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Down by Law

Streets of Rage IV - PS4 / XB1 / PC / Switch - Out Now!

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I jumped almost right after the tell. That video is at half speed, you would need absurd reactions to time that jump so you were in the I frames. It's cheap. That doesn't mean it's bad, I'm still having a great time. It's annoying though. 

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The commissioner's charge attack has a slow enough windup that you can easily avoid it. A lot of the time you can be waiting for him at the other side of the screen to counter as it finishes. The point of the white flashing attacks generally is surely get out of the way.

 

I like all those added touches in this. It means there's a lot to think about and you really have to be careful how you treat each enemy. It's not something this type of game has done to this extent before, and it's a smart move.

 

I do, however, think high score chasing is more trouble than it's worth because of the combo break system. In a busy fight it's almost impossible to stop the odd attack getting through, and to see a lengthy combo wiped out because your attack timing on one enemy meant another could sneak a jab in is far too frustrating. It's not a reliable way of rewarding good performance.

 

I've started a run on Hardest now, and have just finished level 5. Definitely had more success with Adam so far. Level 6 has that insane bit with all the weapons though, so that'll be a major test. 

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Pretty sure I just ignored the Commissioner in that fight (unless he was in my way) and battered Estel. Then again I'm not chasing ranks.

 

I'm a straight up bad beat'em'up player but I've found counters to almost all moves you've listed @Down by Law, most of it is just recognising when not to hit or going for a grab.

 

Also lol at the idea that SoR2 was never cheap, the last few levels were absolutely ridiculous.

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I agree with most of your comments the problem is a lot of those strats only work 1 on 1. Trying to avoid Suzies kick when Big Ben is rolling about (with armour of course <_<) or trying to avoid the commissioner (in that clip I'm hitting Estel, then jumping toward her when he scoops me out the air) combined with the juggle system, entire health bars melt away in seconds. Hard mode you only get two lives, and if you don't combo, you can't earn more, so your really forced to lean into the combo system, so it's really, really tough. Oddly balanced though, as stages 1-5 I did first time, 6 and 7 were nails, 8 I did first go but 9 is nails rock solid - I haven't even got to the boss yet. 

 

SoR2 only gets real tough from the beach onwards imo. 

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I will concede that repeatedly getting knocked down the hole on the docks/out the windows in the elevator annoyed me at the time, but I don't think it's cheap, it's a lesson. I suspect that trying to keep at least one of the windows intact and staying the right side of it is probably the best approach. 

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Bah if you go off a ledge or down a hole, you should lose a life! This game is much fairer and easier than any brawler from back in the day. There’s no one I’ve met yet like that cunt with the claws from SOR1.  

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End of chapter 9 spoiler 

 

 

when Ms. Y turns on the music and the gang scream in pain that totally should have been a Streets of Rage 3 track :lol:, also, it looks like there's a spectator in the style of the Shenmue 3 chobu chan in the audience at the Max fight :wub:

 

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2 hours ago, Klatrymadon said:

 

I've been having headaches with loads of Steam games since I installed a Brook UFB in my stick. Most of the time I can fix the issue by opening Big Picture mode, going to Library and selecting the game in question, then choosing "manage game" > "controller options", and switching from "global settings" to "forced off". The games will usually detect the stick after a restart. I don't have SOR4 yet but I reckon this'll be worth a try!

Thanks for the advice and hopefully it helps some others but I'm using the Xbox app because of Gamepass. Free* games for the win!

 

*Not free

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Last night in 3 parts...

- Wife and sister saw me play a bit of this, "looks stupid".

- Convinced them to join me for 5 minutes.

- Completed the game without taking our eyes off the screen (Easy mode obvs).

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Watched a guy beat mania without losing a life. Also killed the retro bosses. 

 

Seems Blaze is the shit. 

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The difficulty in this is all over the place.

 

Easy is no challenge at all. Walked all over the final boss with many lives remaining.

 

Yet Normal I bailed at Stage 4.

 

And on Stage 2 Hardest I walked straight to the commissioner with full health and 3 lives intact. The riot shield guys can be beaten by landing a couple of hits and then neutral jumping during their attack to exploit the invincible frames (I hate the use of invincibility frames as a mechanic in fighting games and soulsborne games - they’re bad design imo, I digress)

 

I used 3 star attacks on the commissioner and got him down to half health. I used the chicken to essentially grant me 4 lives. Yet he absolutely destroyed me, seemed to be invulnerable all of my attacks and just spammed unstoppable grab after unstoppable grab. Obviously there’s a trick to it, but intensely frustrating there isn’t a more transparent system for dealing with AI cheating.
 

Also hate enemies moving vertically during jumps when the player doesn’t have that level of control.

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8 hours ago, SweatyTravolta said:

I've just had to install Joy2Key in the year of our lord 2020 because the game doesn't recognise my Hori arcade stick. PC games ladies and gentlemen.

 

I will say that it's completely worth the effort because with cross save I was able to seamlessly continue my progress from the Xbox but with an infinitely superior control method. The game just flows so much easier with that three button layout.

 

Yeah, I had to do the same with my joypad - it seems the Windows Store version of the game specifically doesn't recognise 'generic USB' game controllers, only 360 controller-adjacent ones. From what I've read, the Steam version doesn't have this problem, so hopefully it's just another symptom of the Windows Store version being a patch behind the Steam version (as opposed to it being a Microsoft Store mandated thing that games on it not support unsigned controllers...).

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Really been enjoying this so far. Feels like a good evolution over SoR2 like that was over the first one. Only downside so far has been trying to play with a friend on the xbox last night and we had to give up after 4 stages since we were getting issues on every set of screens almost. I got dc'd twice and he would end up with his screen freezing until it loaded in a new part of a stage or finished a level. He could still move fight on my screen though so I ended up having to talk him through the pier stage to avoid the pits and then he just stood in a corner and kept attacking on the boss. Was pretty funny I had to talk him over to the chicken at one point to keep him alive and then he ended up accidentally getting a juggle in off the screen edge to get the last hit in on the boss. We gave up after that.

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This feels like what a Saturn sequel to SOR3 could’ve been like if they continued with the series. Or maybe the Dreamcast. 
 

Could the Saturn have done this kind of game?

 

Why was there never a Streets 4 back in the day?

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They experimented with a 3D version but no, there wasn’t. Just one of Sega’s successful IPs that failed to make an appearance on the Saturn. You’ve got to put it in the context of what the PlayStation was doing with 3D and how cool the brand was, Sega shat the bed big time. It’s not like now where retro = cool, everything had to be 3D just to stay standing still. 
 

We did get Dynamite Dekka/Die Hard Arcade though, which was basically SoR in 3D. And obviously there’s now Yakuza which is a brawler par excellence, so the DNA did survive. 

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1 hour ago, Ry said:

Seems Blaze is the shit. 


This has never been in doubt. Ever.

 

Also, glad to see some people also annoyed with the prevalence of super armour. I love the game to bits, but I’d have happily had that particular mechanic relegated to higher difficulties. 

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Yes, I was just thinking that it would presumably have been in the style of Die Hard Arcade, what with the obsession with ‘Virtua’ stuff at the time. The graphical style of SOR4 really reminds me of Street Fighter Alpha, which is what made me wonder if a Saturn or DC Streets game in this style was ever on the cards. 

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This is proper brilliant. Game of the year brilliant.

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Didn't Fighting Force on the PS1 start out as a potential Streets of Rage sequel?

 

 

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If I could patch it, all I'd change is the prevalence of super armour, nerf the shit out of Commissioner, make Estele and Nu Shiva playable, and include an option to keep the new soundtrack except for using the classic character select, round clear, and SoR2 end credits piece.

 

Man, that end credits piece makes me warm and fuzzy even now, some 25+ years later. Mighty tempted to open the windows and play it super loud once the pandemic finally ends, it's perfect 'been through some shit but it's over and the sun's coming up' music.

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5 minutes ago, Jackson said:

What is super armour?

 

When they flash white and just start ignoring all your attacks without flinching, meaning you can't interrupt them with most of your moves.

 

First boss is the first real example of it  (you can beat her to the punch, but she flashes white and kicks you a few times) , but it quickly escalates as you progress through the game.

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I managed to get through this on normal beating the majority of the bosses and most of the levels first time despite never having finished SOR 1+2 BUT... I did it with Cherry.

 

Her head stomp / bounce goes over most enemies reactions on being hit in armour and her dash will pass through some enemies armour frames and they'll still attack in the direction of their wind up, letting you get free hits on them from behind. Both those tricks got me past the commisoner and commisoner + Estel fights.

 

So for anyone struggling, try Cherry and those two tricks. Worked like a charm for me.

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I was having major issues on the Game Pass Xbox version so I installed it on PC and used my USB Saturn pad. Blitzing through levels thanks to muscle memory!

 

Edit: installed not bought! It's free on there too.

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The riot shields can be whacked from range by their own batons, or other longer melee weapons.

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Also you can take the riot shield cops out with Axel by getting a few hits in, defensive special through their response attack, couple more normal punches to shatter the shield then a few more hits and uppercut when they're stunned to get your special health cost back and knock them down. Then one more combo will finish them when they get up.

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When I knock the motorcycle girl down, I pick up a hammer and smack her over the head with it but she's got armour and doesn't flinch. She's not attacking, not charging, just backing off. So why she got armour for? 

 

I'm swinging like mad because that weapon should stun lock her rather than knock her down but it did neither

 

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She was getting up. The dudes with their hands in their pockets have a shorter but similar mechanic where they'll headbutt you if you punch them as they rise.

 

And yes, it's nonsense.

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Yeah - it feels like the game makes it's own rules on the fly at the moment. Going to take off my high score compulsion and just concentrate on getting through. 

 

For all my nitpicks, I can't bloody stop playing it. When everything's going well and the gameplay, visuals and music come together it's euphoric. Definitely worthy of the name

 

I'd love to see them tackle Shinobi or Comix Zone 

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