Jump to content
IGNORED

Dead Cells - DLC 3: The Queen and the Sea out now!


Cyhwuhx
 Share

Recommended Posts

I'm too rubbish to do the daily challenges :D With the ram rune, I discovered the Ancient Sewers! Didn't quite get to the end, man those turtles caught me by surprise. What's weird is that each time I've got to the clock tower and the clock guy I've walked it. I need to figure out how to climb tall walls, there are so many goodies out of reach.

 

Silly question - what's 3BC?

Link to comment
Share on other sites

3 Boss Cells, referrring to the difficulty level. You receive a boss cell for beating the HotK, then adding these boots cells to that horizontal glass cylinder you see right at the very start of a run (or removing them) changes the difficulty.

 

0BC = Normal

1BC = Hard

2BC = Very Hard

3BC = Expert

4BC = Nightmare

5BC = Hell

Link to comment
Share on other sites

Oh I didn't even think to change that. Is it worth upping the difficulty if you haven't completed it on normal yet? I assume the rewards are better.

 

On normal, and when not distracted, I'm routinely getting to the level after the clock boss. I haven't quite got the knack of those big guards who spin.

Link to comment
Share on other sites

You know the blacksmith that ups the droprates after defeating a boss? He gets more bars to fill out as you up the BC count.

 

PS

Spoiler

This is also why you can break the door after the Collector instead of force-spending your Cells. :ph34r:

 

Link to comment
Share on other sites

14 hours ago, TehStu said:

Oh I didn't even think to change that. Is it worth upping the difficulty if you haven't completed it on normal yet? I assume the rewards are better.

 

On normal, and when not distracted, I'm routinely getting to the level after the clock boss. I haven't quite got the knack of those big guards who spin.

 

What Cyhwuhx said. That said, you only get a Boss Cell once upon completion of each difficulty level, so it's not possible to increase the difficulty without having completed the difficulty that you're playing on. Once you have one or more Boss Cells collected, when you pass that cylinder thing you'll get a prompt to interact with it which allows you to add or remove Boss Cells as needed.

 

As for the level you're on, I tend to use skills/traps to deal with those spinning guys. The worst ones are the guys that do the ground pound and lunging attacks. The ground pound can be avoided easily enough, but that lunge attack catches me out frequently, especially if you get caught out in a corridor where you can't jump up or down to another platform. Hmm. I wonder if that attack can be parried...

 

Currently sitting at the Clock Room on 3BC with 60% health (Explosive Crossbow, Wolf Traps, Giant's Whistle) and wondering if I want to risk the battle without using a flask (since there's bugger all time to heal during that fight) or use the flask when I could save it for High Peak Castle or the HotK. The last time I tried this fight with full health, I got absolutely wasted but that time I was going with a Brutality build and had no Wolf Traps, so in theory I should do better this time. He says. If I manage it, it'll be the first time I've reached the castle on 3BC so I expect to die horribly there even if I do make it past the next boss lol.

 

EDIT: Had to chug a health flask during that boss fight and then a second one during High Peak Castle, but I'm at the HotK with full health, two health flasks in reserve, plus a proper Tactics builds (replaced the Giant's Whistle that was doing fuck all damage with Wings of the Crow). 26 scrolls in Tactics, 4-5 scrolls each for Brutality and Survival. If I can use Wings of the Crow to stay out of the way of the HotK's attacks, I've got a good chance but I ballsed up countless good chances on 2BC in the past, so I'm fully expecting this to end in failure lol. :)

Link to comment
Share on other sites

So, I managed to clear 3BC but only because in a moment of a weakness (well, several moments it would seem), I used the save-scum method on the Giant a few times (because I suck at that boss) and then once or twice on the HotK, which means I have very mixed feelings about this "achievement". Yeah, I still had to be able to beat them but the game is a lot easier if you can just re-do bosses until you can get past them so I'm not proud*.

 

Anyway, so to take my mind off the method by which I achieved my 3BC victory, I slapped on 4BC and went straight back in. Going Brutality with the Katana (my favourite Brutality main weapon), I managed to survive all the way up to Stilt Village where my slightly suicidal method kicked off one too many mobs and I got clobbered by a new enemy that only shows up from 4BC difficulty onwards (plus the Rampager and the other guys I was trying and failing to dodge but nevermind mind those guys). Not bad for a first attempt anyway, and now I can dump more cells in the Forge to get my chance of S ranked weapons up to 100% (a mere 4700 cells left to go...)

 

* I do think that having a way of trying bosses with different load-outs for different builds (at varying difficulties, with the assumption that you get the maximum scrolls available by the boss in question) would be a nice feature, but at the same time implementation would be a ball-ache because you would need some way of determining which scrolls went into which stats, plus how would you account for amulets? Still, one can wish, because I can't see myself beating Conjunctivius without taking damage any time soon. The videos make it look easy, but even on 0BC/Normal, those tentacles are an arse to deal with.

Link to comment
Share on other sites

  • 6 months later...

New update is out for both PC and consoles, overview is:

  • Training room - hone your skills against all the mobs and bosses you've seen
  • Aspects - extremely strong powers to make your run easier (but you can't win the next Boss Cell if you beat the game)
  • World map - see the paths you can take through the island
  • When you pick up a scroll you can see the change to your overall damage for each colour
  • Multi-binding moved to Custom Mode
  • Lots of smaller quality-of-life changes

Can read the full patch notes here

Link to comment
Share on other sites

I started this up again for the first time in a while and I'm hoping these new 'aspects' might help push me over the finish line (sigh). I just had something really strange happen in that the first 30 kill streak door I reached was open, despite me losing my streak? Is that something new to make life easier, or a bug?

 

Btw, the warp stones taking you out of the room you're in makes more sense, a good change. I haven't noticed any others so far.

Link to comment
Share on other sites

  • 4 weeks later...
  • 4 weeks later...
  • 1 month later...

I got this for Christmas, knowing very little about it. Apart from that it was Metroidvania.. 

 

Which is obviously isn't. 

 

I've played for about an hour and as its not what I was expecting I'm not fully enjoying it. Despite that I do like various aspects. 

 

What sort of progression happens in a game like this? 

 

So far it seems like the levels aren't really the interest. It's more about leveling up. Is there a world to explore like in Metroid? 

 

Any hints and tips on what I should be doing? 

Link to comment
Share on other sites

1 hour ago, three1ne said:

I got this for Christmas, knowing very little about it. Apart from that it was Metroidvania.. 

 

Which is obviously isn't. 

 

I've played for about an hour and as its not what I was expecting I'm not fully enjoying it. Despite that I do like various aspects. 

 

What sort of progression happens in a game like this? 

 

So far it seems like the levels aren't really the interest. It's more about leveling up. Is there a world to explore like in Metroid? 

 

Any hints and tips on what I should be doing? 

 

It's a roguelite. So you reset every time you die. The main progression loop is in gathering cells (the blue globes enemies leave behind). In-between stages you can spend cells to buy upgrades, which are then added to the pool of random items/skills/weapons available. While your character might level up with scrolls in three categories as you play, these reset to 0 when you die, but you might find those better unlocked tools as you try again. Every time you start over you 'reroll' your build and try to work through the game with it, possibly unlocking new stuff for future runs.

 

There are permanent ability unlocks but there are a handful of these and they unlock some specific routes through the game. It's why people still chuck this game into the metroidvania genre, but really it's a very minor part of the game, only meant to provide some guidance through the first dozen runs or so.

 

If you want a true metroidvania, skip this and get Axiom Verge 1/2, Hollow Knight, Blasphemous, Wonder Labyrinth, or Castlevania Advance Collection (to name a few). But stick around if you like the idea of trying multiple character builds to see how you can 'break' the game. Because when it clicks, it clicks hard.

Link to comment
Share on other sites

  • 2 weeks later...

Had this at launch on PS4 and whilst I could see it was really good I couldn't help but feel some disconnect between it.

 

Bought it on Switch (minus the DLC bundle) whilst it was still on sale the other day and it's been the perfect "pick me up, play till I die, do my next job around the house" kind of game.

 

I'm woeful at it though, I think the longest I've lasted is about 15 minutes and always die in the sewers 

Link to comment
Share on other sites

I've not been in the sewers for months because I stick to the prom->ramparts->bridge->stilt->clocktower route because it's the fastest/easiest. It makes the game very repetitive though because I don't think I'm ever going to finish this.

Link to comment
Share on other sites

I haven't figured out how to tell what routes to take, I struggle with Ramparts too tbh.

 

I think I just tend to get more aggressive the longer I'm alive until I find myself dead

Link to comment
Share on other sites

7 minutes ago, wev said:

I haven't figured out how to tell what routes to take, I struggle with Ramparts too tbh.

 

I think I just tend to get more aggressive the longer I'm alive until I find myself dead

 

The last update added a world map to the map screen. But if you start the game, you still need to get a few abilities to unlock access.

 

If you're on the Ramparts you got the grow vines one. You can find another one in the sewers (accessible through a vine in the first biome).

Link to comment
Share on other sites

So, beat this guy last night after the Ramparts.

 

Do the yellow exclamation marks work as an alert to get you to parry? If so how do I do that?

 

Not found this other ability that's been mentioned yet, im guessing it's a wall jump? As there's been lots of walls to do that on, or something to activate those little statues that buzz when you touch them.

 

Link to comment
Share on other sites

7 minutes ago, wev said:

So, beat this guy last night after the Ramparts.

 

 

Do the yellow exclamation marks work as an alert to get you to parry? If so how do I do that?

 

 

 

Yes. You need to equip a shield in one of your two main weapon slots and then press the appreciate button when you see the exclamation mark (and are facing the direction of the attack).

Link to comment
Share on other sites

Thanks both.

 

And yes, I've been mostly using it as a prompt to dodge, I assumed I'd need a shield to parry, I don't tend to carry them that often

Link to comment
Share on other sites

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.