Jump to content

Control. Latest weirdness from Remedy.


Cosmic_Guru
 Share

Recommended Posts

49 minutes ago, moosegrinder said:

Have they added a shitload of Control Points in this to facilitate better fast travel? I've gone back to mop shit up and there's new ones in places I'd abandoned.

 

Also not that I really want to give 505 more money but the ultimate edition is on sale on Xbox. The saves aren't transferable are they?

Yes, way more control points. The Anchor is much less of a fucker now.

 

No, no save transfer. You need to replay it again. Which, I mean. Not exactly terrible.

Link to comment
Share on other sites

It seems like 60 FPS isn't worth paying for as I don't have a 4k TV and I couldn't care less about ray tracing.

 

Also second Tommasi fight is pissing me off. Even with 2 health mods on he wrecks me with 2 hits and if I do get to the second part the adds fuck me. The fucking spikes in this game, man.

Link to comment
Share on other sites

1 hour ago, Spacehost said:

Second Tommasi? Isn’t that an optional endgame boss?


Yeah it is, pretty doable with end game powers though. Do it post campaign.

 

Max launch and remember throwing things twice at a flying enemy almost always guarantees a hit second time and use Shield against those invisible fuckers that like to scream in your face. The adds are best dealt with on the walkway above the main arena as less chance of boxing you in.

 

Oh and don’t forget you can fly by this point

 

 

Link to comment
Share on other sites

Yeah I'm just cleaning up what's left over. The Anchor and Old Growth boss were giving me shit the last time I tried them but both went down like a sack of spuds yesterday. Tomassi is a pain still, though.

 

It pisses me off that you lose the currency as well. Normally bit feels kind of irrelevant but then you get to a sticking point like this and you've lost 30k.

Link to comment
Share on other sites

I wonder if they had a problem in playtesting where people would die over and over and over to grind out currency, as a tedious dominant strategy, and this was a way to discourage that. I’m not sure how you would stop people doing it otherwise in a nonlinear game with persistent progression.

Link to comment
Share on other sites

10 hours ago, moosegrinder said:

It seems like 60 FPS isn't worth paying for as I don't have a 4k TV and I couldn't care less about ray tracing.

 

Also second Tommasi fight is pissing me off. Even with 2 health mods on he wrecks me with 2 hits and if I do get to the second part the adds fuck me. The fucking spikes in this game, man.

 

There is no shame in using assist modes and modifying damage variables. It's what I did 16 hours in, 2 of which was just getting wrecked over and over.

Link to comment
Share on other sites

16 minutes ago, Alex W. said:

I wonder if they had a problem in playtesting where people would die over and over and over to grind out currency, as a tedious dominant strategy, and this was a way to discourage that. I’m not sure how you would stop people doing it otherwise in a nonlinear game with persistent progression.

 

I assumed that's what the Board Countermeasures were for.

Link to comment
Share on other sites

You can do board countermeasures as an intended way to grind out bonuses, sure, but I mean that without the lost cash on death, as a loophole you could just tediously throw yourself at the same set piece over and over again, dying every time, to grind out the currency. And it’s a truism that if players discover a tedious but thoughtless way to make numbers go up, they will use it rather than the complicated, fun options you designed in.

Link to comment
Share on other sites

The currency isn't that helpful though. It's not like, say, an RPG where you can grind out stuff to level up and make life easier. I never really felt that I badly needed more of the various beads and tokens the game gives you.

Link to comment
Share on other sites

9 hours ago, moosegrinder said:

Yeah I'm just cleaning up what's left over. The Anchor and Old Growth boss were giving me shit the last time I tried them but both went down like a sack of spuds yesterday. Tomassi is a pain still, though.

 

It pisses me off that you lose the currency as well. Normally bit feels kind of irrelevant but then you get to a sticking point like this and you've lost 30k.

 

Yeah, I think it's an iffy design decision to double-punish you for deaths.  Not only are you dead but they just put you further away from levelling up to not die again.

 

I think more people would get through without assists without that and the rest of the people wouldn't notice because like K they're not dying enough for it to make a difference.

Link to comment
Share on other sites

19 hours ago, Dudley said:

they just put you further away from levelling up to not die again

They haven't really though, unless your game plan for levelling up revolves around unlocking mod slots for the Weapon Forms or upgrading the mod gatcha machine you're not really losing anything, all of the Jesse buffs improvements are earned through gameplay alone. I stopped caring about the currency loss at all when I realised it was just a number going down to make you feel bad.

Link to comment
Share on other sites

  • 2 weeks later...

Just finished this today, well mostly finished. I've left a load of side quests, did start to feel it was dragging on a bit. There's quite a lot of samey feeling areas and a bit too many fights in small spaces where something pops up next to you and smashes you. I prefer my baddies further away so I can more easily throw stuff at them. Mission 9 in particular, the fights at the end just go on way to long and I died quite a lot. Then I did the sensible option and switched on insta-kill to blast past it after the ninth death. Apparently I should "git gud", but I don't want to!

 

The level with the headphones was awesome though, more levels like that would have boosted it way up. Don't really see me going back to finish up the side quests unless there's one of them that's as good as headphones level?

Link to comment
Share on other sites

2 hours ago, Alask said:

Just finished this today, well mostly finished. I've left a load of side quests, did start to feel it was dragging on a bit. There's quite a lot of samey feeling areas and a bit too many fights in small spaces where something pops up next to you and smashes you. I prefer my baddies further away so I can more easily throw stuff at them. Mission 9 in particular, the fights at the end just go on way to long and I died quite a lot. Then I did the sensible option and switched on insta-kill to blast past it after the ninth death. Apparently I should "git gud", but I don't want to!

 

The level with the headphones was awesome though, more levels like that would have boosted it way up. Don't really see me going back to finish up the side quests unless there's one of them that's as good as headphones level?

 

Most of the Altered Items quests from Langston are fun, more inventive than taxing, and one in particular is a bit of a rollercoaster ride, but nothing is quite that good.

Link to comment
Share on other sites

  • 2 weeks later...

I hit a wall with the quest in the prison for the TV item of power. Impossible to track what's going on, who's actually attacking from where, and if you get stuck on the scenery in line-of-sight of the mini-boss, you're dead. With a long trek from the save, past a random encounter spawn, it's an offputting spike.

Link to comment
Share on other sites

I started playing this last night because it's free and it would be rude not to, and...it's not easy is it? It took me a while to realise there's a crouch button which helps a lot, but it doesn't take much to wipe Jesse out, at the start at least. Also, the loading time on my PC each time I die seems pretty terrible, especially considering the game is set in small indoor environments. I just walked down a red corridor and died instantly and turned it off for the day. I'm a glutton for punishment so I'll soldier on later. It's fairly intriguing, I'll give it that. Good voice acting too.

 

What's with the 'press touchpad to see assets' when you pick something up, but every time it takes me to the mission page? I really appreciate the option to switch between Xbox and PS button prompts btw, devs take note.

Link to comment
Share on other sites

9 hours ago, Number 28 said:

there's a crouch button which helps a lot

It doesn’t, it just makes you slower. Run all the time, and move behind cover when your health is low but keep moving all the time, you take less damage.

9 hours ago, Number 28 said:

What's with the 'press touchpad to see assets' when you pick something up, but every time it takes me to the mission page?

It’s hold touchpad to see the new thing, tap to open the menu.

Link to comment
Share on other sites

As Spacehost says, keep moving and shooting - when you hit enemies, health chips pop out of them, make sure to pick those up and you can’t lose. 
 

Then - THEN - you’ll start getting powers, and your enemies will quake with fear. 

Link to comment
Share on other sites

Yeah, I was literally at the first cleansing point, the bit just before you meet Pope. I was taking out the mobs from the balcony easily, but there was a tougher enemy which only appeared when I jumped down and he was killing me super fast if I wasn't behind something. Crouching and poking out definitely helped me there.

 

I just reached the power plant and things are getting more complicated. My weapon has the scatter mode (shotgun right?) and I have the throw and dodge abilities which makes fighting a lot easier, especially since I powered up the throw twice. I'm currently a bit lost and I have no idea where I'm going. It's pretty hard to navigate. The map doesn't seem very clear and you can't really play whilst looking at it, despite being able to move when it's open. I *think* earlier in the game the weird spiral effect from the start screen appeared in the direction of my objective, but I'm not sure if that really happened, was something I made happen, or the game realised I was lost and decided to help. I've not noticed it since. I'm far too used to games showing an obvious target on the screen.

 

I did come across the trial room and I might have to try using mouse & keyboard because firing at the targets without aim-assist is reeeally bad. I failed it about five times then gave up. I should probably leave it till later when I have more power/energy.

 

Oh, I noticed that suddenly Jesse is appearing in paintings around the place. Wtf. :lol: The whole thing has a very Twin Peaks vibe, those glass boxes in particular. I'm sure it's all been said.

Link to comment
Share on other sites

Good idea. It's a lot easier that way. I think I was too tired/hot to think last night. Then I was swamped by about twenty of those exploding enemies and figured that was the  wrong way, like Dark Souls graveyard skeletons. It was actually the right way and they were super easy to deal with by placing myself somewhere out of reach. :doh:

Link to comment
Share on other sites

Yeah, I played a lot last night so I've seen it crop up a bunch of times more. It looks like it's for control points, yeah. So, I'm getting the hang of it now. I'm even beginning to appreciate the aesthetic a lot more, which initially turned me off a bit. It gives me vibes from so many other things; X-files, Half-life, Portal...strangely even Jedi Fallen Order? I mean, she moves in a similar floaty way, plus those loot crates you open for power-ups are a lot like the ones Cal Kestis opens with BD-1. Plus gingers. *Oh shit yeah, 'force powers' too, of course.

 

Is it a game where you can/will eventually unlock all the skills, or is it more like Witcher 3 where you should specialise? I've been unlocking all the throwing damage so everyone gets 1-shot by a fire extinguisher. I've unlocked a couple more gun modes now. Pierce which is like a railgun (almost got me killed the first time I tried it) and spin which is a machine gun. I'm using that predominantly now.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.