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Babylon's Landfill (was "Babylon's Fall")


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Introducing Babylon's Fall / [ バビロンズフォール ] from director Kenji Saito and producer Junichi Ehara



Join a group of warriors bonded with special equipment called Gideon Coffins in an odyssey to overcome the titanic Tower of Babylon. Wield unique weapons in both hands, and use the power of the Gideon Coffin, allowing for combinations of up to four weapons at once. The capabilities of different equipment will also bring endless strategic variation to combat. Game visuals are achieved using a newly developed “brushwork style” to create a unique fantasy setting with a medieval oil painting aesthetic. Play in co-op online multiplayer for up to 4 players. The game will feature a range of game modes post launch at no additional cost.




2018 announcement trailer:



State of Play 2019 trailer:



E3 2021 trailer:



TGA 2021 trailer:




Original thread text: Recently revealed at Square Enix's E3 conference this week, I thought we may as well get started with a thread for this. I did some freeze-frames on the captions and there's a lot of setup for the story premise. An unknown power named the Oversoul can forsee future events and be harnessed in weapons, but an all-consuming darkness is forseen - the only indication of "mankind's revival" coming from the "darklands". Meanwhile, riots break out over the Oversoul (ab)use, and the elder gods strike down against mankind because riots aren't cool. The goddess Gaia steps in to create a new world that saves mankind from extinction, and the Scholars of Gaia are formed to help maintain faith in the goddess. New and old ideologies clash, Gaia kicks off, and humanity must strike back.


That was in 2018. Since then, very little was revealed for several years - we got some trailers and promotional images, but it wasn't until summer of 2021 that we found out that it would be a "live service" co-op action RPG for 4 players - with loot, crafting, and customisation. Rather than having something like a skill tree, you'll be relying on your acquisition of high-level equipment to overcome challenges, so it sounds like it's the typical loop of missions and looting that you'd get in similar online service-based titles. A closed beta has been ongoing across all platforms, but I haven't really spoken to anyone who managed to get in, and they probably have agreements in place to avoid revealing too much. For now, I'll only be able to share the officially released news and media that everyone has access to.


A few Platinum fans are kind of disappointed after discovering what kind of game this will be - and honestly, I'm there too. At the same time, I have a long-term Destiny 2 habit at the moment :blush: ... but this will have to be pretty special to convince me to juggle two service-based games.




Official Site: http://www.babylonsfall.com/
Official Twitter: https://www.twitter.com/BabylonsFall_EN






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Definitely got lost in the mix of conferences! Not much to go on, but I like the medieval structures and given Square-Enix is publishing I'm expecting some RPG mechanics mixed with realtime action again.


Some people think this might be a repurposed Scalebound but I'm not convinced.

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Official blog post below. I'll drop the links in the OP in a sec.




Square Enix and PlatinumGames present BABYLON’S FALL! | 2018.06.12

At their E3 Showcase earlier today, Square Enix revealed BABYLON’S FALL – an original title currently under development here at PlatinumGames. BABYLON’S FALL is coming to PlayStation 4 and PC via Steam in 2019! Check out the announcement trailer for your first glimpse at the world of this exciting new project:


Our team is currently working hard to make this game a bold, new experience for PlatinumGames and Square Enix fans alike. There’s not much that we aren’t keeping under wraps for now, but I can say that BABYLON’S FALL represents a new challenge for us at PlatinumGames. Stay on the lookout for more information!


Atsushi Inaba
Studio Head
PlatinumGames Inc.




Platforms: PlayStation 4, Steam
Release date: 2019
Price: TBD
Rating: TBD
© SQUARE ENIX CO., LTD. All Rights Reserved. Developed by PlatinumGames Inc.
Official Site: http://www.babylonsfall.com/
Official Twitter: https://twitter.com/BabylonsFall_PR




And as you'd imagine, Kamiya's already cleared up that he's not involved.

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  • 1 year later...
13 hours ago, Keyboard Koala said:

Maybe after more of the same in Astral Chain and Bayonetta 3 it is time for something new? 

Secretly hoping its part of the reason its been quite with number 3,more of a bigger rework.... Or maybe they took on too many contracts at once!

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4 minutes ago, shynra said:

Secretly hoping its part of the reason its been quite with number 3,more of a bigger rework.... Or maybe they took on too many contracts at once!

I think with Bayonetta 3 they were solely focusing on promoting Astral Chain this year. Now that's out, I'd expect we'd see a lot more of that going forward. Hopefully something at The Game Awards this week. 

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  • 1 month later...


As someone who only recently finished DMC5 the moveset here looks great - launchers, helmsplitters, aerial rave and Snatch are all present and correct... :wub: I just hope the battles are a bit more involved in the final game - everything right now looks like cannon fodder that exists to show off the protagonist's moves...

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  • 1 year later...

Yeah, I wasn’t going to touch this thread until after the show because any new update has been pretty insubstantial. I know that the Twitter account sent out a message about how COVID had affected development and how everyone was working remotely, so I haven’t been getting my hopes up for new info, but I guess we’ll see.

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  • 2 weeks later...

The party running around and firing off spells and attacks is nice, but it looks like the targets are barely doing anything in that video. 🤔 You could level the same observation at Automata but at least that had bullet-hell and a bunch of super-armour moves that couldn't be interrupted.

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