Jump to content
rllmuk
Keyboard Koala

Daemon X Machina - a cacophony of mechas, mechs and colours

Recommended Posts

Probably the only interesting thing from Nintendo's 2018 E3 presentation:

 

 

EDIT: Sorry, the new batch of Splatoon 2 amiibo looks pretty cool too...

 

DemonXMachina.jpg

 

Daemon X Machina was announced for Nintendo Switch during this year's E3 and features mecha design by Shoji Kawamori (Macross).

 

The title is a mecha game with a clear Armored Core vibe, featuring design by Shoji Kawamori who -besides his work for the Macross series- also worked on the Armored Core series.

We also get Armored Core  producer Kenichiro Tsukuda, No More Heroes character designer Yusuke Kozaki, Soul Calibur music composer Junichi Nakatsuru, alongside Ryo Hamamoto known for his work on the Tekken series.

At the helm are Monster Hunter Stories director Ken Awata and chief designer Ken Karube. 

 

daemon-machina-fact-sheet-rev.jpg

 

Debut trailer:

 

 

Gamescom 2018 trailer:

 

 

E3 2019 trailer:

 

 

 

The game is being developed by Marvelous' First Studio using the Unreal Engine 4, and should be coming to the Nintendo Switch in September 2019.

 

 

  • Upvote 3

Share this post


Link to post
Share on other sites

Nice thread title :D 

 

Definitely the most interesting thing from Nintendo in my opinion - stylised visuals and massive mech battles? :wub: - more info can’t come soon enough.

Share this post


Link to post
Share on other sites

– Carry a host of weapons, from laser swords to bazookas
– Can unlock new mech(a)s, pick armor, and customize for durability, mobility, and more
– Missions revolve around “Orders”; these are mercenary missions that will earn you variable amounts of money
– The orders you choose will determine how the story progresses as well as your allies
– Destructible environments
– This mainly applies to the buildings, which you can send tumbling down upon enemies if you get the timing right
– Can pick up cars and throw them, rip out sign posts and use them as swords, or pick up weapons from fallen enemies and use them
– Tsukuda wants to have hidden items on top of buildings
– Tsukuda: “We deliberately made this easy to get into, but there is depth to the gameplay as well.”
– On multiplayer: “We’re thinking about ways for everyone to play together, but we’ll introduce exactly how we plan to do that at another time.”

Share this post


Link to post
Share on other sites

Link... Link... Be on your guard. Ganon's power grows

 

SnapShot_180613_123305.thumb.png.b7141b55dfc95653bce7f0f56bfe5c7c.png

  • Upvote 1

Share this post


Link to post
Share on other sites

This is getting featured on the Treehouse chat right now. Looks like Armored Core alright.

Share this post


Link to post
Share on other sites
12 hours ago, HarMGM said:

This is getting featured on the Treehouse chat right now. Looks like Armored Core alright.

 

I've never played an Armored Core game. I absolutely loved Steel Battalion, Zone Of the Enders and Virtual On though; are they comparable?

 

 

 

Here's a rerun of the Treehouse interview:

 

 

Share this post


Link to post
Share on other sites
2 hours ago, Thwomp said:

Whoa, this looks amazing!

 

Apart from that character customisation, if that's what it was, which appeared to consist of gluing a cardboard beard onto your teenage face.

 

Other that that, I'm in.

Share this post


Link to post
Share on other sites

Looking forward to this. Sounds like there's quite a lot of depth to customisation, at least with weapon loadouts. 

 

I'm hoping for (and will pay good money for) Monster Hunter with mechs. 

Share this post


Link to post
Share on other sites

Is that the pitch for it? Just from the trailers it looks almost exactly like an Armored Core game. Which is fine by me, obviously. 

Share this post


Link to post
Share on other sites

Yeah I haven't totally got the hang of jumping/flying and descent, I like it though and it has a really cool look. 

Share this post


Link to post
Share on other sites
1 hour ago, Sane said:

The controls in handheld mode seem a bit fiddly. 

 

You can change them to whatever you want - they are totally customisable.

Share this post


Link to post
Share on other sites

I quickly got used to the controls but it really needs a bit of HD Rumble to give movement and shooting a bit of heft and impact. It doesn't feel especially satisfying just yet. Maybe this is the beginner mech or maybe I don't quite get mech games but I was hoping and expecting something as fluid as Starlink. I'll be getting it no doubt but not exactly what I thought it might be. 

Share this post


Link to post
Share on other sites

It needs gyro aiming more than anything. This is the first time I've gone back to analogue stick aiming since probably Halo 3 and it feels massively prehistoric.

 

I just don't gel with Unreal Engine games either. They never seen to be able to hold a consistent frame rate no matter how cut back the visuals are.

Share this post


Link to post
Share on other sites

Is there a trick to defeating that big ol' fortress bot boss? I just died, on my first try admittedly, but do you literally just keep pumping ammo/melee attacks into his weakpoints? I've been slashing his bottom side for ages and got him down to 25% but that took forever! Can you dodge his big shield attack? 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.