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Streets of Rage IV - Survival Mode DLC and Anniversary Editions Out Now


Down by Law
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5 minutes ago, Jackson said:

What is super armour?

 

When they flash white and just start ignoring all your attacks without flinching, meaning you can't interrupt them with most of your moves.

 

First boss is the first real example of it  (you can beat her to the punch, but she flashes white and kicks you a few times) , but it quickly escalates as you progress through the game.

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I managed to get through this on normal beating the majority of the bosses and most of the levels first time despite never having finished SOR 1+2 BUT... I did it with Cherry.

 

Her head stomp / bounce goes over most enemies reactions on being hit in armour and her dash will pass through some enemies armour frames and they'll still attack in the direction of their wind up, letting you get free hits on them from behind. Both those tricks got me past the commisoner and commisoner + Estel fights.

 

So for anyone struggling, try Cherry and those two tricks. Worked like a charm for me.

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Also you can take the riot shield cops out with Axel by getting a few hits in, defensive special through their response attack, couple more normal punches to shatter the shield then a few more hits and uppercut when they're stunned to get your special health cost back and knock them down. Then one more combo will finish them when they get up.

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When I knock the motorcycle girl down, I pick up a hammer and smack her over the head with it but she's got armour and doesn't flinch. She's not attacking, not charging, just backing off. So why she got armour for? 

 

I'm swinging like mad because that weapon should stun lock her rather than knock her down but it did neither

 

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Yeah - it feels like the game makes it's own rules on the fly at the moment. Going to take off my high score compulsion and just concentrate on getting through. 

 

For all my nitpicks, I can't bloody stop playing it. When everything's going well and the gameplay, visuals and music come together it's euphoric. Definitely worthy of the name

 

I'd love to see them tackle Shinobi or Comix Zone 

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1 hour ago, Down by Law said:

Yeah - it feels like the game makes it's own rules on the fly at the moment. Going to take off my high score compulsion and just concentrate on getting through. 

 

For all my nitpicks, I can't bloody stop playing it. When everything's going well and the gameplay, visuals and music come together it's euphoric. Definitely worthy of the name

 

I'd love to see them tackle Shinobi or Comix Zone 

 

It's an amazing, wonderfully playable game. It's just that their combo mastery aspirations are undercut by the balance being off. Feels great busting out a 70+ hit combo, less so when you're locked into an animation and unable to perform the attack you need to escape a jab from the back, or when several enemies launch super armor attacks as you're comboing into their pals.

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3 hours ago, Down by Law said:

When I knock the motorcycle girl down, I pick up a hammer and smack her over the head with it but she's got armour and doesn't flinch. She's not attacking, not charging, just backing off. So why she got armour for? 

 

I'm swinging like mad because that weapon should stun lock her rather than knock her down but it did neither

Those are probably my most hated enemies in the game due to the combination of the armour and the charge attack that sometimes comes from off screen with little warning, which is annoying when your swarmed by mobs that you end up grabbing and you cant let go, so cant avoid said charge.

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I love this game so much and my daughter seems to be enjoying it as much as me. We finished it on normal and immediately started again. This game is everything I wanted it to be. Only minor quibble is the use of the 8bit tunes on the retro soundtrack. Would rather they kept it to all the 16 bit stuff. Having said that the new soundtrack is amazing. Had it playing on Spotify earlier and it's so good! 

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8 hours ago, grindmouse said:

Also hate enemies moving vertically during jumps when the player doesn’t have that level of control.

 

All the stuff @Down by Law has said plus this; the enemies' abilities to hit you when they aren't on the same plane as you is annoying.

 

Anyway, just finished this (on Easy, because I suck at games, so a lot of the nuance of the systems they've put in place didn't impact me). It was enjoyable enough but still hate the art style, I think it's really ugly. Mostly used Floyd, though his slow lumbering around made the last few boss fights a bit longer than they needed to be. It's the best beat-em-up I've played in the last few years, but that doesn't say anything really as I've played some trash.

 

Not as good as Target Renegade. :)

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Found a bit of useful tech last night - when vaulting over an enemy, mid vault press jump again to let go and get some airtime. Really useful against the girls that throw the vials as they drop them when you grab them. This will get you out of harms way quickly

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You know what, this game has really shown me how bad i've gotten at games. Even easy has no chill and I just get frustrated about getting knocked about by super armoured enemies and my reactions just don't allow me to process the right counters in time. Don't regret buying it, it's a brilliant game and deserves support, but it's definitely a wake up call that this sort of game isn't for me any more and that really sucks :(

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2 hours ago, Down by Law said:

Found a bit of useful tech last night - when vaulting over an enemy, mid vault press jump again to let go and get some airtime. Really useful against the girls that throw the vials as they drop them when you grab them. This will get you out of harms way quickly

 

Yeah, that's even more hilarious if you're playing as Cherry, as there's little more enjoyable than grabbing someone, climbing onto their shoulders to pummel them for a bit (her equivalent of vaulting) , then leaping from them before you reach the punchbag limit at which point, depending on the situation, you can continue your combo by bouncing from other enemies, by landing straight onto a new pair of shoulders, or by diving punch straight back into the original grabee.

 

Very enjoyable; she's definitely the airtime champion. 

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Am I missing something or is

Spoiler

Max

a massive difficulty spike? I've blitzed pretty much every other boss first try, but this guy appears to have no weaknesses, to the point I thought maybe I wasn't supposed to tackle him head on and instead there might be a way to break the mind control. Are you really expected to just chip away it him with quick hit and runs?

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27 minutes ago, Pob said:

Am I missing something or is

  Reveal hidden contents

Max

a massive difficulty spike? I've blitzed pretty much every other boss first try, but this guy appears to have no weaknesses, to the point I thought maybe I wasn't supposed to tackle him head on and instead there might be a way to break the mind control. Are you really expected to just chip away it him with quick hit and runs?

I seem to remember he telegraphs all of his moves with long wind up animations, so just hit a few times and back off at the right moments, obviously it's much harder near the end of the fight when he's in rage mode.

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25 minutes ago, BadgerFarmer said:

I always press up and jump, which is instinctively ingrained still from SoR2, and that works. Didn't know down was also an option.

I've been trying that and can't get it to work. That's on the default controls. Are you using legacy? 

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I do up+jump, but muscle memory sometimes means I hit the 'pick up' button instead (which feels like where the C button would be on a megadrive controller). 

 

I'm loving this and it's rock hard, but I'm really feeling the lack of a dash move for most of the characters, as well as the inability to roll up and down the screen - it feels like a bit of a downgrade after 3. There's less versatility with the weapons than in 3 or the Remake as well.

 

Also my left thumb is utterly fucked! Bloody joycons!

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42 minutes ago, BadgerFarmer said:

I always press up and jump, which is instinctively ingrained still from SoR2, and that works. Didn't know down was also an option.


This is correct, same button combo as always. 

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56 minutes ago, Skull Commander said:

I've been trying that and can't get it to work. That's on the default controls. Are you using legacy? 

No, I'm using the new ones.

 

The only thing I've changed is removing star attack to R1, because I kept triggering it accidentally.

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11 minutes ago, Treble said:

I think it's just jump on its own, to be honest. Will retest later, but fairly confident I've had the joystick in all kindsa positions and it's not mattered. 

 

Yep, it's jump alone.

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