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Animal Crossing: New Horizons.


Mr Do 71

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Wondering about people’s thoughts on Nook Miles.


I generally like little feedback loops in games, and probably in life too. That was and remains true here. The plus tasks in particular are just another little thing to do occasionally between a bit of fishing, butterfly chasing and fiddling with flower placement. 
 

And it paid early on. mostly visiting islands on mystery island tours. That was exciting, not sure what you’d get. And it made getting more resources in a day possible (like Ep iron for a task or building all the furniture for the first 3 houses).

 

But after a while the islands hold less interest. I have stacks upon stacks of most resources. I have some of the flowers from them (both directly and indirectly from friends) and those I don’t Im happy to breed. Creating little tarantula islands to farm was good cash in the evening but money is less of a requirement now.

At this point, with a 5* island and all the above they’re starting to stack up. I’ve bought all the terraforming tools. I’ve bought all the DIY recipes. I’ve bought all the items I want (at least for now).

 

So I’ve got 40,000 of them and little incentive to spend them.

 

I guess mostly I wish the mystery islands were actually randomised layouts rather than a random selection from a set of pre-mades. That would keep a little more variety and adventure to spending them.

 

This isn’t really a criticism more a pondering. Maybe they’ve just served they’re purpose by this point in the game. I’m sure they’ll be more to do with them at some point.

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I think Nook Miles adds variety over pure grinding for bells but it hasn't influenced my play that much at all. I've not actively tried to earn any of them, rather just had another of those small positive feelings when something pops up as completed. 

 

My only gripe currently is the limited catalogue of items to spend them on. Partly it's my fault as I've played a lot but I've also traded a reasonable amount on here and everyone's goods are starting to look a little samey. It's great to travel and see what people are doing with landscaping or just the arrangement of their buildings but I've not had proper item-envy for a while now. I'm not sure what the better alternative is but you just need to see how much chat there is about trading pinball tables and arcade machines to see how quickly one person's new item appears in the catalogues of several others, and on further from there. 

 

I guess a trigger point comes soon enough as there are a couple of well advanced players in here who are looking for items that most of us won't have seen yet. 

 

I guess the islands are OK, perfect if you're low on resources. Certainly better than I remember when you had to connect a GBA and wait for the Kapp'n to appear and row you to a tiny outcrop. I do hope he's in here somewhere though, I miss the shanties. 

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7 hours ago, Weavus said:

 

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I've spaced them out (1 space between horizontally and 3 vertically) so I can see wasps nests when they drop and pickup wood etc. Any closer and its difficult to see. Also in the picture you can see I have a few tree stumps for bugs that only spawn on stumps to appear.

 

Thanks for that. Have taken it and made an area for wood chopping, etc and will also have a garden in front for a beauty spot. 

 

 

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41 minutes ago, thesnwmn said:

Wondering about people’s thoughts on Nook Miles.


I generally like little feedback loops in games, and probably in life too. That was and remains true here. The plus tasks in particular are just another little thing to do occasionally between a bit of fishing, butterfly chasing and fiddling with flower placement. 
 

And it paid early on. mostly visiting islands on mystery island tours. That was exciting, not sure what you’d get. And it made getting more resources in a day possible (like Ep iron for a task or building all the furniture for the first 3 houses).

 

But after a while the islands hold less interest. I have stacks upon stacks of most resources. I have some of the flowers from them (both directly and indirectly from friends) and those I don’t Im happy to breed. Creating little tarantula islands to farm was good cash in the evening but money is less of a requirement now.

At this point, with a 5* island and all the above they’re starting to stack up. I’ve bought all the terraforming tools. I’ve bought all the DIY recipes. I’ve bought all the items I want (at least for now).

 

So I’ve got 40,000 of them and little incentive to spend them.

 

I guess mostly I wish the mystery islands were actually randomised layouts rather than a random selection from a set of pre-mades. That would keep a little more variety and adventure to spending them.

 

This isn’t really a criticism more a pondering. Maybe they’ve just served they’re purpose by this point in the game. I’m sure they’ll be more to do with them at some point.

I'm bumbling along at around 50k nook miles and have been for about a week.  Each day I earn a few thousand and spend a few thousand, doing the occasional island and buying the odd thing.

Each person's ticket items are in different colours, presumably for variety and to encourage trading so its annoying that you cant order for delivery to friends like you can with the nook shopping catalogue.  I think it was @ymaohyd who suggested a swap in the trading folder a couple of days ago and I swapped 3 items with him which was good.  Would like to do more so I can expand my spring ride-ons and phone boxes in particular.  Might bung a new post in trading tomorrow

Like you I think they could do with refreshing the list of items in particular more recipes would be good

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26 minutes ago, MagicalDrop said:

My only gripe currently is the limited catalogue of items to spend them on. Partly it's my fault as I've played a lot but I've also traded a reasonable amount on here and everyone's goods are starting to look a little samey. It's great to travel and see what people are doing with landscaping or just the arrangement of their buildings but I've not had proper item-envy for a while now. I'm not sure what the better alternative is but you just need to see how much chat there is about trading pinball tables and arcade machines to see how quickly one person's new item appears in the catalogues of several others, and on further from there.


I’ve broadly been avoiding getting stuff from a wide range of others for exactly this reason. I visit one IRL friends island everyday to check their goods and able store (and they visit mine too) but this keeps the pool of stuff I can access a bit smaller. Yes I’m painfully short on variety for tables but it forces me to make do.

 

I guess it’s similar to where others say they don’t want to over use the terraforming tools or buy too many turnips. My limit is on access to items.

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It’s a good job the construction spade doesn’t wear out like the other tools. I’ve spent way too much time today raising the level of pretty much half my island, and it’s no where near done yet. Trying to make loads of waterfalls next so I can move my house  and make it almost impossible to get to.

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I've just found something else out that you lot may already know. But as long as an item has been in your pockets you can order it from your own Nook Stop. So someone could drop an item on my island I pick it up then give them it back. I can then go and order it myself. Mind blown.

 

He's annoying but this to me is a good idea. We should all do it :)  Skip to 6m 30s

 

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26 minutes ago, gingerling said:

I've just found something else out that you lot may already know. But as long as an item has been in your pockets you can order it from your own Nook Stop. So someone could drop an item on my island I pick it up then give them it back. I can then go and order it myself. Mind blown.

 

He's annoying but this to me is a good idea. We should all do it :)  Skip to 6m 30s

 


This is known as cataloging. Some communities hold cataloging parties to swap item access.

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Just had octopus boy move in .Hes a takoyaki octopus ball on tentacle legs . Even has sauce on his head and a stick sticking out.  Set up a cooking hearth next to his house just cos it fitted the theme. He says hes " not nervous at all " about it.

 

Tiffin finally achieved 5 star rating !

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1 hour ago, moosegrinder said:

I dunno how I feel about that. It feels a bit like gaming the system. But then, so are turnips.


You’d hate me, I have an entire cataloguing business set up on my island that I run on another forum. It’s something I’ve done and enjoyed since New Leaf, I get the sets early then let people catalogue them for a small fee,

 

I see it as running a shop / business and it’s another way that keeps the game fresh for me. I’ve had over 750 people come and catalogue sets from me so far, I’m massively bells rich and have over 500 Nook Miles Tickets, I generally spend the profits getting in new sets that I sell in my “Shop”, it’s all laid out beautifully on my Island,

 

I’ve never really mentioned it here because it’s something that I feel is generally quite end game and I’m really enjoying watching people here playing at their own pace 

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Yeah, I see it from both sides, really. I love wandering other's shops and Islands, but I'm happy to sort people out with stuff for cheap / free if they don't have much time to play. And I'm not megarich by any means.

 

There will be plenty of stuff to chase over time.

 

I've been busy upgrading the house in the meantime. My actual island isn't in the best shape atm, because I've been moving residents around and landscaping. There's so much to do, still. :wub:

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Have to admit, one of my favourite gameplay additions in this AC is making the furniture freely placeable on the village 'overworld', including all the outside installations like lampposts and sandpits and so on. (In New Leaf on the 3DS, you had to get planning permission and pay bells at the town hall, like with the bridges and inclines in New Horizons. That wasn't fun.) I can see plenty of scope to really personalise my village once I can finally get the terraforming completed to my satisfaction.

 

(I also enjoy not being sent on endless fetch quests by the villagers. That was at its worst in the GameCube version, although gradually toned down in the subsequent games. I was positively shocked the other day when Daisy asked me to catch a specific fish for her.)

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4 hours ago, thesnwmn said:

Wondering about people’s thoughts on Nook Miles.


I generally like little feedback loops in games, and probably in life too. That was and remains true here. The plus tasks in particular are just another little thing to do occasionally between a bit of fishing, butterfly chasing and fiddling with flower placement. 
 

And it paid early on. mostly visiting islands on mystery island tours. That was exciting, not sure what you’d get. And it made getting more resources in a day possible (like Ep iron for a task or building all the furniture for the first 3 houses).

 

But after a while the islands hold less interest. I have stacks upon stacks of most resources. I have some of the flowers from them (both directly and indirectly from friends) and those I don’t Im happy to breed. Creating little tarantula islands to farm was good cash in the evening but money is less of a requirement now.

At this point, with a 5* island and all the above they’re starting to stack up. I’ve bought all the terraforming tools. I’ve bought all the DIY recipes. I’ve bought all the items I want (at least for now).

 

So I’ve got 40,000 of them and little incentive to spend them.

 

I guess mostly I wish the mystery islands were actually randomised layouts rather than a random selection from a set of pre-mades. That would keep a little more variety and adventure to spending them.

 

This isn’t really a criticism more a pondering. Maybe they’ve just served they’re purpose by this point in the game. I’m sure they’ll be more to do with them at some point.


Sounds like Destiny syndrome... you’ve hit the content so hard and fast you’re at end game and cheesed the turnips so the daily stuff (nook miles) is of no use - let’s just hope the DLC and live arrive stuff isn’t as poor as Destiny 2 stuff or people who have smashed the game will have very little to do quickly!

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7 hours ago, Shimmyhill said:


Sounds like Destiny syndrome... you’ve hit the content so hard and fast you’re at end game and cheesed the turnips so the daily stuff (nook miles) is of no use - let’s just hope the DLC and live arrive stuff isn’t as poor as Destiny 2 stuff or people who have smashed the game will have very little to do quickly!

 

Going through my friends list, I see a lot of people posting on here have clocked between 200-300 hours on the game so saying they've reached the end game quickly isn't entirely true, is it? 

I've played for about 150 hours myself and that's actually more than half the total time I spent on New Leaf which is a game I played more or less daily for about 14 months. 

New Horizon has only been out for one month (today, in fact) and for those who have reached the 300 hour mark has played the game for 10 hours daily on average, which isn't how this game was intended to be played I think. 

In the grand scheme of things, I'm actually blown away by the sheer amount of content we've gotten with the vanilla release of the game, it's jam packed with so much to do that I think I'll easilly be able to hit the 500 hour mark before the end of the summer, which will make New Horizon my most played Switch game ever by quite some margin. 

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