing another combat run though.

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And finished.  I chose to side with against the establishment and only had to fire one shot in the final sequence owing to very high dialogue, hacking and lock picking skills (hint achieving 100 in lock pick with skill + gear enhancement is extremely useful).    I also had help arriving from various quarters if it had actually come down to a battle.  The only slightly surprising thing in the "what happened next" sequence was the 

Spoiler

rise to power of the pirate faction ( I did everything asked of me but even so...).  Not sure if I could have strung the Board along a little further before going back to the lab, but just decided to get on with it instead.  Didn't bother with the outfit quest or the transmitter one (how do you reach the one under the blue force field?) but everything else done.  Women in power everywhere other than Stellar Bay where a joint arrangement is in place :)

 

I really enjoyed it and it brought back lots of Mass Effect vibes, far more so than Fallout ultimately.

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1 hour ago, Cosmic_Guru said:

how do you reach the one under the blue force field?

 

I used

Spoiler

the slow time combat effect, and also used gear/drugs that increased movement speed while in it. Only just made it out and back in, mind.

 

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On 28/10/2019 at 10:43, moosegrinder said:

It's not a set thing, it seems to be 3 or 4 styles mashed up into one. It's part Nouveau, part late 1800s frontier bill posters kind of thing, part futurism. I guess you could basically say it's a mash up of art styles from about 1850 to 1920.

 

Personally I love it. Hope they do an Art Of.

 

There's also a lot of socialist realism in there https://www.google.com/search?q=socialist+realism+poster&rlz=1C1CHBF_en-GBGB879GB879&sxsrf=ACYBGNTJy0Dk9jmDmjCRvyP0fOxDFQDU2w:1577703212966&source=lnms&tbm=isch&sa=X&ved=2ahUKEwiajse8mt3mAhU0oXEKHUBmDQQQ_AUoAXoECA0QAw&biw=1920&bih=937

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9 hours ago, SF-02 said:

Yeah, I think it alternates between Socialist Realism (thanks for that, I simply could not remember the name) and Alphonse Mucha's Art Nouvea stuff.

 

topaz.jpg

 

I'm not seeing Futurism at all to be honest. Futurism was all kinetic violence, and proto-fascism.

 

I think I'm pretty close to finishing this and I've found it a bit of a slog. Some of the dialog is nice, and having to make decisions makes it at least slightly interesting, but I don't find the actual gameplay to be anywhere near as fun as the Fallout games. I find combat a bit of a chore and as I invested heavily in those skills I'm stuck doing quite a lot of it. I'll see it through to the end but unless it does something amazing in the last few hours it will leave me disappointed.

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