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C&C and C&C: Red Alert Remastered announced (EA & Petroglyph)

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C&C Remastered Announcement from EA

 

 

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Fellow Command & Conquer fans,

A month ago, we let the Command & Conquer™ community know we were bringing the franchise back to the PC, starting with a remaster initiative. The reaction from fans has been amazing, with many of you sharing your favorite C&C moments from the past 23 years. We have been reading these comments and listening intently. And now, we are ready to reveal our first PC offering and how your suggestions are already influencing our approach.

Today, I’m thrilled to tell you we are going back to the beginning. We have decided to remaster Command & Conquer: Tiberian Dawn. And while this is incredibly exciting on its own, we’re also aware of how passionate the community is about the Red Alert universe. So, we will also remaster the original Command & Conquer: Red Alert™. But what about the classic expansion packs you may ask - Covert Ops, Counterstrike, and Aftermath? Well, C&C and Red Alert wouldn’t be the same without them, so all three expansion packs will be bundled with the base games into one remastered collection - without microtransactions.

Now, in addition to the excitement and support of this remaster initiative over the past month, there has also been a healthy skepticism that we can pull this off. How are we possibly going to remaster these titles while maintaining the authenticity of the original experiences? Bottom line, there is no better way to achieve this than to partner with some of the talented developers who brought these original games to life.

So, after years of the fans asking for their involvement, I am humbled to announce that EA is going to partner with Petroglyph Games to develop the C&C remastered collection.

Petroglyph Games includes many of the original developers from Westwood Studios, and some of the most influential members of the original Command & Conquer development team from 1995. Joe Bostic is known as the co-creator of C&C, having also served as the Lead Programmer on Tiberian Dawn and Red Alert. Steve Tall joined Joe as a Lead Programmer on Red Alert, and Ted Morris was the original community manager on the C&C franchise. And Mike Legg contributed to all forms of audio systems at Westwood, having been an employee since 1986! All four members helped start Petroglyph Games in 2003 after the closure of Westwood and are joined by a veteran group of RTS developers from the past 15+ years.

On a personal note, I can tell you the past few weeks have been surreal. During my first visit to Petroglyph, I was able to brainstorm “C&C feel” with Joe, reminisce about the jukebox with Mike, and gab with Steve about whether we should fix the Tib Dawn Harvester AI. Getting to chat C&C with the original developers has been one of the highlights of my gamer journey, and I can’t wait for all the incredible conversations to come.

In addition to the fantastic team at Petroglyph, we will also be partnering with Lemon Sky Studios to help bring these original games to 4k glory. Lemon Sky is one of the premier art studios around the world, with a unique specialty in remastering classic RTS titles. After meeting their team and hearing their passion for C&C, we are incredibly lucky to have them team up with Petroglyph to develop the highest quality C&C possible.

The exciting part is that we haven’t started development yet. The community is literally getting in on the ground floor of this project and have every opportunity to help influence how we build this remastered experience. Please continue to engage on Reddit and community channels and help us create the best possible remasters of C&C and Red Alert!

To kick things off, be sure to read the message below from Joe Bostic, and then watch the video at the bottom for one more surprise…

Welcome Back, Commander!

Jim Vessella
 

 

 

Here's hoping they give Generals the same treatment though. It's the one I probably played the most and that soundtrack was all kinds of goodness! I'm glad to see Petroglyph are doing it and I really hope it does well for them so we can get more of those tasty arcadey RTS titles along the lines of Grey Goo. 

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Very much looking forward to this, but that press release is missing the most important piece of news: Frank Klepacki is back on music duty :wub: 

 

 

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The exciting part is that we haven’t started development yet. 

 

Hmm. Announcing you've not even started working on your project is really not that exciting. 

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I never got on with these games. All I can remember is the bad intro to one of them on repeat at the Electronics Boutique store I worked at. "IN THE NAME OF KANE!" SHUT THE FUCK UP YOU GOATEE BALD TWAT!! 

 

Oh and this:

 

 

Tim Curry is a true professional, but even a true professional has their limits in the face of such bad writing. :lol: 

 

Anyway, I hope this is a spectacular success. If these remakes hit it big, maybe EA will look at other remakes ... like a certain Mass Effect trilogy. 

 

So please, everyone, buy these remasters. :)

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3 minutes ago, Thor said:

All I can remember is the brilliant intro to one of them on repeat at the Electronics Boutique store I worked at. "IN THE NAME OF KANE!"

 

Oh and this:

 

Tim Curry is a true master of scenery chewing, and thus perfect for such incredible writing.

 

Fixed that for you.

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1 hour ago, JohnC said:

 

 

Oh man, I used to love this stuff in the original. Was such a shame they started to move away from it with the later games - IIRC the original premise was that you were a remote operator actually controlling a real battle via a video feed? Such a simple idea, and they really leant into it with every aspect of the UI and audio design.

 

 It blew my tiny 11-year old mind back in the day.

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10 hours ago, misterSquare said:

 It blew my tiny 11-year old mind back in the day.

Yeah, that install sequence is one of those gaming things that will airways stick in my head. I remember funding the fact it talked to me as it installed utterly astounding.

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48 minutes ago, ScouserInExile said:

Yeah, that install sequence is one of those gaming things that will airways stick in my head. I remember funding the fact it talked to me as it installed utterly astounding.

First thing I did was delete the game and install it again.

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17 hours ago, McCoy said:

 

Hmm. Announcing you've not even started working on your project is really not that exciting. 

 

Joe Bostic, the lead programmer and designer of Dune II explains why that is:

 

Nice that he name checks the games that they borrowed from :D , pretty much a who's who of classic influential strategy games.

 

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Command & Conquer community,

It was over 25 years ago when Brett Sperry and I (at Westwood Studios) worked to create a game that mixed together elements of Populous, Civilization, Herzog Zwei, and Military Madness games. Brett Sperry was visionary and I was lead programmer and designer. The result was Dune II. The first game of a new genre -- Real-Time Strategy. The subsequent game, Command & Conquer (C&C), is where the RTS genre really took off. It combined video recorded actors, rendered 3D video sequences, alternate story endings, an enigmatic villain (Kane), free multiplayer for your friend (only 1 CD was required to play and the game came with 2 CDs), context-sensitive mouse control, and two unique factions that didn’t play by the same rules.

C&C didn’t turn out as we originally envisioned. I had initially designed the game to be set in a fantasy world with three factions -- humans, wizards, magical beasts. Some months into development, Brett Sperry decided to redirect the game toward modern military for two main reasons. The gulf war was in the news so this was more relatable to gamers at the time, and also because we believed fantasy was too niche. I saw this new direction for C&C as being closer to turning my childhood experiences of playing with plastic soldiers in a sandbox into “reality” so to speak. Thus Command & Conquer Tiberian Dawn was born.

The positive reaction to the game was intense. C&C was the right kind of game that arrived at the right time.

We should have seen the clues that C&C would be a success. The QA department would have difficulty testing for bugs since they could not resist losing focus to play for fun and try to win against each other instead of the more “boring” bug-testing they were actually assigned. The rest of the studio would play the game in the late afternoon and into the early evening. I would take careful notes and then make changes overnight to start the process over again the next day.

As soon as C&C was released, we immediately started working on an expansion pack that would pivot to alternate history with a post WW II feel. We kept adding more units, backstory twists (w/ Kane), more elaborate interstitial video sequences (still campy though), and new gameplay features. It became so massive an expansion that we just had to turn it into a stand-alone game in its own right -- C&C: Red Alert. Players seemed to love this game just as much as the original C&C!

Over the years, I’ve received C&C related gifts, fan mail, and anecdotes, and two fans even got matching GDI and Nod tattoos! The most common request is to bring C&C back to its roots like the original Command & Conquer and Red Alert. My answer was always the same: “Yes that would be great! Electronic Arts (EA) is the gatekeeper for C&C though. If they are on board, so am I!”

So here we are 20+ years later and EA has reached out to us regarding C&C. They had decided it was about time to revisit the original C&C games to give the fans what they had been asking for. Petroglyph has many former Westwood employees and is a perfect fit for bringing the original Command & Conquer games back to life. I’m excited to revisit the original Command & Conquer and Red Alert for our legacy fans, along with introducing the games to a new audience! Our battle-plan mission is to “remaster” rather than “remake” the original C&C games. That definition is a little fuzzy around the edges and that is where you come in.

I’m looking forward to re-engaging with the fans of the series as we bring the Command & Conquer franchise back to its roots of “easy to play, difficult to master”. We’re eager to provide an experience that takes advantage of enhanced connectivity, graphics features, and other technology improvements that weren’t around back in 1995. As we begin to craft the plan that will kick off the development phase of the project I’m eager to hear what else fans are looking for. If you could turn back the clock, what would you have wanted in the original C&C games? How true to a remaster should we adhere do? What modern improvements can be added without deviating from the core game? Balance changes? We will be starting development soon, so now is the time to let your voice be heard.

Joe Bostic

 

 

Let's see who can better respect and improve on their own legacy, the remnants of Westwood Studios or the remnants of Blizzard.

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I can't be the only one who'd rather have Dune 2, can I? I presume the license is the prohibitive factor, but that with updated assets, zoomable and height maps would be spectacular. Still the best pure RTS imo.

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I would prefer it if they did the same gameplay mechanics but new maps and story. As in no deviations from the the gameplay, just new scenarios.

 

I'm surprised they're doing red alert and the original, I thought everyone loved Red Alert 2 best (+Yuri's revenge), like me. I played so many hours of skirmish / online games. 

 

The worst bit about the two campaigns was having to do tutorials in both campaigns. Half of each one felt like training levels. 

 

I want to go in with everything unlocked. :)

 

 

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Very unlikely but I hope it leads to something new in one of these franchises on PC (Dune preferably @gizmo1990 ;) ). With Petroglyph involved there's reason for optimism but at best I think we'll have something akin to the Starcraft remaster (which was nice and dandy for preserving a classic and bringing it up to date but I'd love something with the sensibility and structure of a classic RTS with beautifully detailed modern graphics tech and shaders. (I never did really get on with Grey Goo, the setting just didn't grab me I think) 

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4 hours ago, gizmo1990 said:

I can't be the only one who'd rather have Dune 2, can I? I presume the license is the prohibitive factor, but that with updated assets, zoomable and height maps would be spectacular. Still the best pure RTS imo.

 

I hear that, the hours I lost to that game back in the day. I could never quite put my finger on why, but none of the C&C games I played, ever came close to the fun I had on Dune 2.

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On 15/11/2018 at 17:57, Wahwah* said:

thought everyone loved Red Alert 2 best (+Yuri's revenge), like me. I played so many hours of skirmish

 

I recently bought a £50 Dell and stuck windows XP on it purely so I can play my ordiginal copies of RA2 & YR without messy hacks and tweaks getting it running on 10.

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We need a dream wishlist for cutscene actors. My thoughts:

 

Nicholas Cage: Russian lieutenant.

Brian Blessed: Allied commander.

Sonja from EastEnders: Scared / rescued villager.

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