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Halo Infinite - OUT NOW - no campaign spoilers pls


Wallace
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We'll, I've done all the HVT, liberated all the FOB and rescued all the UNSC troops.

 

Starting, I believe, the march towards the endgame. Another hour or two to go maybe.

 

Really enjoying it still. Won't be dipping into MP mode but would be very interested in more SP content.

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Regarding completion - I’ve got the achievements for killing all HVTs, unlocking all FOBs, rescuing all the marine squads, finding all the Forerunner artefacts, destroying all the Banished bases and finding all the armour lockers. The only one I’m missing is the achievement for finding all the Spartan cores, and can I heck find any more icons on the map - and yet apparently I’m only at 23% completion! That surely can’t be right, there can’t be more than one or two of them left. :blink:

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4 minutes ago, Popo said:

Regarding completion - I’ve got the achievements for killing all HVTs, unlocking all FOBs, rescuing all the marine squads, finding all the Forerunner artefacts, destroying all the Banished bases and finding all the armour lockers. The only one I’m missing is the achievement for finding all the Spartan cores, and can I heck find any more icons on the map - and yet apparently I’m only at 23% completion! That surely can’t be right, there can’t be more than one or two of them left. :blink:

The achievement tracker stuff isn't working properly. I had six of the artifacts scanned and it was saying I was at 28% on the achievement. 

 

There's some of the Spartan cores in the big story missions so maybe you missed one or two there. Of course, you can't just choose to replay those missions yet. 

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2 minutes ago, Popo said:

Regarding completion - I’ve got the achievements for killing all HVTs, unlocking all FOBs, rescuing all the marine squads, finding all the Forerunner artefacts, destroying all the Banished bases and finding all the armour lockers. The only one I’m missing is the achievement for finding all the Spartan cores, and can I heck find any more icons on the map - and yet apparently I’m only at 23% completion! That surely can’t be right, there can’t be more than one or two of them left. :blink:

 

If you hover over an area of the map, the key in the lower left corner will tell you how many of each collectible you're missing. Annoyingly, collected collectibles are a very slightly lighter shade of grey than uncollected ones. I was missing a couple of cores in the final open world area you gain access to.

 

18 minutes ago, teddymeow said:

We'll, I've done all the HVT, liberated all the FOB and rescued all the UNSC troops.

 

Starting, I believe, the march towards the endgame. Another hour or two to go maybe.

 

Really enjoying it still. Won't be dipping into MP mode but would be very interested in more SP content.

 

Pro tip: stop playing the game now before you start the endgame march and your opinion on it sours. You've completed the game. Well done!

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I thought it was alright but not as good as the rest of the game. I'm curious if people went through all of the endgame in one session or split it up into smaller sessions and that's why others on here have a much more negative opinion of that section.

 

 

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18 minutes ago, bear said:

I thought it was alright but not as good as the rest of the game. I'm curious if people went through all of the endgame in one session or split it up into smaller sessions and that's why others on here have a much more negative opinion of that section.

 

 

 

I did it all in a single afternoon but I was in a rush to go back to the Yakuza games. 

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3 hours ago, teddymeow said:

 

Oof, that bad, eh?!


Absolutely not.
It’s the same game with encounters in corridors that actually makes the combat more fun, rather than getting obliterated over and over by a power weapon wielding Brute from across the map, like what happens all the time in the open world. 

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The first post-sequence mission is an hour and a half long and has only one enemy type for all of that (Sentinels), I'm sure people really try and go in with an open mind but it's just immediately fatigueing. Then you get teleported to another location, which I missed the first time through because it's exactly the same reused Forerunner corridors, only you're fighting the Banished.

 

As mentioned, the more open missions are kind of the best - the Tower early on where it's half an outpost and you can bring marines and vehicles, and the anti-air mission, they really should have had more missions like that, or found a way to do similar style outposts for the Forerunner missions. Even just having some scale and uniqueness, some big interesting megastructures you're running through rather than copy+paste corridors would have been better.

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I started this today on PC, after completing Halo 5 yesterday. You’d think I’d be burnt out after playing all the Halo games in chronological order but I’m still up for more!
Really glad to be back on PC with Ultrawide and mouse & keyboard controls. 
It looks pretty fantastic so far.

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Some of the unique locations where the Spartan cores are hidden are quite vast, especially the underground caverns which are easy to miss. There’s a fair amount not marked on the map, if you’re just hopping icon to icon you’ll miss some good encounters. 
 

They really should have made the red smoke from the flares the marines set off much larger, to give the player something to spot on the horizon and head towards. 

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13 minutes ago, CarloOos said:

Some of the unique locations where the Spartan cores are hidden are quite vast, especially the underground caverns which are easy to miss. There’s a fair amount not marked on the map, if you’re just hopping icon to icon you’ll miss some good encounters. 
 

They really should have made the red smoke from the flares the marines set off much larger, to give the player something to spot on the horizon and head towards. 

 

Problem is the cores are just worthless. The grapple might as well be the only weapon because its so fiddly to switch between them in the middle of a battle, I think I only used the dropshield in a big boss fight and found the rest useless. I can fling the grapple to anywhere, even a few feet away so that negates the thrusters.  The sensor is a bit useless if you keep your eyes out as you can't spot the Elites hidden if you keep your eyes open. There was that boss fight with one but I was flying everywhere like a ninja and kept spannering him with the shock then swooping in with a hammer. Went down pretty easily. The shield upgrade is only 5 so doesn't take that much to sort. 

 

Usually when I'm done I'm at least tempted to go back and give Legendary a proper shot but I feel so down and depressed about it I've not even touched the multiplayer. I'm done after that poor campaign, such a downer.

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There’s more cores than upgrade slots anyway, so they’re only worth looking for as an excuse to explore the map. I’m fully upgraded but only have 12/15 or something.

 

Also I am finding some use for the boost, in the tighter areas and particularly against hunters. For a proper sense of progression they probably should have started with boost and given you the grapple later, although I understand the desire to front-load the game with the most fun mechanic.

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I’m deep in the end game areas now…

 

Spoiler

“The Road”


Kind of had enough now but assume I must be close to finishing. How hard/annoying are the end boss fights? I assume there is more than one 😕

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You're not far off - although you do still have the auditorium to get through. Then basically 2 bosses, a tint bit of a level, and another boss. I found the middle of the three you have left to be the hardest - was the one and only time in the game I used the thrusters.

 

You're close.

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27 minutes ago, Girth Certificate said:

It’s all very strange. Join the chief as he murders homeless survivors of genocide in order to prevent a people being released from a million years of false imprisonment. John 117? Fucking space-Benjamin Netanyahu more like.


Have you read any of the details on the high value targets? Genocide seems a daily occurrence in the Halo universe. ‘Bruticus Bruteson sunk a human colony and killed 700,000 civilians’.


Life in Halo seems more grim than fucking Warhammer 40K but despite this all the marines are gurning quipsters.

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Fuck the bosses in this, such a turn off. Was doing the excavation mission and had to turn off as it was so fucking annoying trying to kill the bullet sponge hammer dude. Those 'weapon' cut scenes too, so lame, the devs making this must have known how shit and cheesy those bits were.

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Haha they are all “this particular alien seemed to take pleasure in torturing humans and wiped out a squadron/small town of marines/people, she/he’s a nasty piece of work.

 

got it, go in kill em and get a sweet gun unlocked.

 

Anyways, completed it!

 

Bosses: shit

Some levels: excellent

Open world: sparse but quite magical. Military Spiderman fighting aliens. It’s my bag but not enough secrets stuffed into the open world map. 
 

Liked it a lot. Spent ages wandering round collecting everything I could. Nothing left to do now. Back to multiplayer. Give some more DLC missions!

 

Bosses: shit!

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12 minutes ago, K said:

while the main Halo theme plays  
 

 

 

Apart from the fact it plays once and then stops, leaving you to the rest of the run in pretty much silence. When I did it on Legendary, it had stopped playing by the end of the first bend...bit anti-climactic >.<

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The only good bits of the soundtrack are the classic bits unfortunately, they use some classic themes where you reach the various peaks in the open world, in that one mission and then at the ending. Everything else felt very incidental, nothing really stood out or goes hard enough.

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18 minutes ago, Varsity said:

 

Apart from the fact it plays once and then stops, leaving you to the rest of the run in pretty much silence. When I did it on Legendary, it had stopped playing by the end of the first bend...bit anti-climactic >.<

 

It was playing throughout for me. It even segued into a new sequence at the end, with a crescendo for when you reach the house.

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1 hour ago, K said:

 

It was playing throughout for me. It even segued into a new sequence at the end, with a crescendo for when you reach the house.

 

Fair play, maybe was a bug for me then! Did seem an odd choice. 

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I haven’t reached the end yet - just done the Road myself as well - but I don’t really get the hatred for the interiors. They’re geometrically more interesting than much of Bungie’s efforts, and repeat only in a way that’s de rigueur for the series, and not at all in an egregious way like The Library (probably because they’re broken up by the open world sections).

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I have also just started the House of Reckoning but just because I know I’m going to hit some bosses, and because they’re end game they’ll be hard, my motivation to play has fallen through the floor. I do want to finish it though as I’d like to mop up some of the open world bases as that stuff is great fun. 

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I finished this last night, and did everything from The Sequence to the end in a single sitting. Based on the comments in here I was expecting some proper library style cut-and-paste settings, but that turned out to be nonsense hyperbole. Everything upto and including the training rooms at the end of The Road were proper classic Halo, it was only the (relatively short) Silent Auditorium which outstayed its welcome and felt like a missed opportunity. It's supposed to be set inside the largest structure in the game (which I only realised afterwards, because it's marked on the map) and desperately needed a big dramatic fly-by to set the scene. The House of Reckoning training rooms were great combat bowls though, absolutely loved those.

 

I found the other equipment really came into its own during the end section. In the open world you can just spam grapple and fly around everywhere, but during tighter encounters the boost/drop wall/threat detector are all much more useful. Boost in particular is faster and allows you to dodge attacks whilst still engaging (making it perfect for bosses and shielded enemies), whereas grapple requires you to literally turn away which often results in being hit from behind. It would be much better if they were bound to the pad without having to select them, but I did at least manage to master hot-swapping between boost (right-up) and grapple (right-right).

 

On 02/01/2022 at 13:51, RubberJohnny said:

The first post-sequence mission is an hour and a half long and has only one enemy type for all of that (Sentinels), I'm sure people really try and go in with an open mind but it's just immediately fatigueing. Then you get teleported to another location, which I missed the first time through because it's exactly the same reused Forerunner corridors, only you're fighting the Banished.

 

I mean whether you liked the game or not, there's no need to resort to obviously disprovable bollocks. The level is barely half that length and there's only a single room during that whole section where you fight the sentinels on their own, which is on the gondola.

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19 minutes ago, Popo said:

I haven’t reached the end yet - just done the Road myself as well - but I don’t really get the hatred for the interiors. They’re geometrically more interesting than much of Bungie’s efforts, and repeat only in a way that’s de rigueur for the series, and not at all in an egregious way like The Library (probably because they’re broken up by the open world sections).

 

It's more the fact they're copy and pasted all through the game. Most of the main missions look identical with no distinguishing features. The Library might have been bland but every mission in CE was identifiable by something. That's not the case in this. 

 

3 minutes ago, spanx said:

I have also just started the House of Reckoning but just because I know I’m going to hit some bosses, and because they’re end game they’ll be hard, my motivation to play has fallen through the floor. I do want to finish it though as I’d like to mop up some of the open world bases as that stuff is great fun. 

 

I'm the same. I finished the Road a week ago and haven't been back because I just cba dealing with the same layouts and BS health sponge bosses. I also know the story ending which isn't really an ending but an excuse to cliffhang and shoe more content in in future will be disappointing and I cba dealing with it yet lol. 

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So yeah as expected….

 

Spoiler

Sword boss after the two BRILLIANT fights is impossible. Tried about eight times and he’s killed me in seconds every time. Fucking boss fights

 

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