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Bad bits in otherwise good games


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The Jet Ski escape at the very end of Resident Evil 4 and the QTE knife fight.

 

The boat bits on Assassins Creed Origins. 

 

Swimming in Tomb Raider games.

 

Bezerkers in Gears of War that destroy the NPC that you can't control. It took me about five hours to get past that bit. 

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5 hours ago, iknowgungfu said:

Stupid QTE events that should just be a button press. Eg - opening a hatch by turning a wheel should not require me to repeatedly press a button. Just open it and get on with the game. It requires no skill, no enjoyment and in most circumstances makes no impact in the game (unless you are in the midst of some time restricted section or enemy swarm). Still - always feels like a lazy and pointless thing to do. 

 

I remember reading how quite a few people had issues with that in the Uncharted games due to physical issues. It was bought up with Naughty Dog and they revealed that most of the time you're crunching a button to open a door it's there to mask the game loading in the next bit of the game. They've since added an option to allow players to just hold down a button rather than hammering it madly.

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20 hours ago, Nick R said:

The gun turret bit in Bayonetta

 

The Space Harrier bit in Bayonetta

 

The Hang-On bit in Bayonetta

 

The QTEs in Bayonetta

 

Angel Attack in Bayonetta

 

 

 

 

Those levels referencing Sega arcade games are fine in short doses on first playthrough, and are welcome as part of the game's general Sega-celebrating vibe. The problem is that they're not interesting enough as either racing or shooting games to justify how long they go on for.

 

Most of those things occur in the second half of the game. It's a shame that as the game goes on, there's an increase in frequency of boss fights and gimmicky one-off set-pieces. They may be spectacular on first playthrough, but they take you away from the best, most replayable thing about the game: fighting crowds of Applauds, Joys and Grace & Glories.

 

I love Bayonetta but it does have a ton of oh-no-not-this-bit bits. I'd like to add those fucking boat things to the above list.

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21 hours ago, Nick R said:

Most of those things occur in the second half of the game. It's a shame that as the game goes on, there's an increase in frequency of boss fights and gimmicky one-off set-pieces. They may be spectacular on first playthrough, but they take you away from the best, most replayable thing about the game: fighting crowds of Applauds, Joys and Grace & Glories.

 

I also absolutely love Bayonetta but can't disagree with any of the bits you mentioned. Trouble is that while you might enjoy those things more on a first run than subsequent ones, the QTEs work in the opposite direction. Their timing is pretty tight as QTEs go and they're often an instant fail, which could be rage inducing when you'd been doing well on a chapter up until then. The first time through it's likely to happen regularly but once you know when to expect them it does improve a bit. Even then it'd be a much better game without them.

 

The sequel smoothed off a lot of those rough edges but the core combat never felt quite right to me, so it gained in one respect but fell down on the thing that made it worth overlooking all the issues with the original. As a result I found it a bit forgettable.

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On 31/08/2018 at 16:37, BitterToad said:

Literally any fucking Pipemania bit in any game ever that isn’t Pipemania.

 

in fact has there ever been a good hacking mini game ever? 

 

Prey does them quite well I thought.

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Has anyone yet mentioned the Blast Corps? Any time where you were forced to use the Backlash (dump truck), that was a bad bit in an otherwise superbly entertaining game. Felt like a cheap way for the designers to increase the difficulty and frustration factor rather than thinking up an ingenious level. Don’t get me started on the low-gravity Mars mission... 

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Someone mentioned the exploding mummy bit in Uncharted 4 - I thought the whole last couple of hours of that game was trash, including the dreadful final boss fight. It really soured me on the whole experience and I couldn’t wait for it to end. The very end of the game is well done I suppose but I fucking hated Drake and his whole family by that point so it was wasted on me. 

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9 hours ago, Mr Do 71 said:

Or, like Deus Ex Mankind Divided. Unskippable very long credits at the end. :seanr:

 

Ditto Yakuza 0, where it's even worse because they put a story cutscene in the middle of the credits, which I missed because I'd got bored and fucked off to make tea.

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Have the Medusa head sections in a bunch of Castlevania games been mentioned yet? They are terrible. 

 

 

Inspired by the mention of Advance Wars earlier but it can be applied to a lot of strategy games but I hate reaching the point of knowing a mission/level has been "won" but I then have to deal with a load of mopping up whats left of the enemy. On some of the bigger Advance Wars maps in the War Room mode it can be a right pain as its just a case of grinding down whats left of the enemy forces. 

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The morse code puzzles in keep talking and nobody explodes have to be right up there. They’re essentially impossible. They may as well have scrapped the ‘code’ and just had you guess random words.

 

Doop doop deep deep doop deep? Doop? Dodeep? DeeNodoopno wait erm. Bollocks.

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On 31/08/2018 at 20:58, GamesGamesGames said:

Bed. Of. Chaos.

Recently, I finished Dark Souls for the first time (having started it 3 previous times). I’d never played to Demon Ruins/Lost Izalith before.

 

I know it’s been said countless times before but enemy placements, especially in Demon Ruins are bizarre - it’s like someone spent about 2 minutes just plonking down a load of bosses wherever. A real disappointment.

 

And yeah - Bed of Chaos. Almost destroyed the controller in a fit of rage on that.

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