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Gris - "Masterpiece" Switch, PS4 & PC - Out Now


mdn2
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Love it. A new challenger for best visual design joins the battle. For best sound design too. So tranquil with headphones and the perfect antidote to all the stressful online gaming I put myself through. It gives me a similar feeling to when I’m playing Tetris Effect. I just replayed one of the chapters now and will return to the game from time to time just to relax and appreciate the artistry.

 

Short and simple but some of the platforming and puzzling towards the end hints at something that could have been even greater.

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This is staggering.

 

The visuals, the soundtrack, the sound design, the level design. Fuck me. Enchanting.

 

Tiny spoil, perhaps

 

Spoiler

 When you drop down into water for the first time, the sound is muffled out and a cello plays. Moment of the year

 

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Yeah, I finished it earlier today and even though it had a short run time, I don't feel short changed in paying £14.49 for it. It's easily one of the best games I've played this year. 

I'm gonna have to adjust my top 5 for the 2018 releases. 

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Its my GOTY. As I've got older I've veered more towards one or two long term games (currently FM19/Slay the Spire) and regular, shorter, experience style games. This gave me goosebumps, had me smiling constantly, brought tears to my eyes at times when the visuals combined with the soundtrack. Sure, its lacking any real challenge but that isn't the point of it. 

 

Its a beautiful piece of work and emphasizes to me why I love the medium so much.

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On 12/12/2018 at 13:41, Radish said:

It might be worth waiting for reviews first. I think it had some pretty unconvincing previews.

Oh hey, John Walker complains about a game where you have to pay attention and give the creators a baseline level of respect by not playing with your phone, listening to music and constantly switching away to check Slack at the same time, that hardly ever happens, and hasn't become the defining hallmark of his critical output at all.

 

 

I can't imagine concluding that this game is too repetitive or lacks challenge. Like it would somehow be improved by turning into Super Meat Boy halfway though?

 

The "sad girl" theme is a bit (ok a lot) heavy handed though, I can't disagree with that, but it only pops up for short sections of the game.

 

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Yeah it's a solid 8/10. Difficulty isn't the only way to quantify "legitimately great gameplay experiences" though. Gris only ever gets as hard as a fairly gentle 16-bit era platformer, but it's meticulously put together. It puts a lot of effort into making sure you generally don't get lost and paces new areas and mechanics out well.

 

It's wildly more coherent and semiotically thought through than (for example) Inside, which felt like a tube of random Box2D puzzles sellotaped together.

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Finished this last night, and wow. The last act is breathtaking. Goty deffo.

 

Was struck when I saw the big red turtle. It was the first time I noticed the striking similarities between Gris and 2016's Studio Ghibli produced The Red Turtle, an outstanding animated film.

 

 

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This is staggeringly pretty and the music is amazing — and thinking this even though it’s very far from what I usually listen to. Seems like very efficient design, too — always a shortcut back where you’re headed after each puzzle. Titanfall 2 did this really well also. 

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I saved this for my Christmas Day game and it didn't disappoint.

 

Sure, it doesn't break new ground as a platformer, but as an interactive piece of art it's completely enthralling. Everyone is blown away by the watercolour visuals, understandably, but the accompanying soundtrack deserves so much praise too - it feels perfectly tailored to the game from moment to moment, never lets up and gives the experience a real emotional intensity.

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